# Monday, 10 July 2017 11:39
ENDLESS SPACE 2 V1.0.20 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

11:39:30:733 STACKStarting the application, version is V1.0.20 S5 GOLD-Public (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACKGame directory is "C:\Users\CWache\Documents\Endless Space 2".

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'german'.

    Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACK[Steam] Steam user id is '0x01100001057eec14'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACK[Steam] Steam user name is 'Arminius Rex'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACKRegistry file 'C:\Users\CWache\Documents\Endless Space 2\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:734 STACKLoading registry file 'C:\Users\CWache\Documents\Endless Space 2\Users\92204052\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:824 STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:824 STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKInitializing the Wwise sound engine...

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKSound engine initialized.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACK4 audio modules have been loaded.

    Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACK646 LipSync Data successfully loaded

    Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKPlaying with 3 downloadable content(s): Collector Edition, Digital Deluxe Upgrade, Founder Pack.

    DownloadableContentManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKHello 'Arminius Rex'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKChanging display settings to 1920x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:825 STACKSetting the general quality level to '5'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:935 STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GPUColorEvolutionManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:30:935 STACKCurrent game language is 'german'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:108 STACKAI folder path: C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:152 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%UE_Quest-Chapter1.1-C2Description' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:152 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%UE_Quest-Chapter1.1-C2Step1' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:152 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%UE_Quest-Chapter1.1-C2Objective' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:152 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%UE_Quest-Chapter1.1-C2ObjectiveTooltip' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:152 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%UE_Quest-Chapter1.1-C2Outcome' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKMute rear channels (since we are in mono or stereo speaker configuration)

    EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndlessSpaceAudioModule+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKThe audio manager is ready.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKError message modal is disabled.

    GuiManager+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKLoading runtime module 'Endless Space 2'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:172 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:192 STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:196 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:211 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:229 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:245 STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:261 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:279 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:296 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:312 STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:329 STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:346 STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:497 STACKLoading plugin files for database of type 'EntityActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:507 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:514 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:627 STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:631 STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:645 STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:662 STACKLoading plugin files for database of type 'ContractStubDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:896 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:909 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:915 STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:929 STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:945 STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:962 STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:978 STACKLoading plugin files for database of type 'PopulationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:31:996 STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:012 STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:033 STACKLoading plugin files for database of type 'PopulationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:046 STACKLoading plugin files for database of type 'PopulationStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:064 STACKLoading plugin files for database of type 'PopulationTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:079 STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:095 STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:112 STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:129 STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:146 STACKLoading plugin files for database of type 'AnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:175 STACKLoading plugin files for database of type 'ShipDesignDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:182 STACKLoading plugin files for database of type 'ShipRoleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:318 STACKLoading plugin files for database of type 'HullDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:374 STACKLoading plugin files for database of type 'ModuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:378 STACKLoading plugin files for database of type 'MedalDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:395 STACKLoading plugin files for database of type 'RankDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:412 STACKLoading plugin files for database of type 'RankPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:428 STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:445 STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:462 STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:597 STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:608 STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:619 STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:628 STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:645 STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:662 STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:32:680 STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:005 STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:014 STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:045 STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:059 STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:069 STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:080 STACKLoading plugin files for database of type 'UnlockDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:095 STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:112 STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:129 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:145 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:162 STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:179 STACKLoading plugin files for database of type 'BailiffDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:196 STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:212 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:229 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:622 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:750 STACKLoading plugin files for database of type 'AllianceGuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:765 STACKLoading plugin files for database of type 'GuiSorter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:779 STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:796 STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:813 STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:830 STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:846 STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:863 STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:879 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:895 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:926 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

11:39:33:926 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

11:39:33:926 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:942 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:33:998 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:006 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:012 STACKLoading plugin files for database of type 'FactionAffinityMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:029 STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:046 STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:062 STACKLoading plugin files for database of type 'PersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:081 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:095 STACKLoading plugin files for database of type 'MajorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:112 STACKLoading plugin files for database of type 'MinorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:167 STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:181 STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:187 STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:216 STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:220 STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:229 STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:245 STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:262 STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:279 STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:295 STACKLoading plugin files for database of type 'SalvoDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:313 STACKLoading plugin files for database of type 'BattleActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:329 STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:345 STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:362 STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:378 STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:395 STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:412 STACKLoading plugin files for database of type 'RealizationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:440 STACKLoading plugin files for database of type 'BattleEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:854 STACKLoading plugin files for database of type 'CameraShotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:863 STACKLoading plugin files for database of type 'PoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:879 STACKLoading plugin files for database of type 'GovernmentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:942 STACKLoading plugin files for database of type 'LawDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:952 STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:962 STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:979 STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:34:995 STACKLoading plugin files for database of type 'ElectionActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:012 STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:028 STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:045 STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:062 STACKLoading plugin files for database of type 'HeroClassDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:078 STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:095 STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:112 STACKLoading plugin files for database of type 'HeroSkillDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:128 STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:145 STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:162 STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:35:179 STACKLoading plugin files for database of type 'HeroDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:36:785 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:36:791 STACKLoading plugin files for database of type 'QuestEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:36:837 STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:36:860 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:098 STACKLoading plugin files for database of type 'TutorialDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:167 STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:174 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:179 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:196 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:212 STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:236 STACKLoading plugin files for database of type 'CuriosityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:250 STACKLoading plugin files for database of type 'CuriosityDroplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:262 STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:279 STACKLoading plugin files for database of type 'GameSettingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:295 STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:312 STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:328 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:346 STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:363 STACKLoading plugin files for database of type 'TradableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:379 STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:396 STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:573 STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:591 STACKLoading plugin files for database of type 'MinorStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:596 STACKLoading plugin files for database of type 'ImprovementListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:599 STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:612 STACKLoading plugin files for database of type 'FleetMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:702 STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:708 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:712 STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:729 STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:745 STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:762 STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:779 STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:808 STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:38:815 STACKLoading plugin files for database of type 'MinigameDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKSpent 7.6505735 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKRuntime hash key = 'FA260D1DAD8A76C320AB08FBB1840B4D'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

    DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:933 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKTrying to add texture SliderThumb which already exists in the atlas

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeAtlas:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKLoaded 139 modifier templates

    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

11:39:41:934 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

11:39:41:934 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

11:39:41:934 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:39:41:963 STACKRuntimeState_Bootstrapper.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:39:41:963 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:39:41:963 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:39:41:963 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:39:43:431 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

11:39:43:431 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

11:39:43:431 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:431 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.001001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0010008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040028 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0120082 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.002002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:432 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

11:39:43:776 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

11:39:43:777 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

11:39:43:777 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

11:39:43:777 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

11:39:43:777 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

11:39:43:777 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:48:057 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
    GuiManager+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:39:48:152 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:39:49:520 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:39:57:341 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:39:57:341 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:39:57:341 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:40:04:858 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:40:06:132 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:40:07:296 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

11:40:12:004 STACKLoading file 'C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 126.zip'

    GameManager:LoadGame(System.Reflection.ParameterInfo)
    LoadSaveModalWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:40:12:025 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.

    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:40:12:025 STACKSessionState_Opening.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opening:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:12:025 STACKThe session is being opened...

    SessionState_Opening:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:12:301 STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK! SetLobbyMemberData(sbc, 0)

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKLobby member data has been set (key: 'sbc', data: '0').

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK! GetLobbyMemberData(0x01100001057eec14, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[TimeSyn] OwnerChanged

    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKOnSessionChange: OwnerChanged.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKSteamClientCallbacks_LobbyEnter

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244221918495).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198052469780).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK! GetLobbyMemberData(0x01100001057eec14, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:302 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:364 STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:40:12:364 STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:40:12:364 STACKSessionState_Opening.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:12:364 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:12:364 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:578 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:677 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:678 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:711 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:712 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:712 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:775 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:808 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:809 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:858 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:12:907 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:007 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:007 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:008 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:057 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:058 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:109 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:160 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:207 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:207 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:207 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:208 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:314 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:435 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:475 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:476 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:545 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:546 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:590 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:591 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:592 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:648 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:755 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:755 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:755 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:755 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:756 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:798 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:799 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:799 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:838 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:924 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:925 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:13:987 STACK[ChatMessage] RECV: r:/0x01100001057eec14/q:/ready/0/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:14:713 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:16:435 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:118 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:118 STACK[Lobby] player 'Eliytres' has joined the lobby

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK[Lobby] Player 'Eliytres' has been affected to a slot.

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK! GetLobbyMemberData(0x01100001057eec14, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:119 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:413 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:414 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244221918495).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198056493513).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK! GetLobbyMemberData(0x01100001057eec14, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK! GetLobbyMemberData(0x0110000105bc51c9, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:463 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:558 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:558 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:558 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:559 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:575 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:608 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:657 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:708 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:755 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:38:755 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:42:372 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:42:372 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:42:710 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:42:711 STACK[ChatMessage] RECV: r:/0x0110000105bc51c9/q:/heroSkin/1/ (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:43:051 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:43:051 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:43:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:40:43:361 STACK[ChatMessage] RECV: r:/0x0110000105bc51c9/q:/ready/1/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:349 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:27:349 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:27:349 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:27:349 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:27:349 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:27:613 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:613 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:654 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:654 STACK[ChatMessage] RECV: l:/_ready/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:654 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:27:654 STACK[ChatMessage] RECV: l:/_readytime/105.040771484375 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:32:369 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:37:365 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:42:364 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:45:357 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:45:357 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:45:383 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:45:664 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:45:664 STACK[ChatMessage] RECV: l:/_ready/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:45:664 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:45:664 STACK[ChatMessage] RECV: l:/_readytime/103.061386108398 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:46:389 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:47:378 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:48:371 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:49:377 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:50:388 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:51:372 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:52:390 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:53:379 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:54:381 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:410 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:410 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:410 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:517 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:517 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:517 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:531 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:531 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:531 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:548 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:548 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:55:724 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:724 STACK[ChatMessage] RECV: l:/_launching/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:724 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:724 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:774 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:807 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:55:807 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:007 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:008 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:008 STACK[ChatMessage] RECV: r:/0x01100001057eec14/q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:307 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:307 STACK[ChatMessage] RECV: r:/0x0110000105bc51c9/q:/ready/1/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:611 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:611 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:56:641 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:56:675 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:56:676 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACKLoading from archive 'C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 126.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACKUsing path to archive: 'C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 126.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:272 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:273 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:274 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:275 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:276 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:276 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACK[ChatMessage] RECV: l:/_turn/126 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:276 STACKAccepting P2P session request from 0x110000105bc51c9.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:41:59:284 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:284 STACKSteamGameServer found (0x140226ec42a2c08).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:300 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:300 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0010004 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:300 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:316 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:316 STACKInitiate connection to server with steamIDRemote: 0x1100001057eec14, steamIDUser: 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:316 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:316 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:316 STACK[MP_Progress] Empire#0 0x01100001057eec14

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:333 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010004 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:333 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:349 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:349 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:349 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:349 STACK[Auth] TicketHandle=7, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:369 STACK[Auth] Received auth ticket from 0x1100001057eec14, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACK[Auth] BeginAuthSession succeeded for member 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:369 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:387 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:405 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:420 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:437 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:458 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:475 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:492 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:508 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:524 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:541 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:557 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:574 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:590 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:607 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:625 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:641 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:657 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:674 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:691 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:708 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:724 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:741 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:41:59:757 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACKThe colonized planet 'ColonizedPlanet#962' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACKThe colonized planet 'ColonizedPlanet#1533' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACKThe colonized planet 'ColonizedPlanet#3953' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACKThe colonized planet 'ColonizedPlanet#4817' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:287 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#6658. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#6658

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#965' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#2044' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#3055' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#968' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#2899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#4707' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#971' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#1347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#6710' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#974' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#977' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#980' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#2340' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#986' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#989' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#4098' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#4829' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#992' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#4562' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#5423' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#5667' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#3675' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#995' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#998' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#5954' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#6692' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#6983' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#1001' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#4819' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#5366' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#5575' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#2743' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#1427' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#1431' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:288 STACKThe colonized planet 'ColonizedPlanet#2941' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#1441' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4403' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#6664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#1556' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4180' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#1664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2042' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3566' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#1725' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4475' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2837' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4012' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#5684' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2403' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2886' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3275' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2578' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2830' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2891' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#2937' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3608' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4046' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7186. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7186

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3279' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3429' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#5269' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3432' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4564' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#5131' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7111. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7111

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3741' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#3903' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4978' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4052' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:289 STACKThe colonized planet 'ColonizedPlanet#4634' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#4191' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5688' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5690' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#4196' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5784' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#4601' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5965' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#7254' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#4822' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5582' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5626' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#6051' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#6268' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#6703' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5494' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5579' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5624' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#6537' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5698' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#7243' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACKThe colonized planet 'ColonizedPlanet#5756' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:290 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:291 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:292 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6722. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7289. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Spiel von Arminius Rex'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator63:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator63:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKDisabling victory condition 'VictoryScience'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKDisabling victory condition 'VictoryEconomic'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKDisabling victory condition 'VictoryWonder'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKLoad AI 'AI0'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKLoad AI plugin Amplitude.AI.Core v1.0.25.132 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKAI app domain created

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:293 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:04:294 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:294 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:294 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:04:294 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:04:294 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:04:294 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001057eec14

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:04:326 STACKInitiate connection to server with steamIDRemote: 0x110000105bc51c9, steamIDUser: 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:326 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:326 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:326 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:326 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:326 STACK[MP_Progress] Empire#1 0x0110000105bc51c9

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:343 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK0 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKThe game was launched already.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyLinks()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK[PlayerRepository] Player 'Sin-Kartell' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK[PlayerRepository] Player 'Eliytres' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:158 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:05:159 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:152 STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:152 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:42:06:153 STACK[Auth] Received auth ticket from 0x110000105bc51c9, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACK[Auth] BeginAuthSession succeeded for member 0x110000105bc51c9.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:153 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:06:153 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000105bc51c9

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:06:167 STACKAudio receiver #0 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:893 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

11:42:06:893 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:893 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:894 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010127 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:894 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:894 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

11:42:06:918 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:918 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:918 STACKDownload game request received from 0x110000105bc51c9.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:918 STACKDownload game request received from 0x110000105bc51c9, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:918 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:940 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030189 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0010002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:06:940 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=b1cc0dcc-f70b-4b51-b6ad-6a10f409e0f0.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:940 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=72705, Guid=4abb4f5b-0402-4a27-988f-51ce92c25785.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:940 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1096705 ChunkGuids=(b1cc0dcc-f70b-4b51-b6ad-6a10f409e0f0,4abb4f5b-0402-4a27-988f-51ce92c25785).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:940 STACKDownload Game Request from 0x110000105bc51c9 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:07:452 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:07:452 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.2791973 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0060042 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0030024 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:897 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName26'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName72'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName53'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.337946 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0010102 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.001001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.001001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010004 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0049938 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:898 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0020017 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0040028 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:09:899 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:09:913 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:09:913 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:09:937 STACKAudio bank 'G_Soundscape_A' has been loaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:10:170 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:11:454 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:11:520 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:11:520 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:42:26:887 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:538 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:639 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:639 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:639 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000000, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:639 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000001, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:855 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:40:855 STACK[ChatMessage] RECV: l:/_launching/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:40:855 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:40:855 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:40:905 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:42:40:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000002, [Empire1], MoveToProbeAction#917 GameEntity: 7655 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000003, [Empire1], MoveToProbeAction#918 GameEntity: 7656 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000004, [Empire1], MoveToProbeAction#919 GameEntity: 7657 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, [Empire1], MoveToProbeAction#920 GameEntity: 7658 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:41:524 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000006, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:41:538 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000007, [Empire4], AutomatedDeliveryFleetAction#2805 GameEntity: 7791 State: WaitingForInitialization Context: Path: 14->17->21->24->23->19, Path: Path: 14->17->21->24->23->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:41:956 STACK[GameServer] OrderAnswerForceTruce preprocessor failed: WarInstance already has a truce running which cannot go from state 'Proposed' to 'Refused'

    GameServer:AnswerForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:41:956 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000008, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:42:072 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:46:354 STACKOpen archive C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 126.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:46:372 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:46:372 STACKClose archive C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 126.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:47:788 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:47:818 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:47:819 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:47:836 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:49:872 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_Turn_Main

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:066 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:088 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:42:50:088 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:42:50:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:118 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:118 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000A, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:118 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000B, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:118 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000C, Ticket: 00000005

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:118 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000000D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 00000006, [Empire0], MoveToFleetAction#938 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0 to 0.3967676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 00000007, [Empire0], MoveToFleetAction#939 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.2711163 to 0.5422327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000010, Ticket: 00000008, [Empire0], MoveToFleetAction#940 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 1.561102) from 0.7935351 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000009, [Empire0], MoveToFleetAction#941 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 0000000A, [Empire4], MoveToFleetAction#2806 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3) from 0 to 0.278853.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 0000000B, [Empire4], MoveToFleetAction#2807 GameEntity: 7741 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 3) from 0.3281948 to 0.6563895.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 0000000C, [Empire4], MoveToFleetAction#2808 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 3) from 0.4559226 to 0.8620635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 0000000D, [Empire4], MoveToFleetAction#2809 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.1239785 to 0.423529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 0000000E, [Empire5], MoveToFleetAction#3607 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.6353301 to 0.8471068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000017, Ticket: 0000000F, [Empire5], MoveToFleetAction#3608 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.3408581 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000018, Ticket: 00000010, [Empire5], MoveToFleetAction#3609 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 00000011, [Empire5], MoveToFleetAction#3610 GameEntity: 7450 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 2.720121) from 0.6991678 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 00000012, [Empire5], MoveToFleetAction#3611 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.09611929 to 0.4418158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000013, [Empire5], MoveToFleetAction#3612 GameEntity: 7399 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.5925074 to 0.9382038.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000014, [Empire5], MoveToFleetAction#3613 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 0.5362754) from 0.8594723 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000015, [Empire5], MoveToFleetAction#3614 GameEntity: 6907 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3) from 0.05510237 to 0.6100842.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 00000016, [Empire16], GoToFleetAction#1054 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 00000019, [Empire16], GoToFleetAction#1055 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:149 STACKStart 92 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:50:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:50:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 0000001A, [Empire17], GoToFleetAction#4 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000021, Ticket: 00000018, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 2, ContractGUID 7793.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACKRegister new contract DiplomaticContract#7793.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 0000001F, [Empire2], GoToFleetAction#2284 GameEntity: 2883 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 00000020, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000024, Ticket: 00000021, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000025, Ticket: 00000022, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000026, Ticket: 00000023, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000027, Ticket: 00000024, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000028, Ticket: 00000025, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000029, Ticket: 00000026, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 00000027, [Empire2], GoToFleetAction#2285 GameEntity: 5457 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 00000028, [Empire2], GoToFleetAction#2286 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:220 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002C, Ticket: 00000029, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 0000002A, [Empire2], GoToFleetAction#2287 GameEntity: 6276 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002E, Ticket: 0000002B, [Empire2], GoToFleetAction#2288 GameEntity: 7378 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002F, Ticket: 0000002C, [Empire2], GoToFleetAction#2289 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000030, Ticket: 0000002D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000031, Ticket: 0000002E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 0000002F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:245 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000033, Ticket: 00000030, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000034, Ticket: 00000031, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000035, Ticket: 00000032, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000036, Ticket: 00000033, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000037, Ticket: 00000034, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000038, Ticket: 00000035, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000039, Ticket: 00000036, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:246 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000003A, Ticket: 00000037, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:264 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000003B, Ticket: 00000038, [Empire2]: NeutralBlockadedSystemAtWar To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:264 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000003C, Ticket: 00000039, [Empire2]: Angry Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:264 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000042, Ticket: 0000003F, [Empire2]: Distressed Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:264 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000043, Ticket: 00000040, [Empire2]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:336 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000049, Ticket: 00000046, [Empire2], PlanetGUID: 27, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 7834, ColonizedStarsystemGUID: 7833, ColonizedPlanetGUID: 7835, PropagandaGUID: 7836

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:336 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:336 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:336 STACK[Heroes] The colonization state of the World Academy has changed.

    Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyColonizationChanged()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004A, Ticket: 00000047, [Empire2], GoToFleetAction#2290 GameEntity: 6499 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004B, Ticket: 00000048, [Empire2], GoToFleetAction#2291 GameEntity: 2687 State: WaitingForInitialization Context: Path: 25->79, Path: Path: 25->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004C, Ticket: 00000049, [Empire3], GoToFleetAction#1336 GameEntity: 2345 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004D, Ticket: 0000004A, [Empire3], GoToFleetAction#1337 GameEntity: 3374 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004E, Ticket: 0000004B, [Empire3], GoToFleetAction#1338 GameEntity: 1085 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004F, Ticket: 0000004C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000050, Ticket: 0000004D, [Empire3], AttackFleetAction#1339 GameEntity: 7565 State: WaitingForInitialization Context: 1. Verschlingende Horde (4060) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000051, Ticket: 0000004E, [Empire3], GoToFleetAction#1340 GameEntity: 7352 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:375 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000052, Ticket: 0000004F, [Empire3], GoToFleetAction#1341 GameEntity: 7684 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:375 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000053, Ticket: 00000050, [Empire3], GoToFleetAction#1342 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:376 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000054, Ticket: 00000051, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:376 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000055, Ticket: 00000052, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:376 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000056, Ticket: 00000053, [Empire3], ShipGUIDs: 7722 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 7844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:376 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:407 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000057, Ticket: 00000055, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005F, Ticket: 0000005D, [Empire4], GoToFleetAction#2810 GameEntity: 3684 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 0000005F, [Empire4], GoToFleetAction#2811 GameEntity: 2586 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000061, Ticket: 00000060, [Empire4], GoToFleetAction#2812 GameEntity: 1099 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000062, Ticket: 00000063, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000063, Ticket: 00000064, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000064, Ticket: 00000065, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000065, Ticket: 00000066, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000066, Ticket: 00000067, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000067, Ticket: 00000068, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000068, Ticket: 00000069, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000069, Ticket: 0000006A, [Empire4], GoToFleetAction#2813 GameEntity: 7159 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006A, Ticket: 0000006B, [Empire4], GoToFleetAction#2814 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000073, Ticket: 00000074, [Empire16], MoveToFleetAction#1056 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 4) from 0.3003529 to 0.9125251.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 00000075, [Empire16], MoveToFleetAction#1057 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2) from 0.5204093 to 0.7508736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000075, ContractGUID 7793 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACKContract 7793 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000076, Ticket: 00000076, [Empire2], MoveToFleetAction#2292 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->70 (Cost: 3.999319) from 0.3620459 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000077, Ticket: 00000077, [Empire17], MoveToFleetAction#5 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 4) from 0.4633768 to 0.9267536.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000078, Ticket: 00000078, [Empire2], MoveToFleetAction#2293 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5) from 0.2977521 to 0.6887611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000079, Ticket: 00000079, [Empire2], MoveToFleetAction#2294 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5) from 0.4224623 to 0.8134713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 0000007A, [Empire2], MoveToFleetAction#2295 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 1.469164) from 0.7531521 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007B, Ticket: 0000007B, [Empire2], MoveToFleetAction#2296 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 3.71431) from 0.4521584 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 0000007C, [Empire2], MoveToFleetAction#2297 GameEntity: 7378 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.105326) from 0.7571579 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007D, Ticket: 0000007D, [Empire5], MoveToFleetAction#3615 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.463725) from 0 to 0.4557742.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#0000007E, [Empire2], ColonizedStarSystemGUID: 7833, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACK[Heroes] The star system state of the World Academy has changed.

    Academy:WorldAcademy_OnStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:NotifyStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:467 STACKStart 36 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:50:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:50:546 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:546 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 0000007F, [Empire2], MoveToFleetAction#2298 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->79 (Cost: 6) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000083, Ticket: 00000080, [Empire2], MoveToFleetAction#2299 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4.004632) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 00000081, [Empire3], MoveToFleetAction#1343 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.08667937 to 0.5494391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 00000082, [Empire3], MoveToFleetAction#1344 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.9478902) from 0.8347222 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 00000083, [Empire3], MoveToFleetAction#1345 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 3) from 0.5374469 to 0.9163784.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000087, Ticket: 00000084, [Empire3], MoveToFleetAction#1346 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 3) from 0.7841877 to 0.9508465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000085, [Empire3], MoveToFleetAction#1347 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 4) from 0.2505239 to 0.5631549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000089, Ticket: 00000086, [Empire3], MoveToFleetAction#1348 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000008A, Ticket: 00000087

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:547 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000008B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:565 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000008D, Ticket: 00000088

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:565 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000008E, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 00000089, [Empire4], MoveToFleetAction#2815 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 0.2736365) from 0.9859017 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, Ticket: 0000008A, [Empire4], MoveToFleetAction#2816 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.2880487 to 0.5456584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000091, Ticket: 0000008B, [Empire4], MoveToFleetAction#2817 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 4) from 0.4092725 to 0.8614553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 0000008C, [Empire4], MoveToFleetAction#2818 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 4) from 0.09086805 to 0.6323893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 0000008D, [Empire4], MoveToFleetAction#2819 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3.272332) from 0.638096 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:566 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:566 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:566 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 00000091, [Empire5], GoToFleetAction#3616 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#00000095, Ticket: 00000092, warInstanceGUID: 2085, newState: Accepted

    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACKCan't find the element 'TruceCount' in database of simulation descriptors.

    Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticAbilityDefinition:get_Descriptors()
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Tribute] Add 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 14 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:StartNewDiplomaticTribute(System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:616 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000096, Ticket: 00000093, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000097, Ticket: 00000094, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000098, Ticket: 00000095, [Empire5], GoToFleetAction#3617 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000099, Ticket: 00000096, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009A, Ticket: 00000097, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009B, Ticket: 00000098, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009C, Ticket: 00000099, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009D, Ticket: 0000009A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009E, Ticket: 0000009B, [Empire5], GoToFleetAction#3618 GameEntity: 7704 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009F, Ticket: 0000009C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A0, Ticket: 0000009D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A1, Ticket: 0000009E, [Empire5], GoToFleetAction#3619 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACKOrderAssignHero preprocessing failed: the assignation '5. Verwüstende Horde (7379)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A2, Ticket: 000000A0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, Ticket: 000000A1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A4, Ticket: 000000A2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A5, Ticket: 000000A3, [Empire5], GoToFleetAction#3620 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A6, Ticket: 000000A4, [Empire5], GoToFleetAction#3621 GameEntity: 7764 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A7, Ticket: 000000A5, [Empire5], GoToFleetAction#3622 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A8, Ticket: 000000A6, [Empire5], GoToFleetAction#3623 GameEntity: 7287 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 000000A7, [Empire5], GoToFleetAction#3624 GameEntity: 7437 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACKfleet action with feedback 3625 started : ETA 160.36107635498

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, Ticket: 000000A9, [Empire5], ColonizeFleetAction#3625 GameEntity: 7790 State: WaitingForInitialization Context: Oyera I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:699 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000AC, Ticket: 000000AA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 000000B0, [Empire5], GoToFleetAction#3626 GameEntity: 2207 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:699 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000000B3, Ticket: 000000B1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:699 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B6, [Empire4], Entity index: 2814

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:717 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000B7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B8, Ticket: 000000B3, [Empire0], MoveToFleetAction#942 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.438898) from 0 to 0.1609167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:717 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B9, [Empire2], Entity index: 2288

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, [Empire4], SiegeStarSystemAction#2820 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, Ticket: 000000B4, [Empire5], MoveToFleetAction#3627 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 4) from 0.3724068 to 0.4965425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BC, [Empire3], Entity index: 1338

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 000000B5, [Empire5], MoveToFleetAction#3628 GameEntity: 7704 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 9) from 0.2660794 to 0.9231772.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, Ticket: 000000B6, [Empire5], MoveToFleetAction#3629 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 0.07574052) from 0.9897981 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BF, Ticket: 000000B7, [Empire5], MoveToFleetAction#3630 GameEntity: 7437 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 4.845628) from 0.496669 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 000000B8, [Empire5], MoveToFleetAction#3631 GameEntity: 7287 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 2.989668) from 0.6863313 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 000000B9, [Empire5], MoveToFleetAction#3632 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 4.356698) from 0.5474557 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, Ticket: 000000BA, [Empire5], MoveToFleetAction#3633 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 4.041988) from 0.5529757 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C3, Ticket: 000000BB, [Empire5], MoveToFleetAction#3634 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3529612 to 0.7059224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C4, Ticket: 000000BC, [Empire5], MoveToFleetAction#3635 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 5) from 0.4116879 to 0.8045058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 000000BD, [Empire5], MoveToFleetAction#3636 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 6) from 0 to 0.4380652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:758 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:758 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:758 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:758 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C6, [Empire5], Entity index: 3617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:784 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CB, [Empire5], GoToFleetAction#3637 GameEntity: 4060 State: WaitingForInitialization Context: Path: 61->63, Path: Path: 61->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CC, Ticket: 000000C2, [Empire5], MoveToFleetAction#3638 GameEntity: 4060 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 5) from 0 to 0.3907887.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CD, Ticket: 000000C3, [Empire5], MoveToFleetAction#3639 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.2798793) from 0 to 0.01975731.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:50:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CE, Ticket: 000000C4, [Empire5], MoveToFleetAction#3640 GameEntity: 7450 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 0.2798786) from 0 to 0.07334049.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:005 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000CF, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:038 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D0, [Empire2], Entity index: 2289

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:039 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D1, [Empire5], Entity index: 3622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:072 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D2, [Empire5], Entity index: 3624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:106 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:240 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D4, [Empire2], Entity index: 2285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:290 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D5, [Empire2], Entity index: 2284

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:489 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D6, [Empire4], Entity index: 2810

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:596 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:657 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D8, [Empire5], Entity index: 3623

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:975 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D9, [Empire5], Entity index: 3621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:52:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:52:689 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:52:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:52:922 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000DA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:102 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000000DC, Ticket: 000000C6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:102 STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #7793.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:103 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:103 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:112 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DD, [Empire2], Entity index: 2291

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:422 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000DE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:701 STACKfleet action with feedback 3625 finished : ETA 160.36107635498, Game.Time 161.365058898926, true ETA 161.36107635498

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:701 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DF, [Empire5], Entity index: 3625

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:701 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:701 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:701 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E1, Ticket: 000000C8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E2, Ticket: 000000C9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E3, Ticket: 000000CA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E4, Ticket: 000000CB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E5, Ticket: 000000CC, [Empire2], context guid: 961, contruction guid: 7808

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:774 STACKStart 27 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E6, Ticket: 000000CD, [Empire2], context guid: 961, contruction guid: 7812

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E7, Ticket: 000000CE, [Empire2], context guid: 4585, contruction guid: 7794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E8, Ticket: 000000CF, [Empire2], context guid: 4585, contruction guid: 7814

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E9, Ticket: 000000D0, [Empire2], context guid: 1662, contruction guid: 7804

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EA, Ticket: 000000D1, [Empire2], context guid: 1662, contruction guid: 7816

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:794 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EB, Ticket: 000000D2, [Empire2], context guid: 2401, contruction guid: 7800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:810 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EC, Ticket: 000000D3, [Empire2], context guid: 2401, contruction guid: 7818

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:810 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000ED, Ticket: 000000D4, [Empire2], context guid: 2889, contruction guid: 7796

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:810 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EE, Ticket: 000000D5, [Empire2], context guid: 2889, contruction guid: 7820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:825 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EF, Ticket: 000000D6, [Empire2], context guid: 3430, contruction guid: 7802

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:825 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F0, Ticket: 000000D7, [Empire2], context guid: 3430, contruction guid: 7822

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:826 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F1, Ticket: 000000D8, [Empire2], context guid: 4050, contruction guid: 7806

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:826 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F2, Ticket: 000000D9, [Empire2], context guid: 4050, contruction guid: 7824

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:826 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F3, Ticket: 000000DA, [Empire2], context guid: 5580, contruction guid: 7798

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:843 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F4, Ticket: 000000DB, [Empire2], context guid: 5580, contruction guid: 7826

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:843 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000F5, Ticket: 000000DC, [Empire2]: StarSystemGUID: 7833, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F6, Ticket: 000000DD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F7, Ticket: 000000DE, [Empire3], GoToFleetAction#1349 GameEntity: 7844 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:861 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000000F9, Ticket: 000000E0, [Empire3]: Recovering Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:861 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FA, Ticket: 000000E1, [Empire3], context guid: 5400, contruction guid: 7837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:861 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FB, Ticket: 000000E2, [Empire3], context guid: 5400, contruction guid: 7842

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:861 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000FC, [Empire2]: System #7833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FD, Ticket: 000000E3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FE, Ticket: 000000E4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FF, Ticket: 000000E5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000100, Ticket: 000000E6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, Ticket: 000000E7, [Empire4], GoToFleetAction#2821 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000102, Ticket: 000000E8, [Empire4], context guid: 967, contruction guid: 7850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000103, Ticket: 000000E9, [Empire4], context guid: 1429, contruction guid: 7852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000104, Ticket: 000000EA, [Empire4], context guid: 1554, contruction guid: 7854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000105, Ticket: 000000EB, [Empire4], context guid: 1723, contruction guid: 7856

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000106, Ticket: 000000EC, [Empire4], context guid: 3901, contruction guid: 7848

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000108, Ticket: 000000EE, [Empire3], MoveToFleetAction#1350 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:879 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:879 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:903 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000109, Ticket: 000000EF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000010A, Ticket: 000000F0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 000000F1, [Empire5], GoToFleetAction#3641 GameEntity: 6292 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 000000F2, [Empire5], GoToFleetAction#3642 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010D, Ticket: 000000F3, [Empire5], GoToFleetAction#3643 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000010E, Ticket: 000000F4, [Empire5]: Triumphant Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000010F, Ticket: 000000F5, [Empire5], context guid: 970, contruction guid: 7875

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000110, Ticket: 000000F6, [Empire5], context guid: 970, contruction guid: 7877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:903 STACKStart 20 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:903 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:53:923 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000111, Ticket: 000000F7, [Empire5], context guid: 4851, contruction guid: 7867

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:923 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000112, Ticket: 000000F8, [Empire5], context guid: 4851, contruction guid: 7881

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:923 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000113, Ticket: 000000F9, [Empire5], context guid: 3897, contruction guid: 7865

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:952 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000114, Ticket: 000000FA, [Empire5], context guid: 3897, contruction guid: 7869

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:952 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000115, Ticket: 000000FB, [Empire5], context guid: 2835, contruction guid: 7871

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:952 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000116, Ticket: 000000FC, [Empire5], context guid: 2835, contruction guid: 7883

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:952 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000117, Ticket: 000000FD, [Empire5], context guid: 4189, contruction guid: 7758

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:952 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000118, Ticket: 000000FE, [Empire5], context guid: 4599, contruction guid: 7863

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:973 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000119, Ticket: 000000FF, [Empire5], context guid: 4599, contruction guid: 7873

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011A, Ticket: 00000100, [Empire5], GoToFleetAction#3644 GameEntity: 7764 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:973 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000011C, Ticket: 00000102, [Empire5], ShipsGUID: 6627,6515,6351

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011D, Ticket: 00000103, [Empire4], MoveToFleetAction#2822 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->42 (Cost: 0.7126246) from 0.9334781 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 00000104, [Empire5], MoveToFleetAction#3645 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.1746826 to 0.5397369.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 00000105, [Empire5], MoveToFleetAction#3646 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 1.275667) from 0.8674924 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000120, Ticket: 00000106, [Empire5], MoveToFleetAction#3647 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 0.1804276) from 0.9756972 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:986 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000121, [Empire4], Entity index: 2821

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000122, Ticket: 00000107, [Empire5], MoveToFleetAction#3648 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.9580116) from 0 to 0.1103937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:995 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000123, [Empire5], Entity index: 3641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:54:039 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000125

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:54:806 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000126

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:55:290 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000127, [Empire2], Entity index: 2290

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:624 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000128, Ticket: 00000108, [Empire2], GoToFleetAction#2300 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000129, Ticket: 00000109, [Empire2], InitiateEmpireActionFleetAction#2301 GameEntity: 7378 State: WaitingForInitialization Context: Rhea (132) (StarSystemNode), Path: Rhea (132) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, Ticket: 0000010A, [Empire2], GoToFleetAction#2302 GameEntity: 5457 State: WaitingForInitialization Context: Path: 15->16, Path: Path: 15->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACKfleet action with feedback 2303 started : ETA 166.502281188965

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 0000010B, [Empire2], ExpeditionFleetAction#2303 GameEntity: 2883 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Janus I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012C, Ticket: 0000010C, [Empire3], LaunchProbeFleetAction#1351 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:809 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:56:809 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:56:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012D, Ticket: 0000010D, [Empire4], GoToFleetAction#2823 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14->42, Path: Path: 14->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:824 STACKfleet action with feedback 2824 started : ETA 166.518295288086

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012E, Ticket: 0000010E, [Empire4], ExpeditionFleetAction#2824 GameEntity: 3684 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era3 on Wyrix III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, Ticket: 0000010F, [Empire5], GoToFleetAction#3649 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68->67, Path: Path: 68->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, Ticket: 00000110, [Empire5], GoToFleetAction#3650 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000131, [Empire2], GuardEmpireLocalAction#2304 GameEntity: 938 State: WaitingForInitialization Context: Rhea (132) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACKCancelling actions on Rhea (132) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, [Empire3], MoveToProbeAction#1352 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000133

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000134, Ticket: 00000111, [Empire2], MoveToFleetAction#2305 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->16 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000135, Ticket: 00000112, [Empire2], MoveToFleetAction#2306 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.28569) from 0 to 0.2129331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 00000113, [Empire4], MoveToFleetAction#2825 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 4.726364) from 0 to 0.2435115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, Ticket: 00000114, [Empire5], MoveToFleetAction#3651 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 3.924259) from 0 to 0.2865136.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000138, Ticket: 00000115, [Empire5], MoveToFleetAction#3652 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 0.643302) from 0 to 0.06890414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:089 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000139, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 00000116, [Empire0], MoveToFleetAction#943 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 5) from 0.4846692 to 0.9693384.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013B, Ticket: 00000117, [Empire0], MoveToFleetAction#944 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 1.908697) from 0.7586585 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:491 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 00000118, [Empire3], GoToFleetAction#1353 GameEntity: 7565 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:491 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000013D, Ticket: 00000119, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:507 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000013E, Ticket: 0000011A, [Empire4], context guid: 5412, contruction guid: 7860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:507 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000013F, Ticket: 0000011B, [Empire4], context guid: 5804, contruction guid: 7858

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:507 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:507 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 0000011D, [Empire3], MoveToFleetAction#1354 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3) from 0 to 0.3470698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:507 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:507 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:622 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000141

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:657 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000142, Ticket: 0000011E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:657 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000143, Ticket: 0000011F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:657 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000144, Ticket: 00000120, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:657 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:42:57:712 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000145, [Empire0], Entity index: 931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:58:374 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000146

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:58:891 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000147

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:824 STACKfleet action with feedback 2303 finished : ETA 166.502281188965, Game.Time 167.516044616699, true ETA 167.502281188965

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:824 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000148, [Empire2], Entity index: 2303

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:840 STACKfleet action with feedback 2824 finished : ETA 166.518295288086, Game.Time 167.533058166504, true ETA 167.518295288086

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:840 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000149, [Empire4], Entity index: 2824

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:841 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000014A, Ticket: 00000121

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:841 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000014B, Ticket: 00000122

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:157 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:307 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:307 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000014D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014E, Ticket: 00000123, [Empire2], RootNodeFleetAction#2307 GameEntity: 2687 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:508 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:00:508 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:00:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014F, Ticket: 00000124, [Empire2], GoToFleetAction#2308 GameEntity: 6499 State: WaitingForInitialization Context: Path: 0->5, Path: Path: 0->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000150, Ticket: 00000125, [Empire4], GoToFleetAction#2826 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42->14, Path: Path: 42->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:524 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:00:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:00:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000151, Ticket: 00000126, [Empire2], MoveToFleetAction#2309 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 1.995368) from 0 to 0.4433942.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000152, Ticket: 00000127, [Empire4], MoveToFleetAction#2827 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 4.287375) from 0 to 0.2208939.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000153, Ticket: 00000128, [Empire4], GoToFleetAction#2828 GameEntity: 7282 State: WaitingForInitialization Context: Path: 16->14, Path: Path: 16->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000154, Ticket: 00000129, [Empire4], GoToFleetAction#2829 GameEntity: 6380 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:223 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000155, Ticket: 0000012A, [Empire4], context guid: 5696, contruction guid: 7909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:223 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:223 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:01:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:01:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000156, Ticket: 0000012C, [Empire4], MoveToFleetAction#2830 GameEntity: 6380 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 2.922938) from 0.631079 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000157, Ticket: 0000012D, [Empire4], MoveToFleetAction#2831 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0 to 0.3529879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:257 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000158

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:323 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, Ticket: 0000012E, [Empire5], GoToFleetAction#3653 GameEntity: 6292 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:323 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:01:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:01:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015B, Ticket: 00000130, [Empire5], MoveToFleetAction#3654 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 4.819572) from 0 to 0.6491762.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:756 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000015C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:02:374 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000015E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:03:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:03:757 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000015F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:03:857 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:03:989 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000160, Ticket: 00000131, [Empire2], AttackFleetAction#2310 GameEntity: 7378 State: WaitingForInitialization Context: 4. Eleganter Schwarm (6380) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:223 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:240 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000163, Ticket: 00000134, [Empire3], GoToFleetAction#1355 GameEntity: 1085 State: WaitingForInitialization Context: Path: 90->95, Path: Path: 90->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:240 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 00000135, [Empire4], GoToFleetAction#2832 GameEntity: 3684 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:257 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000165, Ticket: 00000136, [Empire3], MoveToFleetAction#1356 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 1.55211) from 0 to 0.03221942.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:257 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:04:274 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:274 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:274 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:274 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000166

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:274 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000167, Ticket: 00000137, [Empire4], MoveToFleetAction#2833 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.227668) from 0 to 0.02517898.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:306 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:790 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:05:023 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:05:023 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000016D, Ticket: 0000013D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:05:023 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:05:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:05:357 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:06:807 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000170

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:323 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000171

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:439 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000172, Ticket: 0000013F, [Empire4], AttackFleetAction#2834 GameEntity: 6380 State: WaitingForInitialization Context: 1. SchwelendeGlut (7378) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:940 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:07:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:07:957 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:990 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:990 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:990 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:08:007 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000178

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:08:023 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:08:640 STACK[Empire 4] OrderRetrofitShips preprocessor failed: Cannot afford costs

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:08:640 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:08:640 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:08:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:11:140 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:11:258 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:11:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:12:956 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:12:957 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000017B, Ticket: 0000014A, [Empire5]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:12:957 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000017C, Ticket: 0000014B, [Empire5]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:12:957 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:12:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:15:358 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:15:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:15:573 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:16:457 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:16:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:16:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:19:442 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:19:542 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:19:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:20:541 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:20:541 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:20:541 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:23:057 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:057 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000017D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:157 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:274 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017E, Ticket: 0000014E, [Empire1], MoveToFleetAction#921 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 1.641883) from 0.7175171 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:274 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017F, Ticket: 0000014F, [Empire1], MoveToFleetAction#922 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->65 (Cost: 1.666718) from 0.8275818 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:728 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000180, [Empire1], Entity index: 897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:821 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000181

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:23:821 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000182, [Empire1], Entity index: 895

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:24:158 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:24:158 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:24:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:26:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:26:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:26:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:27:774 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:27:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:27:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:30:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:30:374 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:30:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:31:375 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:31:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:31:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:33:890 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:33:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:34:107 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:35:090 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:35:090 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:35:090 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:37:606 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:37:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:37:923 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:38:101 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:43:38:807 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:38:807 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:38:807 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:39:994 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:43:39:994 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:43:39:994 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:43:40:035 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:43:40:035 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:43:40:035 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:43:40:078 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:43:41:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:41:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:41:542 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:42:426 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:42:426 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:42:426 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:44:926 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:45:026 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:45:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:46:027 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:46:027 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:46:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:48:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:48:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:49:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:50:226 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:50:226 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:50:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:50:561 STACKAudio bank B_VENETIAN_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:43:50:562 STACKAudio bank B_VENETIAN_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:43:50:562 STACKAudio bank B_VENETIAN_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:43:50:562 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:43:52:723 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:52:824 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:52:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:53:823 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:53:823 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:53:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:56:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:56:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:56:557 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:57:440 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:57:440 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:57:440 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:43:59:941 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:00:041 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:00:157 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:00:578 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7659

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:00:578 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:01:222 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:222 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:222 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:222 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:01:222 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:01:222 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:01:222 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:01:223 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:01:223 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:01:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:01:254 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:254 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:254 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:01:285 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:03:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000183, [Empire1], AttackFleetAction#923 GameEntity: 7091 State: WaitingForInitialization Context: 9. Verschlingende Horde (5747) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:027 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:061 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:077 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:795 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:04:662 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:04:662 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:04:662 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:04:778 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:04:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:07:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:07:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:07:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:07:794 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:07:794 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:07:854 STACKBegin encounter simulation ignition 14684

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:407 STACKEnd encounter simulation ignition 14688

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:431 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:557 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:557 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:638 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:830 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:830 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:928 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:929 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:08:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:08:945 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:945 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:045 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:045 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:080 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:080 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:112 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019A, [Empire5], GoToFleetAction#3655 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65->63, Path: Path: 65->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019B, Ticket: 0000016E, [Empire5], MoveToFleetAction#3656 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 1) from 0 to 0.118226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:145 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000019C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:11:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:11:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:11:645 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:12:528 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:12:528 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:12:528 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:13:180 STACKAudio bank B_VENETIAN_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:13:180 STACKAudio bank B_VENETIAN_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:13:180 STACKAudio bank B_VENETIAN_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:13:180 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:13:193 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7659

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:13:193 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:13:210 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:13:210 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:13:210 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:13:227 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:15:044 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:15:143 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:15:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:16:143 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:16:143 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:16:144 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:16:446 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:16:446 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:18:014 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:18:014 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:18:014 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:18:028 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:18:028 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:18:028 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:18:045 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:18:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:18:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:18:862 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:19:568 STACKAudio bank B_VENETIAN_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:OnHullDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:19:569 STACKAudio bank B_VENETIAN_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:OnHullDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:19:569 STACKAudio bank B_VENETIAN_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:OnHullDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:19:875 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:19:875 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:19:875 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:19:896 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:19:896 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:19:896 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:19:896 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:19:896 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:19:896 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:19:911 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:22:263 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:22:362 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:22:479 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:23:362 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:23:362 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:23:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:25:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:25:961 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:977 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:978 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:26:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:29:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:29:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:29:694 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:30:578 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:30:579 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:30:579 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:33:095 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:33:195 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:33:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:34:195 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:34:195 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:34:195 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:36:696 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:36:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:36:912 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:37:811 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:37:811 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:37:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:38:159 STACKAudio bank B_VENETIAN_HULL_MEDIUM_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:38:159 STACKAudio bank B_VENETIAN_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:38:159 STACKAudio bank B_VENETIAN_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:38:159 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:44:38:177 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7659

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:38:178 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:38:194 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:38:194 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:38:194 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVenetians.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionVenetians.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:44:38:211 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:39:743 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:44:40:309 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:40:411 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:41:026 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:41:976 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:41:976 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:41:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:44:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:44:598 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:44:714 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:45:694 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:45:694 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:45:694 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:48:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:48:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:48:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:49:294 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:49:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:49:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:51:244 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:51:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:51:911 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:52:026 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:52:911 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:52:911 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:52:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:55:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:55:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:55:627 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:56:527 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:56:527 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:56:527 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:44:59:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:59:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:59:243 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:00:128 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:00:128 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:00:128 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:02:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:02:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:02:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:03:744 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:03:744 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:03:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:06:261 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:06:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:06:477 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:07:361 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:07:361 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:07:361 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:09:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:09:961 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:10:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:11:477 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:11:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:11:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:13:978 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:14:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:14:193 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:15:094 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:15:094 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:15:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:17:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:17:694 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:17:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:18:695 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:18:695 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:18:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:21:211 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:21:311 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:21:427 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:22:311 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:22:311 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:22:311 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:24:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:24:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:25:044 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:25:928 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:25:928 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:25:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:28:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:28:545 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:28:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:29:545 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:29:545 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:29:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:32:045 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:32:145 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:32:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:33:161 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:33:161 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:33:161 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:35:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:35:761 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:35:877 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:36:762 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:36:762 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:36:762 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:39:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:39:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:39:494 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:40:378 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:40:378 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:40:378 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:42:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:42:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:43:611 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:44:545 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:44:545 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:44:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:47:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:47:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:47:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:48:164 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:48:164 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:48:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:50:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:50:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:50:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:51:778 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:51:779 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:51:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:54:296 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:54:397 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:54:513 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:55:395 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:55:395 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:55:395 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:57:896 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:57:996 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:58:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:59:012 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:59:012 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:45:59:012 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:01:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:01:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:01:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:02:629 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:02:629 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:02:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:05:130 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:05:231 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:05:345 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:06:229 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:06:229 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:06:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:08:748 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:08:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:08:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:09:846 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:09:846 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:09:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:12:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:12:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:13:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:13:979 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:13:979 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:13:979 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:16:496 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:16:596 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:16:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:17:596 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:17:596 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:17:596 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:20:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:20:214 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:20:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:21:212 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:21:212 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:21:212 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:23:713 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:23:813 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:23:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:24:829 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:24:829 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:24:829 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:27:330 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:27:430 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:27:546 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:28:430 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:28:430 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:28:430 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:30:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:31:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:31:163 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:32:046 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:32:047 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:32:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:34:563 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:34:666 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:34:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:36:164 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:36:164 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:36:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:38:680 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:39:780 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:39:780 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:39:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:42:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:381 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:496 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:43:397 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:43:397 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:43:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:45:900 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:45:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:46:113 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:47:014 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:47:014 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:47:014 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:47:683 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:46:48:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 00000001, [Empire1], GoToFleetAction#924 GameEntity: 7384 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:48:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019F, Ticket: 0000019A, [Empire1], MoveToFleetAction#925 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.358117) from 0 to 0.1843051.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:49:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:49:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:49:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:50:448 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:46:50:614 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:50:614 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:50:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:50:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A0, Ticket: 00000002, [Empire1], GoToFleetAction#926 GameEntity: 7171 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 0000019C, [Empire1], MoveToFleetAction#927 GameEntity: 7171 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 6) from 0 to 0.4689465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:51:681 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:52:847 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A3, Ticket: 00000003, [Empire1], GoToFleetAction#928 GameEntity: 6635 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:52:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A4, Ticket: 0000019D, [Empire1], MoveToFleetAction#929 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0 to 0.312631.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:347 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:147 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:231 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:231 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:54:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:54:331 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000001A6, Ticket: 0000019F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:331 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000001A7, Ticket: 000001A0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:331 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:54:331 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:55:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A8, Ticket: 00000004, [Empire1], GoToFleetAction#930 GameEntity: 7170 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:55:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A9, Ticket: 000001A1, [Empire1], MoveToFleetAction#931 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 6) from 0 to 0.6295056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:55:214 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:55:731 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:56:231 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:56:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AD, Ticket: 00000005, [Empire1], GoToFleetAction#932 GameEntity: 7091 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:56:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AE, Ticket: 000001A2, [Empire1], MoveToFleetAction#933 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 2.333282) from 0 to 0.2448024.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:56:731 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:56:965 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:57:181 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:58:148 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:58:148 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:58:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:46:59:247 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:00:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:00:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:00:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:764 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:764 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:01:764 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:04:265 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:365 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:05:365 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:05:365 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:05:365 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:05:765 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:05:781 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:05:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B1, Ticket: 000001A6, [Empire5], MoveToFleetAction#3657 GameEntity: 4742 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.5935827 to 0.8759517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:248 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:348 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:435 STACKDisposing ServerEncounter 7839

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:435 STACKDisposing ServerEncounter 7920

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:435 STACKDisposing ServerEncounter 7921

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:435 STACKDisposing ServerEncounter 7922

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:435 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:455 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:565 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:798 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:099 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000001B2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:252 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:252 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:940 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:940 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:940 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:940 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:09:940 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:015 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:015 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:015 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:015 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:015 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:076 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:076 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:076 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:200 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:213 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:514 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:10:515 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:10:515 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:10:587 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:587 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001B3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:603 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001B5, [Empire0], AutomatedDeliveryFleetAction#945 GameEntity: 7923 State: WaitingForInitialization Context: Path: 37->35->81->82, Path: Path: 37->35->81->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:865 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:964 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:981 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACK[Perf] Game dumping took 810 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACK[Perf] Checksum generation took 42 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACK[Perf] Writing file took 22 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACK[Perf] TOTAL DURATION (Text): 877 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACKDump checksum 'TurnEnded': 0x23f49bcd0eeba9b6f52805090129e393.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\127_TurnEnded_Sin-Kartell_0x23f49bcd0eeba9b6f52805090129e393.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:875 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:885 STACK[Dump] Received GameDiagnosticsInfo turn=127, client=0x57eec14, checksum=0x23f49bcd0eeba9b6f52805090129e393.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:12:932 STACK[Dump] Received GameDiagnosticsInfo turn=127, client=0x5bc51c9, checksum=0x23f49bcd0eeba9b6f52805090129e393.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:116 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:116 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:116 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:116 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:679 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:680 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:680 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:680 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:680 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:693 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:693 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:693 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:693 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:693 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:719 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:719 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:13:719 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:719 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:950 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:950 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:950 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:13:950 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:47:14:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B6, [Empire1], MoveToProbeAction#934 GameEntity: 7655 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B7, [Empire1], MoveToProbeAction#935 GameEntity: 7656 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B8, [Empire1], MoveToProbeAction#936 GameEntity: 7657 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B9, [Empire1], MoveToProbeAction#937 GameEntity: 7658 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BA, [Empire3], MoveToProbeAction#1357 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:968 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001BB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:14:968 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001BC, [Empire5], AutomatedDeliveryFleetAction#3658 GameEntity: 7925 State: WaitingForInitialization Context: Path: 66->67->69->72->73->74, Path: Path: 66->67->69->72->73->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:15:132 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:15:865 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=58931ed2-28c1-4dc7-ac78-bd3122522bac.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:15:865 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=89588, Guid=d92821e3-2a3d-42e7-8cf3-68cf5e403fe6.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:15:865 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1113588 ChunkGuids=(58931ed2-28c1-4dc7-ac78-bd3122522bac,d92821e3-2a3d-42e7-8cf3-68cf5e403fe6).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:16:482 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:16:499 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:18:231 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 13 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:18:253 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:333 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BE, Ticket: 000001A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BF, Ticket: 000001A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001C0, Ticket: 000001A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 000001AA, [Empire0], MoveToFleetAction#946 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0 to 0.2711163.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 000001AB, [Empire0], MoveToFleetAction#947 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0.3967676 to 0.7935351.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, Ticket: 000001AC, [Empire0], MoveToFleetAction#948 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.5422327 to 0.8133491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C5, Ticket: 000001AD, [Empire0], MoveToFleetAction#949 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.1609167 to 0.4964166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C6, Ticket: 000001AE, [Empire0], MoveToFleetAction#950 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C7, Ticket: 000001AF, [Empire4], MoveToFleetAction#2835 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3) from 0.278853 to 0.5577061.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C8, Ticket: 000001B0, [Empire4], MoveToFleetAction#2836 GameEntity: 7741 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 3) from 0.6563895 to 0.9845843.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 000001B1, [Empire4], MoveToFleetAction#2837 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 1.018881) from 0.8620635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 000001B2, [Empire4], MoveToFleetAction#2838 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.423529 to 0.7230795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 000001B3, [Empire5], MoveToFleetAction#3659 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 3) from 0 to 0.4040874.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 000001B4, [Empire5], MoveToFleetAction#3660 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.165864) from 0.8471068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001B5, [Empire5], MoveToFleetAction#3661 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001B6, [Empire5], MoveToFleetAction#3662 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.01975731 to 0.231534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001B7, [Empire5], MoveToFleetAction#3663 GameEntity: 7450 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 3) from 0.07334049 to 0.8594723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001B8, [Empire5], MoveToFleetAction#3664 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.4418158 to 0.7875122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001B9, [Empire5], MoveToFleetAction#3665 GameEntity: 7399 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.5362756) from 0.9382038 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 000001BA, [Empire5], MoveToFleetAction#3666 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.941857) from 0.4557742 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 000001BB, [Empire5], MoveToFleetAction#3667 GameEntity: 6907 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.107722) from 0.6100842 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 000001BC, [Empire2], GoToFleetAction#2311 GameEntity: 5457 State: WaitingForInitialization Context: Path: 16->13, Path: Path: 16->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 000001BD, [Empire2], GoToFleetAction#2312 GameEntity: 6499 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 000001BE, [Empire2], GoToFleetAction#2313 GameEntity: 6276 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 000001BF, [Empire2], GoToFleetAction#2314 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, Ticket: 000001C1, [Empire2], GoToFleetAction#2315 GameEntity: 2883 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 000001C2, [Empire3], GoToFleetAction#1358 GameEntity: 7565 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001C3, [Empire3], GoToFleetAction#1359 GameEntity: 7352 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 000001C4, [Empire3], GoToFleetAction#1360 GameEntity: 7684 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001C5, [Empire3], GoToFleetAction#1361 GameEntity: 7844 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001C6, [Empire3], GoToFleetAction#1362 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001C7, [Empire3], GoToFleetAction#1363 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 000001C8, [Empire3], GoToFleetAction#1364 GameEntity: 3374 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 000001C9, [Empire3], GoToFleetAction#1365 GameEntity: 2345 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001CA, [Empire4], GoToFleetAction#2839 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 000001CB, [Empire4], GoToFleetAction#2840 GameEntity: 7159 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 000001CC, [Empire4], GoToFleetAction#2841 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 000001CD, [Empire4], GoToFleetAction#2842 GameEntity: 5647 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 000001CE, [Empire4], GoToFleetAction#2843 GameEntity: 1099 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 000001CF, [Empire4], GoToFleetAction#2844 GameEntity: 2586 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 000001D0, [Empire4], GoToFleetAction#2845 GameEntity: 3684 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, Ticket: 000001D1, [Empire5], GoToFleetAction#3668 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, Ticket: 000001D2, [Empire5], GoToFleetAction#3669 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 000001D3, [Empire5], GoToFleetAction#3670 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:358 STACKStart 100 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:21:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, Ticket: 000001D4, [Empire5], GoToFleetAction#3671 GameEntity: 7764 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, Ticket: 000001D5, [Empire5], GoToFleetAction#3672 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, Ticket: 000001D6, [Empire5], GoToFleetAction#3673 GameEntity: 5747 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EE, Ticket: 000001D7, [Empire5], GoToFleetAction#3674 GameEntity: 2207 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 000001D8, [Empire5], GoToFleetAction#3675 GameEntity: 5906 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F0, Ticket: 000001D9, [Empire5], GoToFleetAction#3676 GameEntity: 1118 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F1, Ticket: 000001DA, [Empire5], GoToFleetAction#3677 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F2, Ticket: 000001DB, [Empire16], GoToFleetAction#1058 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F3, Ticket: 000001DC, [Empire16], GoToFleetAction#1059 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F4, Ticket: 000001DD, [Empire17], GoToFleetAction#6 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F5, Ticket: 000001DE, [Empire17], GoToFleetAction#7 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F6, Ticket: 000001DF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F7, Ticket: 000001E0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F8, Ticket: 000001E1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F9, Ticket: 000001E2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FA, Ticket: 000001E3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FB, Ticket: 000001E4, [Empire2], GoToFleetAction#2316 GameEntity: 7011 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FC, Ticket: 000001E5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FD, Ticket: 000001E6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FE, Ticket: 000001E7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FF, Ticket: 000001E8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000200, Ticket: 000001E9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:378 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000201, Ticket: 000001EA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000202, Ticket: 000001EB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000203, Ticket: 000001EC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:399 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000204, Ticket: 000001ED, [Empire2]: NeutralBlockadedSystemAtWar To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:399 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000205, Ticket: 000001EE, [Empire2]: Angry Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020B, Ticket: 000001F4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:424 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020F, Ticket: 000001F8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:424 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000210, Ticket: 000001F9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:424 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000211, Ticket: 000001FA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:445 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000217, Ticket: 00000200, [Empire3]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:445 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000218, Ticket: 00000201, [Empire3]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:445 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000219, Ticket: 00000202, [Empire4], ConstructibleElementName: TechnologyDefinitionUnique3Horatio, ConstructionGameEntityGUID: 7959, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:445 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021A, Ticket: 00000203, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021B, Ticket: 00000204, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021C, Ticket: 00000205, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021D, Ticket: 00000206, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021E, Ticket: 00000207, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021F, Ticket: 00000208, [Empire4], GoToFleetAction#2846 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000220, Ticket: 00000209, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000229, Ticket: 00000212, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000022A, Ticket: 00000213, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000022B, Ticket: 00000214, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000022C, Ticket: 00000215, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022D, Ticket: 00000216, [Empire5], GoToFleetAction#3678 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000022E, Ticket: 00000217, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 0000021E, [Empire5], GoToFleetAction#3679 GameEntity: 7764 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000236

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 0000021F, [Empire2], MoveToFleetAction#2317 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 4) from 0 to 0.4329212.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 00000220, [Empire2], MoveToFleetAction#2318 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.385222) from 0.8134713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000239, Ticket: 00000221, [Empire2], MoveToFleetAction#2319 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.979945) from 0.6887611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023A, Ticket: 00000222, [Empire2], MoveToFleetAction#2320 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 2.504844) from 0.4433942 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023B, Ticket: 00000223, [Empire2], MoveToFleetAction#2321 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 4) from 0 to 0.3521696.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023C, Ticket: 00000224, [Empire3], MoveToFleetAction#1366 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.8848047) from 0.9508465 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023D, Ticket: 00000225, [Empire3], MoveToFleetAction#1367 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 0.6620317) from 0.9163784 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023E, Ticket: 00000226, [Empire3], MoveToFleetAction#1368 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.03221942 to 0.09449479.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023F, Ticket: 00000227, [Empire3], MoveToFleetAction#1369 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 4) from 0.5631549 to 0.8757859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 00000228, [Empire3], MoveToFleetAction#1370 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 00000229, [Empire3], MoveToFleetAction#1371 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.643795) from 0.9255194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 0000022A, [Empire3], MoveToFleetAction#1372 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 3.894556) from 0.5494391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 0000022B, [Empire3], MoveToFleetAction#1373 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3) from 0.3470698 to 0.6941395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000244, Ticket: 0000022C, [Empire4], MoveToFleetAction#2847 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 4) from 0.02517898 to 0.4675595.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000245, Ticket: 0000022D, [Empire4], MoveToFleetAction#2848 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 2.715392) from 0.6323893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000246, Ticket: 0000022E, [Empire4], MoveToFleetAction#2849 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 1.225563) from 0.8614553 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000247, Ticket: 0000022F, [Empire4], MoveToFleetAction#2850 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.2435115 to 0.5011212.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:492 STACKGoToFleetAction #2841: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000248, Ticket: 00000231, [Empire4], MoveToFleetAction#2851 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.5456584 to 0.8032681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000249, Ticket: 00000232, [Empire4], MoveToFleetAction#2852 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.3529879 to 0.7059758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024A, Ticket: 00000233, [Empire5], MoveToFleetAction#3680 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 2.604564) from 0.6491762 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024B, Ticket: 00000234, [Empire5], MoveToFleetAction#3681 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.165863) from 0.7059224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024C, Ticket: 00000235, [Empire5], MoveToFleetAction#3682 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 2.488356) from 0.8045058 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024D, Ticket: 00000236, [Empire2], MoveToFleetAction#2322 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 4.75231) from 0.2129331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024E, Ticket: 00000237, [Empire5], MoveToFleetAction#3683 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 4) from 0.4965425 to 0.6206781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024F, Ticket: 00000238, [Empire5], MoveToFleetAction#3684 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 4) from 0.2865136 to 0.578557.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000250, Ticket: 00000239, [Empire5], MoveToFleetAction#3685 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 5) from 0.06890414 to 0.6044546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000251, Ticket: 0000023A, [Empire5], MoveToFleetAction#3686 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 6) from 0.4380652 to 0.8761304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, Ticket: 0000023B, [Empire5], MoveToFleetAction#3687 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 5) from 0.118226 to 0.7093559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACKGoToFleetAction #3672: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACKGoToFleetAction #3671: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000253, Ticket: 0000023E, [Empire16], MoveToFleetAction#1060 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2) from 0.7508736 to 0.981338.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000254, Ticket: 0000023F, [Empire16], MoveToFleetAction#1061 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 0.5715709) from 0.9125251 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000255, Ticket: 00000240, [Empire17], MoveToFleetAction#8 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 0.6322833) from 0.9267536 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000256, Ticket: 00000241, [Empire4], MoveToFleetAction#2853 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.2208939 to 0.4785037.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000257, Ticket: 00000242, [Empire5], MoveToFleetAction#3688 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.5397369 to 0.9047912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000258, Ticket: 00000243, [Empire5], MoveToFleetAction#3689 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 5) from 0.1103937 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:541 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000259, [Empire5], Entity index: 3274

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:566 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025A, [Empire3], Entity index: 1365

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:586 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025B, [Empire16], Entity index: 1058

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:21:886 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:22:403 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:22:886 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000025E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025F, Ticket: 00000244, [Empire0], MoveToFleetAction#951 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000260, [Empire2], Entity index: 2314

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000261, [Empire2], Entity index: 2313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000262, [Empire2], Entity index: 2312

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000263, [Empire3], Entity index: 1364

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000264, [Empire3], Entity index: 1360

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000265, [Empire3], Entity index: 1359

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000266, [Empire4], Entity index: 2844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000267, [Empire4], Entity index: 2843

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000268, Ticket: 00000245, [Empire4], MoveToFleetAction#2854 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 1.981119) from 0 to 0.2729953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000269, [Empire4], SiegeStarSystemAction#2855 GameEntity: 3085 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026A, [Empire5], Entity index: 3670

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026B, [Empire5], Entity index: 3669

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026C, [Empire5], Entity index: 3668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026D, Ticket: 00000246, [Empire5], MoveToFleetAction#3690 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.834136) from 0 to 0.09611929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026E, Ticket: 00000247, [Empire5], MoveToFleetAction#3691 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.2798793) from 0 to 0.04037799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, Ticket: 00000248, [Empire5], MoveToFleetAction#3692 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.05814266) from 0 to 0.004696658.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000270, [Empire5], Entity index: 2942

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:043 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000271, [Empire17], Entity index: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:308 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000273, Ticket: 0000024A, [Empire5], ShipGUIDs: 3661 4069 3623 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:308 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000274, Ticket: 0000024B, [Empire5], ShipGUIDs: 6558 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5096

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:308 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:23:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:23:417 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000275

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:917 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000276, Ticket: 0000024C, [Empire2], context guid: 4518, contruction guid: 7935

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:917 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000277, Ticket: 0000024D, [Empire2], context guid: 4518, contruction guid: 7939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:918 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000278, Ticket: 0000024E, [Empire2], context guid: 3277, contruction guid: 7933

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:918 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000279, Ticket: 0000024F, [Empire2], context guid: 3277, contruction guid: 7941

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:918 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000027A, Ticket: 00000250, [Empire2], context guid: 5492, contruction guid: 7931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:918 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000027B, Ticket: 00000251, [Empire2], context guid: 5492, contruction guid: 7943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:918 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:23:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:24:001 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000027E, Ticket: 00000254, [Empire4], context guid: 4114, contruction guid: 7968

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:001 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000027F, Ticket: 00000255, [Empire4], context guid: 4194, contruction guid: 7966

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:001 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:24:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:24:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000281, Ticket: 00000257, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:124 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000282, Ticket: 00000258, [Empire5], system guid: 5754, contruction guid: 7714, resource name : EmpireMoney, buyout cost: 624.2418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:124 STACKThe construction 7714 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:124 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000283, Ticket: 00000259, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:124 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:24:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:24:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000284, Ticket: 0000025A, [Empire5], GoToFleetAction#3693 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 0000025B, [Empire5], GoToFleetAction#3694 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:139 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000286, Ticket: 0000025C, [Empire5], context guid: 1439, contruction guid: 7972

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:139 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000287, Ticket: 0000025D, [Empire5], context guid: 1439, contruction guid: 7974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:139 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000288, Ticket: 0000025E, [Empire5], context guid: 4189, contruction guid: 7976

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000289, Ticket: 0000025F, [Empire5], MoveToFleetAction#3695 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.8341374) from 0 to 0.05888363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028A, Ticket: 00000260, [Empire5], MoveToFleetAction#3696 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.511644) from 0 to 0.1773026.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:450 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000028B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:600 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000028C, [Empire2], Entity index: 2316

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:967 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000028D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:25:767 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000028E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:26:518 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:26:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:26:833 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028F, Ticket: 00000261, [Empire2], GoToFleetAction#2323 GameEntity: 7011 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000290, Ticket: 00000262, [Empire2], GoToFleetAction#2324 GameEntity: 6499 State: WaitingForInitialization Context: Path: 5->25, Path: Path: 5->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000291, Ticket: 00000263, [Empire2], InitiateEmpireActionFleetAction#2325 GameEntity: 6276 State: WaitingForInitialization Context: Rhea (132) (StarSystemNode), Path: Rhea (132) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 00000264, [Empire2], InitiateEmpireActionFleetAction#2326 GameEntity: 5301 State: WaitingForInitialization Context: Rhea (132) (StarSystemNode), Path: Rhea (132) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000293, Ticket: 00000265, [Empire3], GoToFleetAction#1374 GameEntity: 7352 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 00000266, [Empire3], GoToFleetAction#1375 GameEntity: 7684 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000295, Ticket: 00000267, [Empire3], GoToFleetAction#1376 GameEntity: 3374 State: WaitingForInitialization Context: Path: 27->28, Path: Path: 27->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000296, Ticket: 00000268, [Empire3], GoToFleetAction#1377 GameEntity: 2345 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACKfleet action with feedback 2856 started : ETA 436.712669372559

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000297, Ticket: 00000269, [Empire4], ExpeditionFleetAction#2856 GameEntity: 1099 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Xenis III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 0000026A, [Empire4], GoToFleetAction#2857 GameEntity: 2586 State: WaitingForInitialization Context: Path: 20->24, Path: Path: 20->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000299, Ticket: 0000026B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 0000026C, [Empire5], GoToFleetAction#3697 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67->69, Path: Path: 67->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 0000026D, [Empire16], GoToFleetAction#1062 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->94, Path: Path: 96->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 0000026E, [Empire17], GoToFleetAction#9 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12->18, Path: Path: 12->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029D, [Empire2], GuardEmpireLocalAction#2327 GameEntity: 938 State: WaitingForInitialization Context: Rhea (132) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACKCancelling actions on Rhea (132) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACK[Empire 2] OrderEntityAction preprocessing failed because GuardEmpireLocalActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:019 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, Ticket: 0000026F, [Empire2], MoveToFleetAction#2328 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->25 (Cost: 3.495156) from 0 to 0.5724889.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029F, Ticket: 00000270, [Empire2], MoveToFleetAction#2329 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 0.2476902) from 0 to 0.04102189.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A0, Ticket: 00000271, [Empire3], MoveToFleetAction#1378 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 2.115195) from 0 to 0.2539957.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A1, Ticket: 00000272, [Empire3], MoveToFleetAction#1379 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 2.337968) from 0 to 0.3447751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A2, Ticket: 00000273, [Empire3], MoveToFleetAction#1380 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.356205) from 0 to 0.3882791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A3, Ticket: 00000274, [Empire3], MoveToFleetAction#1381 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.1054437) from 0 to 0.01219878.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A4, Ticket: 00000275, [Empire4], MoveToFleetAction#2858 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 1.284608) from 0 to 0.1770171.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A5, Ticket: 00000276, [Empire5], MoveToFleetAction#3698 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 2.395436) from 0 to 0.3455878.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A6, Ticket: 00000277, [Empire16], MoveToFleetAction#1063 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 3.428429) from 0 to 0.5246972.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A7, Ticket: 00000278, [Empire17], MoveToFleetAction#10 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3.367717) from 0 to 0.3901305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:057 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:568 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:717 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:825 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002AA, Ticket: 0000027A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:825 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002AB, Ticket: 0000027B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:826 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000002AC, Ticket: 0000027C, [Empire5], ShipsGUID: 5759,4574,5601,5692,6077,4274

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:826 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:826 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:27:846 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002AD, Ticket: 0000027D, [Empire5], context guid: 4851, contruction guid: 7980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:27:846 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000002AE, Ticket: 0000027E, [Empire5], ShipsGUID: 4515,4286,4016,4653,4186,3620

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:29:568 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002AF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:041 STACKfleet action with feedback 2856 finished : ETA 436.712669372559, Game.Time 437.726539611816, true ETA 437.712669372559

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B1, [Empire4], Entity index: 2856

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:069 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002B2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:217 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:435 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:584 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002B3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:740 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002B4, Ticket: 0000027F, [Empire5], ShipGUIDs: 7426 7710 5692 6077 4274 5759 4574 5601 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 7989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:740 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002B5, Ticket: 00000280, [Empire5], ShipGUIDs: 4653 4016 3620 4186 5595 4971 4286 4515 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 7990

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:30:740 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:30:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:31:434 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:31:434 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:31:434 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:31:536 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002B6, Ticket: 00000282, [Empire5], ShipGUIDs: 7426 7710 5692 6077 4274 5759 4574 5601 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 7991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:31:537 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:31:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:31:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002B7, Ticket: 00000283, [Empire5], context guid: 5754, contruction guid: 7985

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:31:583 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002B8, Ticket: 00000284, [Empire5], context guid: 5754, contruction guid: 7987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:31:583 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002B9, Ticket: 00000285, [Empire5], ShipGUIDs: 4653 4016 3620 4186 5595 4971 4286 4515 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 7992

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:701 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002BA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BB, Ticket: 00000286, [Empire1], MoveToFleetAction#938 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0.2448024 to 0.6644728.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BC, Ticket: 00000287, [Empire1], MoveToFleetAction#939 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 3.53129) from 0.6295056 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BD, Ticket: 00000288, [Empire1], MoveToFleetAction#940 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.312631 to 0.625262.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 00000289, [Empire1], MoveToFleetAction#941 GameEntity: 7171 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 6) from 0.4689465 to 0.9378929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BF, Ticket: 0000028A, [Empire1], MoveToFleetAction#942 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.1843051 to 0.496936.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:33:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:086 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:235 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002C0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C1, Ticket: 0000028B, [Empire2], AttackFleetAction#2330 GameEntity: 6276 State: WaitingForInitialization Context: 4. Eleganter Schwarm (6380) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C2, Ticket: 0000028C, [Empire4], GoToFleetAction#2859 GameEntity: 1099 State: WaitingForInitialization Context: Path: 23->22, Path: Path: 23->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:433 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:34:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:34:451 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 0000028F, [Empire4], MoveToFleetAction#2860 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 2.274437) from 0 to 0.2861387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:483 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:483 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:483 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:518 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:701 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:851 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002CB, [Empire1], Entity index: 930

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:34:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CC, [Empire5], SiegeStarSystemAction#3699 GameEntity: 4851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:35:133 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:35:133 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:35:133 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:35:200 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002CD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:35:234 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:35:234 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:37:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:37:751 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:37:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CF, Ticket: 00000296, [Empire2], AttackFleetAction#2331 GameEntity: 5301 State: WaitingForInitialization Context: 4. Eleganter Schwarm (6380) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:050 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:051 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:067 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:103 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:103 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:103 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D5, [Empire4], SiegeStarSystemAction#2861 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:134 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D7, [Empire1], InitiateEmpireActionFleetAction#943 GameEntity: 7170 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode), Path: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D8, [Empire1], GuardEmpireLocalAction#944 GameEntity: 937 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:469 STACKCancelling actions on Corvus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:751 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:751 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:751 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D9, Ticket: 0000029E, [Empire5], GoToFleetAction#3700 GameEntity: 7991 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DA, Ticket: 0000029F, [Empire5], GoToFleetAction#3701 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:851 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:851 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:38:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DB, Ticket: 000002A0, [Empire5], MoveToFleetAction#3702 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 5) from 0 to 0.5193661.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:38:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DC, Ticket: 000002A1, [Empire5], MoveToFleetAction#3703 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.3529612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:251 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DD, Ticket: 000002A2, [Empire4], GroundBattleStarSystemAction#2862 GameEntity: 1429 State: WaitingForInitialization Context: GUID#6276

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:653 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:41:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:41:672 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:672 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:41:672 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#000002DF, Ticket: 000002A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:42:369 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:42:369 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:42:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:42:468 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000002E0, Ticket: 000002A5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:42:468 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:42:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:44:868 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:44:968 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:45:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:45:901 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:45:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:45:984 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:45:985 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:45:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:46:020 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:46:021 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:48:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:48:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:48:800 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:49:685 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:49:685 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:49:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:52:185 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:52:284 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:52:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:53:144 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000002E6, Ticket: 000002AB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:53:302 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:53:302 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:53:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:55:074 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:47:55:074 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:47:55:807 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:55:902 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:56:054 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:56:918 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:56:918 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:56:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:47:59:419 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:59:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:59:637 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:00:518 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:00:518 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:00:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:02:516 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:02:516 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:03:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:135 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:251 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:536 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#7997

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:ShowHeroInspectionModalWindow(System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:OnLineSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    AgeControl:MouseDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:03:536 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:ShowHeroInspectionModalWindow(System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:OnLineSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    AgeControl:MouseDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:03:536 STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SkillTreeBasePanel:RefreshSkillTrees()
    SkillTreeBasePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:ShowHeroInspectionModalWindow(System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:OnLineSelection(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:OnLineSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    AgeControl:MouseDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:03:711 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:03:711 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:03:711 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:03:720 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:04:232 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:04:233 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:04:233 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:04:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:06:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:06:848 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:07:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:08:532 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:08:532 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:08:532 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:11:034 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:11:131 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:11:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:12:149 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:12:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:12:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:14:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:14:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:14:865 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:750 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:750 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:15:751 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:17:913 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:17:913 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:18:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:18:365 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:18:483 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:18:506 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#7997

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:18:506 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:18:525 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:18:525 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVenetians] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:18:525 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

11:48:18:539 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:19:367 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:19:367 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:19:367 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:19:704 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:19:704 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:21:771 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:21:771 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:21:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:21:969 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:22:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:22:983 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:22:983 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:22:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:25:467 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002EA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:651 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EB, Ticket: 000002B6, [Empire0], MoveToFleetAction#952 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 0.3163145) from 0.9693384 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:783 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002EC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:25:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002ED, Ticket: 000002B7, [Empire0], MoveToFleetAction#953 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 3.963285) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:26:301 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002EE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:26:700 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:26:701 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:26:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:28:435 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002EF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:28:951 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:201 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:301 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:434 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:434 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F1, [Empire0], Entity index: 935

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F3, Ticket: 000002B9, [Empire0], GoToFleetAction#954 GameEntity: 1020 State: WaitingForInitialization Context: Path: 83->84, Path: Path: 83->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:29:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F4, Ticket: 000002BA, [Empire0], MoveToFleetAction#955 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->84 (Cost: 3.410732) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:30:401 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:30:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:30:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:32:517 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002F5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:32:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:33:046 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000002F7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:33:046 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:SetLayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:33:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:33:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:34:119 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:34:119 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:34:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:36:625 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:36:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:36:850 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:37:729 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:37:729 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:37:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:38:351 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:48:40:233 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:40:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:40:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:41:334 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:41:334 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:41:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:42:602 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Galtur I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:48:42:602 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:48:42:602 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

11:48:42:792 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Galtur II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:48:43:159 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Tchinomy

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:48:43:849 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:43:952 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:050 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:050 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:45:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:47:567 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:47:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:47:784 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:48:667 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:48:667 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:48:667 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:51:069 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:51:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:51:283 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:52:184 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:52:184 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:52:184 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:52:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F9, Ticket: 000002C2, [Empire0], GoToFleetAction#956 GameEntity: 1020 State: WaitingForInitialization Context: Path: 84->86, Path: Path: 84->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:54:684 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:54:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:54:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:55:785 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:55:785 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:55:785 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:55:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FA, Ticket: 000002C4, [Empire0], GoToFleetAction#957 GameEntity: 6670 State: WaitingForInitialization Context: Path: 82->83, Path: Path: 82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:56:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FB, Ticket: 000002C5, [Empire0], MoveToFleetAction#958 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 5) from 0 to 0.6322154.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:57:034 STACKTrying to add the garrison 'Hangar#7439' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:48:57:785 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FC, Ticket: 000002C6, [Empire0], GoToFleetAction#959 GameEntity: 6379 State: WaitingForInitialization Context: Path: 80->82->83, Path: Path: 80->82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:57:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FD, Ticket: 000002C7, [Empire0], MoveToFleetAction#960 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->82 (Cost: 0.7204008) from 0 to 0.1897414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:58:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:58:400 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:58:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:59:401 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:59:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:48:59:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:01:918 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:02:017 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:02:134 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:03:020 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:03:020 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:03:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:05:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:05:635 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:06:284 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:07:251 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:07:251 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:07:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:09:753 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:09:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:09:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:10:852 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:10:852 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:10:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:13:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:13:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:13:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:135 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:469 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:469 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:14:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:14:868 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:885 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FF, Ticket: 000002CD, [Empire5], MoveToFleetAction#3704 GameEntity: 4060 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 5) from 0.3907887 to 0.7815774.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000300, Ticket: 000002CE, [Empire5], MoveToFleetAction#3705 GameEntity: 7704 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 1.05221) from 0.9231772 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000301, Ticket: 000002CF, [Empire5], MoveToFleetAction#3706 GameEntity: 4742 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.757251) from 0.8759517 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:018 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000302

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:302 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000303, [Empire5], Entity index: 3618

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:518 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000304

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:551 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000305, [Empire5], Entity index: 3574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:018 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000306

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:654 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:753 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:836 STACKDisposing ServerEncounter 7993

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:836 STACKDisposing ServerEncounter 7994

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:836 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:853 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:16:969 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:17:202 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:854 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:854 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:854 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:854 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:985 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:985 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:130 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:130 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:130 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:130 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:234 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing Encounter 7839

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing Encounter 7920

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing Encounter 7921

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing Encounter 7922

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:253 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:19:569 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:19:569 STACK[ChatMessage] RECV: l:/_turn/128 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:19:569 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:20:018 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000307, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#00000308, [Empire5], ColonizeStarSystemGUID: 2835, ColonyShipGUID: 8002

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[Colo] [Empire#5] System Rasam (2835) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'ColonizedStarSystem#2835'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #5, context: 'ColonizedStarSystem#2835'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:018 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000309, [Empire5], AutomatedDeliveryFleetAction#3707 GameEntity: 7999 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:352 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:484 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:49:20:484 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:49:20:505 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:20:526 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:466 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:466 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:467 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:468 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:469 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:470 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:471 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:472 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:473 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:474 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:475 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:476 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:477 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:478 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:479 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:480 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:481 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:482 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACK[Perf] Game dumping took 845 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACK[Perf] Checksum generation took 44 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACK[Perf] Writing file took 22 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACK[Perf] TOTAL DURATION (Text): 913 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACKDump checksum 'TurnEnded': 0x94ce49ba36a1c45b15833ab3ff8956c6.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\128_TurnEnded_Sin-Kartell_0x94ce49ba36a1c45b15833ab3ff8956c6.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:483 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:21:507 STACK[Dump] Received GameDiagnosticsInfo turn=128, client=0x57eec14, checksum=0x94ce49ba36a1c45b15833ab3ff8956c6.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:137 STACK[Dump] Received GameDiagnosticsInfo turn=128, client=0x5bc51c9, checksum=0x94ce49ba36a1c45b15833ab3ff8956c6.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:271 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:763 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:763 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:23:763 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:23:780 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:780 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:831 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:831 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:848 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000030A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:23:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:23:848 STACK[ChatMessage] RECV: l:/_turn/128 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:24:062 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:24:062 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:49:24:247 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030F, [Empire1], MoveToProbeAction#945 GameEntity: 7655 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:247 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, [Empire1], MoveToProbeAction#946 GameEntity: 7656 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:247 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000311, [Empire1], MoveToProbeAction#947 GameEntity: 7657 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:247 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000312, [Empire1], MoveToProbeAction#948 GameEntity: 7658 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000313, [Empire3], MoveToProbeAction#1382 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:25:193 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000314, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:25:193 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000315, [Empire5], AutomatedDeliveryFleetAction#3708 GameEntity: 8008 State: WaitingForInitialization Context: Path: 69->68->65, Path: Path: 69->68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:25:240 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000316, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:25:504 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:25:590 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=5c8dc8d3-93a4-49d7-b980-61167e184325.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:25:590 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=96164, Guid=0aa41dbe-6cda-4ebf-abe6-bb4aa5aa58f6.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:25:590 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1120164 ChunkGuids=(5c8dc8d3-93a4-49d7-b980-61167e184325,0aa41dbe-6cda-4ebf-abe6-bb4aa5aa58f6).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:26:388 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:26:409 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:28:335 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 12 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:28:359 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:285 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000318, Ticket: 000002D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000319, Ticket: 000002D1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000031A, Ticket: 000002D2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000031B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000031C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031D, Ticket: 000002D3, [Empire0], MoveToFleetAction#961 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.2711163 to 0.5422327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031E, Ticket: 000002D4, [Empire0], MoveToFleetAction#962 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 1.561102) from 0.7935351 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031F, Ticket: 000002D5, [Empire0], MoveToFleetAction#963 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 2.06536) from 0.8133491 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000320, Ticket: 000002D6, [Empire0], MoveToFleetAction#964 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000321, Ticket: 000002D7, [Empire0], MoveToFleetAction#965 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000322, Ticket: 000002D8, [Empire4], MoveToFleetAction#2863 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3) from 0.5577061 to 0.8365591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000323, Ticket: 000002D9, [Empire4], MoveToFleetAction#2864 GameEntity: 7741 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 0.1409138) from 0.9845843 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000324, Ticket: 000002DA, [Empire4], MoveToFleetAction#2865 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 3) from 0.2729953 to 0.686391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000325, Ticket: 000002DB, [Empire4], MoveToFleetAction#2866 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 2.77336) from 0.7230795 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000326, Ticket: 000002DC, [Empire5], MoveToFleetAction#3709 GameEntity: 8008 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0 to 0.2117767.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, Ticket: 000002DD, [Empire5], MoveToFleetAction#3710 GameEntity: 7999 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0 to 0.3317854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000328, Ticket: 000002DE, [Empire5], MoveToFleetAction#3711 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 3) from 0.4040874 to 0.8081748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000329, Ticket: 000002DF, [Empire5], MoveToFleetAction#3712 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.09611929 to 0.4418158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032A, Ticket: 000002E0, [Empire5], MoveToFleetAction#3713 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0.04037799 to 0.4731858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032B, Ticket: 000002E1, [Empire5], MoveToFleetAction#3714 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.231534 to 0.4433108.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032C, Ticket: 000002E2, [Empire5], MoveToFleetAction#3715 GameEntity: 7450 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 0.5362754) from 0.8594723 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032D, Ticket: 000002E3, [Empire5], MoveToFleetAction#3716 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.843997) from 0.7875122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032E, Ticket: 000002E4, [Empire5], MoveToFleetAction#3717 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.004696658 to 0.2470312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000032F, Ticket: 000002E6, EmpireWhichInitiatedIndex : 5, EmpireWhichReceivesIndex : 1, ContractGUID 8010.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACKRegister new contract DiplomaticContract#8010.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000330, Ticket: 000002E7, [Empire2], GoToFleetAction#2332 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000331, Ticket: 000002E8, [Empire2], GoToFleetAction#2333 GameEntity: 5457 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000332, Ticket: 000002E9, [Empire2], GoToFleetAction#2334 GameEntity: 6499 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000333, Ticket: 000002EA, [Empire2], GoToFleetAction#2335 GameEntity: 2883 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000334, Ticket: 000002EB, [Empire3], GoToFleetAction#1383 GameEntity: 7565 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000335, Ticket: 000002EC, [Empire3], GoToFleetAction#1384 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000336, Ticket: 000002ED, [Empire3], GoToFleetAction#1385 GameEntity: 7684 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000337, Ticket: 000002EE, [Empire3], GoToFleetAction#1386 GameEntity: 7844 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000338, Ticket: 000002EF, [Empire3], GoToFleetAction#1387 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000339, Ticket: 000002F0, [Empire3], GoToFleetAction#1388 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033A, Ticket: 000002F1, [Empire3], GoToFleetAction#1389 GameEntity: 3374 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033B, Ticket: 000002F2, [Empire3], GoToFleetAction#1390 GameEntity: 2345 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033C, Ticket: 000002F3, [Empire4], GoToFleetAction#2867 GameEntity: 7159 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033D, Ticket: 000002F4, [Empire4], GoToFleetAction#2868 GameEntity: 5647 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033E, Ticket: 000002F5, [Empire4], GoToFleetAction#2869 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033F, Ticket: 000002F6, [Empire4], GoToFleetAction#2870 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000340, Ticket: 000002F7, [Empire4], GoToFleetAction#2871 GameEntity: 1099 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000341, Ticket: 000002F8, [Empire4], GoToFleetAction#2872 GameEntity: 3684 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:306 STACKStart 102 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:31:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000342, Ticket: 000002F9, [Empire5], GoToFleetAction#3718 GameEntity: 7991 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000343, Ticket: 000002FA, [Empire5], GoToFleetAction#3719 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000344, Ticket: 000002FB, [Empire5], GoToFleetAction#3720 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000345, Ticket: 000002FC, [Empire5], GoToFleetAction#3721 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000346, Ticket: 000002FD, [Empire5], GoToFleetAction#3722 GameEntity: 5747 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000347, Ticket: 000002FE, [Empire5], GoToFleetAction#3723 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000348, Ticket: 000002FF, [Empire5], GoToFleetAction#3724 GameEntity: 7764 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000349, Ticket: 00000300, [Empire5], GoToFleetAction#3725 GameEntity: 6292 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACKOrderAssignHero preprocessing failed: the assignation '5. Verwüstende Horde (7379)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034A, Ticket: 00000302, [Empire5], GoToFleetAction#3726 GameEntity: 2207 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034B, Ticket: 00000303, [Empire5], GoToFleetAction#3727 GameEntity: 5906 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034C, Ticket: 00000304, [Empire5], GoToFleetAction#3728 GameEntity: 1118 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034D, Ticket: 00000305, [Empire5], GoToFleetAction#3729 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034E, Ticket: 00000306, [Empire16], GoToFleetAction#1064 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034F, Ticket: 00000307, [Empire16], GoToFleetAction#1065 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000350, Ticket: 00000308, [Empire17], GoToFleetAction#11 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000351, Ticket: 00000309, [Empire17], GoToFleetAction#12 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000352, Ticket: 0000030A, [Empire16], GoToFleetAction#1066 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000353, Ticket: 0000030B, [Empire16], GoToFleetAction#1067 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:337 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:338 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000357, Ticket: 0000030F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000358, Ticket: 00000310, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000359, Ticket: 00000311, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000035A, Ticket: 00000312, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000035B, Ticket: 00000313, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035C, Ticket: 00000314, [Empire2], GoToFleetAction#2336 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Veni.Visibility = Known

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Amosa.Visibility = Known

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000367, Ticket: 00000321, [Empire3]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000368, Ticket: 00000322, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000036A, Ticket: 00000324, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:385 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000036B, Ticket: 00000325, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:385 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000036D, Ticket: 00000327, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:385 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000036E, Ticket: 00000328, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000370, Ticket: 0000032A, [Empire4], GoToFleetAction#2873 GameEntity: 5647 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:385 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000377, Ticket: 00000331, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration9, ConstructionGameEntityGUID: 8029, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:420 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:420 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:420 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:421 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:421 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:421 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:421 STACKOrderAssignHero preprocessing failed: the assignation '8. Zerschmetternde Horde (5096)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000037B, Ticket: 00000336, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000037C, Ticket: 00000337, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037D, Ticket: 00000338, [Empire5], OutpostAction#3730 GameEntity: 7887 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000037E, Ticket: 00000339, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037F, Ticket: 0000033A, [Empire5], GoToFleetAction#3731 GameEntity: 7764 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000380, Ticket: 0000033B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:475 STACKfleet action with feedback 3732 started : ETA 561.171432495117

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000383, Ticket: 0000033E, [Empire5], ColonizeFleetAction#3732 GameEntity: 7704 State: WaitingForInitialization Context: Rasam I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000384, Ticket: 0000033F, [Empire5], GoToFleetAction#3733 GameEntity: 3770 State: WaitingForInitialization Context: Path: 97->68, Path: Path: 97->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000038A, Ticket: 00000345, [Empire5]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000038B, Ticket: 00000346, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000038C, Ticket: 00000347, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000038D, Ticket: 00000348, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038E, Ticket: 00000349, [Empire5], GoToFleetAction#3734 GameEntity: 5747 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038F, Ticket: 0000034A, [Empire5], GoToFleetAction#3735 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000390, Ticket: 0000034B, [Empire5], GoToFleetAction#3736 GameEntity: 6292 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#00000391, Ticket: 0000034C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000392, ContractGUID 8010 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:493 STACKContract 8010 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000393, Ticket: 0000034D, [Empire2], MoveToFleetAction#2337 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 4) from 0.4329212 to 0.8658425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000394, Ticket: 0000034E, [Empire2], MoveToFleetAction#2338 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->25 (Cost: 2.610039) from 0.5724889 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000395, Ticket: 0000034F, [Empire2], MoveToFleetAction#2339 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 4) from 0.3521696 to 0.7043393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACKGoToFleetAction #2332: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000396, Ticket: 00000351, [Empire3], MoveToFleetAction#1391 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3) from 0.2539957 to 0.6142401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000397, Ticket: 00000352, [Empire3], MoveToFleetAction#1392 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 3) from 0.3447751 to 0.7871787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000398, Ticket: 00000353, [Empire3], MoveToFleetAction#1393 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.09449479 to 0.1567702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000399, Ticket: 00000354, [Empire3], MoveToFleetAction#1394 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 1.589275) from 0.8757859 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039A, Ticket: 00000355, [Empire3], MoveToFleetAction#1395 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.643795) from 0.9255194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039B, Ticket: 00000356, [Empire3], MoveToFleetAction#1396 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.3882791 to 0.8510388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039C, Ticket: 00000357, [Empire3], MoveToFleetAction#1397 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.01219878 to 0.4749585.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039D, Ticket: 00000358, [Empire3], MoveToFleetAction#1398 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 2.643795) from 0.6941395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039E, Ticket: 00000359, [Empire4], MoveToFleetAction#2874 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 4) from 0.4675595 to 0.9099401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039F, Ticket: 0000035A, [Empire4], MoveToFleetAction#2875 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 4) from 0.2861387 to 0.7893645.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A0, Ticket: 0000035B, [Empire4], MoveToFleetAction#2876 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 4.164791) from 0.7059758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A1, Ticket: 0000035C, [Empire4], MoveToFleetAction#2877 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.4785037 to 0.7361134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACKGoToFleetAction #2868: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A2, Ticket: 0000035E, [Empire4], MoveToFleetAction#2878 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 3.818409) from 0.8032681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A3, Ticket: 0000035F, [Empire4], MoveToFleetAction#2879 GameEntity: 7741 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 2.859086) from 0 to 0.3007182.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A4, Ticket: 00000360, [Empire5], MoveToFleetAction#3737 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 4) from 0.6206781 to 0.7448137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A5, Ticket: 00000361, [Empire5], MoveToFleetAction#3738 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 4) from 0.578557 to 0.8706005.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A6, Ticket: 00000362, [Empire5], MoveToFleetAction#3739 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 3.692886) from 0.6044546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A7, Ticket: 00000363, [Empire5], MoveToFleetAction#3740 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 1.696591) from 0.8761304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACKGoToFleetAction #3725: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACKGoToFleetAction #3724: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A8, Ticket: 00000366, [Empire5], MoveToFleetAction#3741 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.05888363 to 0.4118448.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACKGoToFleetAction #3722: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A9, Ticket: 00000368, [Empire5], MoveToFleetAction#3742 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 1.304036) from 0.9047912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AA, Ticket: 00000369, [Empire5], MoveToFleetAction#3743 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.1773026 to 0.5302638.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACKGoToFleetAction #3719: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AB, Ticket: 0000036B, [Empire5], MoveToFleetAction#3744 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3529612 to 0.7059224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AC, Ticket: 0000036C, [Empire16], MoveToFleetAction#1068 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 3.105681) from 0.5246972 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AD, Ticket: 0000036D, [Empire16], MoveToFleetAction#1069 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.1619516) from 0.981338 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AE, Ticket: 0000036E, [Empire17], MoveToFleetAction#13 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 4) from 0.3901305 to 0.8535073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AF, Ticket: 0000036F, [Empire2], MoveToFleetAction#2340 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 5) from 0.04102189 to 0.8691106.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003B0, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B1, Ticket: 00000370, [Empire4], MoveToFleetAction#2880 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.5011212 to 0.7587309.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B2, [Empire5], Entity index: 3329

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B3, Ticket: 00000371, [Empire5], MoveToFleetAction#3745 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:31:539 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003B4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:32:037 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003B6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003B7, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:32:554 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003B8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:019 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B9, Ticket: 00000372, [Empire0], MoveToFleetAction#966 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.438898) from 0 to 0.1609167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BA, Ticket: 00000373, [Empire0], MoveToFleetAction#967 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 0.9346402) from 0 to 0.02849539.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003BB, [Empire2], Entity index: 2334

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003BC, [Empire3], Entity index: 1387

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003BD, [Empire3], Entity index: 1386

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003BE, [Empire3], Entity index: 1383

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003BF, [Empire4], Entity index: 2870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003C0, [Empire4], Entity index: 2867

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C1, Ticket: 00000374, [Empire4], MoveToFleetAction#2881 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 0.2266397) from 0 to 0.02704666.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C2, Ticket: 00000375, [Empire5], MoveToFleetAction#3746 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 4.536047) from 0.3455878 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C3, Ticket: 00000376, [Empire5], MoveToFleetAction#3747 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 4.62712) from 0.5193661 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C4, Ticket: 00000377, [Empire5], MoveToFleetAction#3748 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 2.458378) from 0.7093559 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C5, Ticket: 00000378, [Empire5], MoveToFleetAction#3749 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0 to 0.09340751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003C6, [Empire5], Entity index: 3731

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003C7, [Empire5], Entity index: 3727

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003C8, [Empire5], Entity index: 3721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C9, Ticket: 00000379, [Empire5], MoveToFleetAction#3750 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.156003) from 0 to 0.1278483.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003CA, [Empire16], Entity index: 1067

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003CB, [Empire16], Entity index: 1066

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:202 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003CC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:33:420 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:33:569 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003CE, [Empire5], Entity index: 3735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:720 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:33:969 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D0, [Empire5], Entity index: 3734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:070 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000003D3, Ticket: 0000037D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:070 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000003D4, Ticket: 0000037E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:070 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:119 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003D6, Ticket: 00000380, [Empire4], context guid: 3085, contruction guid: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:119 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:745 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:745 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:745 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:745 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000003D8, [Empire4], InfluencedColonizedStarSystemGUID: 1429, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:745 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:745 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #4, context: 'ColonizedStarSystem#1429'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #4, context: 'ColonizedStarSystem#1429'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:746 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACKfleet action with feedback 3732 finished : ETA 561.171432495117, Game.Time 562.454414367676, true ETA 562.171432495117

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000003DB, Ticket: 00000383, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000003DC, Ticket: 00000384, ContractGUID 8010.

    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DD, Ticket: 00000385, [Empire5], GoToFleetAction#3751 GameEntity: 7764 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003DE, Ticket: 00000386, [Empire5], context guid: 7257, contruction guid: 8030

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003DF, Ticket: 00000387, [Empire5], context guid: 7257, contruction guid: 8032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003E0, Ticket: 00000388, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E1, Ticket: 00000389, [Empire5], GoToFleetAction#3752 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003E2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E3, [Empire5], Entity index: 3732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:791 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:34:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E5, Ticket: 0000038A, [Empire5], MoveToFleetAction#3753 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.695964) from 0 to 0.3097004.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E6, Ticket: 0000038B, [Empire5], MoveToFleetAction#3754 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 2.279879) from 0 to 0.1791155.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:34:809 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E7, [Empire5], Entity index: 3736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:35:269 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003E8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:35:802 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003E9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:36:320 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003EA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:053 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:152 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EB, Ticket: 0000038C, [Empire2], GoToFleetAction#2341 GameEntity: 6499 State: WaitingForInitialization Context: Path: 25->27, Path: Path: 25->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:452 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:37:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EC, Ticket: 0000038D, [Empire3], GoToFleetAction#1399 GameEntity: 7844 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003ED, Ticket: 0000038E, [Empire3], InitiateEmpireActionFleetAction#1400 GameEntity: 6505 State: WaitingForInitialization Context: Amosa (470) (StarSystemNode), Path: Amosa (470) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EE, Ticket: 0000038F, [Empire4], GoToFleetAction#2882 GameEntity: 7159 State: WaitingForInitialization Context: Path: 42->14, Path: Path: 42->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EF, Ticket: 00000390, [Empire5], GoToFleetAction#3755 GameEntity: 6292 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F0, Ticket: 00000391, [Empire5], GoToFleetAction#3756 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F1, Ticket: 00000392, [Empire5], GoToFleetAction#3757 GameEntity: 5747 State: WaitingForInitialization Context: Path: 63->65, Path: Path: 63->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F2, Ticket: 00000393, [Empire16], GoToFleetAction#1070 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F3, Ticket: 00000394, [Empire16], GoToFleetAction#1071 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F4, Ticket: 00000395, [Empire16], GoToFleetAction#1072 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F5, Ticket: 00000396, [Empire2], MoveToFleetAction#2342 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 3.389961) from 0 to 0.4281878.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F6, [Empire3], GuardEmpireLocalAction#1401 GameEntity: 939 State: WaitingForInitialization Context: Amosa (470) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACKCancelling actions on Amosa (470) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:470 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:37:470 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:37:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F7, Ticket: 00000397, [Empire3], MoveToFleetAction#1402 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.356205) from 0 to 0.3882791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F8, Ticket: 00000398, [Empire4], MoveToFleetAction#2883 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 1.181591) from 0 to 0.06087787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F9, Ticket: 00000399, [Empire5], MoveToFleetAction#3758 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->65 (Cost: 2.541622) from 0 to 0.3004858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FA, Ticket: 0000039A, [Empire5], MoveToFleetAction#3759 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 0.37288) from 0 to 0.03873225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FB, Ticket: 0000039B, [Empire5], MoveToFleetAction#3760 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.4639535) from 0 to 0.06693424.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FC, Ticket: 0000039C, [Empire16], MoveToFleetAction#1073 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 1.838048) from 0 to 0.2651739.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FD, Ticket: 0000039D, [Empire16], MoveToFleetAction#1074 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 0.8943191) from 0 to 0.1368693.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:37:503 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003FE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:019 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000003FF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:121 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000400, Ticket: 0000039E, [Empire2]: StarSystemGUID: 8046, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:121 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000401, Ticket: 0000039F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:121 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000403, Ticket: 000003A1, [Empire2], ShipsGUID: 5951

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:121 STACKPreprocessor failed because the number of new population (7) is different from the number of current populations (8).

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:121 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:185 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:185 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000405, Ticket: 000003A4, [Empire5], GoToFleetAction#3761 GameEntity: 5906 State: WaitingForInitialization Context: Path: 67->68, Path: Path: 67->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:271 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000406, Ticket: 000003A5, [Empire5], context guid: 1439, contruction guid: 8034

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:271 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000407, Ticket: 000003A6, [Empire5], context guid: 5754, contruction guid: 8036

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:271 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:38:290 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000408, Ticket: 000003A7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:290 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000409, Ticket: 000003A8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:290 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000040A, Ticket: 000003A9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:290 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000040B, Ticket: 000003AA, ContractGUID 8010 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 296.875 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:290 STACKContract 8010 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:38:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040C, Ticket: 000003AB, [Empire5], MoveToFleetAction#3762 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 1.307114) from 0 to 0.1400052.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:40:019 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000040D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:40:519 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000040E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:40:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:40:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:40:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:41:035 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000040F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:41:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000410, Ticket: 000003AC, [Empire2], GoToFleetAction#2343 GameEntity: 6276 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:41:669 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:41:669 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:41:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000411, Ticket: 000003AD, [Empire2], MoveToFleetAction#2344 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 5) from 0 to 0.7820181.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:41:769 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:41:769 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:41:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:44:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:44:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:44:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:44:586 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:44:586 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:45:285 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:45:286 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:45:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:46:232 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000413, ContractGUID 8010 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:46:232 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:46:232 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:46:232 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:46:232 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:46:232 STACKContract 8010 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:47:803 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:47:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:48:070 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:48:902 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000414, Ticket: 000003B1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:48:902 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:48:903 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:48:903 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:49:002 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:49:002 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:49:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:49:102 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000417, Ticket: 000003B6, [Empire5]: Wary Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:49:102 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:49:102 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:49:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000418, Ticket: 00000006, [Empire1], GoToFleetAction#949 GameEntity: 7170 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:49:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000419, Ticket: 000003B7, [Empire1], MoveToFleetAction#950 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0 to 0.1599927.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:49:622 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000041A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:50:121 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000041B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:51:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:51:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041C, Ticket: 00000007, [Empire1], GoToFleetAction#951 GameEntity: 7091 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:51:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:51:853 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:51:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041D, Ticket: 000003B8, [Empire1], MoveToFleetAction#952 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 3.198007) from 0.6644728 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:120 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000041E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:603 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000041F, Ticket: 000003B9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:603 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000421, Ticket: 000003BB, [Empire2], context guid: 4585, contruction guid: 7947

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:603 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:603 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:52:603 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:52:704 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:704 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000422, Ticket: 000003BE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:704 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000423, Ticket: 000003BF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:704 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000424, Ticket: 000003C0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:704 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:52:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:52:905 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000425

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:52:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000426, Ticket: 000003C1, [Empire1], MoveToFleetAction#953 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.8019927) from 0 to 0.02138549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:53:420 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000427

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:54:770 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000428, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:54:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000429, Ticket: 000003C2, [Empire1], MoveToFleetAction#954 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.625262 to 0.937893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:54:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042A, Ticket: 000003C3, [Empire1], MoveToFleetAction#955 GameEntity: 7171 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7946377) from 0.9378929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:54:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042B, Ticket: 000003C4, [Empire1], MoveToFleetAction#956 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.496936 to 0.809567.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:087 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000042C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:087 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000042D, [Empire1], Entity index: 926

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:586 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000042E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:586 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000042F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000430, Ticket: 000003C5, [Empire0], MoveToFleetAction#968 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->82 (Cost: 3.076349) from 0.1897414 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000431, Ticket: 000003C6, [Empire0], MoveToFleetAction#969 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 2.908697) from 0.6322154 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:55:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000432, Ticket: 000003C7, [Empire0], MoveToFleetAction#970 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->86 (Cost: 6) from 0 to 0.7496681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000433, Ticket: 000003C8, [Empire0], MoveToFleetAction#971 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 1.923651) from 0 to 0.2432324.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:352 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000434, Ticket: 000003C9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:352 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000435, Ticket: 000003CA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:352 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:352 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:56:352 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:56:419 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:56:419 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:49:56:506 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000436

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:56:507 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000437, [Empire0], Entity index: 957

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:58:270 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000438

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:58:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:59:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:59:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:037 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000439, Ticket: 000003CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:037 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000043A, Ticket: 000003CE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:038 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:038 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:00:038 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:00:137 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:137 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:00:137 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:00:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, [Empire0], InitiateEmpireActionFleetAction#972 GameEntity: 6670 State: WaitingForInitialization Context: Micre (622) (StarSystemNode), Path: Micre (622) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, [Empire0], GuardEmpireLocalAction#973 GameEntity: 936 State: WaitingForInitialization Context: Micre (622) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:00:887 STACKCancelling actions on Micre (622) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:02:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:02:655 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:02:821 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:03:636 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:03:636 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:03:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:03:754 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:03:754 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:03:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:06:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:06:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:06:370 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:07:154 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:07:154 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:07:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:07:255 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:07:255 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:07:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:09:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:09:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:09:970 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:771 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:771 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:10:771 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:10:805 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000043D, Ticket: 00000009, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 3, ContractGUID 8059.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:805 STACKRegister new contract DiplomaticContract#8059.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:871 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:871 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:10:871 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:10:904 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000043E, ContractGUID 8059 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:10:904 STACKContract 8059 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:12:704 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000043F, ContractGUID 8059.

    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:13:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:13:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:13:620 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:14:370 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:14:370 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:14:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:14:470 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:14:470 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:14:470 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:15:639 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000440, Ticket: 0000000A, ContractGUID 8059 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 1181.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:639 STACKContract 8059 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:653 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#00000441 #8060

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:15:853 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:16:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:17:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:17:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000442, Ticket: 000003DA, [Empire3]: Distressed Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000443, Ticket: 000003DB, [Empire3]: Surprised Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000444, Ticket: 000003DC, [Empire3]: Distressed Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000445, Ticket: 000003DD, [Empire3]: Distressed Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000446, Ticket: 000003DE, [Empire3]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:017 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:18:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:18:029 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000447, Ticket: 000003DF, [Empire3]: AppeasementCWNeedHelp To Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:029 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000448, Ticket: 000003E0, [Empire3]: AppeasementCWNeedHelp To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:087 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:18:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:18:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:19:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000449, Ticket: 0000000B, [Empire1], GoToFleetAction#957 GameEntity: 7171 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:19:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044A, Ticket: 000003E2, [Empire1], MoveToFleetAction#958 GameEntity: 7171 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 5.205362) from 0 to 0.602208.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:19:921 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000044B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:20:437 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000044C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:20:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:20:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:20:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:21:136 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:50:21:704 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:21:704 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:21:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:21:771 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044D, Ticket: 0000000C, [Empire1], GoToFleetAction#959 GameEntity: 6635 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:21:804 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:21:804 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:21:804 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:22:436 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000044E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:23:305 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000044F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:23:804 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000450

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:24:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000451, Ticket: 0000000D, [Empire1], GoToFleetAction#960 GameEntity: 7384 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:24:304 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:24:323 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000452

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:24:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:24:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:25:420 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:25:420 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:25:421 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:25:538 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:25:538 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:25:538 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:27:922 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:28:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:28:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:29:037 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:29:037 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:29:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:29:121 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:29:121 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:29:121 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:30:722 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000453, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:31:104 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000454, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:31:538 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:31:656 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:31:837 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:31:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000455, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:32:655 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:32:655 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:32:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:32:738 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:32:738 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:32:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:34:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000456, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:35:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:35:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:35:521 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:35:521 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000457, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:36:104 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000458, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:36:372 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:36:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:36:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:36:455 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:36:455 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:36:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:38:955 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:39:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:39:221 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:39:788 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000459, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:39:971 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:39:971 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:39:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:40:072 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:40:073 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:40:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:40:187 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:41:237 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:41:618 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:50:41:618 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:50:42:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:42:677 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:42:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:43:713 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:43:713 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:43:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:43:773 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:43:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:43:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:44:223 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:44:656 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:45:340 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:45:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:46:292 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:46:389 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:46:540 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:47:289 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:47:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:47:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:47:389 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:47:389 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:47:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:49:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:49:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:50:105 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:50:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000460, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:50:323 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

11:50:50:639 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000461, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:50:906 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:50:906 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:50:906 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:51:007 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:51:007 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:51:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:51:956 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000462, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment11, ConstructionGameEntityGUID: 8091, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:52:004 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000463, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:53:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:53:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:53:757 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:53:923 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000464, [Empire0], ConstructionGameEntityGUID: 8091

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:505 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:505 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:54:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:54:606 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:606 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:54:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:50:54:905 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:923 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:923 STACKDisposing #7995 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000466, Ticket: 000003F7, [Empire4], MoveToFleetAction#2884 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 4) from 0.1770171 to 0.7282113.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:54:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000467, Ticket: 000003F8, [Empire5], MoveToFleetAction#3763 GameEntity: 4060 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 2.794638) from 0.7815774 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:55:929 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000469

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:173 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:273 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:355 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:372 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:489 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:56:706 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:157 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:195 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000046A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:232 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:283 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:283 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:283 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:283 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:367 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:367 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:455 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing Encounter 7993

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing Encounter 7994

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:468 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:58:823 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:50:58:823 STACK[ChatMessage] RECV: l:/_turn/129 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:50:58:823 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:50:59:312 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:59:312 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000046B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:59:312 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000046D, [Empire0], AutomatedDeliveryFleetAction#974 GameEntity: 8094 State: WaitingForInitialization Context: Path: 37->35->81->82, Path: Path: 37->35->81->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:59:654 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:59:755 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:50:59:772 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACK[Perf] Game dumping took 816 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACK[Perf] Checksum generation took 43 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACK[Perf] Writing file took 22 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACK[Perf] TOTAL DURATION (Text): 884 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACKDump checksum 'TurnEnded': 0x9ae9fe076fd8b96f7a1639749c734878.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\129_TurnEnded_Sin-Kartell_0x9ae9fe076fd8b96f7a1639749c734878.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:670 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:00:683 STACK[Dump] Received GameDiagnosticsInfo turn=129, client=0x57eec14, checksum=0x9ae9fe076fd8b96f7a1639749c734878.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:01:738 STACK[Dump] Received GameDiagnosticsInfo turn=129, client=0x5bc51c9, checksum=0x9ae9fe076fd8b96f7a1639749c734878.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:01:905 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:410 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:02:410 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:02:420 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:420 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:445 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:445 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:02:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:02:454 STACK[ChatMessage] RECV: l:/_turn/129 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:02:724 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:02:724 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:03:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046E, [Empire3], MoveToProbeAction#1403 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:03:856 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:04:122 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=56aa3213-83c9-4804-be05-59a10ab00dbc.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:04:122 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=113318, Guid=c3a5ef13-9a79-4761-bab1-e16c617621cd.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:04:122 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1137318 ChunkGuids=(56aa3213-83c9-4804-be05-59a10ab00dbc,c3a5ef13-9a79-4761-bab1-e16c617621cd).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:04:607 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:04:629 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:06:339 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 11 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:06:360 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000470, Ticket: 000003F9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000471, Ticket: 000003FA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000472

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000473, Ticket: 000003FB, [Empire0], MoveToFleetAction#975 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0 to 0.2711163.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000474, Ticket: 000003FC, [Empire0], MoveToFleetAction#976 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.5422327 to 0.8133491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000475, Ticket: 000003FD, [Empire0], MoveToFleetAction#977 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.1609167 to 0.4964166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000476, Ticket: 000003FE, [Empire0], MoveToFleetAction#978 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.02849539 to 0.1199597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000477, Ticket: 000003FF, [Empire0], MoveToFleetAction#979 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000478, Ticket: 00000400, [Empire0], MoveToFleetAction#980 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000479, Ticket: 00000401, [Empire4], MoveToFleetAction#2885 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 1.758355) from 0.8365591 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047A, Ticket: 00000402, [Empire4], MoveToFleetAction#2886 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 2.275851) from 0.686391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047B, Ticket: 00000403, [Empire4], MoveToFleetAction#2887 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.02704666 to 0.3850597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047C, Ticket: 00000404, [Empire5], MoveToFleetAction#3764 GameEntity: 8008 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.2117767 to 0.4235534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047D, Ticket: 00000405, [Empire5], MoveToFleetAction#3765 GameEntity: 7999 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.3317854 to 0.6635709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047E, Ticket: 00000406, [Empire5], MoveToFleetAction#3766 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.424136) from 0.8081748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047F, Ticket: 00000407, [Empire5], MoveToFleetAction#3767 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.4418158 to 0.7875122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000480, Ticket: 00000408, [Empire5], MoveToFleetAction#3768 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0.4731858 to 0.9059937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000481, Ticket: 00000409, [Empire5], MoveToFleetAction#3769 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.4433108 to 0.6550875.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000482, Ticket: 0000040A, [Empire5], MoveToFleetAction#3770 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.1278483 to 0.4596337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000483, Ticket: 0000040B, [Empire5], MoveToFleetAction#3771 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.2470312 to 0.4893657.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000484, Ticket: 0000040C, [Empire2], GoToFleetAction#2345 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000485, Ticket: 0000040D, [Empire2], GoToFleetAction#2346 GameEntity: 5457 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000486, Ticket: 0000040E, [Empire2], GoToFleetAction#2347 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000487, Ticket: 0000040F, [Empire2], GoToFleetAction#2348 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000488, Ticket: 00000410, [Empire2], GoToFleetAction#2349 GameEntity: 6499 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000489, Ticket: 00000411, [Empire2], GoToFleetAction#2350 GameEntity: 2883 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048A, Ticket: 00000412, [Empire3], GoToFleetAction#1404 GameEntity: 7956 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048B, Ticket: 00000413, [Empire3], GoToFleetAction#1405 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048C, Ticket: 00000414, [Empire3], GoToFleetAction#1406 GameEntity: 7684 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048D, Ticket: 00000415, [Empire3], GoToFleetAction#1407 GameEntity: 7844 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048E, Ticket: 00000417, [Empire3], GoToFleetAction#1408 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048F, Ticket: 00000418, [Empire3], GoToFleetAction#1409 GameEntity: 3374 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000490, Ticket: 00000419, [Empire3], GoToFleetAction#1410 GameEntity: 2345 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000491, Ticket: 0000041A, [Empire4], GoToFleetAction#2888 GameEntity: 7159 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000492, Ticket: 0000041B, [Empire4], GoToFleetAction#2889 GameEntity: 5647 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000493, Ticket: 0000041C, [Empire4], GoToFleetAction#2890 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000494, Ticket: 0000041D, [Empire4], GoToFleetAction#2891 GameEntity: 1099 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000495, Ticket: 0000041E, [Empire4], GoToFleetAction#2892 GameEntity: 3684 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000496, Ticket: 0000041F, [Empire5], GoToFleetAction#3772 GameEntity: 7991 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000497, Ticket: 00000420, [Empire5], GoToFleetAction#3773 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000498, Ticket: 00000421, [Empire5], GoToFleetAction#3774 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000499, Ticket: 00000422, [Empire5], GoToFleetAction#3775 GameEntity: 7499 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049A, Ticket: 00000423, [Empire5], GoToFleetAction#3776 GameEntity: 7764 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049B, Ticket: 00000424, [Empire5], GoToFleetAction#3777 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049C, Ticket: 00000425, [Empire5], GoToFleetAction#3778 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:511 STACKStart 97 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:09:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:09:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049D, Ticket: 00000426, [Empire5], GoToFleetAction#3779 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049E, Ticket: 00000427, [Empire5], GoToFleetAction#3780 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049F, Ticket: 00000428, [Empire5], GoToFleetAction#3781 GameEntity: 3770 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:531 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004A0, Ticket: 00000429, [Empire5], ShipGUIDs: 7984 6627 6351 6515 , HeroGUID: 0, Position: NodeIndex:66, FleetGUID: 8096

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:531 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004A1, Ticket: 0000042A, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 8097

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A2, Ticket: 0000042B, [Empire5], GoToFleetAction#3782 GameEntity: 2207 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A3, Ticket: 0000042C, [Empire5], GoToFleetAction#3783 GameEntity: 1118 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A4, Ticket: 0000042D, [Empire5], GoToFleetAction#3784 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A5, Ticket: 0000042E, [Empire16], GoToFleetAction#1075 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A6, Ticket: 0000042F, [Empire16], GoToFleetAction#1076 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A7, Ticket: 00000430, [Empire16], GoToFleetAction#1077 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A8, Ticket: 00000431, [Empire16], GoToFleetAction#1078 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A9, Ticket: 00000432, [Empire17], GoToFleetAction#14 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AA, Ticket: 00000433, [Empire17], GoToFleetAction#15 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AB, Ticket: 00000434, [Empire17], GoToFleetAction#16 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AC, Ticket: 00000435, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AD, Ticket: 00000436, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AE, Ticket: 00000437, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AF, Ticket: 00000438, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004B0, Ticket: 00000439, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B1, Ticket: 0000043A, [Empire2], GoToFleetAction#2351 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:571 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004BA, Ticket: 00000443, [Empire3], ShipGUIDs: 7846 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:591 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004C6, Ticket: 0000044F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:609 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004C7, Ticket: 00000450, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:609 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004C8, Ticket: 00000451, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:609 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004C9, Ticket: 00000452, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:609 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004CA, Ticket: 00000453, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:609 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004CB, Ticket: 00000454, [Empire4], ShipGUIDs: 7971 , HeroGUID: 0, Position: NodeIndex:14, FleetGUID: 8122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:630 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000004D3, Ticket: 0000045C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:655 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D5, Ticket: 0000045E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:655 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D6, Ticket: 0000045F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:655 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D7, Ticket: 00000460, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D8, Ticket: 00000461, [Empire5], GoToFleetAction#3785 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:675 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004DA, Ticket: 00000463, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:697 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004E1, Ticket: 0000046A, [Empire5], ShipGUIDs: 7984 6627 6351 6515 , HeroGUID: 0, Position: NodeIndex:66, FleetGUID: 8132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:697 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004E2, Ticket: 0000046B, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 8133

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E3, Ticket: 0000046C, [Empire2], MoveToFleetAction#2352 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.239556) from 0.8658425 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E4, Ticket: 0000046D, [Empire2], MoveToFleetAction#2353 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 4.527036) from 0.4281878 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACKGoToFleetAction #2348: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E5, Ticket: 0000046F, [Empire2], MoveToFleetAction#2354 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.393714) from 0.7820181 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E6, Ticket: 00000470, [Empire2], MoveToFleetAction#2355 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 1.679081) from 0.7043393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E7, Ticket: 00000471, [Empire2], MoveToFleetAction#2356 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 5) from 0 to 0.5258992.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E8, Ticket: 00000472, [Empire3], MoveToFleetAction#1411 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3) from 0.6142401 to 0.9744845.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E9, Ticket: 00000473, [Empire3], MoveToFleetAction#1412 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 1.443171) from 0.7871787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EA, Ticket: 00000474, [Empire3], MoveToFleetAction#1413 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.1567702 to 0.2190456.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EB, Ticket: 00000475, [Empire3], MoveToFleetAction#1414 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.3882791 to 0.8510388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EC, Ticket: 00000476, [Empire3], MoveToFleetAction#1415 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.28759) from 0.8510388 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004ED, Ticket: 00000477, [Empire3], MoveToFleetAction#1416 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.4749585 to 0.9377182.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EE, Ticket: 00000478, [Empire3], MoveToFleetAction#1417 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EF, Ticket: 00000479, [Empire4], MoveToFleetAction#2893 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.8143203) from 0.9099401 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F0, Ticket: 0000047A, [Empire4], MoveToFleetAction#2894 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 1.674283) from 0.7893645 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F1, Ticket: 0000047B, [Empire4], MoveToFleetAction#2895 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.7361134 to 0.9937231.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F2, Ticket: 0000047C, [Empire4], MoveToFleetAction#2896 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 4.682841) from 0.7587309 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F3, Ticket: 0000047D, [Empire4], MoveToFleetAction#2897 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.06087787 to 0.3184876.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F4, Ticket: 0000047E, [Empire5], MoveToFleetAction#3786 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 5) from 0.06693424 to 0.7882806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F5, Ticket: 0000047F, [Empire5], MoveToFleetAction#3787 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.4118448 to 0.764806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F6, Ticket: 00000480, [Empire5], MoveToFleetAction#3788 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 5) from 0.1791155 to 0.5719334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F7, Ticket: 00000481, [Empire5], MoveToFleetAction#3789 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 5) from 0.3097004 to 0.7286714.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACKGoToFleetAction #3774: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F8, Ticket: 00000483, [Empire5], MoveToFleetAction#3790 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.5302638 to 0.883225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F9, Ticket: 00000484, [Empire5], MoveToFleetAction#3791 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.165863) from 0.7059224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FA, Ticket: 00000485, [Empire5], MoveToFleetAction#3792 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 6) from 0 to 0.6295056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FB, Ticket: 00000486, [Empire5], MoveToFleetAction#3793 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.09340751 to 0.186815.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FC, Ticket: 00000487, [Empire5], MoveToFleetAction#3794 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->65 (Cost: 5) from 0.3004858 to 0.8916157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FD, Ticket: 00000488, [Empire5], MoveToFleetAction#3795 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 5) from 0.03873225 to 0.5580984.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000004FE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FF, Ticket: 00000489, [Empire2], MoveToFleetAction#2357 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 0.79031) from 0.8691106 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000500, Ticket: 0000048A, [Empire5], MoveToFleetAction#3796 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 4) from 0.7448137 to 0.8689493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000501, Ticket: 0000048B, [Empire5], MoveToFleetAction#3797 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 1.772333) from 0.8706005 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000502, Ticket: 0000048C, [Empire16], MoveToFleetAction#1079 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2) from 0.2651739 to 0.5537125.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000503, Ticket: 0000048D, [Empire16], MoveToFleetAction#1080 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 4) from 0.1368693 to 0.7490414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000504, Ticket: 0000048E, [Empire17], MoveToFleetAction#17 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 1.264567) from 0.8535073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:09:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000505, Ticket: 0000048F, [Empire5], MoveToFleetAction#3798 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 5) from 0.1400052 to 0.6755557.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:10:074 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000506

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:10:573 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000507

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:090 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000508

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000509, Ticket: 00000490, [Empire0], MoveToFleetAction#981 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050A, [Empire2], Entity index: 2351

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050B, [Empire2], Entity index: 2350

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050C, [Empire2], Entity index: 2349

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050D, [Empire2], Entity index: 2347

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050E, [Empire2], Entity index: 2346

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050F, [Empire3], Entity index: 1409

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000510, [Empire3], Entity index: 1406

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000511, [Empire4], Entity index: 2892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000512, [Empire4], Entity index: 2891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000513, [Empire4], Entity index: 2889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000514, Ticket: 00000491, [Empire4], MoveToFleetAction#2898 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 1.241645) from 0 to 0.1239785.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, Ticket: 00000492, [Empire4], MoveToFleetAction#2899 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 0.724149) from 0 to 0.08186194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000516, [Empire4], SiegeStarSystemAction#2900 GameEntity: 1723 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000517, [Empire5], Entity index: 3783

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000518, [Empire5], Entity index: 3772

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000519, Ticket: 00000493, [Empire5], MoveToFleetAction#3799 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 1.575864) from 0 to 0.2273487.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051A, [Empire5], SiegeStarSystemAction#3800 GameEntity: 7887 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:573 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000051B, [Empire17], Entity index: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:739 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000051E, Ticket: 00000496, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:11:739 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:11:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:424 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000051F, Ticket: 00000498, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000520, Ticket: 00000499, [Empire2], GoToFleetAction#2358 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000521, Ticket: 0000049A, [Empire2], context guid: 961, contruction guid: 7945

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000522, Ticket: 0000049B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000523, Ticket: 0000049C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:424 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:424 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000525, Ticket: 0000049E, [Empire2], MoveToFleetAction#2359 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 4.20969) from 0 to 0.6971994.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:456 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000526, Ticket: 0000049F, [Empire4], system guid: 2828, contruction guid: 7468, resource name : EmpireMoney, buyout cost: 558.3884

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:456 STACKThe construction 7468 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000527, Ticket: 000004A0, [Empire4], GoToFleetAction#2901 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14->16, Path: Path: 14->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:456 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:456 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:472 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000528

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000529, Ticket: 000004A1, [Empire4], MoveToFleetAction#2902 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 5) from 0 to 0.3529879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000052A, Ticket: 000004A2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052B, Ticket: 000004A3, [Empire5], GoToFleetAction#3801 GameEntity: 7991 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000052C, Ticket: 000004A4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACK[Empire 5] OrderBuyoutTradable preprocessor failed: Demands 10 of Tradable #11 but has only 7

    DepartmentOfCommerce:BuyoutTradablePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052D, Ticket: 000004A6, [Empire5], GoToFleetAction#3802 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:539 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:12:556 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052E, Ticket: 000004A7, [Empire5], MoveToFleetAction#3803 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0 to 0.3650543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:556 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052F, Ticket: 000004A8, [Empire5], MoveToFleetAction#3804 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 0.8341374) from 0 to 0.08664455.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:773 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000530, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000531, Ticket: 000004A9, [Empire0], MoveToFleetAction#982 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 5) from 0.2432324 to 0.8754478.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000532, Ticket: 000004AA, [Empire0], MoveToFleetAction#983 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->86 (Cost: 2.003542) from 0.7496681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:12:973 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000533

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:13:427 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000534, [Empire0], Entity index: 956

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:13:489 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000535

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:023 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000536, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000537, Ticket: 000004AB, [Empire1], MoveToFleetAction#961 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.436522) from 0.809567 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000538, Ticket: 000004AC, [Empire1], MoveToFleetAction#962 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7946369) from 0.937893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000539, Ticket: 000004AD, [Empire1], MoveToFleetAction#963 GameEntity: 7171 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.438433) from 0.602208 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053A, Ticket: 000004AE, [Empire1], MoveToFleetAction#964 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.02138549 to 0.1280473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053B, Ticket: 000004AF, [Empire1], MoveToFleetAction#965 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0.1599927 to 0.3199854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:056 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000053C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053D, Ticket: 000004B0, [Empire1], MoveToFleetAction#966 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.205363) from 0 to 0.3708282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:556 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000053E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053F, Ticket: 000004B1, [Empire1], MoveToFleetAction#967 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.563478) from 0 to 0.1808787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:14:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:072 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000540

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:255 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000541, [Empire1], Entity index: 957

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000542, Ticket: 000004B2, [Empire2], GoToFleetAction#2360 GameEntity: 5457 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000543, Ticket: 000004B3, [Empire2], GoToFleetAction#2361 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000544, Ticket: 000004B4, [Empire2], RootNodeFleetAction#2362 GameEntity: 6499 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000545, Ticket: 000004B5, [Empire2], GoToFleetAction#2363 GameEntity: 2883 State: WaitingForInitialization Context: Path: 73->74, Path: Path: 73->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000546, Ticket: 000004B6, [Empire3], GoToFleetAction#1418 GameEntity: 7684 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000547, Ticket: 000004B7, [Empire3], GoToFleetAction#1419 GameEntity: 3374 State: WaitingForInitialization Context: Path: 28->31, Path: Path: 28->31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000548, Ticket: 000004B8, [Empire4], GoToFleetAction#2903 GameEntity: 5647 State: WaitingForInitialization Context: Path: 42->14, Path: Path: 42->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACKfleet action with feedback 2904 started : ETA 665.134552001953

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000549, Ticket: 000004B9, [Empire4], ExpeditionFleetAction#2904 GameEntity: 1099 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Columba III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:440 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:15:440 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054A, Ticket: 000004BA, [Empire2], MoveToFleetAction#2364 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 2.760444) from 0 to 0.7233576.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054B, Ticket: 000004BB, [Empire2], MoveToFleetAction#2365 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3.606286) from 0 to 0.5972649.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054C, Ticket: 000004BC, [Empire2], MoveToFleetAction#2366 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.320919) from 0 to 0.2441138.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054D, Ticket: 000004BD, [Empire3], MoveToFleetAction#1420 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 1.556829) from 0 to 0.1082431.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054E, Ticket: 000004BE, [Empire3], MoveToFleetAction#1421 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 2.71241) from 0 to 0.377236.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054F, Ticket: 000004BF, [Empire4], MoveToFleetAction#2905 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 0.3171587) from 0 to 0.01634063.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000550, Ticket: 000004C0, [Empire4], GoToFleetAction#2906 GameEntity: 3684 State: WaitingForInitialization Context: Path: 72->73, Path: Path: 72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000551, Ticket: 000004C1, [Empire5], GoToFleetAction#3805 GameEntity: 1118 State: WaitingForInitialization Context: Path: 62->3, Path: Path: 62->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000552, Ticket: 000004C2, [Empire17], GoToFleetAction#18 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:472 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:15:472 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:15:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000553, Ticket: 000004C3, [Empire4], MoveToFleetAction#2907 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3.18568) from 0 to 0.3523207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000554, Ticket: 000004C4, [Empire5], MoveToFleetAction#3806 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->3 (Cost: 2.227667) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000555, Ticket: 000004C5, [Empire17], MoveToFleetAction#19 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 2.735433) from 0 to 0.3168841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:15:588 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000556

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:122 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000557, Ticket: 000004C6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:122 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:122 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000558, Ticket: 000004C8, [Empire3], GoToFleetAction#1422 GameEntity: 8136 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:155 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:156 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:156 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055A, Ticket: 000004CB, [Empire3], MoveToFleetAction#1423 GameEntity: 8136 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:188 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000055B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055C, Ticket: 000004CC, [Empire5], GoToFleetAction#3807 GameEntity: 8133 State: WaitingForInitialization Context: Path: 74->73, Path: Path: 74->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:254 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000055D, Ticket: 000004CD, [Empire5], context guid: 4851, contruction guid: 8128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:255 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000055E, Ticket: 000004CE, [Empire5], context guid: 7257, contruction guid: 8130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:255 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:16:308 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000055F, Ticket: 000004CF, [Empire5], system guid: 7257, contruction guid: 8137, resource name : EmpireMoney, buyout cost: 825.6609

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:308 STACKThe construction 8137 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000561, Ticket: 000004D0, [Empire5], MoveToFleetAction#3808 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->73 (Cost: 3.816154) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:309 STACKUnload material GasAlkaliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

11:51:16:309 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

11:51:16:701 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000562

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:16:954 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Pictor I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:17:055 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Pictor II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:17:155 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Pictor III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:17:421 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000563

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:17:987 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000564

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:188 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000565, [Empire5], Entity index: 3805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:456 STACKfleet action with feedback 2904 finished : ETA 665.134552001953, Game.Time 666.147773742676, true ETA 666.134552001953

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:456 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000566, [Empire4], Entity index: 2904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:489 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000567

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:655 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:18:756 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:19:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:19:422 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000568

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:19:523 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000569, [Empire5], Entity index: 3807

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:20:322 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:20:322 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:20:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:20:372 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000056A, Ticket: 000004D2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:20:372 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:20:372 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:20:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:22:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:22:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056B, Ticket: 000004D4, [Empire0], GoToFleetAction#984 GameEntity: 1020 State: WaitingForInitialization Context: Path: 86->88, Path: Path: 86->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056C, [Empire1], InitiateEmpireActionFleetAction#968 GameEntity: 7171 State: WaitingForInitialization Context: Libra (452) (StarSystemNode), Path: Libra (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056D, Ticket: 000004D5, [Empire0], MoveToFleetAction#985 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->88 (Cost: 3.389212) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056E, [Empire1], GuardEmpireLocalAction#969 GameEntity: 937 State: WaitingForInitialization Context: Libra (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:172 STACKCancelling actions on Libra (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056F, Ticket: 000004D6, [Empire5], LaunchProbeFleetAction#3809 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000570, [Empire5], MoveToProbeAction#3810 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:23:389 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:23:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:23:405 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000571

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:24:006 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:24:006 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:24:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:24:089 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:24:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:24:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:24:839 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000572

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:25:840 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000573

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:264 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000574, [Empire0], Entity index: 984

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:357 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000575

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:990 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000576, Ticket: 000004D9, [Empire5], GoToFleetAction#3811 GameEntity: 8133 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:26:990 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:26:990 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000577, Ticket: 000004DA, [Empire5], MoveToFleetAction#3812 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 1.183846) from 0 to 0.1309276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:024 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000578

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:622 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:622 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:622 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:639 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000579, Ticket: 000004DC, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:639 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000057A, Ticket: 000004DD, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:639 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:639 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:689 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:689 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:27:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:29:606 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000057B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:30:206 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:30:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:30:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:31:205 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:31:205 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:31:205 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:31:305 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:31:305 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:31:305 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:32:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057C, Ticket: 000004E1, [Empire0], GoToFleetAction#986 GameEntity: 1020 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:32:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057D, Ticket: 000004E2, [Empire0], MoveToFleetAction#987 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 0.6072454) from 0 to 0.05594372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:33:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:33:906 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:34:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:34:839 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:34:840 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:34:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:34:922 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:34:923 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:34:923 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:35:423 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000057E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:35:890 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057F, [Empire1], AttackFleetAction#970 GameEntity: 7171 State: WaitingForInitialization Context: 3. Dunkel-Hüter (7565) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:35:907 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:35:924 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000582

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:35:940 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:35:957 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:38:067 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

11:51:38:067 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

11:51:38:067 STACKUnload material JunglePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

11:51:38:443 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:38:443 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:38:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:38:526 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:38:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:38:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:38:612 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Micre I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:38:744 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Micre II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:38:859 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Micre III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

11:51:41:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:41:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:41:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:41:443 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:41:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:41:473 STACKBegin encounter simulation ignition 40747

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:067 STACKEnd encounter simulation ignition 40750

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:089 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:127 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#0000058B, [Empire0], PlanetGUID: 623, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 8146, ColonizedStarsystemGUID: 8145, ColonizedPlanetGUID: 8147, PropagandaGUID: 8148, MoneyCost: 9883.872

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:127 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:127 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:127 STACKPlaying colonization video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Colonization/Arctic.mp4'...

    DepartmentOfTheInterior:ShowColonizationVideo(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:127 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:209 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:210 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:256 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:277 STACKMissing SoundDefinition 'Start' of type 'Start' in GuiElement 'PlanetTypeArctic'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnPlayStarted()
    CutsceneModalWindow+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

11:51:42:437 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:437 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:555 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:556 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:604 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:604 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:42:604 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:42:687 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:687 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:687 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:687 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:42:687 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:42:730 STACKMissing SoundDefinition 'Stop' of type 'Stop' in GuiElement 'PlanetTypeArctic'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CutsceneModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

11:51:42:730 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:730 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:761 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059A, [Empire3], GoToFleetAction#1424 GameEntity: 7565 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059B, [Empire3], GoToFleetAction#1425 GameEntity: 8108 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059C, Ticket: 000004FA, [Empire3], MoveToFleetAction#1426 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 8.643795) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059D, Ticket: 000004FB, [Empire3], MoveToFleetAction#1427 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 3) from 0 to 0.3470698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:792 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000059E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:42:793 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059F, [Empire3], SiegeStarSystemAction#1428 GameEntity: 5400 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:43:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A0, Ticket: 000004FC, [Empire0], OutpostAction#988 GameEntity: 8145 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:44:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A1, Ticket: 000004FD, [Empire0], OutpostAction#989 GameEntity: 8145 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:45:190 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:45:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:45:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:46:206 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:46:206 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:46:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:46:306 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:46:306 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:46:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:46:806 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:47:307 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:47:824 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005A4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:47:956 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A5, [Empire3], Entity index: 1425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:48:340 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:48:807 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:48:908 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:49:023 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:49:806 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:49:806 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:49:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:49:906 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:49:906 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:49:906 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:51:51:856 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:005 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:022 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A8, Ticket: 00000502, [Empire4], MoveToFleetAction#2908 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 1.972363) from 0.7282113 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:656 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A9, [Empire4], Entity index: 2857

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:689 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:789 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:872 STACKDisposing ServerEncounter 8144

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:872 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:52:889 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:53:006 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:53:189 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:812 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:812 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:54:902 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:009 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:094 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:196 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:206 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:55:522 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:55:522 STACK[ChatMessage] RECV: l:/_turn/130 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:55:523 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:55:914 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000005AC, [Empire3], ColonizedStarSystemGUID: 7766, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:000 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:000 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000005AF, [Empire4]: System #2828

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:000 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:000 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:013 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005B3, [Empire5], AutomatedDeliveryFleetAction#3813 GameEntity: 8154 State: WaitingForInitialization Context: Path: 68->69->72, Path: Path: 68->69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:013 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005B4, [Empire5], AutomatedDeliveryFleetAction#3814 GameEntity: 8156 State: WaitingForInitialization Context: Path: 63->61->62, Path: Path: 63->61->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:273 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:373 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:390 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACK[Perf] Game dumping took 278 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACK[Perf] Checksum generation took 43 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACK[Perf] TOTAL DURATION (Text): 345 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACKDump checksum 'TurnEnded': 0xd3d6b7f7cd4b971d16581079ebfdbf47.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\130_TurnEnded_Sin-Kartell_0xd3d6b7f7cd4b971d16581079ebfdbf47.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:747 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:56:759 STACK[Dump] Received GameDiagnosticsInfo turn=130, client=0x57eec14, checksum=0xd3d6b7f7cd4b971d16581079ebfdbf47.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:58:339 STACK[Dump] Received GameDiagnosticsInfo turn=130, client=0x5bc51c9, checksum=0xd3d6b7f7cd4b971d16581079ebfdbf47.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:58:489 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:58:986 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:58:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:58:986 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:58:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:58:986 STACK[ChatMessage] RECV: l:/_turn/130 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:58:995 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:58:995 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:59:023 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:59:023 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:59:039 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005B6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:59:256 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:59:256 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:51:59:840 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B7, [Empire3], MoveToProbeAction#1429 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B8, [Empire5], MoveToProbeAction#3815 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:440 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:440 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005BA, [Empire5], AutomatedDeliveryFleetAction#3816 GameEntity: 8158 State: WaitingForInitialization Context: Path: 74->73->72->69->68->65, Path: Path: 74->73->72->69->68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:456 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005BB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:489 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000005BC, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:690 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=ba7bb1ec-eda6-4f53-9a04-02c32fa17155.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:00:690 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=123037, Guid=3f445f99-f27d-42a9-a197-c80916e960d3.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:00:690 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1147037 ChunkGuids=(ba7bb1ec-eda6-4f53-9a04-02c32fa17155,3f445f99-f27d-42a9-a197-c80916e960d3).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:00:706 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:02:039 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:02:056 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:03:923 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 10 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:03:944 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005BE, Ticket: 00000503

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005BF, Ticket: 00000504

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005C0, Ticket: 00000505

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000005C2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C3, Ticket: 00000506, [Empire0], MoveToFleetAction#990 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.2711163 to 0.5422327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C4, Ticket: 00000507, [Empire0], MoveToFleetAction#991 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 2.06536) from 0.8133491 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C5, Ticket: 00000508, [Empire0], MoveToFleetAction#992 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C6, Ticket: 00000509, [Empire0], MoveToFleetAction#993 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1199597 to 0.2114239.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C7, Ticket: 0000050A, [Empire0], MoveToFleetAction#994 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C8, Ticket: 0000050B, [Empire0], MoveToFleetAction#995 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C9, Ticket: 0000050C, [Empire4], MoveToFleetAction#2909 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.1239785 to 0.423529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CA, Ticket: 0000050D, [Empire4], MoveToFleetAction#2910 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.08186194 to 0.4209991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CB, Ticket: 0000050E, [Empire4], MoveToFleetAction#2911 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.3850597 to 0.7430726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CC, Ticket: 0000050F, [Empire5], MoveToFleetAction#3817 GameEntity: 8158 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->73 (Cost: 3) from 0 to 0.7861318.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CD, Ticket: 00000510, [Empire5], MoveToFleetAction#3818 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0 to 0.2344732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CE, Ticket: 00000511, [Empire5], MoveToFleetAction#3819 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0 to 0.2117767.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CF, Ticket: 00000512, [Empire5], MoveToFleetAction#3820 GameEntity: 8008 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.4235534 to 0.6353301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D0, Ticket: 00000513, [Empire5], MoveToFleetAction#3821 GameEntity: 7999 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.6635709 to 0.9953563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D1, Ticket: 00000514, [Empire5], MoveToFleetAction#3822 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 3) from 0.2273487 to 0.6601565.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D2, Ticket: 00000515, [Empire5], MoveToFleetAction#3823 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.843997) from 0.7875122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D3, Ticket: 00000516, [Empire5], MoveToFleetAction#3824 GameEntity: 7540 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.651603) from 0.9059937 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D4, Ticket: 00000517, [Empire5], MoveToFleetAction#3825 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.6550875 to 0.8668642.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D5, Ticket: 00000518, [Empire5], MoveToFleetAction#3826 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.4596337 to 0.7914191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D6, Ticket: 00000519, [Empire5], MoveToFleetAction#3827 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.4893657 to 0.7317002.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D7, Ticket: 0000051A, [Empire2], GoToFleetAction#2367 GameEntity: 7011 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D8, Ticket: 0000051B, [Empire2], GoToFleetAction#2368 GameEntity: 5301 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D9, Ticket: 0000051C, [Empire2], GoToFleetAction#2369 GameEntity: 5457 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DA, Ticket: 0000051D, [Empire2], GoToFleetAction#2370 GameEntity: 6276 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DB, Ticket: 0000051E, [Empire2], GoToFleetAction#2371 GameEntity: 2883 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DC, Ticket: 0000051F, [Empire3], GoToFleetAction#1430 GameEntity: 7684 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DD, Ticket: 00000520, [Empire3], GoToFleetAction#1431 GameEntity: 7844 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DE, Ticket: 00000521, [Empire3], GoToFleetAction#1432 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DF, Ticket: 00000522, [Empire3], GoToFleetAction#1433 GameEntity: 7565 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E0, Ticket: 00000523, [Empire3], GoToFleetAction#1434 GameEntity: 8136 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E1, Ticket: 00000524, [Empire3], GoToFleetAction#1435 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E2, Ticket: 00000525, [Empire3], GoToFleetAction#1436 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E3, Ticket: 00000526, [Empire3], GoToFleetAction#1437 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E4, Ticket: 00000527, [Empire3], GoToFleetAction#1438 GameEntity: 2345 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E5, Ticket: 00000528, [Empire4], GoToFleetAction#2912 GameEntity: 8122 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E6, Ticket: 00000529, [Empire4], GoToFleetAction#2913 GameEntity: 7159 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E7, Ticket: 0000052A, [Empire4], GoToFleetAction#2914 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E8, Ticket: 0000052B, [Empire4], GoToFleetAction#2915 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E9, Ticket: 0000052C, [Empire4], GoToFleetAction#2916 GameEntity: 3684 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EA, Ticket: 0000052D, [Empire5], GoToFleetAction#3828 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EB, Ticket: 0000052E, [Empire5], GoToFleetAction#3829 GameEntity: 7764 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EC, Ticket: 0000052F, [Empire5], GoToFleetAction#3830 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005ED, Ticket: 00000530, [Empire5], GoToFleetAction#3831 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EE, Ticket: 00000531, [Empire5], GoToFleetAction#3832 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EF, Ticket: 00000532, [Empire5], GoToFleetAction#3833 GameEntity: 8133 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:059 STACKStart 108 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:06:059 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F0, Ticket: 00000533, [Empire5], GoToFleetAction#3834 GameEntity: 8132 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005F1, Ticket: 00000534, [Empire5], ShipGUIDs: 7886 8043 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8160

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F2, Ticket: 00000535, [Empire5], GoToFleetAction#3835 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F3, Ticket: 00000536, [Empire5], GoToFleetAction#3836 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F4, Ticket: 00000537, [Empire5], GoToFleetAction#3837 GameEntity: 7499 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F5, Ticket: 00000538, [Empire5], GoToFleetAction#3838 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACKOrderAssignHero preprocessing failed: the assignation '5. Verwüstende Horde (7379)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACKOrderAssignHero preprocessing failed: the assignation '8. Zerschmetternde Horde (5096)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F6, Ticket: 0000053B, [Empire5], GoToFleetAction#3839 GameEntity: 3770 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F7, Ticket: 0000053C, [Empire5], GoToFleetAction#3840 GameEntity: 2207 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F8, Ticket: 0000053D, [Empire5], GoToFleetAction#3841 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F9, Ticket: 0000053E, [Empire16], GoToFleetAction#1081 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FA, Ticket: 0000053F, [Empire16], GoToFleetAction#1082 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FB, Ticket: 00000540, [Empire16], GoToFleetAction#1083 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FC, Ticket: 00000541, [Empire16], GoToFleetAction#1084 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FD, Ticket: 00000542, [Empire17], GoToFleetAction#20 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FE, Ticket: 00000543, [Empire17], GoToFleetAction#21 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FF, Ticket: 00000544, [Empire17], GoToFleetAction#22 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000600, Ticket: 00000545, [Empire16], GoToFleetAction#1085 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000601, Ticket: 00000546, [Empire16], GoToFleetAction#1086 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000602, Ticket: 00000547, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000603, Ticket: 00000548, [Empire2], ShipGUIDs: 8012 , HeroGUID: 0, Position: NodeIndex:26, FleetGUID: 8163

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:095 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000604, Ticket: 00000549, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration9Unfallen, ConstructionGameEntityGUID: 8164, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000605, Ticket: 0000054A, [Empire2], system guid: 4050, contruction guid: 8015, resource name : EmpireMoney, buyout cost: 979.6995

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACKThe construction 8015 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000606, Ticket: 0000054B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000607, Ticket: 0000054C, [Empire2], GoToFleetAction#2372 GameEntity: 7011 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000060D, Ticket: 00000552, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000060F, Ticket: 00000554, [Empire3], GoToFleetAction#1439 GameEntity: 7844 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000610, Ticket: 00000555, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:112 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000611, Ticket: 00000556, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000619, Ticket: 0000055E, [Empire3]: StarSystemGUID: 7766, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000061A, Ticket: 0000055F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000061B, Ticket: 00000560, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000061C, Ticket: 00000561, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000061D, Ticket: 00000562, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary11, ConstructionGameEntityGUID: 8175, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000061E, Ticket: 00000563, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000620, Ticket: 00000565, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000627, Ticket: 0000056C, [Empire4]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000629, Ticket: 0000056E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062A, Ticket: 0000056F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062B, Ticket: 00000570, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062C, Ticket: 00000571, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062D, Ticket: 00000572, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062E, Ticket: 00000573, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062F, Ticket: 00000574, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:156 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000630, Ticket: 00000575, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:175 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000631, Ticket: 00000576, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000632, Ticket: 00000577, [Empire5], OutpostAction#3842 GameEntity: 8038 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000633, Ticket: 00000578, [Empire5], GoToFleetAction#3843 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063A, Ticket: 0000057F, [Empire5], GoToFleetAction#3844 GameEntity: 8133 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063B, Ticket: 00000580, [Empire5], GoToFleetAction#3845 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063C, Ticket: 00000581, [Empire5], GoToFleetAction#3846 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063D, Ticket: 00000582, [Empire5], GoToFleetAction#3847 GameEntity: 7499 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000063E, Ticket: 00000583, [Empire5], ShipGUIDs: 7886 8043 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063F, Ticket: 00000584, [Empire2], MoveToFleetAction#2373 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 1.05571) from 0.7233576 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000640, Ticket: 00000585, [Empire2], MoveToFleetAction#2374 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.431714) from 0.5972649 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000641, Ticket: 00000586, [Empire2], MoveToFleetAction#2375 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4) from 0.2441138 to 0.6648331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000642, Ticket: 00000587, [Empire2], MoveToFleetAction#2376 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.507526) from 0.5258992 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:193 STACKGoToFleetAction #2367: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000643, Ticket: 00000589, [Empire3], MoveToFleetAction#1440 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 0.2124849) from 0.9744845 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000644, Ticket: 0000058A, [Empire3], MoveToFleetAction#1441 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 3) from 0.1082431 to 0.3168269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000645, Ticket: 0000058B, [Empire3], MoveToFleetAction#1442 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.2190456 to 0.281321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000646, Ticket: 0000058C, [Empire3], MoveToFleetAction#1443 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.538351) from 0.9377182 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000647, Ticket: 0000058D, [Empire3], MoveToFleetAction#1444 GameEntity: 8136 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000648, Ticket: 0000058E, [Empire3], MoveToFleetAction#1445 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 3) from 0.3470698 to 0.6941395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000649, Ticket: 0000058F, [Empire3], MoveToFleetAction#1446 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACKGoToFleetAction #1431: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064A, Ticket: 00000591, [Empire3], MoveToFleetAction#1447 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0.377236 to 0.9335473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064B, Ticket: 00000592, [Empire4], MoveToFleetAction#2917 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 4) from 0.3523207 to 0.7947013.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064C, Ticket: 00000593, [Empire4], MoveToFleetAction#2918 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 0.1218297) from 0.9937231 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064D, Ticket: 00000594, [Empire4], MoveToFleetAction#2919 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.01634063 to 0.2739504.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064E, Ticket: 00000595, [Empire4], MoveToFleetAction#2920 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.3184876 to 0.5760973.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064F, Ticket: 00000596, [Empire4], MoveToFleetAction#2921 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 5) from 0.3529879 to 0.7059758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACKGoToFleetAction #3833: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000650, Ticket: 00000598, [Empire5], MoveToFleetAction#3848 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 4.25424) from 0.5580984 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000651, Ticket: 00000599, [Empire5], MoveToFleetAction#3849 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 5) from 0.08664455 to 0.6060106.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000652, Ticket: 0000059A, [Empire5], MoveToFleetAction#3850 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->65 (Cost: 0.9167554) from 0.8916157 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000653, Ticket: 0000059B, [Empire5], MoveToFleetAction#3851 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 5) from 0.5719334 to 0.9647513.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000654, Ticket: 0000059C, [Empire5], MoveToFleetAction#3852 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 1.467529) from 0.7882806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000655

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000656, Ticket: 0000059D, [Empire5], MoveToFleetAction#3853 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 4) from 0.8689493 to 0.9930849.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000657, Ticket: 0000059E, [Empire5], MoveToFleetAction#3854 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 3.53129) from 0.6295056 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000658, Ticket: 0000059F, [Empire5], MoveToFleetAction#3855 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.186815 to 0.2802225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #3838: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #3837: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #3836: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #3835: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000659, Ticket: 000005A4, [Empire5], MoveToFleetAction#3856 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.3650543 to 0.7301087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #1084: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACKGoToFleetAction #1083: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065A, Ticket: 000005A7, [Empire16], MoveToFleetAction#1087 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 1.639791) from 0.7490414 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065B, Ticket: 000005A8, [Empire16], MoveToFleetAction#1088 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2) from 0.5537125 to 0.842251.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065C, Ticket: 000005A9, [Empire17], MoveToFleetAction#23 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 4) from 0.3168841 to 0.7802609.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065D, Ticket: 000005AA, [Empire2], MoveToFleetAction#2377 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.82831) from 0.6971994 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065E, Ticket: 000005AB, [Empire3], MoveToFleetAction#1448 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.28759) from 0.8510388 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000065F, [Empire3]: System #7766

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000660, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000661, Ticket: 000005AC, [Empire5], MoveToFleetAction#3857 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 3.029073) from 0.6755557 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000662, Ticket: 000005AD, [Empire5], MoveToFleetAction#3858 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.238036) from 0.7286714 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000663, Ticket: 000005AE, [Empire5], MoveToFleetAction#3859 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.331726) from 0.764806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000664, Ticket: 000005AF, [Empire5], MoveToFleetAction#3860 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 1.654219) from 0.883225 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000665, Ticket: 000005B0, [Empire5], MoveToFleetAction#3861 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 5) from 0.1309276 to 0.6839033.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:235 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000666, [Empire3], Entity index: 1438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:235 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000667, [Empire4], Entity index: 2915

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:06:610 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000066A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:111 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000066B, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:111 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000066C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000066D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066E, Ticket: 000005B1, [Empire0], MoveToFleetAction#996 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 0.9346402) from 0 to 0.02849539.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000066F, [Empire2], Entity index: 2372

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000670, [Empire2], Entity index: 2371

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000671, [Empire2], Entity index: 2370

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000672, [Empire2], Entity index: 2368

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000673, [Empire5], Entity index: 3847

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000674, [Empire5], Entity index: 3846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000675, [Empire5], Entity index: 3845

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000676, [Empire5], Entity index: 3843

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000677, [Empire5], Entity index: 3840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000678, [Empire5], Entity index: 3832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000679, [Empire5], Entity index: 3830

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000067A, [Empire5], Entity index: 3828

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067B, Ticket: 000005B2, [Empire5], MoveToFleetAction#3862 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.156003) from 0 to 0.1278483.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000067C, [Empire5], Entity index: 3389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:811 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000067D, [Empire16], Entity index: 1086

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000680, Ticket: 000005B5, [Empire4], AttackFleetAction#2922 GameEntity: 7282 State: WaitingForInitialization Context: 7. BrennendeGlut (5301) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:965 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000681, Ticket: 000005B6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:965 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:07:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:07:974 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:040 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:040 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:040 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:074 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:141 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000688

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000689, Ticket: 000005BD, [Empire2], GoToFleetAction#2378 GameEntity: 8163 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068A, Ticket: 000005BE, [Empire2], GoToFleetAction#2379 GameEntity: 7011 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:607 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:607 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068E, Ticket: 000005C2, [Empire2], MoveToFleetAction#2380 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3.17169) from 0 to 0.5252882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068F, Ticket: 000005C3, [Empire2], MoveToFleetAction#2381 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 5) from 0 to 0.8280888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:656 STACKOrder preprocessing failed because the law 'LawP04L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:656 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000690, Ticket: 000005C5, [Empire4], context guid: 2828, contruction guid: 8178

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:656 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000692, Ticket: 000005C7, [Empire4], ShipGUIDs: 7247 , HeroGUID: 0, Position: NodeIndex:14, FleetGUID: 8200

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:656 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:673 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000693

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000694, Ticket: 000005C8, [Empire5], GoToFleetAction#3863 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000695, Ticket: 000005C9, [Empire5], GoToFleetAction#3864 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000696, Ticket: 000005CA, [Empire5], GoToFleetAction#3865 GameEntity: 5906 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000699, Ticket: 000005CD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:763 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:08:777 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000069C, Ticket: 000005D0, [Empire5], context guid: 7139, contruction guid: 8190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:777 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000069D, Ticket: 000005D1, [Empire5], context guid: 7139, contruction guid: 8192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:777 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000069E, Ticket: 000005D2, [Empire5], context guid: 5179, contruction guid: 8182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:778 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000069F, Ticket: 000005D3, [Empire5], context guid: 5179, contruction guid: 8186

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A0, Ticket: 000005D4, [Empire5], GoToFleetAction#3866 GameEntity: 8196 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A1, Ticket: 000005D5, [Empire5], MoveToFleetAction#3867 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.970927) from 0 to 0.1391322.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A2, Ticket: 000005D6, [Empire5], MoveToFleetAction#3868 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 3.532471) from 0 to 0.475809.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A3, Ticket: 000005D7, [Empire5], MoveToFleetAction#3869 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 0.74576) from 0 to 0.07746449.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A4, Ticket: 000005D8, [Empire5], MoveToFleetAction#3870 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 5) from 0 to 0.5529757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:09:173 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:10:739 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000006A6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:10:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A7, Ticket: 000005D9, [Empire0], MoveToFleetAction#997 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 6) from 0.05594372 to 0.6087059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:10:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A8, Ticket: 000005DA, [Empire0], MoveToFleetAction#998 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 0.985046) from 0.8754478 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:10:774 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006AA, [Empire0], Entity index: 959

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:175 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:274 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AC, Ticket: 000005DB, [Empire2], InitiateEmpireActionFleetAction#2382 GameEntity: 5301 State: WaitingForInitialization Context: Jundur (144) (StarSystemNode), Path: Jundur (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AD, Ticket: 000005DC, [Empire2], GoToFleetAction#2383 GameEntity: 6276 State: WaitingForInitialization Context: Path: 26->4, Path: Path: 26->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACKfleet action with feedback 2384 started : ETA 721.567642211914

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AE, Ticket: 000005DD, [Empire2], ExpeditionFleetAction#2384 GameEntity: 2883 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Gemini III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AF, Ticket: 000005DE, [Empire3], GoToFleetAction#1449 GameEntity: 2345 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006B0, Ticket: 000005DF, [Empire4], ShipGUIDs: 2047 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7282

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000006B1, Ticket: 000005E0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B2, Ticket: 000005E1, [Empire5], GoToFleetAction#3871 GameEntity: 7499 State: WaitingForInitialization Context: Path: 61->62, Path: Path: 61->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B3, Ticket: 000005E2, [Empire5], GoToFleetAction#3872 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B4, Ticket: 000005E3, [Empire5], GoToFleetAction#3873 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B5, Ticket: 000005E4, [Empire5], GoToFleetAction#3874 GameEntity: 2207 State: WaitingForInitialization Context: Path: 65->97, Path: Path: 65->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B6, Ticket: 000005E5, [Empire16], GoToFleetAction#1089 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->94, Path: Path: 96->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B7, [Empire2], GuardEmpireLocalAction#2385 GameEntity: 938 State: WaitingForInitialization Context: Jundur (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACKCancelling actions on Jundur (144) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:875 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:11:875 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B8, Ticket: 000005E6, [Empire2], MoveToFleetAction#2386 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 2.568286) from 0 to 0.378809.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B9, Ticket: 000005E7, [Empire3], MoveToFleetAction#1450 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 2.787515) from 0 to 0.1664264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BA, Ticket: 000005E8, [Empire5], MoveToFleetAction#3875 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 2.46871) from 0 to 0.06987902.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BB, Ticket: 000005E9, [Empire5], MoveToFleetAction#3876 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4.083244) from 0 to 0.4284042.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BC, Ticket: 000005EA, [Empire5], MoveToFleetAction#3877 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.345781) from 0 to 0.2361862.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BD, Ticket: 000005EB, [Empire5], MoveToFleetAction#3878 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 1.761964) from 0 to 0.1476423.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006BE, Ticket: 000005EC, [Empire16], MoveToFleetAction#1090 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 2.360209) from 0 to 0.3612135.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:11:907 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006BF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:425 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006C0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:492 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:492 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C1, Ticket: 000005EE, [Empire4], GoToFleetAction#2923 GameEntity: 8200 State: WaitingForInitialization Context: Path: 14->12, Path: Path: 14->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:575 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:575 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C3, Ticket: 000005F1, [Empire4], MoveToFleetAction#2924 GameEntity: 8200 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->12 (Cost: 5) from 0 to 0.5469912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:674 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:674 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:12:940 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006C5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:410 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006C6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:875 STACKfleet action with feedback 2384 finished : ETA 721.567642211914, Game.Time 722.568649291992, true ETA 722.567642211914

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:875 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006C7, [Empire2], Entity index: 2384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:924 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006C8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:193 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:341 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C9, Ticket: 000005F3, [Empire4], GoToFleetAction#2925 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14->16, Path: Path: 14->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:477 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:15:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:15:491 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CA, Ticket: 000005F4, [Empire4], MoveToFleetAction#2926 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 4) from 0 to 0.2823903.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:507 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006CB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:092 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:092 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:16:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:16:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CC, Ticket: 000005F6, [Empire4], GoToFleetAction#2927 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14->42, Path: Path: 14->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:191 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:191 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:16:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:16:225 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CE, Ticket: 000005F9, [Empire4], MoveToFleetAction#2928 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 4.87817) from 0 to 0.2513328.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:241 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D0, [Empire4], SiegeStarSystemAction#2929 GameEntity: 967 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:693 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:925 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D1, Ticket: 000005FA, [Empire2], GoToFleetAction#2387 GameEntity: 2883 State: WaitingForInitialization Context: Path: 74->76, Path: Path: 74->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:191 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:19:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:19:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D2, Ticket: 000005FB, [Empire2], MoveToFleetAction#2388 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 1.94429) from 0 to 0.3596818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:791 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:791 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:19:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:19:891 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:891 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:19:892 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:22:225 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006D4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:23:508 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:23:508 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:23:508 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:23:508 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:25:741 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000006D6, Ticket: 0000000E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:26:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:26:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:26:293 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:27:109 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:27:109 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:27:109 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:27:242 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:27:242 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:27:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:29:625 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:29:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:29:893 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:30:725 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:30:725 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:30:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:30:841 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:30:841 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:30:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:33:226 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:33:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:33:458 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:34:241 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:34:241 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:34:241 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:34:342 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:34:342 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:34:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:34:492 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:52:36:779 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:36:910 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:37:041 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:37:859 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:37:859 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:37:859 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:37:958 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:37:958 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:37:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:40:358 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:40:475 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:40:611 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:41:458 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:41:459 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:41:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:41:558 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:41:558 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:41:559 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:43:992 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:44:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:44:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:45:092 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:45:092 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:45:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:45:175 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:45:175 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:45:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:47:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:47:794 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:47:951 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:48:808 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:48:809 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:48:809 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:48:909 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:48:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:48:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:51:294 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:51:409 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:51:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:52:392 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:52:392 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:52:392 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:52:491 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:52:491 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:52:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:53:392 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000006DA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:53:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DB, Ticket: 00000611, [Empire1], MoveToFleetAction#971 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.1808787 to 0.6436384.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:53:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DC, Ticket: 00000612, [Empire1], MoveToFleetAction#972 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.3708282 to 0.8335879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:53:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DD, Ticket: 00000613, [Empire1], MoveToFleetAction#973 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.1280473 to 0.2347091.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:53:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DE, Ticket: 00000614, [Empire1], MoveToFleetAction#974 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0.3199854 to 0.479978.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:53:543 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006DF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:54:058 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006E0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:54:592 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006E1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:54:926 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:55:045 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:55:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:56:009 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:56:009 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:56:009 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:56:125 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:56:125 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:56:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:58:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:776 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:792 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E2, [Empire1], AttackFleetAction#975 GameEntity: 7171 State: WaitingForInitialization Context: 2. Transzendental-Hüter (7352) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:809 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:842 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:875 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:59:609 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:59:609 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:59:609 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:59:709 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:59:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:52:59:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:02:143 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:02:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:02:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:03:242 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:03:242 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:03:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:03:326 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:03:326 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:03:326 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:05:726 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:05:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:05:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:06:227 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:06:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:06:259 STACKBegin encounter simulation ignition 45225

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:06:898 STACKEnd encounter simulation ignition 45228

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:06:926 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:042 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:042 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:076 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:310 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:310 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:410 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:410 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:07:410 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:07:460 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:460 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:510 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:510 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:07:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:07:593 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:593 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:626 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:626 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:676 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F9, [Empire3], GoToFleetAction#1451 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006FA, [Empire3], GoToFleetAction#1452 GameEntity: 7844 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006FB, Ticket: 0000062E, [Empire3], MoveToFleetAction#1453 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 1) from 0 to 0.1390778.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006FC, Ticket: 0000062F, [Empire3], MoveToFleetAction#1454 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 1) from 0 to 0.1390778.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:07:709 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000006FD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:09:926 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:10:042 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:10:193 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:11:026 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:11:026 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:11:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:11:126 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:11:126 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:11:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:13:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:13:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:13:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:14:642 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:14:643 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:14:643 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:14:743 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:14:743 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:14:743 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:17:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:17:277 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:17:392 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:18:260 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:18:260 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:18:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:18:359 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:18:360 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:18:360 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:20:762 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:20:877 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:20:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:21:776 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:21:777 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:21:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:21:876 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:21:877 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:21:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:24:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:24:393 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:24:544 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:25:376 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:25:376 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:25:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:25:476 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:25:476 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:25:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:27:877 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:27:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:143 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:143 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006FF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:443 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000700, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:893 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:893 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:28:893 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:29:010 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:29:010 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:29:010 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:29:609 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000701, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:31:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:31:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:31:693 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:32:511 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:32:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:32:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:32:610 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:32:610 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:32:610 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:35:028 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:35:144 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:35:277 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:36:111 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:36:111 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:36:111 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:36:211 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:36:211 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:36:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:38:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:38:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:38:893 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:39:727 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:39:727 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:39:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:39:828 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:39:828 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:39:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:42:227 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:42:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:42:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:43:344 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:43:344 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:43:344 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:43:444 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:43:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:43:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:45:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:45:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:46:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:46:961 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:46:961 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:46:961 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:47:043 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:47:043 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:47:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:49:478 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:49:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:49:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:50:577 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:50:577 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:50:577 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:50:677 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:50:677 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:50:677 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:51:311 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:53:53:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:53:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:53:312 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:54:160 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:54:160 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:54:160 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:54:278 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:54:278 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:54:278 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:56:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:56:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:56:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:57:777 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:57:777 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:57:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:57:877 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:57:877 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:53:57:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:00:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:00:379 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:00:511 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:01:295 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:01:295 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:01:295 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:01:394 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:01:394 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:01:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:03:813 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:03:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:04:044 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:04:895 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:04:895 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:04:895 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:04:995 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:04:995 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:04:995 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:07:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:07:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:07:645 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:08:511 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:08:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:08:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:08:628 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:08:628 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:08:628 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:11:011 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:11:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:11:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:12:028 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:12:028 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:12:028 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:12:128 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:12:128 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:12:128 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:14:531 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:14:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:14:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:15:627 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:15:628 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:15:628 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:15:729 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:15:729 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:15:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:18:146 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:18:263 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:18:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:19:244 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:19:244 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:19:244 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:19:345 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:19:345 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:19:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:21:763 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:21:861 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:21:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:22:761 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:22:761 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:22:761 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:22:861 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:22:861 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:22:861 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:25:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:25:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:25:478 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:26:111 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000702, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:26:277 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:26:277 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:26:277 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:26:378 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:26:378 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:26:378 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:26:811 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000703, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:28:778 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:28:878 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:29:028 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:29:778 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:29:778 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:29:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:29:878 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:29:878 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:29:878 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:32:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:32:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:32:494 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:33:294 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:33:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:33:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:33:394 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:33:394 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:33:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:34:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000704, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:35:794 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:35:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:36:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:36:794 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:36:794 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:36:794 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:36:894 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:36:894 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:36:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:37:828 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

11:54:37:829 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:54:39:295 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:39:395 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:40:098 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:40:945 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:40:945 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:40:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:41:044 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:41:044 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:41:044 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:43:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:43:546 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:43:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:44:445 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:44:445 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:44:445 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:44:545 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:44:545 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:44:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:46:964 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:47:064 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:47:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:47:960 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:47:960 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:47:961 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:48:061 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:48:061 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:48:061 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:49:580 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000705, [Empire0], context guid: 955, contruction guid: 7719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:50:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:50:564 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:50:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:51:477 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:51:477 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:51:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:51:578 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:51:578 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:51:578 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:54:52:212 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:378 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:395 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:461 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:562 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:645 STACKDisposing ServerEncounter 8199

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:645 STACKDisposing ServerEncounter 8204

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:645 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:662 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:778 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:53:029 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:926 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:926 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:968 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:310 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing Encounter 8144

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:325 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:612 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:55:612 STACK[ChatMessage] RECV: l:/_turn/131 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:55:678 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:56:273 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:273 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000707, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:273 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000708, [Empire5]: System #3897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:273 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000709, [Empire5]: System #5754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:286 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000070A, [Empire0], AutomatedDeliveryFleetAction#999 GameEntity: 8217 State: WaitingForInitialization Context: Path: 36->33->35->81->82->83, Path: Path: 36->33->35->81->82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:612 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:729 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:56:745 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACK[Perf] Game dumping took 884 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACK[Perf] Checksum generation took 44 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACK[Perf] TOTAL DURATION (Text): 953 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACKDump checksum 'TurnEnded': 0xd25ea0660b28589f8d0b5bba148d91fd.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\131_TurnEnded_Sin-Kartell_0xd25ea0660b28589f8d0b5bba148d91fd.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:715 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:727 STACK[Dump] Received GameDiagnosticsInfo turn=131, client=0x57eec14, checksum=0xd25ea0660b28589f8d0b5bba148d91fd.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:58:720 STACK[Dump] Received GameDiagnosticsInfo turn=131, client=0x5bc51c9, checksum=0xd25ea0660b28589f8d0b5bba148d91fd.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:58:906 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:415 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:415 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:59:415 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:59:424 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:424 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:472 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:472 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:472 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:59:472 STACK[ChatMessage] RECV: l:/_turn/131 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:59:717 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:54:59:717 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:00:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070B, [Empire3], MoveToProbeAction#1455 GameEntity: 7915 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:00:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070C, [Empire5], MoveToProbeAction#3879 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:00:912 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000070D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:00:913 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000070E, [Empire5], AutomatedDeliveryFleetAction#3880 GameEntity: 8219 State: WaitingForInitialization Context: Path: 73->72->69, Path: Path: 73->72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:00:929 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000070F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:01:161 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=ea794eda-982b-46de-9132-964641967c91.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:01:161 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=132835, Guid=8939822e-fa69-43ee-9038-d7414d419547.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:01:161 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1156835 ChunkGuids=(ea794eda-982b-46de-9132-964641967c91,8939822e-fa69-43ee-9038-d7414d419547).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:01:230 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:01:962 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:01:980 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:03:895 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 9 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:03:921 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000711, Ticket: 0000066A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000712, Ticket: 0000066B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000713, Ticket: 0000066C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000714

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000715

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000716, Ticket: 0000066D, [Empire0], MoveToFleetAction#1000 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0 to 0.3967676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000717, Ticket: 0000066E, [Empire0], MoveToFleetAction#1001 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.5422327 to 0.8133491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000718, Ticket: 0000066F, [Empire0], MoveToFleetAction#1002 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.02849539 to 0.1199597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000719, Ticket: 00000670, [Empire0], MoveToFleetAction#1003 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071A, Ticket: 00000671, [Empire0], MoveToFleetAction#1004 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2114239 to 0.3028882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071B, Ticket: 00000672, [Empire0], MoveToFleetAction#1005 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071C, Ticket: 00000673, [Empire0], MoveToFleetAction#1006 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071D, Ticket: 00000674, [Empire4], MoveToFleetAction#2930 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.423529 to 0.7230795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071E, Ticket: 00000675, [Empire4], MoveToFleetAction#2931 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.4209991 to 0.7601362.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071F, Ticket: 00000676, [Empire4], MoveToFleetAction#2932 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 2.152945) from 0.7430726 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000720, Ticket: 00000677, [Empire5], MoveToFleetAction#3881 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0 to 0.3317854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000721, Ticket: 00000678, [Empire5], MoveToFleetAction#3882 GameEntity: 8158 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->73 (Cost: 0.816154) from 0.7861318 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000722, Ticket: 00000679, [Empire5], MoveToFleetAction#3883 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.2344732 to 0.4689465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000723, Ticket: 0000067A, [Empire5], MoveToFleetAction#3884 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.2117767 to 0.4235534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000724, Ticket: 0000067B, [Empire5], MoveToFleetAction#3885 GameEntity: 8008 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3) from 0.6353301 to 0.8471068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000725, Ticket: 0000067C, [Empire5], MoveToFleetAction#3886 GameEntity: 7999 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.04198809) from 0.9953563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000726, Ticket: 0000067D, [Empire5], MoveToFleetAction#3887 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 2.355619) from 0.6601565 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000727, Ticket: 0000067E, [Empire5], MoveToFleetAction#3888 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.1278483 to 0.4596337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000728, Ticket: 0000067F, [Empire5], MoveToFleetAction#3889 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 1.885983) from 0.8668642 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000729, Ticket: 00000680, [Empire5], MoveToFleetAction#3890 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.885986) from 0.7914191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072A, Ticket: 00000681, [Empire5], MoveToFleetAction#3891 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.7317002 to 0.9740347.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072B, Ticket: 00000682, [Empire2], GoToFleetAction#2389 GameEntity: 6276 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072C, Ticket: 00000683, [Empire2], GoToFleetAction#2390 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072D, Ticket: 00000684, [Empire2], GoToFleetAction#2391 GameEntity: 8163 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072E, Ticket: 00000685, [Empire2], GoToFleetAction#2392 GameEntity: 5457 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072F, Ticket: 00000686, [Empire2], GoToFleetAction#2393 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000730, Ticket: 00000687, [Empire3], GoToFleetAction#1456 GameEntity: 7565 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000731, Ticket: 00000688, [Empire3], GoToFleetAction#1457 GameEntity: 7352 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000732, Ticket: 00000689, [Empire3], GoToFleetAction#1458 GameEntity: 7844 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000733, Ticket: 0000068A, [Empire3], GoToFleetAction#1459 GameEntity: 7684 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000734, Ticket: 0000068B, [Empire3], GoToFleetAction#1460 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000735, Ticket: 0000068C, [Empire3], GoToFleetAction#1461 GameEntity: 8136 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000736, Ticket: 0000068D, [Empire3], GoToFleetAction#1462 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000737, Ticket: 0000068E, [Empire3], GoToFleetAction#1463 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000738, Ticket: 0000068F, [Empire3], GoToFleetAction#1464 GameEntity: 2345 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000739, Ticket: 00000690, [Empire4], GoToFleetAction#2933 GameEntity: 8200 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073A, Ticket: 00000691, [Empire4], GoToFleetAction#2934 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073B, Ticket: 00000692, [Empire4], GoToFleetAction#2935 GameEntity: 8122 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073C, Ticket: 00000693, [Empire4], GoToFleetAction#2936 GameEntity: 7159 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073D, Ticket: 00000694, [Empire4], GoToFleetAction#2937 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073E, Ticket: 00000695, [Empire4], GoToFleetAction#2938 GameEntity: 7282 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073F, Ticket: 00000696, [Empire4], GoToFleetAction#2939 GameEntity: 3684 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000740, Ticket: 00000697, [Empire5], GoToFleetAction#3892 GameEntity: 7764 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000741, Ticket: 00000698, [Empire5], GoToFleetAction#3893 GameEntity: 8196 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000742, Ticket: 00000699, [Empire5], GoToFleetAction#3894 GameEntity: 5906 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:738 STACKStart 109 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:06:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000743, Ticket: 0000069A, [Empire5], GoToFleetAction#3895 GameEntity: 6292 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000744, Ticket: 0000069B, [Empire5], GoToFleetAction#3896 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000745, Ticket: 0000069C, [Empire5], GoToFleetAction#3897 GameEntity: 8132 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000746, Ticket: 0000069D, [Empire5], GoToFleetAction#3898 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000747, Ticket: 0000069E, [Empire5], GoToFleetAction#3899 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000748, Ticket: 0000069F, [Empire5], GoToFleetAction#3900 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000749, Ticket: 000006A0, [Empire5], GoToFleetAction#3901 GameEntity: 8133 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074A, Ticket: 000006A1, [Empire5], GoToFleetAction#3902 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074B, Ticket: 000006A2, [Empire5], GoToFleetAction#3903 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074C, Ticket: 000006A3, [Empire5], GoToFleetAction#3904 GameEntity: 3770 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074D, Ticket: 000006A4, [Empire5], GoToFleetAction#3905 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074E, Ticket: 000006A5, [Empire5], GoToFleetAction#3906 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074F, Ticket: 000006A6, [Empire16], GoToFleetAction#1091 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000750, Ticket: 000006A7, [Empire16], GoToFleetAction#1092 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000751, Ticket: 000006A8, [Empire16], GoToFleetAction#1093 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000752, Ticket: 000006A9, [Empire16], GoToFleetAction#1094 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000753, Ticket: 000006AA, [Empire16], GoToFleetAction#1095 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000754, Ticket: 000006AB, [Empire16], GoToFleetAction#1096 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000755, Ticket: 000006AC, [Empire17], GoToFleetAction#24 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000756, Ticket: 000006AD, [Empire17], GoToFleetAction#25 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000757, Ticket: 000006AE, [Empire17], GoToFleetAction#26 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000758, Ticket: 000006AF, [Empire17], GoToFleetAction#27 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000759, Ticket: 000006B0, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary7, ConstructionGameEntityGUID: 8221, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000075A, Ticket: 000006B1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000075B, Ticket: 000006B2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000075C, Ticket: 000006B3, [Empire2], system guid: 5580, contruction guid: 8102, resource name : EmpireMoney, buyout cost: 994.3438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACKThe construction 8102 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000075D, Ticket: 000006B4, [Empire2], GoToFleetAction#2394 GameEntity: 7011 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000075E, Ticket: 000006B5, [Empire2], GoToFleetAction#2395 GameEntity: 1063 State: WaitingForInitialization Context: Path: 41->38, Path: Path: 41->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACKfleet action with feedback 2396 started : ETA 896.455116271973

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000075F, Ticket: 000006B6, [Empire2], ExpeditionFleetAction#2396 GameEntity: 3422 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury16 on Pardalis II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:776 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000766, Ticket: 000006BD, [Empire2]: Aggressive Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:798 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000076A, Ticket: 000006C1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000076C, Ticket: 000006C3, [Empire3], GoToFleetAction#1465 GameEntity: 7352 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:798 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000076D, Ticket: 000006C4, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:798 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000076E, Ticket: 000006C5, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:798 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000775, Ticket: 000006CC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000776, Ticket: 000006CD, [Empire4], GoToFleetAction#2940 GameEntity: 8200 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000077E, Ticket: 000006D5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077F, Ticket: 000006D6, [Empire4], GoToFleetAction#2941 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000781, Ticket: 000006D8, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade7, ConstructionGameEntityGUID: 8235, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000782, Ticket: 000006D9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000783, Ticket: 000006DA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000784, Ticket: 000006DB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:817 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000785, Ticket: 000006DC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:837 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000786, Ticket: 000006DD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000787, Ticket: 000006DE, [Empire5], GoToFleetAction#3907 GameEntity: 6292 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000788, Ticket: 000006DF, [Empire5], GoToFleetAction#3908 GameEntity: 5906 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:837 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000078A, Ticket: 000006E1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:863 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000078B, Ticket: 000006E2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078C, Ticket: 000006E3, [Empire5], GoToFleetAction#3909 GameEntity: 1118 State: WaitingForInitialization Context: Path: 3->62, Path: Path: 3->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:863 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000792, Ticket: 000006E9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:863 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000793, Ticket: 000006EA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000795, Ticket: 000006EC, [Empire5], GoToFleetAction#3910 GameEntity: 7764 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000796, Ticket: 000006ED, [Empire2], MoveToFleetAction#2397 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3.461292) from 0.3596818 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000797, Ticket: 000006EE, [Empire2], MoveToFleetAction#2398 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 3.186608) from 0.6648331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000798, Ticket: 000006EF, [Empire2], MoveToFleetAction#2399 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.038) from 0.8280888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #2390: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000799, Ticket: 000006F1, [Empire2], MoveToFleetAction#2400 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 4.211611) from 0.378809 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079A, Ticket: 000006F2, [Empire3], MoveToFleetAction#1466 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0.1664264 to 0.345539.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079B, Ticket: 000006F3, [Empire3], MoveToFleetAction#1467 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 3) from 0.3168269 to 0.5254107.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079C, Ticket: 000006F4, [Empire3], MoveToFleetAction#1468 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.281321 to 0.3435964.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079D, Ticket: 000006F5, [Empire3], MoveToFleetAction#1469 GameEntity: 8136 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.643795) from 0.9255194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079E, Ticket: 000006F6, [Empire3], MoveToFleetAction#1470 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.643795) from 0.9255194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079F, Ticket: 000006F7, [Empire3], MoveToFleetAction#1471 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 0.4778094) from 0.9335473 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A0, Ticket: 000006F8, [Empire3], MoveToFleetAction#1472 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0.1390778 to 0.6953891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #1457: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A1, Ticket: 000006FA, [Empire3], MoveToFleetAction#1473 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 2.643795) from 0.6941395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A2, Ticket: 000006FB, [Empire4], MoveToFleetAction#2942 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.856309) from 0.7947013 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A3, Ticket: 000006FC, [Empire4], MoveToFleetAction#2943 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 4) from 0.2823903 to 0.5647807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A4, Ticket: 000006FD, [Empire4], MoveToFleetAction#2944 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.2739504 to 0.5315601.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A5, Ticket: 000006FE, [Empire4], MoveToFleetAction#2945 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.5760973 to 0.833707.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A6, Ticket: 000006FF, [Empire4], MoveToFleetAction#2946 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 4.164791) from 0.7059758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #2934: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #2933: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #3894: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A7, Ticket: 00000703, [Empire5], MoveToFleetAction#3911 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 4.041988) from 0.5529757 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:886 STACKGoToFleetAction #3892: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:887 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007A8, [Empire5], Entity index: 3707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A9, Ticket: 00000705, [Empire2], MoveToFleetAction#2401 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->38 (Cost: 4) from 0 to 0.4870944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AA, Ticket: 00000706, [Empire2], MoveToFleetAction#2402 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.86631) from 0.5252882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AB, Ticket: 00000707, [Empire5], MoveToFleetAction#3912 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->71 (Cost: 0.2228238) from 0.9930849 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AC, Ticket: 00000708, [Empire5], MoveToFleetAction#3913 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 6) from 0.06987902 to 0.2397144.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AD, Ticket: 00000709, [Empire5], MoveToFleetAction#3914 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.2802225 to 0.37363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AE, Ticket: 0000070A, [Empire5], MoveToFleetAction#3915 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 3.792983) from 0.6060106 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AF, Ticket: 0000070B, [Empire5], MoveToFleetAction#3916 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 5) from 0.4284042 to 0.9529921.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B0, Ticket: 0000070C, [Empire5], MoveToFleetAction#3917 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2.858142) from 0.6839033 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B1, Ticket: 0000070D, [Empire5], MoveToFleetAction#3918 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.2361862 to 0.5185551.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B2, Ticket: 0000070E, [Empire5], MoveToFleetAction#3919 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 7) from 0 to 0.5929748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B3, Ticket: 0000070F, [Empire5], MoveToFleetAction#3920 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 5) from 0.1476423 to 0.5666133.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B4, Ticket: 00000710, [Empire5], MoveToFleetAction#3921 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 3.696591) from 0.7301087 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B5, Ticket: 00000711, [Empire5], MoveToFleetAction#3922 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 5) from 0.07746449 to 0.5968306.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACKGoToFleetAction #3895: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B6, Ticket: 00000713, [Empire16], MoveToFleetAction#1097 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 1.093434) from 0.842251 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B7, Ticket: 00000714, [Empire16], MoveToFleetAction#1098 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 4) from 0.3612135 to 0.9733856.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B8, Ticket: 00000715, [Empire17], MoveToFleetAction#28 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 1.89685) from 0.7802609 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B9, Ticket: 00000716, [Empire3], MoveToFleetAction#1474 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0.1390778 to 0.6953891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BA, Ticket: 00000717, [Empire4], MoveToFleetAction#2947 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.2513328 to 0.5089426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BB, Ticket: 00000718, [Empire4], MoveToFleetAction#2948 GameEntity: 8200 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->12 (Cost: 4.140914) from 0.5469912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BC, Ticket: 00000719, [Empire5], MoveToFleetAction#3923 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.1391322 to 0.4920934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BD, Ticket: 0000071A, [Empire5], MoveToFleetAction#3924 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 3.891665) from 0.475809 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007BE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BF, Ticket: 0000071B, [Empire5], MoveToFleetAction#3925 GameEntity: 7764 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 0.4486645) from 0.9647513 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C0, Ticket: 0000071C, [Empire5], MoveToFleetAction#3926 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->62 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C1, Ticket: 0000071D, [Empire5], MoveToFleetAction#3927 GameEntity: 8158 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2.183846) from 0 to 0.2415228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C2, [Empire3], Entity index: 1459

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:934 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C3, [Empire5], Entity index: 3906

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:948 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C4, [Empire5], Entity index: 3910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:06:980 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:07:383 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007C5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:07:897 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007C6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:130 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000007C7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007C8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C9, Ticket: 0000071E, [Empire0], MoveToFleetAction#1007 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 4.247332) from 0.6087059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CA, Ticket: 0000071F, [Empire0], MoveToFleetAction#1008 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CB, [Empire2], Entity index: 2393

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CC, [Empire2], Entity index: 2392

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CD, [Empire2], Entity index: 2391

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CE, [Empire2], Entity index: 2389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CF, [Empire2], SiegeStarSystemAction#2403 GameEntity: 961 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D0, [Empire3], Entity index: 1461

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D1, [Empire3], Entity index: 1460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D2, [Empire3], Entity index: 1456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D3, [Empire4], Entity index: 2940

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D4, [Empire4], Entity index: 2939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D5, [Empire4], Entity index: 2935

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D6, Ticket: 00000720, [Empire4], MoveToFleetAction#2949 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 0.8470554) from 0 to 0.09575599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D7, [Empire5], Entity index: 3907

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D8, [Empire5], Entity index: 3903

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D9, [Empire5], Entity index: 3901

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DA, [Empire5], Entity index: 3897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DB, [Empire5], Entity index: 3893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DC, Ticket: 00000721, [Empire5], MoveToFleetAction#3928 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.644381) from 0 to 0.07425342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DD, Ticket: 00000722, [Empire5], MoveToFleetAction#3929 GameEntity: 7452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 1.114017) from 0 to 0.1157165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DE, Ticket: 00000723, [Empire5], MoveToFleetAction#3930 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 1.114014) from 0 to 0.2919207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:429 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DF, [Empire16], Entity index: 1096

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:429 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E0, [Empire17], Entity index: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:584 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:08:584 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:08:712 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E3, [Empire2], Entity index: 2394

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:329 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E4, Ticket: 00000726, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:329 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:329 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000007E6, Ticket: 00000729, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:329 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:09:329 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:09:344 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000007E7, Ticket: 0000072A, [Empire4], ShipsGUID: 7247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E8, [Empire4], SiegeStarSystemAction#2950 GameEntity: 3085 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:428 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007E9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EA, Ticket: 0000072B, [Empire5], GoToFleetAction#3931 GameEntity: 8132 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EB, Ticket: 0000072C, [Empire5], GoToFleetAction#3932 GameEntity: 8196 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000007EF, Ticket: 00000730, [Empire5], context guid: 3739, contruction guid: 8240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000007F0, Ticket: 00000731, [Empire5], context guid: 3739, contruction guid: 8242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000007F1, Ticket: 00000732, [Empire5], context guid: 4189, contruction guid: 8194

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:498 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:09:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:09:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F2, Ticket: 00000733, [Empire5], GoToFleetAction#3933 GameEntity: 6292 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F3, Ticket: 00000734, [Empire5], MoveToFleetAction#3934 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.9580116) from 0 to 0.1103937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F4, Ticket: 00000735, [Empire5], MoveToFleetAction#3935 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 1.303409) from 0 to 0.09516301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F5, Ticket: 00000736, [Empire5], MoveToFleetAction#3936 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.108335) from 0 to 0.149288.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:596 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007F6, [Empire5], Entity index: 3909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:779 STACKfleet action with feedback 2396 finished : ETA 896.455116271973, Game.Time 897.471115112305, true ETA 897.455116271973

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:779 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007F7, [Empire2], Entity index: 2396

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:833 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007F8, [Empire0], Entity index: 986

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:945 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007F9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:478 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000007FA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FB, Ticket: 00000737, [Empire1], MoveToFleetAction#976 GameEntity: 7384 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.080316) from 0.6436384 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FC, Ticket: 00000738, [Empire1], MoveToFleetAction#977 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.438432) from 0.8335879 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FD, Ticket: 00000739, [Empire1], MoveToFleetAction#978 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.2347091 to 0.3413709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FE, Ticket: 0000073A, [Empire1], MoveToFleetAction#979 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0.479978 to 0.6399707.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:745 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000007FF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:962 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000800, [Empire1], Entity index: 959

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:11:246 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000801

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:11:463 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000802, [Empire1], Entity index: 960

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:11:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:11:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000803, Ticket: 0000073B, [Empire2], ShipsGUID: 4632,5887,5728,6205

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000804, Ticket: 0000073C, [Empire2], GoToFleetAction#2404 GameEntity: 3422 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000805, Ticket: 0000073D, [Empire2], GoToFleetAction#2405 GameEntity: 6276 State: WaitingForInitialization Context: Path: 4->6, Path: Path: 4->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000806, Ticket: 0000073E, [Empire4], GroundBattleStarSystemAction#2951 GameEntity: 967 State: WaitingForInitialization Context: GUID#5301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Empire 4] OrderEntityAction preprocessing failed because GroundBattleStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000807, Ticket: 00000740, [Empire2], GoToFleetAction#2406 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76->77, Path: Path: 76->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000808, Ticket: 00000741, [Empire3], GoToFleetAction#1475 GameEntity: 7565 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000809, Ticket: 00000742, [Empire3], GoToFleetAction#1476 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61->63->64, Path: Path: 61->63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000080A, Ticket: 00000743, [Empire3], ShipGUIDs: 6586 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7956

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:397 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:12:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:12:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080C, Ticket: 00000744, [Empire2], MoveToFleetAction#2407 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.5387077) from 0 to 0.04351582.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080D, Ticket: 00000745, [Empire2], MoveToFleetAction#2408 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->6 (Cost: 0.3941946) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080E, Ticket: 00000746, [Empire2], MoveToFleetAction#2409 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3) from 0 to 0.8051386.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080F, Ticket: 00000747, [Empire3], MoveToFleetAction#1477 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3.356205) from 0 to 0.2623134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000810, Ticket: 00000748, [Empire3], MoveToFleetAction#1478 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.356205) from 0 to 0.1568993.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000811, Ticket: 00000749, [Empire4], GoToFleetAction#2952 GameEntity: 3684 State: WaitingForInitialization Context: Path: 73->74, Path: Path: 73->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000812, Ticket: 0000074A, [Empire5], ShipsGUID: 7428,7638

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACKfleet action with feedback 3937 started : ETA 902.130531311035

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000813, Ticket: 0000074B, [Empire5], ExpeditionFleetAction#3937 GameEntity: 1115 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic04 on Pisces II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000814, Ticket: 0000074C, [Empire16], GoToFleetAction#1099 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67->69, Path: Path: 67->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000815, Ticket: 0000074D, [Empire17], GoToFleetAction#29 GameEntity: 7770 State: WaitingForInitialization Context: Path: 12->18, Path: Path: 12->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#00000816, Ticket: 0000074E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:432 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:12:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:12:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000817, Ticket: 0000074F, [Empire4], MoveToFleetAction#2953 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 2.143691) from 0 to 0.5617413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000818, Ticket: 00000750, [Empire16], MoveToFleetAction#1100 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 0.9065655) from 0 to 0.1307895.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000819, Ticket: 00000751, [Empire17], MoveToFleetAction#30 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 2.10315) from 0 to 0.2436377.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:462 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000081A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:979 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000081B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:011 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:011 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:095 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:095 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000081C, Ticket: 00000754, [Empire5], GoToFleetAction#3938 GameEntity: 8133 State: WaitingForInitialization Context: Path: 72->73, Path: Path: 72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:196 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000081D, Ticket: 00000755, [Empire5], system guid: 5754, contruction guid: 8238, resource name : EmpireMoney, buyout cost: 1425.641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:196 STACKThe construction 8238 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:13:196 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:13:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000081E, Ticket: 00000756, [Empire5], MoveToFleetAction#3939 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 2.141858) from 0 to 0.2368791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:14:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000081F, Ticket: 00000757, [Empire0], GoToFleetAction#1009 GameEntity: 1020 State: WaitingForInitialization Context: Path: 89->86, Path: Path: 89->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:14:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000820, Ticket: 00000758, [Empire0], MoveToFleetAction#1010 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 1.752668) from 0 to 0.1563596.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:14:979 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000821

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:195 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000822, [Empire2], Entity index: 2405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:450 STACKfleet action with feedback 3937 finished : ETA 902.130531311035, Game.Time 903.136947631836, true ETA 903.130531311035

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:450 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000823, [Empire5], Entity index: 3937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:495 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000824

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:579 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000825, [Empire1], TransferResourcesFleetAction#980 GameEntity: 6635 State: WaitingForInitialization Context: Libra (ColonizedStarSystem#5400) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:596 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:929 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:113 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000826, Ticket: 00000759, [Empire2], ShipGUIDs: 6053 5728 6205 4632 5887 , HeroGUID: 0, Position: NodeIndex:26, FleetGUID: 8257

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:113 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:113 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000828, Ticket: 0000075B, [Empire2], GoToFleetAction#2410 GameEntity: 8163 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:746 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:746 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000829, Ticket: 0000075D, [Empire2], ShipGUIDs: 6053 5728 6205 4632 5887 , HeroGUID: 0, Position: NodeIndex:26, FleetGUID: 8258

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:746 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:746 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000082A, Ticket: 0000075E, [Empire2], MoveToFleetAction#2411 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.962) from 0 to 0.619671.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:813 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:813 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:846 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:846 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:913 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082D, Ticket: 00000762, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:914 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000082E, Ticket: 00000763, [Empire5], ShipGUIDs: 7428 7638 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 8261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:16:914 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:16:914 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:17:097 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000082F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:413 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:563 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000830, Ticket: 00000764, [Empire2], GoToFleetAction#2412 GameEntity: 6276 State: WaitingForInitialization Context: Path: 6->7, Path: Path: 6->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:714 STACKfleet action with feedback 3940 started : ETA 909.406372070313

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000831, Ticket: 00000765, [Empire5], ExpeditionFleetAction#3940 GameEntity: 1115 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury16 on Pisces III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:714 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:19:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:19:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000832, Ticket: 00000766, [Empire2], MoveToFleetAction#2413 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 0.3941946) from 0 to 0.08306235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:20:363 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:20:363 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:20:363 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:20:429 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:20:429 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:20:429 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:22:729 STACKfleet action with feedback 3940 finished : ETA 909.406372070313, Game.Time 910.421005249023, true ETA 910.406372070313

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:22:729 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000833, [Empire5], Entity index: 3940

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:22:929 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:23:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:23:196 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:047 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000834, Ticket: 00000769, [Empire2], GoToFleetAction#2414 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26->4, Path: Path: 26->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:047 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:047 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000835, Ticket: 0000076B, [Empire2], MoveToFleetAction#2415 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 2.13369) from 0 to 0.3147083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:130 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:130 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:230 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000836, Ticket: 0000076D, [Empire5], GoToFleetAction#3941 GameEntity: 8261 State: WaitingForInitialization Context: Path: 70->69, Path: Path: 70->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:24:230 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:230 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:24:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000837, Ticket: 0000076E, [Empire5], MoveToFleetAction#3942 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 4.551335) from 0 to 0.3575692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:26:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:26:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:26:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:27:862 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:27:862 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:27:862 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:27:862 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:30:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:30:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:31:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:31:996 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:31:996 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:31:996 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:32:079 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:32:079 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:32:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:34:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:34:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:34:796 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:35:696 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:35:697 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:35:697 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:35:697 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:36:996 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:013 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:080 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:179 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:263 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:281 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:397 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:37:597 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:383 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:383 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:423 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:524 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:524 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:633 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:751 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing Encounter 8204

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing Encounter 8199

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:39:768 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:064 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:40:064 STACK[ChatMessage] RECV: l:/_turn/132 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:40:114 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:40:506 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:506 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000839, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:506 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000083A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:506 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000083B, [Empire5]: System #4599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:546 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#0000083C, [Empire5], ColonizeStarSystemGUID: 7139, ColonyShipGUID: 8267

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:546 STACK[Colo] [Empire#5] System Placidus (7139) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:546 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'ColonizedStarSystem#7139'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:546 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #5, context: 'ColonizedStarSystem#7139'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:595 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#0000083D, [Empire5], ColonizeStarSystemGUID: 7257, ColonyShipGUID: 8270

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:595 STACK[Colo] [Empire#5] System Aldebaran (7257) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:595 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'ColonizedStarSystem#7257'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:595 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #5, context: 'ColonizedStarSystem#7257'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:609 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000083E, [Empire5], AutomatedDeliveryFleetAction#3943 GameEntity: 8262 State: WaitingForInitialization Context: Path: 68->69->72, Path: Path: 68->69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:609 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000083F, [Empire5], AutomatedDeliveryFleetAction#3944 GameEntity: 8264 State: WaitingForInitialization Context: Path: 63->61->62, Path: Path: 63->61->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:40:913 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:013 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:030 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:400 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:401 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:402 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:403 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACK[Perf] Game dumping took 290 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACK[Perf] Checksum generation took 42 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACK[Perf] TOTAL DURATION (Text): 357 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKDump checksum 'TurnEnded': 0xedc43be9871067c225fc52e805870cd8.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\132_TurnEnded_Sin-Kartell_0xedc43be9871067c225fc52e805870cd8.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:404 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:41:414 STACK[Dump] Received GameDiagnosticsInfo turn=132, client=0x57eec14, checksum=0xedc43be9871067c225fc52e805870cd8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:42:980 STACK[Dump] Received GameDiagnosticsInfo turn=132, client=0x5bc51c9, checksum=0xedc43be9871067c225fc52e805870cd8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:113 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:624 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:624 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:43:624 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:43:634 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:635 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:675 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:675 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:675 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:43:675 STACK[ChatMessage] RECV: l:/_turn/132 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:43:692 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000841

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:43:925 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:43:925 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:55:45:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000842, [Empire5], MoveToProbeAction#3945 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:45:105 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000843, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:45:223 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:45:375 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=9746c350-0eb1-4bd5-85d5-7a3744aff779.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:45:375 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=131381, Guid=e67752b1-a633-4765-9547-dac6b14ea513.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:45:375 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1155381 ChunkGuids=(9746c350-0eb1-4bd5-85d5-7a3744aff779,e67752b1-a633-4765-9547-dac6b14ea513).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:46:579 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:46:598 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:48:430 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 8 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:48:452 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000845, Ticket: 00000775

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000846, Ticket: 00000776

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000847, Ticket: 00000777

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000848

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000849

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084A, Ticket: 00000778, [Empire0], MoveToFleetAction#1011 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0.3967676 to 0.7935351.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084B, Ticket: 00000779, [Empire0], MoveToFleetAction#1012 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 2.06536) from 0.8133491 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084C, Ticket: 0000077A, [Empire0], MoveToFleetAction#1013 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1199597 to 0.2114239.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084D, Ticket: 0000077B, [Empire0], MoveToFleetAction#1014 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084E, Ticket: 0000077C, [Empire0], MoveToFleetAction#1015 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3028882 to 0.3943525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084F, Ticket: 0000077D, [Empire0], MoveToFleetAction#1016 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000850, Ticket: 0000077E, [Empire0], MoveToFleetAction#1017 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000851, Ticket: 0000077F, [Empire4], MoveToFleetAction#2954 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 2.77336) from 0.7230795 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000852, Ticket: 00000780, [Empire4], MoveToFleetAction#2955 GameEntity: 7547 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 2.12183) from 0.7601362 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000853, Ticket: 00000781, [Empire4], MoveToFleetAction#2956 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.09575599 to 0.4348931.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000854, Ticket: 00000782, [Empire5], MoveToFleetAction#3946 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0 to 0.2344732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000855, Ticket: 00000783, [Empire5], MoveToFleetAction#3947 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0 to 0.2117767.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000856, Ticket: 00000784, [Empire5], MoveToFleetAction#3948 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.3317854 to 0.6635709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000857, Ticket: 00000785, [Empire5], MoveToFleetAction#3949 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.4689465 to 0.7034197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000858, Ticket: 00000786, [Empire5], MoveToFleetAction#3950 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.4235534 to 0.6353301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000859, Ticket: 00000787, [Empire5], MoveToFleetAction#3951 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.07425342 to 0.4199498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085A, Ticket: 00000788, [Empire5], MoveToFleetAction#3952 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.4596337 to 0.7914191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085B, Ticket: 00000789, [Empire5], MoveToFleetAction#3953 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 2.70214) from 0.2919207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085C, Ticket: 0000078A, [Empire5], MoveToFleetAction#3954 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.32144) from 0.9740347 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085D, Ticket: 0000078B, [Empire2], GoToFleetAction#2416 GameEntity: 8163 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085E, Ticket: 0000078C, [Empire2], GoToFleetAction#2417 GameEntity: 1063 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085F, Ticket: 0000078D, [Empire2], GoToFleetAction#2418 GameEntity: 3422 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000860, Ticket: 0000078E, [Empire2], GoToFleetAction#2419 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000861, Ticket: 0000078F, [Empire2], GoToFleetAction#2420 GameEntity: 2883 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000862, Ticket: 00000790, [Empire3], GoToFleetAction#1479 GameEntity: 7352 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000863, Ticket: 00000791, [Empire3], GoToFleetAction#1480 GameEntity: 7565 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000864, Ticket: 00000792, [Empire3], GoToFleetAction#1481 GameEntity: 7844 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000865, Ticket: 00000793, [Empire3], GoToFleetAction#1482 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000866, Ticket: 00000794, [Empire3], ShipGUIDs: 7958 8174 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8272

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000867, Ticket: 00000795, [Empire3], GoToFleetAction#1483 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:50:988 STACKStart 106 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:50:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:51:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000868, Ticket: 00000796, [Empire3], GoToFleetAction#1484 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000869, Ticket: 00000797, [Empire3], GoToFleetAction#1485 GameEntity: 2345 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086A, Ticket: 00000798, [Empire4], GoToFleetAction#2957 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086B, Ticket: 00000799, [Empire4], GoToFleetAction#2958 GameEntity: 7159 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086C, Ticket: 0000079A, [Empire4], GoToFleetAction#2959 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086D, Ticket: 0000079B, [Empire4], GoToFleetAction#2960 GameEntity: 7282 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086E, Ticket: 0000079C, [Empire4], GoToFleetAction#2961 GameEntity: 3684 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086F, Ticket: 0000079D, [Empire5], GoToFleetAction#3955 GameEntity: 8261 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000870, Ticket: 0000079E, [Empire5], GoToFleetAction#3956 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000871, Ticket: 0000079F, [Empire5], GoToFleetAction#3957 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000872, Ticket: 000007A0, [Empire5], GoToFleetAction#3958 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000873, Ticket: 000007A1, [Empire5], GoToFleetAction#3959 GameEntity: 8133 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000874, Ticket: 000007A2, [Empire5], GoToFleetAction#3960 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000875, Ticket: 000007A3, [Empire5], GoToFleetAction#3961 GameEntity: 5906 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000876, Ticket: 000007A4, [Empire5], GoToFleetAction#3962 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000877, Ticket: 000007A5, [Empire5], GoToFleetAction#3963 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000878, Ticket: 000007A6, [Empire5], GoToFleetAction#3964 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000879, Ticket: 000007A7, [Empire5], GoToFleetAction#3965 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087A, Ticket: 000007A8, [Empire5], GoToFleetAction#3966 GameEntity: 1118 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087B, Ticket: 000007A9, [Empire5], GoToFleetAction#3967 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087C, Ticket: 000007AA, [Empire16], GoToFleetAction#1101 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087D, Ticket: 000007AB, [Empire16], GoToFleetAction#1102 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087E, Ticket: 000007AC, [Empire16], GoToFleetAction#1103 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087F, Ticket: 000007AD, [Empire16], GoToFleetAction#1104 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000880, Ticket: 000007AE, [Empire16], GoToFleetAction#1105 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000881, Ticket: 000007AF, [Empire16], GoToFleetAction#1106 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000882, Ticket: 000007B0, [Empire17], GoToFleetAction#31 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000883, Ticket: 000007B1, [Empire17], GoToFleetAction#32 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000884, Ticket: 000007B2, [Empire17], GoToFleetAction#33 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000885, Ticket: 000007B3, [Empire17], GoToFleetAction#34 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000886, Ticket: 000007B4, [Empire16], GoToFleetAction#1107 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000887, Ticket: 000007B5, [Empire16], GoToFleetAction#1108 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000888, Ticket: 000007B6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000889, Ticket: 000007B7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000088A, Ticket: 000007B8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000088B, Ticket: 000007B9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000088C, Ticket: 000007BA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:041 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000895, Ticket: 000007C3, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary13, ConstructionGameEntityGUID: 8282, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000896, Ticket: 000007C4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000897, Ticket: 000007C5, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000898, Ticket: 000007C6, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000089E, Ticket: 000007CC, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000089F, Ticket: 000007CD, [Empire3], ShipGUIDs: 7958 8174 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000008A0, Ticket: 000007CE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008A1, Ticket: 000007CF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:063 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008A2, Ticket: 000007D0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008A3, Ticket: 000007D1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008A5, Ticket: 000007D3, [Empire4], GoToFleetAction#2962 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008AC, Ticket: 000007DA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008AD, Ticket: 000007DB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008AE, Ticket: 000007DC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008AF, Ticket: 000007DD, [Empire5], GoToFleetAction#3968 GameEntity: 5906 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008B0, Ticket: 000007DE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B1, Ticket: 000007DF, [Empire5], GoToFleetAction#3969 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B4, Ticket: 000007E2, [Empire5], GoToFleetAction#3970 GameEntity: 8003 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:119 STACKfleet action with feedback 3971 started : ETA 940.807579040527

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B5, Ticket: 000007E3, [Empire5], ColonizeFleetAction#3971 GameEntity: 8271 State: WaitingForInitialization Context: Aldebaran I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:119 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008BC, Ticket: 000007EA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:140 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008BD, Ticket: 000007EB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:140 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000008BE, Ticket: 000007EC, [Empire5]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:140 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000008BF, Ticket: 000007ED, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000008C0, Ticket: 000007EE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000008C1, Ticket: 000007EF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C2, Ticket: 000007F0, [Empire5], GoToFleetAction#3972 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C3, Ticket: 000007F1, [Empire5], GoToFleetAction#3973 GameEntity: 8133 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C4, Ticket: 000007F2, [Empire5], GoToFleetAction#3974 GameEntity: 8261 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#000008C5, Ticket: 000007F3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Empire 1] OrderInterceptFleet preprocessor failed: Could not retrieve entity #8272

    DepartmentOfDefense:InterceptFleetPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000008C6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C7, Ticket: 000007F4, [Empire2], MoveToFleetAction#2421 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 4) from 0.04351582 to 0.3666285.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C8, Ticket: 000007F5, [Empire2], MoveToFleetAction#2422 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 4.351573) from 0.08306235 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C9, Ticket: 000007F6, [Empire2], MoveToFleetAction#2423 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 0.7260666) from 0.8051386 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CA, Ticket: 000007F7, [Empire2], MoveToFleetAction#2424 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->38 (Cost: 4) from 0.4870944 to 0.9741887.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CB, Ticket: 000007F8, [Empire2], MoveToFleetAction#2425 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.431715) from 0.619671 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CC, Ticket: 000007F9, [Empire3], MoveToFleetAction#1486 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.3435964 to 0.4058718.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CD, Ticket: 000007FA, [Empire3], MoveToFleetAction#1487 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 4) from 0.2623134 to 0.5749444.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CE, Ticket: 000007FB, [Empire3], MoveToFleetAction#1488 GameEntity: 7844 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 2.190219) from 0.6953891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008CF, Ticket: 000007FC, [Empire3], MoveToFleetAction#1489 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.1568993 to 0.6196589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D0, Ticket: 000007FD, [Empire3], MoveToFleetAction#1490 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 2.190219) from 0.6953891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D1, Ticket: 000007FE, [Empire3], MoveToFleetAction#1491 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0.345539 to 0.5246516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D2, Ticket: 000007FF, [Empire3], MoveToFleetAction#1492 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 3) from 0.5254107 to 0.7339944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D3, Ticket: 00000800, [Empire4], MoveToFleetAction#2963 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 1.672463) from 0.5617413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D4, Ticket: 00000801, [Empire4], MoveToFleetAction#2964 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 4) from 0.5647807 to 0.847171.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D5, Ticket: 00000802, [Empire4], MoveToFleetAction#2965 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 5) from 0.5315601 to 0.7891698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D6, Ticket: 00000803, [Empire4], MoveToFleetAction#2966 GameEntity: 7159 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 3.227614) from 0.833707 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #2957: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D7, Ticket: 00000805, [Empire5], MoveToFleetAction#3975 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 6) from 0.2397144 to 0.4095497.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D8, Ticket: 00000806, [Empire5], MoveToFleetAction#3976 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 4) from 0 to 0.2920435.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #3965: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #3964: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D9, Ticket: 00000809, [Empire5], MoveToFleetAction#3977 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 3.88136) from 0.5968306 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DA, Ticket: 0000080A, [Empire5], MoveToFleetAction#3978 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 5) from 0.149288 to 0.822767.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #3961: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DB, Ticket: 0000080C, [Empire5], MoveToFleetAction#3979 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.804885) from 0.5929748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #3959: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DC, Ticket: 0000080E, [Empire5], MoveToFleetAction#3980 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 0.4480455) from 0.9529921 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DD, Ticket: 0000080F, [Empire5], MoveToFleetAction#3981 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.5185551 to 0.8009241.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DE, Ticket: 00000810, [Empire5], MoveToFleetAction#3982 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 5) from 0.5666133 to 0.9855843.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #3955: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #1106: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:174 STACKGoToFleetAction #1105: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DF, Ticket: 00000814, [Empire17], MoveToFleetAction#35 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 4) from 0.2436377 to 0.7070146.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E0, Ticket: 00000815, [Empire16], MoveToFleetAction#1109 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 0.1739012) from 0.9733856 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:196 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E1, Ticket: 00000816, [Empire16], MoveToFleetAction#1110 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 2) from 0.1307895 to 0.4193281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000008E3, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E4, Ticket: 00000817, [Empire4], MoveToFleetAction#2967 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 5) from 0.5089426 to 0.7665523.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E5, Ticket: 00000818, [Empire5], MoveToFleetAction#3983 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.09516301 to 0.4602173.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E6, Ticket: 00000819, [Empire5], MoveToFleetAction#3984 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.4920934 to 0.8450546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E7, Ticket: 0000081A, [Empire5], MoveToFleetAction#3985 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 2.67856) from 0 to 0.3402899.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E8, Ticket: 0000081B, [Empire5], MoveToFleetAction#3986 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0 to 0.3650543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E9, Ticket: 0000081C, [Empire5], MoveToFleetAction#3987 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 5) from 0.3575692 to 0.7503872.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008EA, Ticket: 0000081D, [Empire5], MoveToFleetAction#3988 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 5) from 0.2368791 to 0.7898548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008EB, Ticket: 0000081E, [Empire5], MoveToFleetAction#3989 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 5) from 0.1103937 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:51:520 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000008ED

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:015 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000008EE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:065 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000008EF, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:532 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000008F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:664 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F1, Ticket: 0000081F, [Empire0], MoveToFleetAction#1018 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 0.9346402) from 0 to 0.02849539.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F2, [Empire2], Entity index: 2418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F3, [Empire2], Entity index: 2416

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F4, [Empire3], Entity index: 1481

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F5, [Empire3], Entity index: 1479

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F6, [Empire4], Entity index: 2961

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F7, Ticket: 00000820, [Empire4], MoveToFleetAction#2968 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 0.2266397) from 0 to 0.02704666.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F8, [Empire5], Entity index: 3963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008F9, [Empire5], Entity index: 3958

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FA, Ticket: 00000821, [Empire5], MoveToFleetAction#3990 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 0.2978604) from 0 to 0.05510237.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:52:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008FB, [Empire16], Entity index: 1108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FD, Ticket: 00000823, [Empire2], AttackFleetAction#2426 GameEntity: 5301 State: WaitingForInitialization Context: 6. Schillernder Schwarm (7159) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:002 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008FF, Ticket: 00000825, [Empire5], ShipGUIDs: 7426 5759 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7992

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:002 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:016 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:031 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000902, [Empire5], Entity index: 3960

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:064 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:064 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:064 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:114 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:197 STACKTrying to add the garrison 'Hangar#8146' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:55:53:232 STACKTrying to add the garrison 'Hangar#8146' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:55:53:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000907, Ticket: 0000082C, [Empire2], GoToFleetAction#2427 GameEntity: 8258 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:615 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:631 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000090A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090B, Ticket: 0000082F, [Empire2], MoveToFleetAction#2428 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 4.646207) from 0.3147083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:714 STACKOrder preprocessing failed because the law 'LawP04L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:714 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000090D, Ticket: 00000832, [Empire4], context guid: 5696, contruction guid: 8231

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:715 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:747 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:747 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:780 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000090F, [Empire2], Entity index: 2419

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:53:816 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:53:816 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:54:159 STACKfleet action with feedback 3971 finished : ETA 940.807579040527, Game.Time 941.82315826416, true ETA 941.807579040527

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:160 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000911, [Empire5], Entity index: 3971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:160 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:160 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:160 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:179 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000913

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:54:598 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000914, [Empire2], Entity index: 2427

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:55:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000915, Ticket: 0000000F, [Empire1], GoToFleetAction#981 GameEntity: 7170 State: WaitingForInitialization Context: Path: 64->91->90, Path: Path: 64->91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:55:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000916, Ticket: 00000835, [Empire1], MoveToFleetAction#982 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0.6399707 to 0.7999634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:498 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:647 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000917

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000918, Ticket: 00000836, [Empire2], GoToFleetAction#2429 GameEntity: 8163 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACKfleet action with feedback 2430 started : ETA 946.407730102539

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000919, Ticket: 00000837, [Empire2], ExpeditionFleetAction#2430 GameEntity: 3422 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury16 on Fajis II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091A, Ticket: 00000838, [Empire2], AttackFleetAction#2431 GameEntity: 5457 State: WaitingForInitialization Context: 6. Schillernder Schwarm (7159) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091B, Ticket: 00000839, [Empire3], GoToFleetAction#1493 GameEntity: 7352 State: WaitingForInitialization Context: Path: 78->60, Path: Path: 78->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000091C, Ticket: 0000083A, [Empire3], ShipGUIDs: 7722 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091D, Ticket: 0000083B, [Empire4], GoToFleetAction#2969 GameEntity: 3684 State: WaitingForInitialization Context: Path: 74->76, Path: Path: 74->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091E, Ticket: 0000083C, [Empire5], GoToFleetAction#3991 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091F, Ticket: 0000083D, [Empire16], GoToFleetAction#1111 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000920, Ticket: 0000083E, [Empire16], GoToFleetAction#1112 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:716 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:56:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:56:748 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000923, Ticket: 00000841, [Empire2], MoveToFleetAction#2432 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.568285) from 0 to 0.2701318.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000924, Ticket: 00000842, [Empire3], MoveToFleetAction#1494 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 1.809781) from 0 to 0.2517004.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000925, Ticket: 00000843, [Empire4], MoveToFleetAction#2970 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.327537) from 0 to 0.4305803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000926, Ticket: 00000844, [Empire5], MoveToFleetAction#3992 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.195115) from 0 to 0.1859497.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000927, Ticket: 00000845, [Empire16], MoveToFleetAction#1113 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 3.826099) from 0 to 0.5855578.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:798 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:798 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:798 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:56:831 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:181 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000092C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092D, Ticket: 0000084A, [Empire2], GoToFleetAction#2433 GameEntity: 8258 State: WaitingForInitialization Context: Path: 4->26, Path: Path: 4->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:432 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:432 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:432 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:57:432 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:57:448 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092E, Ticket: 0000084D, [Empire2], MoveToFleetAction#2434 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 0.3537931) from 0 to 0.05218267.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:515 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000092F, Ticket: 0000084E, [Empire5]: StarSystemGUID: 8300, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000930, Ticket: 0000084F, [Empire5], GoToFleetAction#3993 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:515 STACKPreprocessor failed because the order does not provide population descriptors.

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:515 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:57:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:55:57:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000931, Ticket: 00000850, [Empire5], MoveToFleetAction#3994 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 5) from 0 to 0.524588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000932, Ticket: 00000851, [Empire0], GoToFleetAction#1019 GameEntity: 6670 State: WaitingForInitialization Context: Path: 83->82->81->79->25->27->26, Path: Path: 83->82->81->79->25->27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:57:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000933, Ticket: 00000852, [Empire0], MoveToFleetAction#1020 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 5) from 0 to 0.6322154.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:58:832 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000934, Ticket: 00000010, [Empire1], GoToFleetAction#983 GameEntity: 7091 State: WaitingForInitialization Context: Path: 64->91->90, Path: Path: 64->91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:58:847 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000935, Ticket: 00000853, [Empire1], MoveToFleetAction#984 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.3413709 to 0.4480327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:59:282 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000936

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:59:716 STACKfleet action with feedback 2430 finished : ETA 946.407730102539, Game.Time 947.407859802246, true ETA 947.407730102539

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:59:716 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000937, [Empire2], Entity index: 2430

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:59:782 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000938

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:59:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:216 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:299 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000939

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:416 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093A, Ticket: 00000854, [Empire2], GoToFleetAction#2435 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7->8, Path: Path: 7->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:416 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:00:416 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:00:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093B, Ticket: 00000855, [Empire2], MoveToFleetAction#2436 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 0.648427) from 0 to 0.1805534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:00:699 STACKTrying to add the garrison 'Hangar#8146' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:56:01:033 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:033 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:033 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:132 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:132 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000093C, Ticket: 00000858, [Empire4], ShipGUIDs: 3767 4477 4100 , HeroGUID: 0, Position: NodeIndex:18, FleetGUID: 8313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:132 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:132 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093D, Ticket: 00000859, [Empire5], GoToFleetAction#3995 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:234 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093E, Ticket: 0000085A, [Empire5], GoToFleetAction#3996 GameEntity: 7992 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000093F, Ticket: 0000085B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:234 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:234 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:01:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000940, Ticket: 0000085C, [Empire5], MoveToFleetAction#3997 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 1.11864) from 0 to 0.1161967.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000941, Ticket: 0000085D, [Empire5], MoveToFleetAction#3998 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 4.551954) from 0 to 0.3323421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:269 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000942, Ticket: 00000011, [Empire1], ShipGUIDs: 7724 7726 7728 7730 7732 7734 7736 , HeroGUID: 0, Position: NodeIndex:85, FleetGUID: 8316

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:01:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000943, Ticket: 0000085E, [Empire0], GoToFleetAction#1021 GameEntity: 6379 State: WaitingForInitialization Context: Path: 83->82->81->79->25->27->26, Path: Path: 83->82->81->79->25->27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:02:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000944, Ticket: 0000085F, [Empire0], MoveToFleetAction#1022 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 5) from 0 to 0.6322154.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000945, Ticket: 00000012, [Empire1], GoToFleetAction#985 GameEntity: 8316 State: WaitingForInitialization Context: Path: 85->87->90, Path: Path: 85->87->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:02:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000946, Ticket: 00000860, [Empire1], MoveToFleetAction#986 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->87 (Cost: 4) from 0 to 0.4562805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:03:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:03:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:03:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:04:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000947, Ticket: 00000861, [Empire2], GoToFleetAction#2437 GameEntity: 3422 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:04:132 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:04:132 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:04:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000948, Ticket: 00000862, [Empire2], MoveToFleetAction#2438 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 2.273933) from 0 to 0.4953589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:04:732 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:04:732 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:04:732 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:04:832 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:04:832 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:04:832 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:07:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:07:365 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:07:516 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:08:348 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:08:349 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:08:349 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:08:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000949, Ticket: 00000866, [Empire4], GoToFleetAction#2971 GameEntity: 8313 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:08:449 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:08:449 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:08:449 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:08:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000094A, Ticket: 00000868, [Empire4], MoveToFleetAction#2972 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 5) from 0 to 0.579221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:10:966 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:11:084 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:11:214 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:11:615 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000094B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:12:047 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:12:047 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:12:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:12:149 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000094C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:12:165 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:12:165 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:12:165 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:14:566 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:14:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:14:814 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:15:681 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:15:681 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:15:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:15:698 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000094D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:15:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000094E, Ticket: 0000086C, [Empire0], MoveToFleetAction#1023 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 6) from 0.1563596 to 0.6916335.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:15:782 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:15:782 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:15:782 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:18:165 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:18:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:18:398 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:18:965 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:19:182 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:19:182 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:19:182 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:19:299 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:19:299 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:19:299 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:21:682 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:21:782 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:21:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:22:781 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:22:781 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:22:781 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:22:881 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:22:881 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:22:881 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:25:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:25:398 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:25:498 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:25:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:25:631 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:25:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:26:499 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:26:499 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:26:499 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:26:599 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:26:599 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:26:599 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:27:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000094F, [Empire1], AttackFleetAction#987 GameEntity: 7171 State: WaitingForInitialization Context: 3. Transzendental-Hüter (8285) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:27:731 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:27:764 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:27:782 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:28:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:29:098 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:29:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:30:015 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:30:015 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:30:015 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:30:114 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:30:114 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:30:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:32:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:32:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:32:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:32:915 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:32:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:32:948 STACKBegin encounter simulation ignition 56295

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:579 STACKEnd encounter simulation ignition 56298

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:614 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:714 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:714 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:747 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:949 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:33:949 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:065 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:065 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:098 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:098 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:34:098 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:34:181 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:181 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:198 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:198 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:34:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:34:214 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:215 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:248 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000966, [Empire3], GoToFleetAction#1495 GameEntity: 8285 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000967, Ticket: 00000889, [Empire3], MoveToFleetAction#1496 GameEntity: 8285 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:34:281 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000968

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:36:599 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:36:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:36:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:37:615 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:37:615 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:37:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:37:715 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:37:715 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:37:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:40:115 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:40:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:40:331 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:41:131 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:41:131 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:41:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:41:232 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:41:232 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:41:232 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:43:333 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:43:349 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:43:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096A, Ticket: 0000088E, [Empire5], MoveToFleetAction#3999 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.37363 to 0.4670376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:43:998 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:097 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:197 STACKDisposing ServerEncounter 8309

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:197 STACKDisposing ServerEncounter 8312

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:197 STACKDisposing ServerEncounter 8317

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:198 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:213 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:330 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:44:514 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:038 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#0000096B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:121 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:56:46:121 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:56:46:121 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:56:46:254 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:254 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:456 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:520 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#8058. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#8058

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddStarSystemImprovement(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddStarSystemImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_StarSystemImprovementConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:520 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:520 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:520 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:521 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:521 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:521 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:587 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:695 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:695 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:695 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:839 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:46:853 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:117 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:47:117 STACK[ChatMessage] RECV: l:/_turn/133 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:47:166 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:47:392 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:392 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000096C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:428 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000096D, [Empire2]: System #8046

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:428 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000096E, [Empire5]: System #5179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:428 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000096F, [Empire0], AutomatedDeliveryFleetAction#1024 GameEntity: 8318 State: WaitingForInitialization Context: Path: 36->33->35->81->82->83, Path: Path: 36->33->35->81->82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:750 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:850 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:47:871 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACK[Perf] Game dumping took 279 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACK[Perf] Checksum generation took 43 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACK[Perf] TOTAL DURATION (Text): 347 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACKDump checksum 'TurnEnded': 0xcc4c9f63198751d088302c542f8277f4.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\133_TurnEnded_Sin-Kartell_0xcc4c9f63198751d088302c542f8277f4.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:234 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:48:254 STACK[Dump] Received GameDiagnosticsInfo turn=133, client=0x57eec14, checksum=0xcc4c9f63198751d088302c542f8277f4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:49:796 STACK[Dump] Received GameDiagnosticsInfo turn=133, client=0x5bc51c9, checksum=0xcc4c9f63198751d088302c542f8277f4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:49:947 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:455 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:455 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:50:455 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:50:455 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:50:455 STACK[ChatMessage] RECV: l:/_turn/133 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:50:463 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:463 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:489 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:489 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:50:765 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:50:765 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:56:52:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000970, [Empire5], MoveToProbeAction#4000 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:52:682 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:52:784 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=9aa79c97-bc14-4a2d-a840-13d47fd86fbe.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:52:784 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=135248, Guid=457900fb-8962-4559-b2a0-a4a2bca83b66.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:52:784 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1159248 ChunkGuids=(9aa79c97-bc14-4a2d-a840-13d47fd86fbe,457900fb-8962-4559-b2a0-a4a2bca83b66).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:53:515 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:53:533 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:55:465 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 7 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:55:487 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000972, Ticket: 0000088F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000973, Ticket: 00000890

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000974, Ticket: 00000891

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000975, Ticket: 00000892, [Empire0], MoveToFleetAction#1025 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0 to 0.3967676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000976, Ticket: 00000893, [Empire0], MoveToFleetAction#1026 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 1.561102) from 0.7935351 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000977, Ticket: 00000894, [Empire0], MoveToFleetAction#1027 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.02849539 to 0.1199597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000978, Ticket: 00000895, [Empire0], MoveToFleetAction#1028 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2114239 to 0.3028882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000979, Ticket: 00000896, [Empire0], MoveToFleetAction#1029 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097A, Ticket: 00000897, [Empire0], MoveToFleetAction#1030 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3943525 to 0.4858167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097B, Ticket: 00000898, [Empire0], MoveToFleetAction#1031 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097C, Ticket: 00000899, [Empire0], MoveToFleetAction#1032 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097D, Ticket: 0000089A, [Empire4], MoveToFleetAction#2973 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.02704666 to 0.3850597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097E, Ticket: 0000089B, [Empire4], MoveToFleetAction#2974 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.4348931 to 0.7740303.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097F, Ticket: 0000089C, [Empire5], MoveToFleetAction#4001 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.2344732 to 0.4689465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000980, Ticket: 0000089D, [Empire5], MoveToFleetAction#4002 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.2117767 to 0.4235534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000981, Ticket: 0000089E, [Empire5], MoveToFleetAction#4003 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.6635709 to 0.9953563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000982, Ticket: 0000089F, [Empire5], MoveToFleetAction#4004 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.7034197 to 0.9378929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000983, Ticket: 000008A0, [Empire5], MoveToFleetAction#4005 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.6353301 to 0.8471068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000984, Ticket: 000008A1, [Empire5], MoveToFleetAction#4006 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.4199498 to 0.7656463.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000985, Ticket: 000008A2, [Empire5], MoveToFleetAction#4007 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.885986) from 0.7914191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000986, Ticket: 000008A3, [Empire5], MoveToFleetAction#4008 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3) from 0.05510237 to 0.6100842.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000987, Ticket: 000008A4, [Empire5], MoveToFleetAction#4009 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.3402899 to 0.7214161.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000988, Ticket: 000008A5, [Empire2], GoToFleetAction#2439 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000989, Ticket: 000008A6, [Empire2], GoToFleetAction#2440 GameEntity: 8163 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098A, Ticket: 000008A7, [Empire2], GoToFleetAction#2441 GameEntity: 1063 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098B, Ticket: 000008A8, [Empire2], GoToFleetAction#2442 GameEntity: 3422 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098C, Ticket: 000008A9, [Empire2], GoToFleetAction#2443 GameEntity: 6276 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000098D, Ticket: 000008AA, [Empire2], ShipGUIDs: 8101 8230 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 8320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098E, Ticket: 000008AB, [Empire2], AttackFleetAction#2444 GameEntity: 5301 State: WaitingForInitialization Context: 6. Schillernder Schwarm (7159) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000098F, Ticket: 000008AC, [Empire2], ShipGUIDs: 8101 8230 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 8322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:461 STACKStart 110 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:58:461 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000990, Ticket: 000008AD, [Empire2], GoToFleetAction#2445 GameEntity: 2883 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000991, Ticket: 000008AE, [Empire3], GoToFleetAction#1497 GameEntity: 2345 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000992, Ticket: 000008AF, [Empire3], GoToFleetAction#1498 GameEntity: 8285 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000993, Ticket: 000008B0, [Empire3], GoToFleetAction#1499 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000994, Ticket: 000008B1, [Empire3], GoToFleetAction#1500 GameEntity: 7565 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000995, Ticket: 000008B2, [Empire3], GoToFleetAction#1501 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000996, Ticket: 000008B3, [Empire3], GoToFleetAction#1502 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000997, Ticket: 000008B4, [Empire3], GoToFleetAction#1503 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000998, Ticket: 000008B5, [Empire4], GoToFleetAction#2975 GameEntity: 8313 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000999, Ticket: 000008B6, [Empire4], GoToFleetAction#2976 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099A, Ticket: 000008B7, [Empire4], GoToFleetAction#2977 GameEntity: 5647 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099B, Ticket: 000008B8, [Empire4], GoToFleetAction#2978 GameEntity: 7282 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099C, Ticket: 000008B9, [Empire4], GoToFleetAction#2979 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099D, Ticket: 000008BA, [Empire5], GoToFleetAction#4010 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099E, Ticket: 000008BB, [Empire5], GoToFleetAction#4011 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099F, Ticket: 000008BC, [Empire5], GoToFleetAction#4012 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A0, Ticket: 000008BD, [Empire5], GoToFleetAction#4013 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A1, Ticket: 000008BE, [Empire5], GoToFleetAction#4014 GameEntity: 5906 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A2, Ticket: 000008BF, [Empire5], GoToFleetAction#4015 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A3, Ticket: 000008C0, [Empire5], GoToFleetAction#4016 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A4, Ticket: 000008C1, [Empire5], GoToFleetAction#4017 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A5, Ticket: 000008C2, [Empire5], GoToFleetAction#4018 GameEntity: 8261 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A6, Ticket: 000008C3, [Empire5], GoToFleetAction#4019 GameEntity: 8133 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A7, Ticket: 000008C4, [Empire5], GoToFleetAction#4020 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A8, Ticket: 000008C5, [Empire5], GoToFleetAction#4021 GameEntity: 8003 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A9, Ticket: 000008C6, [Empire5], GoToFleetAction#4022 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AA, Ticket: 000008C7, [Empire5], GoToFleetAction#4023 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AB, Ticket: 000008C8, [Empire5], GoToFleetAction#4024 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AC, Ticket: 000008C9, [Empire16], GoToFleetAction#1114 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AD, Ticket: 000008CA, [Empire16], GoToFleetAction#1115 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AE, Ticket: 000008CB, [Empire16], GoToFleetAction#1116 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AF, Ticket: 000008CC, [Empire16], GoToFleetAction#1117 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B0, Ticket: 000008CD, [Empire16], GoToFleetAction#1118 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B1, Ticket: 000008CE, [Empire16], GoToFleetAction#1119 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B2, Ticket: 000008CF, [Empire16], GoToFleetAction#1120 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B3, Ticket: 000008D0, [Empire16], GoToFleetAction#1121 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B4, Ticket: 000008D1, [Empire17], GoToFleetAction#36 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B5, Ticket: 000008D2, [Empire17], GoToFleetAction#37 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B6, Ticket: 000008D3, [Empire17], GoToFleetAction#38 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B7, Ticket: 000008D4, [Empire17], GoToFleetAction#39 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B8, Ticket: 000008D5, [Empire17], GoToFleetAction#40 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000009B9, Ticket: 000008D6, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique8Unfallen, ConstructionGameEntityGUID: 8323, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009BA, Ticket: 000008D7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000009BB, Ticket: 000008D8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:503 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009BC, Ticket: 000008D9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:504 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009BD, Ticket: 000008DA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:504 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009BE, Ticket: 000008DB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:504 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000009BF, Ticket: 000008DC, [Empire2], system guid: 4050, contruction guid: 8254, resource name : EmpireMoney, buyout cost: 787.4665

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:504 STACKThe construction 8254 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:585 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000009C6, Ticket: 000008E3, [Empire2]: AppeasementFruitfulTradeAgreementAcknowledgement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:586 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009C7, Ticket: 000008E4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:611 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009C8, Ticket: 000008E5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:611 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:611 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:RemoveDescriptorsByType(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:RemoveDescriptorByType(System.Reflection.ParameterInfo)
    Hero:RemoveAllHeroSkillDescriptors()
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:612 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:613 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:613 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddModifiersFrom(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddDescriptor(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:RefreshHeroSkillDescriptors()
    Hero:OnSkillsUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:UnlockSkill(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000009CB, Ticket: 000008E8, [Empire2], ShipGUIDs: 8101 8230 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 8335

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CC, Ticket: 000008E9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000009CD, Ticket: 000008EA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CE, Ticket: 000008EB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000009CF, Ticket: 000008EC, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009D0, Ticket: 000008ED, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009D7, Ticket: 000008F4, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D8, Ticket: 000008F5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D9, Ticket: 000008F6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DB, Ticket: 000008F8, [Empire4], GoToFleetAction#2980 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:666 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009E1, Ticket: 000008FE, [Empire4]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009E5, Ticket: 00000902, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E6, Ticket: 00000903, [Empire5], GoToFleetAction#4025 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009EE, Ticket: 0000090B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009EF, Ticket: 0000090C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F0, Ticket: 0000090D, [Empire5], OutpostAction#4026 GameEntity: 7223 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:694 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009F1, Ticket: 0000090E, [Empire5]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F2, Ticket: 0000090F, [Empire5], GoToFleetAction#4027 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F3, Ticket: 00000910, [Empire5], GoToFleetAction#4028 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#000009F4, Ticket: 00000911

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000009F6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F7, Ticket: 00000913, [Empire2], MoveToFleetAction#2446 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 2.942904) from 0.1805534 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F8, Ticket: 00000914, [Empire2], MoveToFleetAction#2447 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 2.316543) from 0.4953589 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F9, Ticket: 00000915, [Empire2], MoveToFleetAction#2448 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->38 (Cost: 0.211961) from 0.9741887 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FA, Ticket: 00000916, [Empire2], MoveToFleetAction#2449 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 5) from 0.2701318 to 0.7960309.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FB, Ticket: 00000917, [Empire2], MoveToFleetAction#2450 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 5) from 0.05218267 to 0.7896571.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FC, Ticket: 00000918, [Empire2], MoveToFleetAction#2451 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 4) from 0.3666285 to 0.6897412.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FD, Ticket: 00000919, [Empire3], MoveToFleetAction#1504 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 3) from 0.7339944 to 0.9425782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FE, Ticket: 0000091A, [Empire3], MoveToFleetAction#1505 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.4058718 to 0.4681472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009FF, Ticket: 0000091B, [Empire3], MoveToFleetAction#1506 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 4) from 0.5749444 to 0.8875753.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A00, Ticket: 0000091C, [Empire3], MoveToFleetAction#1507 GameEntity: 7565 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.28759) from 0.6196589 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A01, Ticket: 0000091D, [Empire3], MoveToFleetAction#1508 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 4) from 0.2517004 to 0.8080117.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A02, Ticket: 0000091E, [Empire3], MoveToFleetAction#1509 GameEntity: 8285 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A03, Ticket: 0000091F, [Empire3], MoveToFleetAction#1510 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0.5246516 to 0.7037642.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A04, Ticket: 00000920, [Empire4], MoveToFleetAction#2981 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3.078045) from 0.4305803 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A05, Ticket: 00000921, [Empire4], MoveToFleetAction#2982 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->16 (Cost: 2.164791) from 0.847171 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A06, Ticket: 00000922, [Empire4], MoveToFleetAction#2983 GameEntity: 5647 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->14 (Cost: 4.092045) from 0.7891698 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACKGoToFleetAction #2976: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A07, Ticket: 00000924, [Empire4], MoveToFleetAction#2984 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 3.632283) from 0.579221 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A08, Ticket: 00000925, [Empire5], MoveToFleetAction#4029 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 6) from 0.4095497 to 0.5793849.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A09, Ticket: 00000926, [Empire5], MoveToFleetAction#4030 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 4) from 0.2920435 to 0.584087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0A, Ticket: 00000927, [Empire5], MoveToFleetAction#4031 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.820082) from 0.8009241 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0B, Ticket: 00000928, [Empire5], MoveToFleetAction#4032 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.3650543 to 0.7301087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0C, Ticket: 00000929, [Empire5], MoveToFleetAction#4033 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0D, Ticket: 0000092A, [Empire5], MoveToFleetAction#4034 GameEntity: 8133 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.900131) from 0.7898548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0E, Ticket: 0000092B, [Empire5], MoveToFleetAction#4035 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 3.177207) from 0.7503872 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0F, Ticket: 0000092C, [Empire5], MoveToFleetAction#4036 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 7) from 0.1859497 to 0.7789245.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACKGoToFleetAction #4016: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACKGoToFleetAction #4015: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A10, Ticket: 0000092F, [Empire5], MoveToFleetAction#4037 GameEntity: 5906 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.194936) from 0.8450546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A11, Ticket: 00000930, [Empire5], MoveToFleetAction#4038 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4.53129) from 0.524588 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:742 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACKGoToFleetAction #4012: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A12, Ticket: 00000932, [Empire5], MoveToFleetAction#4039 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 5) from 0.1161967 to 0.6355628.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A13, Ticket: 00000933, [Empire5], MoveToFleetAction#4040 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.3323421 to 0.6973965.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACKGoToFleetAction #1115: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACKGoToFleetAction #1114: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A14, Ticket: 00000936, [Empire16], MoveToFleetAction#1122 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 2) from 0.4193281 to 0.7078667.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A15, Ticket: 00000937, [Empire16], MoveToFleetAction#1123 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 2.708011) from 0.5855578 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A16, Ticket: 00000938, [Empire17], MoveToFleetAction#41 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 2.529133) from 0.7070146 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000A18, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A19, Ticket: 00000939, [Empire4], MoveToFleetAction#2985 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->42 (Cost: 4.531034) from 0.7665523 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1A, Ticket: 0000093A, [Empire5], MoveToFleetAction#4041 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.4602173 to 0.8252717.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:814 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:814 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:815 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:855 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:58:995 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A20

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:59:468 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000A22, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:56:59:501 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A23

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:017 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A25

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:132 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A26, Ticket: 00000940, [Empire0], MoveToFleetAction#1033 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.438898) from 0 to 0.1609167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A27, [Empire2], Entity index: 2443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A28, [Empire2], Entity index: 2442

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A29, [Empire2], Entity index: 2441

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A2A, [Empire3], Entity index: 1498

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A2B, [Empire4], Entity index: 2980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A2C, [Empire4], Entity index: 2979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A2D, [Empire4], Entity index: 2978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A2E, [Empire4], Entity index: 2975

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2F, [Empire4], SiegeStarSystemAction#2986 GameEntity: 1723 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A30, Ticket: 00000941, [Empire5], MoveToFleetAction#4042 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 0.1720375) from 0.9855843 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A31, Ticket: 00000942, [Empire5], MoveToFleetAction#4043 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.315802) from 0.822767 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A32, [Empire5], Entity index: 4022

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A33, [Empire5], Entity index: 4020

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A34, [Empire5], Entity index: 4019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A35, [Empire5], Entity index: 4018

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A36, [Empire5], Entity index: 4014

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A37, [Empire5], Entity index: 4013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A38, Ticket: 00000943, [Empire5], MoveToFleetAction#4044 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 1.114014) from 0 to 0.2919207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A39, [Empire16], Entity index: 1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:301 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3A, [Empire17], Entity index: 40

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:333 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3B, [Empire5], Entity index: 4028

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:434 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:00:434 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:00:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3D, Ticket: 00000945, [Empire2], AttackFleetAction#2452 GameEntity: 5457 State: WaitingForInitialization Context: 6. Schillernder Schwarm (7159) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:452 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:00:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:00:466 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:502 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:502 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:502 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:533 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:00:732 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A45, [Empire5], Entity index: 4027

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:070 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A46, Ticket: 0000094D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:070 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A47, Ticket: 0000094E, [Empire2], GoToFleetAction#2453 GameEntity: 8335 State: WaitingForInitialization Context: Path: 16->14, Path: Path: 16->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:070 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4C, Ticket: 00000953, [Empire3], GoToFleetAction#1511 GameEntity: 8338 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:070 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:01:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:01:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4D, Ticket: 00000954, [Empire2], MoveToFleetAction#2454 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0 to 0.3529879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4E, Ticket: 00000955, [Empire3], MoveToFleetAction#1512 GameEntity: 8338 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:101 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A4F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:133 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:01:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:01:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:01:182 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:182 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:249 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000A52, Ticket: 00000958, [Empire5], system guid: 8300, contruction guid: 8314, resource name : EmpireMoney, buyout cost: 611.9292

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:249 STACKThe construction 8314 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:01:249 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:01:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:03:249 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A53, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:266 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A54, Ticket: 00000959, [Empire1], MoveToFleetAction#988 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->87 (Cost: 4) from 0.4562805 to 0.9125611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:266 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A55, Ticket: 0000095A, [Empire1], MoveToFleetAction#989 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.4480327 to 0.5546945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:266 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A56, Ticket: 0000095B, [Empire1], MoveToFleetAction#990 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 6) from 0.7999634 to 0.9599561.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:616 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A57

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:650 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:03:833 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:032 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:116 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A58

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACKfleet action with feedback 2455 started : ETA 1013.94195556641

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A59, Ticket: 0000095C, [Empire2], ExpeditionFleetAction#2455 GameEntity: 1063 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Kurhah I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACKfleet action with feedback 2456 started : ETA 1013.9429473877

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5A, Ticket: 0000095D, [Empire2], ExpeditionFleetAction#2456 GameEntity: 3422 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era3 on Mira II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5B, Ticket: 0000095E, [Empire2], GoToFleetAction#2457 GameEntity: 6276 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5C, Ticket: 0000095F, [Empire4], GoToFleetAction#2987 GameEntity: 4979 State: WaitingForInitialization Context: Path: 42->12, Path: Path: 42->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5D, Ticket: 00000960, [Empire4], GoToFleetAction#2988 GameEntity: 8313 State: WaitingForInitialization Context: Path: 12->14, Path: Path: 12->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5E, Ticket: 00000961, [Empire4], InitiateEmpireActionFleetAction#2989 GameEntity: 7282 State: WaitingForInitialization Context: Gonos (158) (StarSystemNode), Path: Gonos (158) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5F, Ticket: 00000962, [Empire4], GoToFleetAction#2990 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76->77, Path: Path: 76->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A60, [Empire4], GuardEmpireLocalAction#2991 GameEntity: 940 State: WaitingForInitialization Context: Gonos (158) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:251 STACKCancelling actions on Gonos (158) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:251 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A61, Ticket: 00000963, [Empire5], GoToFleetAction#4045 GameEntity: 7499 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A62, Ticket: 00000964, [Empire5], GoToFleetAction#4046 GameEntity: 6292 State: WaitingForInitialization Context: Path: 67->69, Path: Path: 67->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:269 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000A63, Ticket: 00000965, [Empire5], ShipsGUID: 5694,5797

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:269 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000A64, Ticket: 00000966, [Empire5], ShipsGUID: 7912,5791,6353,6418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A65, Ticket: 00000967, [Empire16], GoToFleetAction#1124 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:269 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:269 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A66, Ticket: 00000968, [Empire16], GoToFleetAction#1125 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A67, Ticket: 00000969, [Empire16], GoToFleetAction#1126 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A68, Ticket: 0000096A, [Empire16], GoToFleetAction#1127 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->94, Path: Path: 96->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A69, Ticket: 0000096B, [Empire17], GoToFleetAction#42 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6A, Ticket: 0000096C, [Empire2], MoveToFleetAction#2458 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 2.057096) from 0 to 0.5520824.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6B, Ticket: 0000096D, [Empire4], MoveToFleetAction#2992 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.9219553) from 0 to 0.07447387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6C, Ticket: 0000096E, [Empire4], MoveToFleetAction#2993 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 1.367717) from 0 to 0.1496258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6D, Ticket: 0000096F, [Empire4], MoveToFleetAction#2994 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->12 (Cost: 0.4689665) from 0 to 0.04377699.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6E, Ticket: 00000970, [Empire5], MoveToFleetAction#4047 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 3.684198) from 0 to 0.5315166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6F, Ticket: 00000971, [Empire5], MoveToFleetAction#4048 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 4.827962) from 0 to 0.3524937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:290 STACKGoToFleetAction #1124: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A70, Ticket: 00000973, [Empire16], MoveToFleetAction#1128 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 1.291989) from 0 to 0.1977299.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A71, Ticket: 00000974, [Empire17], MoveToFleetAction#43 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 1.470867) from 0 to 0.167827.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:632 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A72

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:900 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000A73, Ticket: 00000975, [Empire2], system guid: 5580, contruction guid: 8277, resource name : EmpireMoney, buyout cost: 1449.706

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:900 STACKThe construction 8277 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:900 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:900 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:900 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:951 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000A74, Ticket: 00000977, [Empire4]: Worried Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:951 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000A75, Ticket: 00000978, [Empire4]: EscalationScaredOfBorderUnits To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:951 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:04:951 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:04:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:05:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A76, Ticket: 0000097A, [Empire5], GoToFleetAction#4049 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:05:065 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A77, Ticket: 0000097B, [Empire5], ShipGUIDs: 6558 4922 4655 4792 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:05:065 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:05:066 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:05:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:05:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A78, Ticket: 0000097C, [Empire5], MoveToFleetAction#4050 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.179918) from 0 to 0.1538853.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:06:832 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A79

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:049 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000A7A, [Empire0], system guid: 955, contruction guid: 7716, resource name : EmpireMoney, buyout cost: 4337.202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:049 STACKThe construction 7716 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:270 STACKfleet action with feedback 2456 finished : ETA 1013.9429473877, Game.Time 1014.95776367188, true ETA 1014.9429473877

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:270 STACKfleet action with feedback 2455 finished : ETA 1013.94195556641, Game.Time 1014.95776367188, true ETA 1014.94195556641

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:270 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A7B, [Empire2], Entity index: 2456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:270 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A7C, [Empire2], Entity index: 2455

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:283 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000A7E, Ticket: 0000097D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:283 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A7F, Ticket: 0000097E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:283 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000A80, Ticket: 0000097F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:467 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:583 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A81, Ticket: 00000980, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8357

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A82, Ticket: 00000981, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8358

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:07:966 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:07:966 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:08:565 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:08:565 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:08:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:08:664 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:08:664 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A83, Ticket: 00000984, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8359

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:08:664 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:08:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:09:264 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A84, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:09:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A85, Ticket: 00000985, [Empire0], MoveToFleetAction#1034 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 2.908697) from 0.6322154 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:09:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A86, Ticket: 00000986, [Empire0], MoveToFleetAction#1035 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 2.908697) from 0.6322154 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:09:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A87, Ticket: 00000987, [Empire0], MoveToFleetAction#1036 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 3.456546) from 0.6916335 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:10:171 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A88

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:10:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A89, Ticket: 00000988, [Empire0], MoveToFleetAction#1037 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 2.091303) from 0 to 0.3502159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:10:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8A, Ticket: 00000989, [Empire0], MoveToFleetAction#1038 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 2.091303) from 0 to 0.3502159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:10:436 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8B, [Empire0], Entity index: 1009

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:10:666 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A8C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:11:066 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:11:165 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:11:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:11:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8D, Ticket: 0000098A, [Empire2], GoToFleetAction#2459 GameEntity: 1063 State: WaitingForInitialization Context: Path: 38->35, Path: Path: 38->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:11:465 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:11:465 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:11:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8E, Ticket: 0000098B, [Empire2], MoveToFleetAction#2460 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->35 (Cost: 2.788039) from 0 to 0.2034974.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:12:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8F, Ticket: 0000098C, [Empire2], GoToFleetAction#2461 GameEntity: 3422 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:12:082 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:12:082 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:12:082 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:12:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A90, Ticket: 0000098E, [Empire2], MoveToFleetAction#2462 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.6834569) from 0 to 0.1488858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:12:181 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:12:181 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:12:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:14:548 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A91

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:14:683 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:14:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:14:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:15:699 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:15:699 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:699 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:781 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:15:781 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:781 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A92, Ticket: 00000992, [Empire5], GoToFleetAction#4051 GameEntity: 8359 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:15:882 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:15:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A93, Ticket: 00000993, [Empire5], MoveToFleetAction#4052 GameEntity: 8359 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3.099869) from 0 to 0.3428305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:18:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:18:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:18:515 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:19:350 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:19:350 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:399 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:19:399 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:499 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A95, Ticket: 00000996, [Empire5], GoToFleetAction#4053 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:19:499 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:499 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:19:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A96, Ticket: 00000997, [Empire5], MoveToFleetAction#4054 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.179918) from 0 to 0.1359645.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:21:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:22:000 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:22:114 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:22:915 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:22:915 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:22:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:23:015 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:23:015 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:23:015 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:23:064 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:24:749 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A97, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:25:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:25:616 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:25:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:25:815 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000A98, [Empire1]: 4367 8360 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:26:515 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:26:515 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:26:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:26:615 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:26:616 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:26:616 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:28:617 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:28:651 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:28:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9A, Ticket: 0000099C, [Empire5], MoveToFleetAction#4055 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.4670376 to 0.5604451.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:317 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:433 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:500 STACKDisposing ServerEncounter 8321

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:500 STACKDisposing ServerEncounter 8354

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:500 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:516 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:649 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:883 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:883 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00000A9B, Ticket: 0000099D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:29:900 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00000A9C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:640 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:640 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:855 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:855 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:855 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:855 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:855 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:856 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:901 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:31:966 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:046 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:046 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:046 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:046 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:046 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:073 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000A9D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:171 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing Encounter 8312

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing Encounter 8309

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing Encounter 8317

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:191 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:468 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:32:468 STACK[ChatMessage] RECV: l:/_turn/134 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:32:502 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:32:757 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:757 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A9E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:757 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A9F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:757 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AA0, [Empire5], AutomatedDeliveryFleetAction#4056 GameEntity: 8362 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:32:769 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AA1, [Empire5], AutomatedDeliveryFleetAction#4057 GameEntity: 8364 State: WaitingForInitialization Context: Path: 74->71->6->62, Path: Path: 74->71->6->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:33:084 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:33:200 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:33:217 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACK[Perf] Game dumping took 884 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACK[Perf] Checksum generation took 43 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACK[Perf] TOTAL DURATION (Text): 952 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:183 STACKDump checksum 'TurnEnded': 0xf3ad6d4f9be719525fd892902d679420.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:184 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\134_TurnEnded_Sin-Kartell_0xf3ad6d4f9be719525fd892902d679420.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:184 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:184 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:34:193 STACK[Dump] Received GameDiagnosticsInfo turn=134, client=0x57eec14, checksum=0xf3ad6d4f9be719525fd892902d679420.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:186 STACK[Dump] Received GameDiagnosticsInfo turn=134, client=0x5bc51c9, checksum=0xf3ad6d4f9be719525fd892902d679420.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:333 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:851 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:851 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:35:851 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:35:864 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:864 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:911 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:911 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:35:911 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:35:912 STACK[ChatMessage] RECV: l:/_turn/134 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:36:156 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:36:157 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:57:37:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA2, [Empire5], MoveToProbeAction#4058 GameEntity: 8143 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:37:371 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000AA3, [Empire8]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:37:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AA4, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:37:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AA5, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:37:555 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:37:604 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=dddd0946-3809-4c51-8340-aa4bc0a90151.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:37:604 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=140020, Guid=8235fa58-e3d9-4815-95f0-300012b7f0c0.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:37:604 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1164020 ChunkGuids=(dddd0946-3809-4c51-8340-aa4bc0a90151,8235fa58-e3d9-4815-95f0-300012b7f0c0).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:38:286 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:38:307 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:40:268 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 6 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:40:291 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AA7, Ticket: 0000099E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AA8, Ticket: 0000099F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AA9, Ticket: 000009A0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000AAA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000AAB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAC, Ticket: 000009A1, [Empire0], MoveToFleetAction#1039 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0.3967676 to 0.7935351.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAD, Ticket: 000009A2, [Empire0], MoveToFleetAction#1040 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.1609167 to 0.4964166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAE, Ticket: 000009A3, [Empire0], MoveToFleetAction#1041 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1199597 to 0.2114239.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAF, Ticket: 000009A4, [Empire0], MoveToFleetAction#1042 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3028882 to 0.3943525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB0, Ticket: 000009A5, [Empire0], MoveToFleetAction#1043 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB1, Ticket: 000009A6, [Empire0], MoveToFleetAction#1044 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4858167 to 0.577281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB2, Ticket: 000009A7, [Empire0], MoveToFleetAction#1045 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB3, Ticket: 000009A8, [Empire0], MoveToFleetAction#1046 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5944269 to 0.6858912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB4, Ticket: 000009A9, [Empire4], MoveToFleetAction#2995 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.3850597 to 0.7430726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB5, Ticket: 000009AA, [Empire4], MoveToFleetAction#2996 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 1.998923) from 0.7740303 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB6, Ticket: 000009AB, [Empire5], MoveToFleetAction#4059 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 3) from 0 to 0.3338374.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB7, Ticket: 000009AC, [Empire5], MoveToFleetAction#4060 GameEntity: 8362 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0 to 0.3456965.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB8, Ticket: 000009AD, [Empire5], MoveToFleetAction#4061 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.4689465 to 0.7034197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AB9, Ticket: 000009AE, [Empire5], MoveToFleetAction#4062 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.4235534 to 0.6353301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABA, Ticket: 000009AF, [Empire5], MoveToFleetAction#4063 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.04198809) from 0.9953563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABB, Ticket: 000009B0, [Empire5], MoveToFleetAction#4064 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7946377) from 0.9378929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABC, Ticket: 000009B1, [Empire5], MoveToFleetAction#4065 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.165864) from 0.8471068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABD, Ticket: 000009B2, [Empire5], MoveToFleetAction#4066 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2.033752) from 0.7656463 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABE, Ticket: 000009B3, [Empire5], MoveToFleetAction#4067 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 2.70214) from 0.2919207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ABF, Ticket: 000009B4, [Empire5], MoveToFleetAction#4068 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.107722) from 0.6100842 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC0, Ticket: 000009B5, [Empire5], MoveToFleetAction#4069 GameEntity: 7330 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 2.192847) from 0.7214161 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC1, Ticket: 000009B6, [Empire2], GoToFleetAction#2463 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC2, Ticket: 000009B7, [Empire2], GoToFleetAction#2464 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC3, Ticket: 000009B8, [Empire2], GoToFleetAction#2465 GameEntity: 8163 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC4, Ticket: 000009B9, [Empire2], GoToFleetAction#2466 GameEntity: 1063 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC5, Ticket: 000009BA, [Empire2], GoToFleetAction#2467 GameEntity: 6276 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC6, Ticket: 000009BB, [Empire2], GoToFleetAction#2468 GameEntity: 2883 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC7, Ticket: 000009BC, [Empire3], GoToFleetAction#1513 GameEntity: 8338 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC8, Ticket: 000009BD, [Empire3], GoToFleetAction#1514 GameEntity: 2345 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC9, Ticket: 000009BE, [Empire3], GoToFleetAction#1515 GameEntity: 7352 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACA, Ticket: 000009BF, [Empire3], GoToFleetAction#1516 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACB, Ticket: 000009C0, [Empire3], GoToFleetAction#1517 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:965 STACKStart 103 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:42:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACC, Ticket: 000009C1, [Empire3], GoToFleetAction#1518 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACD, Ticket: 000009C2, [Empire4], GoToFleetAction#2997 GameEntity: 4979 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACE, Ticket: 000009C3, [Empire4], GoToFleetAction#2998 GameEntity: 8313 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACF, Ticket: 000009C4, [Empire4], GoToFleetAction#2999 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD0, Ticket: 000009C5, [Empire5], GoToFleetAction#4070 GameEntity: 8359 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD1, Ticket: 000009C6, [Empire5], GoToFleetAction#4071 GameEntity: 5096 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD2, Ticket: 000009C7, [Empire5], GoToFleetAction#4072 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD3, Ticket: 000009C8, [Empire5], GoToFleetAction#4073 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD4, Ticket: 000009C9, [Empire5], GoToFleetAction#4074 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD5, Ticket: 000009CA, [Empire5], GoToFleetAction#4075 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD6, Ticket: 000009CB, [Empire5], GoToFleetAction#4076 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD7, Ticket: 000009CC, [Empire5], GoToFleetAction#4077 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD8, Ticket: 000009CD, [Empire5], GoToFleetAction#4078 GameEntity: 6292 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD9, Ticket: 000009CE, [Empire5], GoToFleetAction#4079 GameEntity: 8003 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADA, Ticket: 000009CF, [Empire5], GoToFleetAction#4080 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADB, Ticket: 000009D0, [Empire5], GoToFleetAction#4081 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADC, Ticket: 000009D1, [Empire16], GoToFleetAction#1129 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADD, Ticket: 000009D2, [Empire16], GoToFleetAction#1130 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADE, Ticket: 000009D3, [Empire16], GoToFleetAction#1131 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADF, Ticket: 000009D4, [Empire16], GoToFleetAction#1132 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:42:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE0, Ticket: 000009D5, [Empire16], GoToFleetAction#1133 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE1, Ticket: 000009D6, [Empire16], GoToFleetAction#1134 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE2, Ticket: 000009D7, [Empire16], GoToFleetAction#1135 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE3, Ticket: 000009D8, [Empire16], GoToFleetAction#1136 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE4, Ticket: 000009D9, [Empire17], GoToFleetAction#44 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE5, Ticket: 000009DA, [Empire17], GoToFleetAction#45 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE6, Ticket: 000009DB, [Empire17], GoToFleetAction#46 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE7, Ticket: 000009DC, [Empire17], GoToFleetAction#47 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE8, Ticket: 000009DD, [Empire17], GoToFleetAction#48 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE9, Ticket: 000009DE, [Empire16], GoToFleetAction#1137 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AEA, Ticket: 000009DF, [Empire16], GoToFleetAction#1138 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AEB, Ticket: 000009E0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AEC, Ticket: 000009E1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AED, Ticket: 000009E2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AEE, Ticket: 000009E3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000AF4, Ticket: 000009E9, [Empire2]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AF6, Ticket: 000009EB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:005 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AF7, Ticket: 000009EC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:046 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000AFC, Ticket: 000009F1, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:046 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000AFD, Ticket: 000009F2, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:046 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B03, Ticket: 000009F8, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:068 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000B07, Ticket: 000009FC, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary8, ConstructionGameEntityGUID: 8384, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B08, Ticket: 000009FD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B09, Ticket: 000009FE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:089 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B13, Ticket: 00000A08, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:089 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B14, Ticket: 00000A09, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:089 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B15, Ticket: 00000A0A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B16, Ticket: 00000A0B, [Empire5], GoToFleetAction#4082 GameEntity: 8261 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:119 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B1D, Ticket: 00000A12, [Empire5]: Threatening Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:119 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B1E, Ticket: 00000A13, [Empire5]: Hostile Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:119 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000B1F, Ticket: 00000A14, [Empire5]: EscalationAskTribute To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B20, Ticket: 00000A15, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B21, Ticket: 00000A16, [Empire5]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B22, Ticket: 00000A17, [Empire5]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B23, Ticket: 00000A18, [Empire5], GoToFleetAction#4083 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B24, Ticket: 00000A19, [Empire5], GoToFleetAction#4084 GameEntity: 7992 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B25, Ticket: 00000A1A, [Empire5], GoToFleetAction#4085 GameEntity: 8132 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#00000B26, Ticket: 00000A1B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B27, Ticket: 00000A1C, [Empire2], MoveToFleetAction#2469 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3.840874) from 0.6897412 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B28, Ticket: 00000A1D, [Empire2], MoveToFleetAction#2470 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.668971) from 0.5520824 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B29, Ticket: 00000A1E, [Empire2], MoveToFleetAction#2471 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->35 (Cost: 4) from 0.2034974 to 0.4954552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2A, Ticket: 00000A1F, [Empire2], MoveToFleetAction#2472 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 1.939241) from 0.7960309 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2B, Ticket: 00000A20, [Empire2], MoveToFleetAction#2473 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 1.426103) from 0.7896571 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2C, Ticket: 00000A21, [Empire2], MoveToFleetAction#2474 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.3529879 to 0.7059758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2D, Ticket: 00000A22, [Empire3], MoveToFleetAction#1519 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.4681472 to 0.5304226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2E, Ticket: 00000A23, [Empire3], MoveToFleetAction#1520 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 1.438433) from 0.8875753 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2F, Ticket: 00000A24, [Empire3], MoveToFleetAction#1521 GameEntity: 7352 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 1.380438) from 0.8080117 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B30, Ticket: 00000A25, [Empire3], MoveToFleetAction#1522 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0.7037642 to 0.8828768.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B31, Ticket: 00000A26, [Empire3], MoveToFleetAction#1523 GameEntity: 8338 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B32, Ticket: 00000A27, [Empire5], MoveToFleetAction#4086 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.958012) from 0 to 0.3408581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B33, Ticket: 00000A28, [Empire3], MoveToFleetAction#1524 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->31 (Cost: 0.8258812) from 0.9425782 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B34, Ticket: 00000A29, [Empire4], MoveToFleetAction#3000 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 4) from 0.07447387 to 0.3975865.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B35, Ticket: 00000A2A, [Empire4], MoveToFleetAction#3001 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 5) from 0.1496258 to 0.696617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B36, Ticket: 00000A2B, [Empire4], MoveToFleetAction#3002 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->12 (Cost: 5) from 0.04377699 to 0.510516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B37, Ticket: 00000A2C, [Empire5], MoveToFleetAction#4087 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 6) from 0.5793849 to 0.7492202.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B38, Ticket: 00000A2D, [Empire5], MoveToFleetAction#4088 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 4) from 0.584087 to 0.8761304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B39, Ticket: 00000A2E, [Empire5], MoveToFleetAction#4089 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 3.696591) from 0.7301087 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3A, Ticket: 00000A2F, [Empire5], MoveToFleetAction#4090 GameEntity: 6292 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 3.247285) from 0.5315166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3B, Ticket: 00000A30, [Empire5], MoveToFleetAction#4091 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.3524937 to 0.717548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACKGoToFleetAction #4076: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACKGoToFleetAction #4075: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3C, Ticket: 00000A33, [Empire5], MoveToFleetAction#4092 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 4.144637) from 0.6973965 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3D, Ticket: 00000A34, [Empire5], MoveToFleetAction#4093 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.1538853 to 0.5068464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACKGoToFleetAction #4072: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3E, Ticket: 00000A36, [Empire5], MoveToFleetAction#4094 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 4) from 0.1359645 to 0.5968931.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3F, Ticket: 00000A37, [Empire5], MoveToFleetAction#4095 GameEntity: 8359 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 5) from 0.3428305 to 0.8958062.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:140 STACKGoToFleetAction #1133: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:141 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:141 STACKGoToFleetAction #1132: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B40, Ticket: 00000A3A, [Empire16], MoveToFleetAction#1139 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 4) from 0.1977299 to 0.809902.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B41, Ticket: 00000A3B, [Empire16], MoveToFleetAction#1140 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 2) from 0.7078667 to 0.9964052.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B42, Ticket: 00000A3C, [Empire17], MoveToFleetAction#49 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 4) from 0.167827 to 0.6242301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B43, Ticket: 00000A3D, [Empire5], MoveToFleetAction#4096 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 5) from 0 to 0.3928179.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B44

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B45, Ticket: 00000A3E, [Empire5], MoveToFleetAction#4097 GameEntity: 8132 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 2.393183) from 0.8252717 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B46, Ticket: 00000A3F, [Empire5], MoveToFleetAction#4098 GameEntity: 7992 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 3.50848) from 0.6355628 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B47, Ticket: 00000A40, [Empire5], MoveToFleetAction#4099 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.609771) from 0.7789245 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:43:670 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B49

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:44:168 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B4A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:44:683 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B4B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:44:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B4C, [Empire2], Entity index: 2468

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B4D, [Empire2], Entity index: 2467

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B4E, [Empire2], Entity index: 2465

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B4F, [Empire2], Entity index: 2464

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B50, [Empire3], Entity index: 1518

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B51, [Empire3], Entity index: 1516

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B52, [Empire3], Entity index: 1513

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B53, Ticket: 00000A41, [Empire4], MoveToFleetAction#3003 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 1.001077) from 0 to 0.1259419.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B54, [Empire5], Entity index: 4085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B55, [Empire5], Entity index: 4084

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B56, [Empire5], Entity index: 4083

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B57, [Empire5], Entity index: 4079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B58, [Empire5], Entity index: 4078

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B59, [Empire5], Entity index: 4074

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5A, Ticket: 00000A42, [Empire5], MoveToFleetAction#4100 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 2.205362) from 0 to 0.1847966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5B, Ticket: 00000A43, [Empire5], MoveToFleetAction#4101 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.834136) from 0 to 0.09611929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5C, Ticket: 00000A44, [Empire5], MoveToFleetAction#4102 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 0.9662478) from 0 to 0.1068623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5D, Ticket: 00000A45, [Empire5], MoveToFleetAction#4103 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 0.2978604) from 0 to 0.05510237.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5E, Ticket: 00000A46, [Empire5], MoveToFleetAction#4104 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.892278) from 0 to 0.07207658.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:119 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B5F, [Empire5], Entity index: 3224

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:200 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B60

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:319 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:45:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:45:333 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B64, Ticket: 00000A4A, [Empire5], ShipGUIDs: 7710 4574 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:917 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:917 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:45:917 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:45:917 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:46:016 STACKOrder preprocessing failed because the law 'LawP04L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:017 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B69, Ticket: 00000A52, [Empire4]: Distressed Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:017 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000B6A, Ticket: 00000A53, [Empire4]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:017 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:46:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:46:075 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#00000B6C, [Empire4], InfluencedColonizedStarSystemGUID: 967, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #4, context: 'ColonizedStarSystem#967'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #4, context: 'ColonizedStarSystem#967'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:075 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:088 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B6F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:46:600 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B70

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:47:634 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B71

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:48:150 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B72

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:48:518 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:48:621 STACKAudio bank G_Dialog_Horatio has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:48:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:48:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B73, Ticket: 00000A56, [Empire2], GoToFleetAction#2475 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B74, Ticket: 00000A57, [Empire2], GoToFleetAction#2476 GameEntity: 6276 State: WaitingForInitialization Context: Path: 9->11, Path: Path: 9->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:116 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:116 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B75, Ticket: 00000A58, [Empire2], MoveToFleetAction#2477 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->11 (Cost: 3.331029) from 0 to 0.9643141.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B76, Ticket: 00000A59, [Empire2], MoveToFleetAction#2478 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 3.573896) from 0 to 0.5919007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B77, Ticket: 00000A5A, [Empire2], GoToFleetAction#2479 GameEntity: 2883 State: WaitingForInitialization Context: Path: 77->76, Path: Path: 77->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B78, Ticket: 00000A5B, [Empire3], ShipGUIDs: 6587 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B79, Ticket: 00000A5C, [Empire3], ShipGUIDs: 7116 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7565

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7A, Ticket: 00000A5D, [Empire3], GoToFleetAction#1525 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7B, Ticket: 00000A5E, [Empire3], GoToFleetAction#1526 GameEntity: 3374 State: WaitingForInitialization Context: Path: 31->34, Path: Path: 31->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B7C, Ticket: 00000A5F, [Empire5], ShipsGUID: 7984,6627,6515,6351,4574,7710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B7D, Ticket: 00000A60, [Empire5], ShipsGUID: 4515,4286,4016,4653,4186,3620,4971,5595,5759,7426

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B7E, Ticket: 00000A61, [Empire5], ShipsGUID: 6566,6361,5969,6306,5901,6420,6513,3661,4069,3623

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:163 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:163 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7F, Ticket: 00000A62, [Empire5], GoToFleetAction#4105 GameEntity: 8003 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B80, Ticket: 00000A63, [Empire2], MoveToFleetAction#2480 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 0.1591256) from 0 to 0.01285387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B81, Ticket: 00000A64, [Empire3], MoveToFleetAction#1527 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->34 (Cost: 2.174119) from 0 to 0.353686.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B82, Ticket: 00000A65, [Empire3], MoveToFleetAction#1528 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 2.561567) from 0 to 0.4407127.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B83, Ticket: 00000A66, [Empire5], MoveToFleetAction#4106 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.303409) from 0 to 0.1755637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B84, Ticket: 00000A67, [Empire2], GoToFleetAction#2481 GameEntity: 5301 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000B85, Ticket: 00000A68, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000B86, Ticket: 00000A69, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000B87, Ticket: 00000A6A, [Empire2]: StarSystemGUID: 8403, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B88, Ticket: 00000A6B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000B8A, [Empire2]: System #8403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:850 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:850 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8B, Ticket: 00000A6F, [Empire2], MoveToFleetAction#2482 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 4.753763) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:934 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B8C, Ticket: 00000A70, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:934 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:49:934 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:49:934 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:50:033 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B8D, Ticket: 00000A72, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:50:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8E, Ticket: 00000A73, [Empire5], GoToFleetAction#4107 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:50:033 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:50:033 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:50:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8F, Ticket: 00000A74, [Empire5], MoveToFleetAction#4108 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0 to 0.524588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:283 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B90

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:435 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:701 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B91, Ticket: 00000A75, [Empire3], GoToFleetAction#1529 GameEntity: 8285 State: WaitingForInitialization Context: Path: 78->60, Path: Path: 78->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:936 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B92, Ticket: 00000A76, [Empire5], ShipGUIDs: 6566 6513 6420 3661 3623 4069 5901 5797 5694 6361 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8411

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:936 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B93, Ticket: 00000A77, [Empire5], ShipGUIDs: 7984 7710 6627 , HeroGUID: 0, Position: NodeIndex:66, FleetGUID: 8412

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:936 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:52:936 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:52:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B94, Ticket: 00000A78, [Empire5], ShipGUIDs: 7426 3620 4186 5595 4971 4653 4515 5759 4016 4286 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8413

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B95, Ticket: 00000A79, [Empire5], ShipGUIDs: 7426 3620 4186 5595 4971 4653 4515 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8414

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B96, Ticket: 00000A7A, [Empire5], ShipGUIDs: 7426 3620 4186 5595 4971 4653 4515 5759 4016 4286 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8415

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:52:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B97, Ticket: 00000A7B, [Empire3], MoveToFleetAction#1530 GameEntity: 8285 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:484 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000B98

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B99, Ticket: 00000A7C, [Empire2], GoToFleetAction#2483 GameEntity: 5457 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACK[Empire 2] OrderRetrofitShips preprocessor failed: Cannot afford costs

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000B9A, Ticket: 00000A7E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000B9B, Ticket: 00000A7F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:567 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:567 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9C, Ticket: 00000A82, [Empire2], MoveToFleetAction#2484 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 4) from 0 to 0.3718041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:633 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000B9D, Ticket: 00000A83, [Empire4], context guid: 4114, contruction guid: 8387

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:633 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:633 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9E, Ticket: 00000A85, [Empire5], GoToFleetAction#4109 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:735 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B9F, Ticket: 00000A86, [Empire5], ShipGUIDs: 6566 6513 6420 3661 3623 4069 5901 5797 5694 6361 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8416

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:735 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000BA0, Ticket: 00000A87, [Empire5], context guid: 4189, contruction guid: 8347

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:735 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:735 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:53:758 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BA1, Ticket: 00000A88, [Empire5], ShipGUIDs: 7984 7710 6627 6351 6515 4574 , HeroGUID: 0, Position: NodeIndex:66, FleetGUID: 8417

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:758 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BA2, Ticket: 00000A89, [Empire5], ShipGUIDs: 7426 3620 4186 5595 4971 4653 4515 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:53:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA3, Ticket: 00000A8A, [Empire5], MoveToFleetAction#4110 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 0.8553629) from 0 to 0.06245079.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:54:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BA5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:55:401 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BA6, [Empire2], Entity index: 2481

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:426 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:56:426 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:56:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA7, Ticket: 00000A8B, [Empire2], GoToFleetAction#2485 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:653 STACK[Empire 5] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:653 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:56:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:56:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA8, Ticket: 00000A8D, [Empire2], MoveToFleetAction#2486 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 0.2462368) from 0 to 0.03851232.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:919 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000BA9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAA, Ticket: 00000A8E, [Empire1], MoveToFleetAction#991 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->87 (Cost: 0.7665367) from 0.9125611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAB, Ticket: 00000A8F, [Empire1], MoveToFleetAction#992 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.5546945 to 0.6613563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:56:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAC, Ticket: 00000A90, [Empire1], MoveToFleetAction#993 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 1.501715) from 0.9599561 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:074 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BAD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAE, Ticket: 00000A91, [Empire1], MoveToFleetAction#994 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4.498285) from 0 to 0.1887692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAF, Ticket: 00000A92, [Empire1], MoveToFleetAction#995 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 3.233463) from 0 to 0.4330041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB0, Ticket: 00000A93, [Empire2], GoToFleetAction#2487 GameEntity: 8163 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BB1, Ticket: 00000A94, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BB2, Ticket: 00000A95, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:328 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:57:328 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:57:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB3, Ticket: 00000A98, [Empire2], MoveToFleetAction#2488 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3.060759) from 0 to 0.2845006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:465 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:465 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BB4, Ticket: 00000A9A, [Empire5], ShipsGUID: 5759,4286,4016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB5, Ticket: 00000A9B, [Empire5], GoToFleetAction#4111 GameEntity: 8416 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB6, Ticket: 00000A9C, [Empire5], GoToFleetAction#4112 GameEntity: 8418 State: WaitingForInitialization Context: Path: 68->67, Path: Path: 68->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:465 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:57:465 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:57:57:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB7, Ticket: 00000A9D, [Empire5], MoveToFleetAction#4113 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 1.49152) from 0 to 0.1597568.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB8, Ticket: 00000A9E, [Empire5], MoveToFleetAction#4114 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2.390229) from 0 to 0.3448365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:57:586 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BB9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:59:603 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BBA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:59:673 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:59:673 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:57:59:726 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BBB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:59:857 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:57:59:954 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:00:116 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:00:235 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BBC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:00:824 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BBD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:011 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BBE, Ticket: 00000A9F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:011 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:011 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:011 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBF, Ticket: 00000AA2, [Empire4], GoToFleetAction#3004 GameEntity: 7282 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:070 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BC0, Ticket: 00000AA3, [Empire4], ShipGUIDs: 7247 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 8423

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:070 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:070 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC1, Ticket: 00000AA5, [Empire4], MoveToFleetAction#3005 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0 to 0.2258297.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:169 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC2, Ticket: 00000AA6, [Empire5], GoToFleetAction#4115 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:169 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:169 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:01:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC3, Ticket: 00000AA7, [Empire5], MoveToFleetAction#4116 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 2.606817) from 0 to 0.190326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:01:336 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BC4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC5, [Empire1], AttackFleetAction#996 GameEntity: 7171 State: WaitingForInitialization Context: 3. Dunkel-Hüter (7565) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:520 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:554 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:575 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:575 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:03:932 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:04:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:04:995 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BC8, Ticket: 00000AAA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:04:995 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:04:995 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:04:995 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:04:995 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:05:086 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BCA, Ticket: 00000AAD, [Empire4], ShipsGUID: 7247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:05:086 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:05:086 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:05:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:07:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:07:770 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:07:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:100 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:08:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:08:134 STACKBegin encounter simulation ignition 61607

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:782 STACKEnd encounter simulation ignition 61610

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:801 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:916 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:917 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:08:949 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:165 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:166 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:228 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BD6, Ticket: 00000AB7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:228 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:228 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:228 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:09:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:09:299 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:299 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:09:299 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:09:538 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=91d7d265-4dc7-4364-91ea-f888a542cc11.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:538 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=524021, Guid=3b46ee30-c4ce-4198-843c-0be946e31bf8.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:538 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1548021 ChunkGuids=(91d7d265-4dc7-4364-91ea-f888a542cc11,3b46ee30-c4ce-4198-843c-0be946e31bf8).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:583 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:583 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:684 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:09:684 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:10:533 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    HangarLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

11:58:10:550 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:11:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:11:941 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BDA, Ticket: 00000ABE, [Empire0], ShipGUIDs: 7661 7663 7717 , HeroGUID: 0, Position: NodeIndex:37, FleetGUID: 8425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:11:962 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:58:13:236 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:236 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:276 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:276 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:303 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:618 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:13:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE1, Ticket: 00000AC4, [Empire0], GoToFleetAction#1047 GameEntity: 8425 State: WaitingForInitialization Context: Path: 37->36->32->34->31->28->27, Path: Path: 37->36->32->34->31->28->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE2, Ticket: 00000AC5, [Empire0], MoveToFleetAction#1048 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->36 (Cost: 5) from 0 to 0.8193943.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:510 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:58:14:635 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BE3, Ticket: 00000AC6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:635 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:635 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:635 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:14:635 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:14:719 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:14:719 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:14:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:14:735 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:752 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:768 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:785 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:802 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:819 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:836 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:852 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:868 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:885 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:902 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:918 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:935 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:952 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:968 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:14:985 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:001 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:018 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:035 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:052 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:068 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:085 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:102 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:118 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:136 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:151 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:167 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:184 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:201 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:218 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:235 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:252 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:268 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:285 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:302 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:318 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:334 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:351 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:368 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:384 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:401 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:418 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:435 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:452 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:468 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:485 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:501 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:518 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:535 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:551 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:568 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:585 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:601 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:618 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:634 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:651 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:667 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:684 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:701 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:718 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:734 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:15:751 STACKTrying to add the garrison 'Hangar#954' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:17:218 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:17:318 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:17:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:18:233 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BE4, Ticket: 00000ACA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:18:233 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:18:234 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:18:234 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:18:234 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:18:334 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:18:334 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:18:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:20:733 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:20:833 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:20:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:21:834 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BE5, Ticket: 00000ACE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:21:834 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:21:834 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:21:834 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:21:834 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:21:934 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:21:934 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:21:934 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:24:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:24:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:24:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:448 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BE6, Ticket: 00000AD2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:448 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:448 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:448 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:25:448 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:25:553 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:553 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000BE7, [Empire0], context guid: 2163, contruction guid: 8213

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:25:553 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:25:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:27:950 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:050 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:966 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BE8, Ticket: 00000AD6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:967 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:967 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:28:967 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:28:967 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:29:067 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:29:067 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:29:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:29:801 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BE9, Ticket: 00000ADA, [Empire0], ShipGUIDs: 8212 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 8426

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:30:401 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

11:58:30:401 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

11:58:31:467 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:31:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:31:733 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:31:784 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000BEA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:31:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BEB, Ticket: 00000ADB, [Empire0], MoveToFleetAction#1049 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 3.880164) from 0.3502159 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:31:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BEC, Ticket: 00000ADC, [Empire0], MoveToFleetAction#1050 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 3.880164) from 0.3502159 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:267 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:568 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BED, Ticket: 00000ADD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:568 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:568 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:568 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:32:568 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:32:668 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:668 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:32:668 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:32:856 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BEE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BEF, Ticket: 00000AE1, [Empire0], MoveToFleetAction#1051 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 1.119836) from 0 to 0.10855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF0, Ticket: 00000AE2, [Empire0], MoveToFleetAction#1052 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 1.119836) from 0 to 0.10855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:32:967 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:33:169 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:33:169 STACKDisposing #8256 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:33:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF2, Ticket: 00000AE3, [Empire2], MoveToFleetAction#2489 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 3.90702) from 0.1488858 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:33:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF3, Ticket: 00000AE4, [Empire5], MoveToFleetAction#4117 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.5604451 to 0.6538526.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:33:352 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BF4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:369 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BF5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:685 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF6, [Empire2], Entity index: 2461

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:786 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:903 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:970 STACKDisposing ServerEncounter 8424

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:970 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:35:987 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:136 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:319 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:319 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00000BF7, Ticket: 00000AE5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:335 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:369 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00000BF8, Ticket: 00000AE7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:386 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000BF9, Ticket: 00000AE8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:36:402 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00000BFA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:247 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:248 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:338 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:338 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:338 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:338 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:339 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:339 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:399 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:399 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:399 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:399 STACK[Heroes] The colonization state of the World Academy has changed.

    Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyColonizationChanged()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:399 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000BFC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:541 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:541 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:541 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:667 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing Encounter 8354

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing Encounter 8321

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:681 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:38:970 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:38:970 STACK[ChatMessage] RECV: l:/_turn/135 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:38:970 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:39:342 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:342 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000BFD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:342 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000BFE, [Empire2]: System #7833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:342 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000BFF, [Empire0], AutomatedDeliveryFleetAction#1053 GameEntity: 8430 State: WaitingForInitialization Context: Path: 36->33->35->81->82->83, Path: Path: 36->33->35->81->82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:670 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:786 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:39:803 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:163 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:163 STACK[Perf] Game dumping took 277 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACK[Perf] Checksum generation took 42 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACK[Perf] TOTAL DURATION (Text): 345 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACKDump checksum 'TurnEnded': 0x619e4bd558232ac00326a2465de9f8f7.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\135_TurnEnded_Sin-Kartell_0x619e4bd558232ac00326a2465de9f8f7.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:164 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:40:176 STACK[Dump] Received GameDiagnosticsInfo turn=135, client=0x57eec14, checksum=0x619e4bd558232ac00326a2465de9f8f7.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:41:743 STACK[Dump] Received GameDiagnosticsInfo turn=135, client=0x5bc51c9, checksum=0x619e4bd558232ac00326a2465de9f8f7.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:41:893 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:050 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:050 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:43:050 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:43:050 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:43:050 STACK[ChatMessage] RECV: l:/_turn/135 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:43:061 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:061 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:094 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:094 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:43:354 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:43:354 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:58:44:636 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:44:820 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=25ad6008-7068-487d-a7ef-fbb0f47eec67.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:44:820 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=147624, Guid=f396458b-a96a-46fe-b124-df69cadfc49e.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:44:820 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1171624 ChunkGuids=(25ad6008-7068-487d-a7ef-fbb0f47eec67,f396458b-a96a-46fe-b124-df69cadfc49e).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:45:503 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:45:522 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:47:371 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 5 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:47:394 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C01, Ticket: 00000AE9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C02, Ticket: 00000AEA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C03, Ticket: 00000AEB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C0A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0B, Ticket: 00000AF2, [Empire0], MoveToFleetAction#1054 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0 to 0.3967676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0C, Ticket: 00000AF3, [Empire0], MoveToFleetAction#1055 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 1.561102) from 0.7935351 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0D, Ticket: 00000AF4, [Empire0], MoveToFleetAction#1056 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0E, Ticket: 00000AF5, [Empire0], MoveToFleetAction#1057 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2114239 to 0.3028882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0F, Ticket: 00000AF6, [Empire0], MoveToFleetAction#1058 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3943525 to 0.4858167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C10, Ticket: 00000AF7, [Empire0], MoveToFleetAction#1059 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C11, Ticket: 00000AF8, [Empire0], MoveToFleetAction#1060 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.577281 to 0.6687453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C12, Ticket: 00000AF9, [Empire0], MoveToFleetAction#1061 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C13, Ticket: 00000AFA, [Empire0], MoveToFleetAction#1062 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6858912 to 0.7773554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C14, Ticket: 00000AFB, [Empire4], MoveToFleetAction#3006 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 2.152945) from 0.7430726 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C15, Ticket: 00000AFC, [Empire4], MoveToFleetAction#3007 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 3) from 0.1259419 to 0.5033611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C16, Ticket: 00000AFD, [Empire5], MoveToFleetAction#4118 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 3) from 0.3338374 to 0.6676747.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C17, Ticket: 00000AFE, [Empire5], MoveToFleetAction#4119 GameEntity: 8362 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.3456965 to 0.691393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C18, Ticket: 00000AFF, [Empire5], MoveToFleetAction#4120 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.7034197 to 0.9378929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C19, Ticket: 00000B00, [Empire5], MoveToFleetAction#4121 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0.6353301 to 0.8471068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1A, Ticket: 00000B01, [Empire5], MoveToFleetAction#4122 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.3408581 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1B, Ticket: 00000B02, [Empire5], MoveToFleetAction#4123 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.1847966 to 0.4361791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1C, Ticket: 00000B03, [Empire5], MoveToFleetAction#4124 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.09611929 to 0.4418158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1D, Ticket: 00000B04, [Empire5], MoveToFleetAction#4125 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.1068623 to 0.4386477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1E, Ticket: 00000B05, [Empire5], MoveToFleetAction#4126 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3) from 0.05510237 to 0.6100842.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1F, Ticket: 00000B06, [Empire5], MoveToFleetAction#4127 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.07207658 to 0.3144111.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C20, Ticket: 00000B07, [Empire2], GoToFleetAction#2490 GameEntity: 8258 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C21, Ticket: 00000B08, [Empire2], GoToFleetAction#2491 GameEntity: 6276 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C22, Ticket: 00000B09, [Empire2], GoToFleetAction#2492 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C23, Ticket: 00000B0A, [Empire2], GoToFleetAction#2493 GameEntity: 8163 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:383 STACKStart 108 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:50:383 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C24, Ticket: 00000B0B, [Empire2], GoToFleetAction#2494 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C25, Ticket: 00000B0C, [Empire2], GoToFleetAction#2495 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C26, Ticket: 00000B0D, [Empire2], ShipGUIDs: 7894 8168 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 8434

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C27, Ticket: 00000B0E, [Empire2], GoToFleetAction#2496 GameEntity: 1063 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C28, Ticket: 00000B0F, [Empire2], GoToFleetAction#2497 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C29, Ticket: 00000B10, [Empire3], GoToFleetAction#1531 GameEntity: 2345 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2A, Ticket: 00000B11, [Empire3], GoToFleetAction#1532 GameEntity: 8285 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2B, Ticket: 00000B12, [Empire3], GoToFleetAction#1533 GameEntity: 7956 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2C, Ticket: 00000B13, [Empire3], GoToFleetAction#1534 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2D, Ticket: 00000B14, [Empire3], GoToFleetAction#1535 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2E, Ticket: 00000B15, [Empire4], GoToFleetAction#3008 GameEntity: 8313 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2F, Ticket: 00000B16, [Empire4], GoToFleetAction#3009 GameEntity: 4979 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C30, Ticket: 00000B17, [Empire4], GoToFleetAction#3010 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C31, Ticket: 00000B18, [Empire4], GoToFleetAction#3011 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C32, Ticket: 00000B19, [Empire5], GoToFleetAction#4128 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C33, Ticket: 00000B1A, [Empire5], GoToFleetAction#4129 GameEntity: 8418 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C34, Ticket: 00000B1B, [Empire5], GoToFleetAction#4130 GameEntity: 8416 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C35, Ticket: 00000B1C, [Empire5], GoToFleetAction#4131 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C36, Ticket: 00000B1D, [Empire5], GoToFleetAction#4132 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C37, Ticket: 00000B1E, [Empire5], GoToFleetAction#4133 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C38, Ticket: 00000B1F, [Empire5], GoToFleetAction#4134 GameEntity: 8261 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C39, Ticket: 00000B20, [Empire5], GoToFleetAction#4135 GameEntity: 8359 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3A, Ticket: 00000B21, [Empire5], GoToFleetAction#4136 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Empire 5] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3B, Ticket: 00000B23, [Empire5], GoToFleetAction#4137 GameEntity: 5096 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3C, Ticket: 00000B24, [Empire5], GoToFleetAction#4138 GameEntity: 8003 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3D, Ticket: 00000B25, [Empire5], GoToFleetAction#4139 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3E, Ticket: 00000B26, [Empire5], GoToFleetAction#4140 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3F, Ticket: 00000B27, [Empire16], GoToFleetAction#1141 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C40, Ticket: 00000B28, [Empire16], GoToFleetAction#1142 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C41, Ticket: 00000B29, [Empire16], GoToFleetAction#1143 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C42, Ticket: 00000B2A, [Empire16], GoToFleetAction#1144 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C43, Ticket: 00000B2B, [Empire16], GoToFleetAction#1145 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C44, Ticket: 00000B2C, [Empire16], GoToFleetAction#1146 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C45, Ticket: 00000B2D, [Empire16], GoToFleetAction#1147 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C46, Ticket: 00000B2E, [Empire16], GoToFleetAction#1148 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C47, Ticket: 00000B2F, [Empire16], GoToFleetAction#1149 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C48, Ticket: 00000B30, [Empire16], GoToFleetAction#1150 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C49, Ticket: 00000B31, [Empire17], GoToFleetAction#50 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4A, Ticket: 00000B32, [Empire17], GoToFleetAction#51 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4B, Ticket: 00000B33, [Empire17], GoToFleetAction#52 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4C, Ticket: 00000B34, [Empire17], GoToFleetAction#53 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4D, Ticket: 00000B35, [Empire17], GoToFleetAction#54 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4E, Ticket: 00000B36, [Empire17], GoToFleetAction#55 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C4F, Ticket: 00000B37, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C50, Ticket: 00000B38, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C51, Ticket: 00000B39, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:450 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C52, Ticket: 00000B3A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C53, Ticket: 00000B3B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C54, Ticket: 00000B3C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C55, Ticket: 00000B3D, [Empire2], GoToFleetAction#2498 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C56, Ticket: 00000B3E, [Empire2], GoToFleetAction#2499 GameEntity: 8258 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:451 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C5E, Ticket: 00000B46, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:477 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C62, Ticket: 00000B4A, [Empire2], ShipGUIDs: 7894 8168 5948 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 8447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:477 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C63, Ticket: 00000B4B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:477 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000C64, Ticket: 00000B4C, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:477 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C65, Ticket: 00000B4D, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:477 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C6B, Ticket: 00000B53, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C6C, Ticket: 00000B54, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:508 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000C75, Ticket: 00000B5D, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration8, ConstructionGameEntityGUID: 8452, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C76, Ticket: 00000B5E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C77, Ticket: 00000B5F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C78, Ticket: 00000B60, [Empire5], GoToFleetAction#4141 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:529 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C81, Ticket: 00000B69, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:529 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C82, Ticket: 00000B6A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:529 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C83, Ticket: 00000B6B, [Empire5]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:529 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C84, Ticket: 00000B6C, [Empire5]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:529 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C85, Ticket: 00000B6D, [Empire5], ShipsGUID: 6223,5517,5789,5599,5903,5746

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C86, Ticket: 00000B6E, [Empire5], GoToFleetAction#4142 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C87, Ticket: 00000B6F, [Empire5], GoToFleetAction#4143 GameEntity: 8359 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C88, Ticket: 00000B70, [Empire5], GoToFleetAction#4144 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C89, Ticket: 00000B71, [Empire2], MoveToFleetAction#2500 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.2845006 to 0.7492557.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8A, Ticket: 00000B72, [Empire2], MoveToFleetAction#2501 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 2.082396) from 0.7059758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8B, Ticket: 00000B73, [Empire2], MoveToFleetAction#2502 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->11 (Cost: 0.1232698) from 0.9643141 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACKGoToFleetAction #2490: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C8C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8D, Ticket: 00000B75, [Empire2], MoveToFleetAction#2503 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.01285387 to 0.3359665.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8E, Ticket: 00000B76, [Empire2], MoveToFleetAction#2504 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->35 (Cost: 4) from 0.4954552 to 0.787413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8F, Ticket: 00000B77, [Empire2], MoveToFleetAction#2505 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 4) from 0.3718041 to 0.7436081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACKGoToFleetAction #2494: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C90, Ticket: 00000B79, [Empire3], MoveToFleetAction#1536 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->34 (Cost: 3) from 0.353686 to 0.8417264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C91, Ticket: 00000B7A, [Empire3], MoveToFleetAction#1537 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.5304226 to 0.592698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C92, Ticket: 00000B7B, [Empire3], MoveToFleetAction#1538 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 3.250761) from 0.4407127 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C93, Ticket: 00000B7C, [Empire3], MoveToFleetAction#1539 GameEntity: 8285 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C94, Ticket: 00000B7D, [Empire3], MoveToFleetAction#1540 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 1.961724) from 0.8828768 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C95, Ticket: 00000B7E, [Empire4], MoveToFleetAction#3012 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 4) from 0.3975865 to 0.7206992.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C96, Ticket: 00000B7F, [Empire4], MoveToFleetAction#3013 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0.2258297 to 0.4516593.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C97, Ticket: 00000B80, [Empire4], MoveToFleetAction#3014 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->12 (Cost: 5) from 0.510516 to 0.9772551.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C98, Ticket: 00000B81, [Empire4], MoveToFleetAction#3015 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 2.773198) from 0.696617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACKGoToFleetAction #4131: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C99, Ticket: 00000B83, [Empire5], MoveToFleetAction#4145 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 4.541255) from 0.3448365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9A, Ticket: 00000B84, [Empire5], MoveToFleetAction#4146 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 5) from 0.1597568 to 0.6953073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9B, Ticket: 00000B85, [Empire5], MoveToFleetAction#4147 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.190326 to 0.5553803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9C, Ticket: 00000B86, [Empire5], MoveToFleetAction#4148 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 6) from 0.7492202 to 0.9190555.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9D, Ticket: 00000B87, [Empire5], MoveToFleetAction#4149 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 1.696591) from 0.8761304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9E, Ticket: 00000B88, [Empire5], MoveToFleetAction#4150 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 5) from 0.1755637 to 0.8490428.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9F, Ticket: 00000B89, [Empire5], MoveToFleetAction#4151 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3.498215) from 0.5968931 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACKGoToFleetAction #4136: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACKGoToFleetAction #4135: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA0, Ticket: 00000B8C, [Empire5], MoveToFleetAction#4152 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 5) from 0.3928179 to 0.7856359.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACKGoToFleetAction #4133: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA1, Ticket: 00000B8E, [Empire5], MoveToFleetAction#4153 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.06245079 to 0.4275051.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA2, Ticket: 00000B8F, [Empire16], MoveToFleetAction#1151 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 0.02491699) from 0.9964052 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA3, Ticket: 00000B90, [Empire16], MoveToFleetAction#1152 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 1.242121) from 0.809902 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA4, Ticket: 00000B91, [Empire17], MoveToFleetAction#56 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 3.293316) from 0.6242301 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA5, Ticket: 00000B92, [Empire2], MoveToFleetAction#2506 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 2.464103) from 0.5919007 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA6, Ticket: 00000B93, [Empire2], MoveToFleetAction#2507 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 5) from 0.03851232 to 0.8205304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000CA7, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA8, Ticket: 00000B94, [Empire5], MoveToFleetAction#4154 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 4.53129) from 0.524588 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:583 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CA9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:600 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CAA, [Empire2], Entity index: 2491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAB, Ticket: 00000B95, [Empire5], MoveToFleetAction#4155 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 3.868629) from 0.717548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAC, Ticket: 00000B96, [Empire5], MoveToFleetAction#4156 GameEntity: 8359 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.9421192) from 0.8958062 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAD, Ticket: 00000B97, [Empire5], MoveToFleetAction#4157 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.5068464 to 0.8598076.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:600 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CAE, [Empire16], Entity index: 1150

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:50:617 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:51:088 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CAF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:51:272 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000CB0, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:51:587 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CB2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:51:871 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CB3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:51:953 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB4, Ticket: 00000B98, [Empire0], MoveToFleetAction#1063 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.438898) from 0 to 0.1609167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB5, [Empire1], SiegeStarSystemAction#997 GameEntity: 7506 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB6, [Empire2], Entity index: 2492

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB7, [Empire3], Entity index: 1533

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB8, [Empire3], Entity index: 1531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB9, [Empire4], Entity index: 3008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CBA, Ticket: 00000B99, [Empire4], MoveToFleetAction#3016 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 0.8470554) from 0 to 0.09575599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CBB, [Empire4], SiegeStarSystemAction#3017 GameEntity: 1554 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CBC, [Empire5], Entity index: 4144

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CBD, [Empire5], Entity index: 4143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CBE, [Empire5], Entity index: 4141

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CBF, [Empire5], Entity index: 4139

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC0, [Empire5], Entity index: 4137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC1, [Empire5], Entity index: 4130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC2, [Empire16], Entity index: 1149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC3, [Empire17], Entity index: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:136 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CC4, [Empire2], Entity index: 2499

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:323 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:351 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CC8, Ticket: 00000B9D, [Empire5], ShipGUIDs: 5599 5789 5746 5903 6306 5969 5517 6223 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8468

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:351 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:368 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CC9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:953 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000CCA, Ticket: 00000B9E, [Empire2]: Watchful Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:953 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000CCB, Ticket: 00000B9F, [Empire2]: EscalationUltimatumAfterTrespassing To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:953 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000CCC, Ticket: 00000BA0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:953 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000CCD, Ticket: 00000BA1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:953 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:953 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:52:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CCF, Ticket: 00000BA3, [Empire3], GoToFleetAction#1541 GameEntity: 7684 State: WaitingForInitialization Context: Path: 78->60, Path: Path: 78->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:968 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000CD0, Ticket: 00000BA4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:985 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CD1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:52:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD2, Ticket: 00000BA5, [Empire3], MoveToFleetAction#1542 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:035 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000CD3, Ticket: 00000BA6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD4, Ticket: 00000BA7, [Empire4], InitiateEmpireActionFleetAction#3018 GameEntity: 8313 State: WaitingForInitialization Context: Jundur (144) (StarSystemNode), Path: Jundur (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD5, [Empire4], GuardEmpireLocalAction#3019 GameEntity: 940 State: WaitingForInitialization Context: Jundur (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:035 STACKCancelling actions on Jundur (144) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:035 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:53:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:53:137 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000CD6, Ticket: 00000BA8, [Empire5], system guid: 8300, contruction guid: 8396, resource name : EmpireMoney, buyout cost: 492.3315

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:137 STACKThe construction 8396 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:137 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD7, Ticket: 00000BA9, [Empire5], GoToFleetAction#4158 GameEntity: 8416 State: WaitingForInitialization Context: Path: 67->69, Path: Path: 67->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:137 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD8, Ticket: 00000BAA, [Empire5], GoToFleetAction#4159 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:137 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CD9, Ticket: 00000BAB, [Empire5], ShipGUIDs: 5599 5789 5746 5903 6306 5969 5517 6223 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8470

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:137 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:53:137 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:53:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CDA, Ticket: 00000BAC, [Empire5], MoveToFleetAction#4160 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 0.4687104) from 0 to 0.04917597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CDB, Ticket: 00000BAD, [Empire5], MoveToFleetAction#4161 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 0.4587455) from 0 to 0.06618288.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:502 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CDC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:53:552 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000CDD, [Empire0], system guid: 2758, contruction guid: 8463, resource name : EmpireMoney, buyout cost: 5656.398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:55:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:55:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:55:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CDE, Ticket: 00000BAE, [Empire2], GoToFleetAction#2508 GameEntity: 6276 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CDF, Ticket: 00000BAF, [Empire2], GoToFleetAction#2509 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:034 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE0, Ticket: 00000BB0, [Empire3], LaunchProbeFleetAction#1543 GameEntity: 2345 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE1, Ticket: 00000BB1, [Empire3], InitiateEmpireActionFleetAction#1544 GameEntity: 7956 State: WaitingForInitialization Context: Veni (478) (StarSystemNode), Path: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE2, Ticket: 00000BB2, [Empire5], GoToFleetAction#4162 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE3, Ticket: 00000BB3, [Empire5], GoToFleetAction#4163 GameEntity: 8359 State: WaitingForInitialization Context: Path: 72->73, Path: Path: 72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE4, Ticket: 00000BB4, [Empire5], GoToFleetAction#4164 GameEntity: 1118 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE5, Ticket: 00000BB5, [Empire16], AttackFleetAction#1153 GameEntity: 1490 State: WaitingForInitialization Context: 5. Verwüstende Horde (7379) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE6, Ticket: 00000BB6, [Empire16], GoToFleetAction#1154 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE7, Ticket: 00000BB7, [Empire16], GoToFleetAction#1155 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE8, Ticket: 00000BB8, [Empire16], GoToFleetAction#1156 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE9, Ticket: 00000BB9, [Empire17], GoToFleetAction#57 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CEA, Ticket: 00000BBA, [Empire17], GoToFleetAction#58 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CEB, Ticket: 00000BBB, [Empire17], GoToFleetAction#59 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CEC, Ticket: 00000BBC, [Empire2], MoveToFleetAction#2510 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 2.917604) from 0 to 0.2711943.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CED, Ticket: 00000BBD, [Empire2], MoveToFleetAction#2511 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.355633) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CEE, [Empire3], MoveToProbeAction#1545 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:058 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CEF, [Empire3], GuardEmpireLocalAction#1546 GameEntity: 939 State: WaitingForInitialization Context: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACKCancelling actions on Veni (478) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CF1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF2, [Empire2], SiegeStarSystemAction#2512 GameEntity: 8403 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF3, Ticket: 00000BBF, [Empire5], MoveToFleetAction#4165 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 2.303409) from 0 to 0.2416681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF4, Ticket: 00000BC0, [Empire5], MoveToFleetAction#4166 GameEntity: 8359 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 4.057881) from 0 to 0.4487819.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF5, Ticket: 00000BC1, [Empire5], MoveToFleetAction#4167 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 1.131371) from 0 to 0.1187007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF6, Ticket: 00000BC2, [Empire16], MoveToFleetAction#1157 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 2.757879) from 0 to 0.4220741.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:091 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF7, Ticket: 00000BC3, [Empire17], MoveToFleetAction#60 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 0.7066836) from 0 to 0.08063314.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:133 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:133 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:133 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:166 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CFD, [Empire16], GoToFleetAction#1158 GameEntity: 1490 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CFE, Ticket: 00000BC9, [Empire16], MoveToFleetAction#1159 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 1.975083) from 0 to 0.2849438.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:584 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000CFF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D00, Ticket: 00000BCA, [Empire2], GoToFleetAction#2513 GameEntity: 8447 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:716 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:716 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D01, Ticket: 00000BCC, [Empire2], MoveToFleetAction#2514 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.726067) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:750 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:56:750 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:750 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:849 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:56:849 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:58:602 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000D03

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:118 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000D04

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:351 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D05, Ticket: 00000BCF, [Empire5], GoToFleetAction#4168 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:58:59:754 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:59:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:58:59:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D06, Ticket: 00000BD0, [Empire5], MoveToFleetAction#4169 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 7) from 0 to 0.5929748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:351 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:351 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:00:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:00:451 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D07, Ticket: 00000BD3, [Empire5], GoToFleetAction#4170 GameEntity: 5096 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D08, Ticket: 00000BD4, [Empire5], GoToFleetAction#4171 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:451 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:00:451 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:00:470 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D09, [Empire2], Entity index: 2508

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D0A, Ticket: 00000BD5, [Empire5], MoveToFleetAction#4172 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.3529612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:00:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D0B, Ticket: 00000BD6, [Empire5], MoveToFleetAction#4173 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.501785) from 0 to 0.05782177.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:01:434 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D0C, [Empire2], Entity index: 2513

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:02:868 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:02:968 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:03:101 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:03:368 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D0E, Ticket: 00000BD9, [Empire2], ShipGUIDs: 4632 5887 5728 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 6276

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:03:369 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:03:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:03:968 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:03:968 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:03:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:04:067 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:04:067 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:04:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:06:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:06:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:06:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:06:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D10, Ticket: 00000BDE, [Empire2], GoToFleetAction#2515 GameEntity: 8447 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:06:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D11, Ticket: 00000BDF, [Empire2], GoToFleetAction#2516 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:06:984 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:06:984 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:07:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D12, Ticket: 00000BE0, [Empire2], MoveToFleetAction#2517 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 1.521097) from 0 to 0.2519207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D13, Ticket: 00000BE1, [Empire2], MoveToFleetAction#2518 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 1.273933) from 0 to 0.2775166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D15, Ticket: 00000BE4, [Empire2], GoToFleetAction#2519 GameEntity: 8258 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:618 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:618 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:07:618 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:07:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D16, Ticket: 00000BE6, [Empire2], MoveToFleetAction#2520 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.535897) from 0 to 0.4199895.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:685 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:07:685 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:07:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:08:384 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D17, Ticket: 00000013, [Empire1], GoToFleetAction#998 GameEntity: 7170 State: WaitingForInitialization Context: Path: 91->64, Path: Path: 91->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:08:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D18, Ticket: 00000BE8, [Empire1], MoveToFleetAction#999 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 6) from 0.1887692 to 0.4405573.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:10:185 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:10:285 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:10:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:11:201 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:11:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:11:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:11:301 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:11:302 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:11:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:11:703 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000D1B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:11:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D1C, Ticket: 00000BEF, [Empire1], MoveToFleetAction#1000 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 4) from 0.4330041 to 0.9686577.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:11:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D1D, Ticket: 00000BF0, [Empire1], MoveToFleetAction#1001 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.6613563 to 0.7680181.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:13:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:13:804 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:13:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:586 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000D1E, [Empire0], system guid: 2758, contruction guid: 8461, resource name : EmpireMoney, buyout cost: 5656.398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:769 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000D1F, [Empire0], system guid: 2758, contruction guid: 8432, resource name : EmpireMoney, buyout cost: 5656.398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D20, Ticket: 00000014, [Empire1], GoToFleetAction#1002 GameEntity: 7091 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:802 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:802 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:14:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:14:902 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:14:902 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:14:902 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:17:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:17:405 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:17:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:18:319 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:18:319 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:18:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:18:419 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:18:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:18:419 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:19:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D21, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:20:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:20:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:21:071 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:21:102 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000D22, [Empire0], context guid: 2758, contruction guid: 8473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:21:835 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:21:835 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:21:835 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:21:936 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:21:936 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:21:936 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:23:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D23, [Empire1], AttackFleetAction#1003 GameEntity: 7171 State: WaitingForInitialization Context: 3. Transzendental-Hüter (8285) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:001 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:034 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:052 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:24:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:270 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000D26, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D27, Ticket: 00000BF9, [Empire0], MoveToFleetAction#1064 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->36 (Cost: 1.102068) from 0.8193943 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D28, Ticket: 00000BFA, [Empire0], MoveToFleetAction#1065 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 5) from 0.10855 to 0.5932192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D29, Ticket: 00000BFB, [Empire0], MoveToFleetAction#1066 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 5) from 0.10855 to 0.5932192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:337 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:337 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:25:337 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:25:437 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:437 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:25:437 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:25:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D2B, Ticket: 00000BFE, [Empire0], MoveToFleetAction#1067 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 3.897932) from 0 to 0.3025034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:25:804 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:27:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:27:938 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:28:053 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:28:241 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:28:241 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:28:272 STACKBegin encounter simulation ignition 66216

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:28:942 STACKEnd encounter simulation ignition 66219

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:28:970 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:070 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:071 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:104 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:305 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:305 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:464 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:29:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:29:554 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:554 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:554 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:554 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:29:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:29:670 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:29:671 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:420 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:420 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:453 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:454 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:487 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:31:970 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:32:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:32:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:32:971 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:32:971 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:32:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:33:070 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:33:070 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:33:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:35:471 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:35:570 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:35:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:36:486 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:36:486 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:36:486 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:36:587 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:36:587 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:36:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:38:987 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:39:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:39:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:39:986 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:39:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:39:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:40:087 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:40:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:40:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:42:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:42:616 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:42:700 STACKCannot find the GuiElement 'ShipDesign#7659'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

11:59:42:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:43:605 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:43:605 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:43:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:43:705 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:43:705 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:43:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:46:107 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:46:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:46:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:47:121 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:47:121 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:47:121 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:47:220 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:47:220 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:47:220 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:49:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:49:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:49:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:50:621 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:50:621 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:50:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:50:721 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:50:721 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:50:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:51:254 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

11:59:51:636 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000D40, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment11, ConstructionGameEntityGUID: 8091, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:52:990 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

11:59:53:004 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000D41, [Empire0], ConstructionGameEntityGUID: 8091

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:53:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:53:238 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:53:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:54:137 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:54:137 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:54:137 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:54:236 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:54:236 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:54:236 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

11:59:55:837 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:55:853 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:55:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D43, Ticket: 00000C1F, [Empire5], MoveToFleetAction#4174 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.6538526 to 0.7472601.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:503 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:603 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:686 STACKDisposing ServerEncounter 8472

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:686 STACKDisposing ServerEncounter 8475

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:687 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:703 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:56:819 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:57:020 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:667 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:668 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:755 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:756 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:780 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:780 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000D44

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:815 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:815 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:58:902 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:008 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing Encounter 8424

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:023 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:304 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:59:59:304 STACK[ChatMessage] RECV: l:/_turn/136 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:59:59:354 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:59:59:683 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000D45, [Empire0], ColonizedStarSystemGUID: 7438, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:763 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:763 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000D49, [Empire4]: System #3901

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:763 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000D4A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:59:59:774 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000D4B, [Empire5], AutomatedDeliveryFleetAction#4175 GameEntity: 8479 State: WaitingForInitialization Context: Path: 73->74->76->77->75, Path: Path: 73->74->76->77->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:036 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:137 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:159 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACK[Perf] Game dumping took 284 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACK[Perf] Checksum generation took 43 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACK[Perf] Writing file took 23 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACK[Perf] TOTAL DURATION (Text): 353 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACKDump checksum 'TurnEnded': 0x942fb1c0fa39c292db2911b61e4e10f5.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\136_TurnEnded_Sin-Kartell_0x942fb1c0fa39c292db2911b61e4e10f5.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:525 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:00:541 STACK[Dump] Received GameDiagnosticsInfo turn=136, client=0x57eec14, checksum=0x942fb1c0fa39c292db2911b61e4e10f5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:02:121 STACK[Dump] Received GameDiagnosticsInfo turn=136, client=0x5bc51c9, checksum=0x942fb1c0fa39c292db2911b61e4e10f5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:02:320 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:496 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:03:496 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:03:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:03:496 STACK[ChatMessage] RECV: l:/_turn/136 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:03:514 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:514 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:541 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:542 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:03:821 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:03:821 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:00:04:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D4C, [Empire3], MoveToProbeAction#1547 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:092 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00000D4D, initiator empire index: 3, target empire index: 5, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:092 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:092 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:092 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:092 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:104 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00000D4E, initiator empire index: 5, target empire index: 3, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:104 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000D4F, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:05:255 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=22311873-4b14-4d3e-bf92-3f12831f00c0.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:05:255 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=147665, Guid=bdfbdcf8-8746-4071-8650-ce3e0ef65a7b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:05:255 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1171665 ChunkGuids=(22311873-4b14-4d3e-bf92-3f12831f00c0,bdfbdcf8-8746-4071-8650-ce3e0ef65a7b).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:05:337 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:06:137 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:06:155 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:08:070 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 4 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:08:092 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D51, Ticket: 00000C20

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D52, Ticket: 00000C21

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D53, Ticket: 00000C22

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000D54

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D55, Ticket: 00000C23, [Empire0], MoveToFleetAction#1068 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 3) from 0.3967676 to 0.7935351.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D56, Ticket: 00000C24, [Empire0], MoveToFleetAction#1069 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.1609167 to 0.4964166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D57, Ticket: 00000C25, [Empire0], MoveToFleetAction#1070 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D58, Ticket: 00000C26, [Empire0], MoveToFleetAction#1071 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3028882 to 0.3943525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D59, Ticket: 00000C27, [Empire0], MoveToFleetAction#1072 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4858167 to 0.577281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5A, Ticket: 00000C28, [Empire0], MoveToFleetAction#1073 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5B, Ticket: 00000C29, [Empire0], MoveToFleetAction#1074 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6687453 to 0.7602096.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5C, Ticket: 00000C2A, [Empire0], MoveToFleetAction#1075 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5944269 to 0.6858912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5D, Ticket: 00000C2B, [Empire0], MoveToFleetAction#1076 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7773554 to 0.8688197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5E, Ticket: 00000C2C, [Empire4], MoveToFleetAction#3020 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.09575599 to 0.4348931.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5F, Ticket: 00000C2D, [Empire4], MoveToFleetAction#3021 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 3) from 0.5033611 to 0.8807803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D60, Ticket: 00000C2E, [Empire5], MoveToFleetAction#4176 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 3) from 0 to 0.7861318.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D61, Ticket: 00000C2F, [Empire5], MoveToFleetAction#4177 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 2.986412) from 0.6676747 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D62, Ticket: 00000C30, [Empire5], MoveToFleetAction#4178 GameEntity: 8362 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2.678133) from 0.691393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D63, Ticket: 00000C31, [Empire5], MoveToFleetAction#4179 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7946377) from 0.9378929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D64, Ticket: 00000C32, [Empire5], MoveToFleetAction#4180 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.165864) from 0.8471068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D65, Ticket: 00000C33, [Empire5], MoveToFleetAction#4181 GameEntity: 8219 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D66, Ticket: 00000C34, [Empire5], MoveToFleetAction#4182 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.4361791 to 0.6875618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D67, Ticket: 00000C35, [Empire5], MoveToFleetAction#4183 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.4418158 to 0.7875122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D68, Ticket: 00000C36, [Empire5], MoveToFleetAction#4184 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.4386477 to 0.7704331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D69, Ticket: 00000C37, [Empire5], MoveToFleetAction#4185 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.107722) from 0.6100842 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6A, Ticket: 00000C38, [Empire5], MoveToFleetAction#4186 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.3144111 to 0.5567456.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6B, Ticket: 00000C39, [Empire2], GoToFleetAction#2521 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6C, Ticket: 00000C3A, [Empire2], GoToFleetAction#2522 GameEntity: 8447 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6D, Ticket: 00000C3B, [Empire2], GoToFleetAction#2523 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6E, Ticket: 00000C3C, [Empire2], GoToFleetAction#2524 GameEntity: 6276 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D6F, Ticket: 00000C3D, [Empire2], GoToFleetAction#2525 GameEntity: 8335 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D70, Ticket: 00000C3E, [Empire2], GoToFleetAction#2526 GameEntity: 8163 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D71, Ticket: 00000C3F, [Empire2], GoToFleetAction#2527 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D72, Ticket: 00000C40, [Empire2], GoToFleetAction#2528 GameEntity: 1063 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D73, Ticket: 00000C41, [Empire2], GoToFleetAction#2529 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D74, Ticket: 00000C42, [Empire3], GoToFleetAction#1548 GameEntity: 7684 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D75, Ticket: 00000C43, [Empire3], GoToFleetAction#1549 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D76, Ticket: 00000C44, [Empire3], GoToFleetAction#1550 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D77, Ticket: 00000C45, [Empire4], GoToFleetAction#3022 GameEntity: 4979 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D78, Ticket: 00000C46, [Empire4], GoToFleetAction#3023 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D79, Ticket: 00000C47, [Empire4], GoToFleetAction#3024 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7A, Ticket: 00000C48, [Empire5], GoToFleetAction#4187 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7B, Ticket: 00000C49, [Empire5], GoToFleetAction#4188 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7C, Ticket: 00000C4A, [Empire5], GoToFleetAction#4189 GameEntity: 8418 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7D, Ticket: 00000C4B, [Empire5], GoToFleetAction#4190 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7E, Ticket: 00000C4C, [Empire5], GoToFleetAction#4191 GameEntity: 8261 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D7F, Ticket: 00000C4D, [Empire5], GoToFleetAction#4192 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:812 STACKStart 118 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:10:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D80, Ticket: 00000C4E, [Empire5], GoToFleetAction#4193 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D81, Ticket: 00000C4F, [Empire5], GoToFleetAction#4194 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D82, Ticket: 00000C50, [Empire5], GoToFleetAction#4195 GameEntity: 8416 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D83, Ticket: 00000C51, [Empire5], GoToFleetAction#4196 GameEntity: 7499 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D84, Ticket: 00000C52, [Empire5], GoToFleetAction#4197 GameEntity: 8359 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D85, Ticket: 00000C53, [Empire5], GoToFleetAction#4198 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D86, Ticket: 00000C54, [Empire5], GoToFleetAction#4199 GameEntity: 8003 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D87, Ticket: 00000C55, [Empire5], GoToFleetAction#4200 GameEntity: 1118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D88, Ticket: 00000C56, [Empire5], GoToFleetAction#4201 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D89, Ticket: 00000C57, [Empire16], GoToFleetAction#1160 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8A, Ticket: 00000C58, [Empire16], GoToFleetAction#1161 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8B, Ticket: 00000C59, [Empire16], GoToFleetAction#1162 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8C, Ticket: 00000C5A, [Empire16], GoToFleetAction#1163 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8D, Ticket: 00000C5B, [Empire16], GoToFleetAction#1164 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8E, Ticket: 00000C5C, [Empire16], GoToFleetAction#1165 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8F, Ticket: 00000C5D, [Empire16], GoToFleetAction#1166 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D90, Ticket: 00000C5E, [Empire16], GoToFleetAction#1167 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D91, Ticket: 00000C5F, [Empire16], GoToFleetAction#1168 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D92, Ticket: 00000C60, [Empire16], GoToFleetAction#1169 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D93, Ticket: 00000C61, [Empire17], GoToFleetAction#61 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D94, Ticket: 00000C62, [Empire17], GoToFleetAction#62 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D95, Ticket: 00000C63, [Empire17], GoToFleetAction#63 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D96, Ticket: 00000C64, [Empire17], GoToFleetAction#64 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D97, Ticket: 00000C65, [Empire17], GoToFleetAction#65 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D98, Ticket: 00000C66, [Empire17], GoToFleetAction#66 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D99, Ticket: 00000C67, [Empire16], GoToFleetAction#1170 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D9A, Ticket: 00000C68, [Empire16], GoToFleetAction#1171 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D9B, Ticket: 00000C69, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D9C, Ticket: 00000C6A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000D9D, Ticket: 00000C6B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:836 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D9E, Ticket: 00000C6C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D9F, Ticket: 00000C6D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA0, Ticket: 00000C6E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA1, Ticket: 00000C6F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000DA2, Ticket: 00000C70, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DA3, Ticket: 00000C71, [Empire2], GoToFleetAction#2530 GameEntity: 8258 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA9, Ticket: 00000C77, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:892 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000DAD, Ticket: 00000C7B, [Empire2], PlanetGUID: 600, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 8499, ColonizedStarsystemGUID: 8498, ColonizedPlanetGUID: 8500, PropagandaGUID: 8501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:892 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:892 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAE, Ticket: 00000C7C, [Empire2], GoToFleetAction#2531 GameEntity: 2687 State: WaitingForInitialization Context: Path: 79->25, Path: Path: 79->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DAF, Ticket: 00000C7D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB0, Ticket: 00000C7E, [Empire2], GoToFleetAction#2532 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DB2, Ticket: 00000C80, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB3, Ticket: 00000C81, [Empire3], GoToFleetAction#1551 GameEntity: 7956 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000DB4, Ticket: 00000C82, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DB5, Ticket: 00000C83, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DBB, Ticket: 00000C89, [Empire3]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DBC, Ticket: 00000C8A, [Empire3]: Reserved Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:917 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DBD, Ticket: 00000C8B, [Empire3]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DBE, Ticket: 00000C8C, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderDestroyTimeBubble::DepartmentOfTheInterior/OrderDestroyTimeBubble#00000DBF, Ticket: 00000C8D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator17:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DC0, Ticket: 00000C8E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DC6, Ticket: 00000C94, [Empire4]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DC8, Ticket: 00000C96, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DC9, Ticket: 00000C97, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:937 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DCA, Ticket: 00000C98, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:958 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DCB, Ticket: 00000C99, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:958 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DCC, Ticket: 00000C9A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:958 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DCD, Ticket: 00000C9B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCE, Ticket: 00000C9C, [Empire5], GoToFleetAction#4202 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCF, Ticket: 00000C9D, [Empire5], GoToFleetAction#4203 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DD6, Ticket: 00000CA4, [Empire5]: Hostile Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DD7, Ticket: 00000CA5, [Empire5]: Hostile Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DD8, Ticket: 00000CA6, [Empire5]: Sneaky Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000DD9, Ticket: 00000CA7, [Empire5]: EscalationNoTributeReceived To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:10:984 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000DDA, Ticket: 00000CA8, [Empire5]: EscalationBlockadedMySystem To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:004 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000DDB, Ticket: 00000CA9, [Empire5]: WarPlayerAlreadyAtWar To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:004 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DDC, Ticket: 00000CAA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000DDD, Ticket: 00000CAB, [Empire5]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDE, Ticket: 00000CAC, [Empire5], GoToFleetAction#4204 GameEntity: 8418 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDF, Ticket: 00000CAD, [Empire5], GoToFleetAction#4205 GameEntity: 8261 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE0, Ticket: 00000CAE, [Empire2], MoveToFleetAction#2533 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.3359665 to 0.6590792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE1, Ticket: 00000CAF, [Empire2], MoveToFleetAction#2534 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->35 (Cost: 2.912572) from 0.787413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE2, Ticket: 00000CB0, [Empire2], MoveToFleetAction#2535 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 2.758355) from 0.7436081 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE3, Ticket: 00000CB1, [Empire2], MoveToFleetAction#2536 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 2.697597) from 0.7492557 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE4, Ticket: 00000CB2, [Empire2], MoveToFleetAction#2537 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.2711943 to 0.7359493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE5, Ticket: 00000CB3, [Empire2], MoveToFleetAction#2538 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 4.516903) from 0.2519207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACKGoToFleetAction #2523: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE6, Ticket: 00000CB5, [Empire2], MoveToFleetAction#2539 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 3.316543) from 0.2775166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACKGoToFleetAction #2521: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE7, Ticket: 00000CB7, [Empire3], MoveToFleetAction#1552 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->34 (Cost: 0.9729126) from 0.8417264 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE8, Ticket: 00000CB8, [Empire3], MoveToFleetAction#1553 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.592698 to 0.6549734.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE9, Ticket: 00000CB9, [Empire3], MoveToFleetAction#1554 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEA, Ticket: 00000CBA, [Empire4], MoveToFleetAction#3025 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3.457627) from 0.7206992 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEB, Ticket: 00000CBB, [Empire4], MoveToFleetAction#3026 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0.4516593 to 0.677489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEC, Ticket: 00000CBC, [Empire4], MoveToFleetAction#3027 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->12 (Cost: 0.2436575) from 0.9772551 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DED, Ticket: 00000CBD, [Empire5], MoveToFleetAction#4206 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 5) from 0.04917597 to 0.573764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACKGoToFleetAction #4191: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEE, Ticket: 00000CBF, [Empire5], MoveToFleetAction#4207 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.804885) from 0.5929748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACKGoToFleetAction #4189: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEF, Ticket: 00000CC1, [Empire5], MoveToFleetAction#4208 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3529612 to 0.7059224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF0, Ticket: 00000CC2, [Empire5], MoveToFleetAction#4209 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 4) from 0.05782177 to 0.5187504.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF1, Ticket: 00000CC3, [Empire5], MoveToFleetAction#4210 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->97 (Cost: 2.859637) from 0.9190555 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF2, Ticket: 00000CC4, [Empire5], MoveToFleetAction#4211 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 4) from 0.2416681 to 0.6613384.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF3, Ticket: 00000CC5, [Empire5], MoveToFleetAction#4212 GameEntity: 8003 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.120727) from 0.8490428 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACKGoToFleetAction #4198: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF4, Ticket: 00000CC7, [Empire5], MoveToFleetAction#4213 GameEntity: 8359 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 4.984107) from 0.4487819 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF5, Ticket: 00000CC8, [Empire5], MoveToFleetAction#4214 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0.1187007 to 0.6432886.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF6, Ticket: 00000CC9, [Empire5], MoveToFleetAction#4215 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 5) from 0.06618288 to 0.7875292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF7, Ticket: 00000CCA, [Empire5], MoveToFleetAction#4216 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.5553803 to 0.9204347.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACKGoToFleetAction #4193: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF8, Ticket: 00000CCC, [Empire16], MoveToFleetAction#1172 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 3.776231) from 0.4220741 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF9, Ticket: 00000CCD, [Empire16], MoveToFleetAction#1173 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2) from 0.2849438 to 0.5734823.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFA, Ticket: 00000CCE, [Empire17], MoveToFleetAction#67 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4) from 0.08063314 to 0.5370362.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFB, Ticket: 00000CCF, [Empire2], MoveToFleetAction#2540 GameEntity: 8258 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3.502104) from 0.4199895 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:030 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000DFC, [Empire2], ColonizedStarSystemGUID: 8498, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFF, Ticket: 00000CD0, [Empire2], MoveToFleetAction#2541 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->25 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E00, Ticket: 00000CD1, [Empire2], MoveToFleetAction#2542 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.147478) from 0.8205304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E01, Ticket: 00000CD2, [Empire3], MoveToFleetAction#1555 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 4) from 0 to 0.6881924.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:082 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E02, Ticket: 00000CD3, [Empire5], MoveToFleetAction#4217 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 1.985946) from 0.8598076 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E03, Ticket: 00000CD4, [Empire5], MoveToFleetAction#4218 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.4275051 to 0.7925594.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:083 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E04

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:083 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E05, [Empire4], Entity index: 3022

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E06, Ticket: 00000CD5, [Empire5], MoveToFleetAction#4219 GameEntity: 8261 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 2.728543) from 0.7856359 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E07, Ticket: 00000CD6, [Empire5], MoveToFleetAction#4220 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 2.844668) from 0.6953073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:523 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E09

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:745 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E0A, [Empire5], Entity index: 3880

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:11:774 STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#00000E0B, Ticket: 00000CD7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:024 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E0D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:474 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000E0E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0F, Ticket: 00000CD8, [Empire0], MoveToFleetAction#1077 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E10, [Empire2], Entity index: 2532

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E11, [Empire2], Entity index: 2528

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E12, [Empire2], Entity index: 2527

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E13, [Empire2], Entity index: 2526

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E14, [Empire3], Entity index: 1550

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E15, [Empire4], Entity index: 3024

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E16, [Empire4], SiegeStarSystemAction#3028 GameEntity: 1554 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E17, [Empire5], Entity index: 4205

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E18, [Empire5], Entity index: 4204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E19, [Empire5], Entity index: 4203

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E1A, [Empire5], Entity index: 4201

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E1B, [Empire5], Entity index: 4199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E1C, [Empire5], Entity index: 4197

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E1D, Ticket: 00000CD9, [Empire5], MoveToFleetAction#4221 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 0.01358819) from 0 to 0.0004216946.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E1E, Ticket: 00000CDA, [Empire5], MoveToFleetAction#4222 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 2.205362) from 0 to 0.1847966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E1F, Ticket: 00000CDB, [Empire5], MoveToFleetAction#4223 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.834136) from 0 to 0.09611929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E20, Ticket: 00000CDC, [Empire5], MoveToFleetAction#4224 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.892278) from 0 to 0.07207658.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:639 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E21, [Empire16], Entity index: 1171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:655 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E22

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E23, Ticket: 00000CDD, [Empire1], MoveToFleetAction#1004 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.7680181 to 0.8746799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E24, Ticket: 00000CDE, [Empire1], MoveToFleetAction#1005 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 6) from 0.4405573 to 0.6923455.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E25, Ticket: 00000CDF, [Empire1], MoveToFleetAction#1006 GameEntity: 8316 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 0.2340492) from 0.9686577 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:755 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E26, [Empire1], Entity index: 985

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:838 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E27, [Empire5], Entity index: 4190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:855 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E28, Ticket: 00000CE0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:12:855 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:12:855 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:12:873 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:12:873 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:12:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E2A, [Empire2], Entity index: 2522

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:171 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E2B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:238 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E2C, [Empire2], Entity index: 2530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E2D, Ticket: 00000CE2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E2F, Ticket: 00000CE4, [Empire2], GoToFleetAction#2543 GameEntity: 3422 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000E30, Ticket: 00000CE5, [Empire2], context guid: 4820, contruction guid: 8483

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000E31, Ticket: 00000CE6, [Empire2]: StarSystemGUID: 8498, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E32, Ticket: 00000CE7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACKOrder preprocessing failed because the law 'LawP04L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000E33, [Empire2]: System #8498

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:572 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:13:572 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:13:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E34, Ticket: 00000CE9, [Empire2], MoveToFleetAction#2544 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4) from 0 to 0.8713692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E35, [Empire2], Entity index: 2531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:670 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000E36, Ticket: 00000CEA, [Empire5], context guid: 1439, contruction guid: 8453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:671 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:13:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:13:688 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E37

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:13:770 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:00:13:870 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E38, [Empire2], Entity index: 2524

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:14:253 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E39

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:14:770 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E3A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:15:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E3B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:15:271 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E3C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:15:454 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E3D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E3E, Ticket: 00000CEB, [Empire2], ShipsGUID: 6205,6053

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3F, Ticket: 00000CEC, [Empire2], GoToFleetAction#2545 GameEntity: 6276 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E40, Ticket: 00000CED, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E41, Ticket: 00000CEE, [Empire2], GoToFleetAction#2546 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10->11, Path: Path: 10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E42, Ticket: 00000CEF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E43, Ticket: 00000CF0, [Empire2], InitiateEmpireActionFleetAction#2547 GameEntity: 8163 State: WaitingForInitialization Context: Saiph (165) (StarSystemNode), Path: Saiph (165) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E44, Ticket: 00000CF1, [Empire2], InitiateEmpireActionFleetAction#2548 GameEntity: 5457 State: WaitingForInitialization Context: Saiph (165) (StarSystemNode), Path: Saiph (165) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACKfleet action with feedback 2549 started : ETA 1206.26940155029

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E45, Ticket: 00000CF2, [Empire2], ExpeditionFleetAction#2549 GameEntity: 1063 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Sirius I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:571 STACKStart 20 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:16:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E46, Ticket: 00000CF3, [Empire3], GoToFleetAction#1556 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34->29, Path: Path: 34->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E47, Ticket: 00000CF4, [Empire4], GoToFleetAction#3029 GameEntity: 4979 State: WaitingForInitialization Context: Path: 12->14, Path: Path: 12->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E48, Ticket: 00000CF5, [Empire4], GoToFleetAction#3030 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77->75, Path: Path: 77->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Empire 5] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E49, Ticket: 00000CF7, [Empire5], ShipsGUID: 7428,7638

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4A, Ticket: 00000CF8, [Empire5], GoToFleetAction#4225 GameEntity: 8418 State: WaitingForInitialization Context: Path: 67->68, Path: Path: 67->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E4B, Ticket: 00000CF9, [Empire5], ShipsGUID: 7912,5791,6353,6418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACKfleet action with feedback 4226 started : ETA 1206.28742218018

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4C, Ticket: 00000CFA, [Empire5], ColonizeFleetAction#4226 GameEntity: 8003 State: WaitingForInitialization Context: Placidus I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4D, Ticket: 00000CFB, [Empire16], GoToFleetAction#1174 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4E, Ticket: 00000CFC, [Empire16], GoToFleetAction#1175 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4F, Ticket: 00000CFD, [Empire16], GoToFleetAction#1176 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E50, Ticket: 00000CFE, [Empire16], GoToFleetAction#1177 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E51, [Empire2], GuardEmpireLocalAction#2550 GameEntity: 938 State: WaitingForInitialization Context: Saiph (165) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACKCancelling actions on Saiph (165) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Empire 2] OrderEntityAction preprocessing failed because GuardEmpireLocalActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E52, Ticket: 00000CFF, [Empire2], MoveToFleetAction#2551 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 3.355633) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E53, Ticket: 00000D00, [Empire2], MoveToFleetAction#2552 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 0.4830971) from 0 to 0.08000945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E54, Ticket: 00000D01, [Empire3], MoveToFleetAction#1557 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->29 (Cost: 2.027087) from 0 to 0.286834.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E55, Ticket: 00000D02, [Empire4], MoveToFleetAction#3031 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 0.5423727) from 0 to 0.06890416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E56, Ticket: 00000D03, [Empire4], MoveToFleetAction#3032 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 4.756342) from 0 to 0.5203356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E57, Ticket: 00000D04, [Empire5], MoveToFleetAction#4227 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 2.155332) from 0 to 0.2308578.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:609 STACKGoToFleetAction #1174: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E58, Ticket: 00000D06, [Empire16], GoToFleetAction#1178 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->94, Path: Path: 96->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:622 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E59

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:622 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:622 STACKGoToFleetAction #1177: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:16:622 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:16:622 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:16:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5A, Ticket: 00000D08, [Empire16], MoveToFleetAction#1179 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 0.2237687) from 0 to 0.03424624.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:17:137 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E5B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:17:205 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:205 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:271 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:17:271 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5D, Ticket: 00000D0B, [Empire5], GoToFleetAction#4228 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68->67, Path: Path: 68->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:17:371 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:17:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5E, Ticket: 00000D0C, [Empire5], MoveToFleetAction#4229 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 3.014054) from 0 to 0.3228356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:154 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E5F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:287 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E60, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:587 STACKfleet action with feedback 2549 finished : ETA 1206.26940155029, Game.Time 1207.27914428711, true ETA 1207.26940155029

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:587 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E61, [Empire2], Entity index: 2549

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:624 STACKfleet action with feedback 4226 finished : ETA 1206.28742218018, Game.Time 1207.29615020752, true ETA 1207.28742218018

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:624 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E62, [Empire5], Entity index: 4226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:624 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:624 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:624 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    DepartmentOfLabour:TerminateEntityAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:656 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E64

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:19:789 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:187 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:254 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E65, Ticket: 00000015, [Empire1], ShipsGUID: 7724,7726,7728,7730,7732,7734,7736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E66, Ticket: 00000D0D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E67, Ticket: 00000D0E, [Empire2], GoToFleetAction#2553 GameEntity: 2687 State: WaitingForInitialization Context: Path: 25->27, Path: Path: 25->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E68, Ticket: 00000D0F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E69, Ticket: 00000D10, [Empire2], GoToFleetAction#2554 GameEntity: 8447 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E6A, Ticket: 00000D11, [Empire5], ShipGUIDs: 7428 7638 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 8538

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:388 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:20:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:20:405 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E6B, Ticket: 00000D12, [Empire2], MoveToFleetAction#2555 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.683457) from 0 to 0.2632987.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:20:405 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E6C, Ticket: 00000D13, [Empire2], MoveToFleetAction#2556 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 3) from 0 to 0.757863.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:007 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E6D, [Empire2], Entity index: 2546

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:087 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E6E, Ticket: 00000D14, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:088 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:088 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:21:088 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:21:188 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000E6F, Ticket: 00000D16, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:188 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000E70, Ticket: 00000D17, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:188 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000E71, Ticket: 00000D18, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:188 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000E72, Ticket: 00000D19, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:188 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E73, Ticket: 00000D1A, [Empire5], ShipGUIDs: 7912 6418 6353 5791 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 8539

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:21:188 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:21:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:22:704 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000E74, [Empire0], context guid: 7438, contruction guid: 8536

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:138 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000E75, [Empire0], context guid: 7438, contruction guid: 8530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E76, Ticket: 00000016, [Empire1], GoToFleetAction#1007 GameEntity: 7170 State: WaitingForInitialization Context: Path: 91->90, Path: Path: 91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:621 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E77

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:23:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:188 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E78, Ticket: 00000D1B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:188 STACKfleet action with feedback 2557 started : ETA 1213.88226318359

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E79, Ticket: 00000D1C, [Empire2], ExpeditionFleetAction#2557 GameEntity: 1063 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era3 on Sirius III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:188 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:24:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:24:353 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000E7A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:904 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:904 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7B, Ticket: 00000D1E, [Empire5], GoToFleetAction#4230 GameEntity: 8539 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:24:904 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:24:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:24:920 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7C, Ticket: 00000D1F, [Empire5], MoveToFleetAction#4231 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.01589251) from 0 to 0.001757634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:238 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E7D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:371 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E7E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:471 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E7F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:571 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E80, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:675 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E81, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:788 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E82, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:25:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E83, Ticket: 00000017, [Empire1], GoToFleetAction#1008 GameEntity: 7091 State: WaitingForInitialization Context: Path: 64->91->90, Path: Path: 64->91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:26:289 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E84, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:26:405 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E85, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:26:522 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E86, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:26:876 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:00:27:204 STACKfleet action with feedback 2557 finished : ETA 1213.88226318359, Game.Time 1214.895652771, true ETA 1214.88226318359

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:204 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E87, [Empire2], Entity index: 2557

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:306 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:425 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:555 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:572 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E88, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:805 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E89, Ticket: 00000D20, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8A, Ticket: 00000D21, [Empire2], GoToFleetAction#2558 GameEntity: 5301 State: WaitingForInitialization Context: Path: 11->15, Path: Path: 11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:27:806 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:27:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:27:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8B, Ticket: 00000D22, [Empire2], MoveToFleetAction#2559 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 0.4968896) from 0 to 0.08348701.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:28:241 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:00:28:405 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E8C, Ticket: 00000D23, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:28:405 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:28:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:28:506 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:28:506 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:28:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:30:588 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E8D, Ticket: 00000D25, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:30:588 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000E8E, [Empire0]: 7438 8560 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:30:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:31:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:31:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:31:322 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E8F, Ticket: 00000D26, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:31:322 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E90, Ticket: 00000D27, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:31:322 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:31:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:31:806 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:00:32:022 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:32:022 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:32:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:32:406 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E91, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:32:522 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E92, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:32:989 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E93, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:33:139 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E94, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:33:506 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E95, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:33:856 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:00:33:873 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E96, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:022 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E97, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:306 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E98, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:424 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:523 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:673 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:825 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E99, Ticket: 00000D29, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:825 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E9A, Ticket: 00000D2A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:34:825 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:34:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:35:138 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E9B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:35:522 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:35:522 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9C, Ticket: 00000D2C, [Empire5], GoToFleetAction#4232 GameEntity: 8538 State: WaitingForInitialization Context: Path: 70->69, Path: Path: 70->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:35:522 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:35:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:35:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9D, Ticket: 00000D2D, [Empire5], MoveToFleetAction#4233 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 2.271457) from 0 to 0.1784538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:36:372 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E9E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:36:605 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E9F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:37:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:38:040 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:38:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:39:039 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000EA0, Ticket: 00000D2E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:39:039 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:39:039 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:39:139 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:39:139 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:39:139 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:41:539 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:41:637 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:41:755 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:41:940 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000EA1, Ticket: 00000D30, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:41:940 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:41:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:42:575 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:42:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:42:656 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:42:656 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:42:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:43:988 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000EA8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:44:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA9, Ticket: 00000D38, [Empire0], MoveToFleetAction#1078 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 5) from 0.3025034 to 0.6905342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:44:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAA, Ticket: 00000D39, [Empire0], MoveToFleetAction#1079 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 4.196479) from 0.5932192 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:44:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAB, Ticket: 00000D3A, [Empire0], MoveToFleetAction#1080 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 4.196479) from 0.5932192 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:256 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAC, Ticket: 00000D3B, [Empire0], MoveToFleetAction#1081 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->25 (Cost: 0.4017603) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAD, Ticket: 00000D3C, [Empire0], MoveToFleetAction#1082 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->25 (Cost: 0.4017603) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:656 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000EAE, Ticket: 00000D3D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:45:656 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:45:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:46:355 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000EAF, Ticket: 00000D3E, [Empire2], system guid: 2889, contruction guid: 8439, resource name : EmpireMoney, buyout cost: 1272.615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:355 STACKThe construction 8439 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:355 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000EB0, Ticket: 00000D3F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:355 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000EB1, Ticket: 00000D40, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:355 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000EB3, Ticket: 00000D42, [Empire2], system guid: 8403, contruction guid: 8489, resource name : EmpireMoney, buyout cost: 1409.139

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:355 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:46:355 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:46:455 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:46:455 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:46:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:46:521 STACKTrying to add the garrison 'Hangar#2759' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    StarSystemLabel:OnGarrisonClicked(System.Reflection.ParameterInfo)
    DualGarrisonsLabelButtons:OnFriendlyClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:00:46:539 STACKTrying to add the garrison 'Hangar#2759' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:00:47:772 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB4, Ticket: 00000D44, [Empire0], ShipGUIDs: 8433 8462 8464 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 8584

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:47:811 STACKTrying to add the garrison 'Hangar#2759' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:00:47:811 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000EB5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:48:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EB6, Ticket: 00000D45, [Empire0], MoveToFleetAction#1083 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 0.4017601) from 0 to 0.101493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:48:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EB7, Ticket: 00000D46, [Empire0], MoveToFleetAction#1084 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 0.4017601) from 0 to 0.101493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:48:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:49:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:49:205 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:49:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:49:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:49:972 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:49:972 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000EB9, Ticket: 00000D49, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:49:972 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:49:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:50:073 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:50:073 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:50:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:52:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:52:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:52:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:52:856 STACKTrying to add the garrison 'Hangar#2759' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:00:52:890 STACKTrying to add the garrison 'Hangar#2759' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:00:53:572 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:53:573 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:53:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:53:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EBA, Ticket: 00000D4C, [Empire0], GoToFleetAction#1085 GameEntity: 8584 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:53:640 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EBB, Ticket: 00000D4D, [Empire0], MoveToFleetAction#1086 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 5) from 0 to 0.7268102.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:53:661 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000EBC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:53:689 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:53:689 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:53:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:56:089 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:56:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:56:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:57:189 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:57:189 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:57:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:57:289 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:57:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:57:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:00:59:273 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000EBD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:59:692 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:00:59:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:00:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:01:105 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    StarSystemLabel:OnGarrisonClicked(System.Reflection.ParameterInfo)
    DualGarrisonsLabelButtons:OnFriendlyClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:01:01:121 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:01:372 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:01:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:01:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:01:472 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:01:472 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:01:472 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:02:022 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EBE, Ticket: 00000D53, [Empire0], ShipGUIDs: 7665 7672 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 8586

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:02:044 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:01:02:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EBF, Ticket: 00000D54, [Empire0], GoToFleetAction#1087 GameEntity: 8586 State: WaitingForInitialization Context: Path: 36->32, Path: Path: 36->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:02:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC0, Ticket: 00000D55, [Empire0], MoveToFleetAction#1088 GameEntity: 8586 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 5) from 0 to 0.3880307.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:02:876 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:01:03:089 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:106 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:122 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:139 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:156 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:172 STACKTrying to add the garrison 'Hangar#1380' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:01:03:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:03:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:04:121 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:04:155 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:04:989 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:04:989 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:04:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:05:089 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:05:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:05:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:07:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:07:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:07:739 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:08:589 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:08:589 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:08:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:08:706 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:08:706 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:08:706 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:11:107 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:11:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:11:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:12:206 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:12:206 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:12:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:12:323 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:12:323 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:12:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:14:706 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:14:824 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:14:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:15:723 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:15:723 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:15:723 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:15:822 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:15:822 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:15:822 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:18:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:18:340 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:18:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:19:322 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:19:323 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:19:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:19:440 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:19:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:19:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:21:856 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:21:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:22:092 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:22:940 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:22:940 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:22:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:23:057 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:23:057 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:23:057 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:25:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:25:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:25:723 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:26:556 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:26:556 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:26:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:26:657 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:26:657 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:26:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:29:058 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:29:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:29:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:30:174 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:30:174 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:30:174 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:30:257 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:30:257 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:30:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:32:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:32:776 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:32:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:33:672 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:33:672 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:33:672 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:33:772 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:33:772 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:33:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:34:273 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:34:290 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:34:323 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC2, Ticket: 00000D68, [Empire5], MoveToFleetAction#4234 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.7472601 to 0.8406676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:34:940 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:35:039 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:35:122 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:35:139 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:35:257 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:35:440 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:36:985 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:36:985 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:053 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:112 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:113 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:139 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:250 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:251 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:251 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:251 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:251 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:360 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:375 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:375 STACKDisposing Encounter 8475

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:375 STACKDisposing Encounter 8472

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:376 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:37:674 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:37:674 STACK[ChatMessage] RECV: l:/_turn/137 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:37:674 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:38:002 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000EC3, [Empire5], ColonizedStarSystemGUID: 7887, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:020 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EC6, [Empire5], Entity index: 4056

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:094 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:094 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000EC8, [Empire2]: System #8046

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:373 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:473 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:38:490 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:510 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:510 STACK[Perf] Game dumping took 297 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:510 STACK[Perf] Checksum generation took 684 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:510 STACK[Perf] Writing file took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:511 STACK[Perf] TOTAL DURATION (Text): 1007 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:511 STACKDump checksum 'TurnEnded': 0x827cff6d65746f4441c22486bf92dbf4.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:511 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\137_TurnEnded_Sin-Kartell_0x827cff6d65746f4441c22486bf92dbf4.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:511 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:511 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:39:520 STACK[Dump] Received GameDiagnosticsInfo turn=137, client=0x57eec14, checksum=0x827cff6d65746f4441c22486bf92dbf4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:40:540 STACK[Dump] Received GameDiagnosticsInfo turn=137, client=0x5bc51c9, checksum=0x827cff6d65746f4441c22486bf92dbf4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:40:674 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:203 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:203 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:41:203 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:41:203 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:41:203 STACK[ChatMessage] RECV: l:/_turn/137 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:41:218 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:218 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:246 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:246 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:41:509 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:41:509 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:01:42:034 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000EC9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:034 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000ECA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:034 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000ECB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:054 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000ECC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:054 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000ECD, [Empire2], AutomatedDeliveryFleetAction#2560 GameEntity: 8589 State: WaitingForInitialization Context: Path: 26->27->25->79, Path: Path: 26->27->25->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:054 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000ECE, [Empire2], AutomatedDeliveryFleetAction#2561 GameEntity: 8591 State: WaitingForInitialization Context: Path: 8->7->6->4->3->0, Path: Path: 8->7->6->4->3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:054 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000ECF, [Empire2], AutomatedDeliveryFleetAction#2562 GameEntity: 8593 State: WaitingForInitialization Context: Path: 0->3->4->26->10->13->14, Path: Path: 0->3->4->26->10->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:054 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000ED0, [Empire2], AutomatedDeliveryFleetAction#2563 GameEntity: 8595 State: WaitingForInitialization Context: Path: 3->4->26->10->11->15->16, Path: Path: 3->4->26->10->11->15->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED1, [Empire3], MoveToProbeAction#1558 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:958 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:42:975 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=b6abbb9c-4e01-40f4-ac67-694279d222aa.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:42:975 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=151470, Guid=b54c2a0b-ec27-4dd4-9eba-d410bb3c9b8c.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:42:975 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1175470 ChunkGuids=(b6abbb9c-4e01-40f4-ac67-694279d222aa,b54c2a0b-ec27-4dd4-9eba-d410bb3c9b8c).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:43:874 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:43:895 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:46:107 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 3 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:46:129 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ED3, Ticket: 00000D69

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ED4, Ticket: 00000D6A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ED6, Ticket: 00000D6B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED7, Ticket: 00000D6C, [Empire0], MoveToFleetAction#1089 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 1.561102) from 0.7935351 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED8, Ticket: 00000D6D, [Empire0], MoveToFleetAction#1090 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED9, Ticket: 00000D6E, [Empire0], MoveToFleetAction#1091 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDA, Ticket: 00000D6F, [Empire0], MoveToFleetAction#1092 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3943525 to 0.4858167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDB, Ticket: 00000D70, [Empire0], MoveToFleetAction#1093 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.577281 to 0.6687453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDC, Ticket: 00000D71, [Empire0], MoveToFleetAction#1094 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDD, Ticket: 00000D72, [Empire0], MoveToFleetAction#1095 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7602096 to 0.8516738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDE, Ticket: 00000D73, [Empire0], MoveToFleetAction#1096 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6858912 to 0.7773554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDF, Ticket: 00000D74, [Empire0], MoveToFleetAction#1097 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8688197 to 0.960284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE0, Ticket: 00000D75, [Empire2], MoveToFleetAction#2564 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0 to 0.7164505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE1, Ticket: 00000D76, [Empire2], MoveToFleetAction#2565 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 2.08192) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE2, Ticket: 00000D77, [Empire2], MoveToFleetAction#2566 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 3) from 0 to 0.8353449.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE3, Ticket: 00000D78, [Empire2], MoveToFleetAction#2567 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 3) from 0 to 0.4360861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE4, Ticket: 00000D79, [Empire4], MoveToFleetAction#3033 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.4348931 to 0.7740303.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE5, Ticket: 00000D7A, [Empire4], MoveToFleetAction#3034 GameEntity: 7545 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 0.9476437) from 0.8807803 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE6, Ticket: 00000D7B, [Empire5], MoveToFleetAction#4235 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 0.816154) from 0.7861318 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE7, Ticket: 00000D7C, [Empire5], MoveToFleetAction#4236 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 3) from 0.0004216946 to 0.0935234.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE8, Ticket: 00000D7D, [Empire5], MoveToFleetAction#4237 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.1847966 to 0.4361791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE9, Ticket: 00000D7E, [Empire5], MoveToFleetAction#4238 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.09611929 to 0.4418158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEA, Ticket: 00000D7F, [Empire5], MoveToFleetAction#4239 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.6875618 to 0.9389443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEB, Ticket: 00000D80, [Empire5], MoveToFleetAction#4240 GameEntity: 8154 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.843997) from 0.7875122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEC, Ticket: 00000D81, [Empire5], MoveToFleetAction#4241 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 2.075741) from 0.7704331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EED, Ticket: 00000D82, [Empire5], MoveToFleetAction#4242 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.07207658 to 0.3144111.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEE, Ticket: 00000D83, [Empire5], MoveToFleetAction#4243 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.5567456 to 0.7990801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEF, Ticket: 00000D84, [Empire2], GoToFleetAction#2568 GameEntity: 3422 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF0, Ticket: 00000D85, [Empire2], GoToFleetAction#2569 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF1, Ticket: 00000D86, [Empire2], GoToFleetAction#2570 GameEntity: 5301 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF2, Ticket: 00000D87, [Empire2], GoToFleetAction#2571 GameEntity: 2687 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF3, Ticket: 00000D88, [Empire2], GoToFleetAction#2572 GameEntity: 8447 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF4, Ticket: 00000D89, [Empire2], GoToFleetAction#2573 GameEntity: 8335 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000EF5, Ticket: 00000D8B, EmpireWhichInitiatedIndex : 5, EmpireWhichReceivesIndex : 3, ContractGUID 8597.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACKRegister new contract DiplomaticContract#8597.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF6, Ticket: 00000D8C, [Empire2], GoToFleetAction#2574 GameEntity: 1063 State: WaitingForInitialization Context: Path: 35->79, Path: Path: 35->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF7, Ticket: 00000D8D, [Empire2], GoToFleetAction#2575 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF8, Ticket: 00000D8E, [Empire3], GoToFleetAction#1559 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF9, Ticket: 00000D8F, [Empire3], GoToFleetAction#1560 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFA, Ticket: 00000D90, [Empire3], GoToFleetAction#1561 GameEntity: 3374 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFB, Ticket: 00000D91, [Empire4], GoToFleetAction#3035 GameEntity: 4979 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFC, Ticket: 00000D92, [Empire4], GoToFleetAction#3036 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFD, Ticket: 00000D93, [Empire4], GoToFleetAction#3037 GameEntity: 3684 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFE, Ticket: 00000D94, [Empire5], GoToFleetAction#4244 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFF, Ticket: 00000D95, [Empire5], GoToFleetAction#4245 GameEntity: 8539 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:463 STACKStart 113 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:48:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F00, Ticket: 00000D96, [Empire5], GoToFleetAction#4246 GameEntity: 7499 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F01, Ticket: 00000D97, [Empire5], GoToFleetAction#4247 GameEntity: 8196 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F02, Ticket: 00000D98, [Empire5], GoToFleetAction#4248 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Empire 5] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F03, Ticket: 00000D9A, [Empire5], GoToFleetAction#4249 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F04, Ticket: 00000D9B, [Empire5], GoToFleetAction#4250 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F05, Ticket: 00000D9C, [Empire5], GoToFleetAction#4251 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F06, Ticket: 00000D9D, [Empire5], GoToFleetAction#4252 GameEntity: 8416 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F07, Ticket: 00000D9E, [Empire5], GoToFleetAction#4253 GameEntity: 8418 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F08, Ticket: 00000D9F, [Empire5], GoToFleetAction#4254 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F09, Ticket: 00000DA0, [Empire5], GoToFleetAction#4255 GameEntity: 1118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0A, Ticket: 00000DA1, [Empire16], GoToFleetAction#1180 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0B, Ticket: 00000DA2, [Empire16], GoToFleetAction#1181 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0C, Ticket: 00000DA3, [Empire16], GoToFleetAction#1182 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0D, Ticket: 00000DA4, [Empire16], GoToFleetAction#1183 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0E, Ticket: 00000DA5, [Empire16], GoToFleetAction#1184 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0F, Ticket: 00000DA6, [Empire16], GoToFleetAction#1185 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F10, Ticket: 00000DA7, [Empire16], GoToFleetAction#1186 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F11, Ticket: 00000DA8, [Empire16], GoToFleetAction#1187 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F12, Ticket: 00000DA9, [Empire16], GoToFleetAction#1188 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F13, Ticket: 00000DAA, [Empire16], GoToFleetAction#1189 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F14, Ticket: 00000DAB, [Empire16], GoToFleetAction#1190 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F15, Ticket: 00000DAC, [Empire16], GoToFleetAction#1191 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F16, Ticket: 00000DAD, [Empire17], GoToFleetAction#68 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F17, Ticket: 00000DAE, [Empire17], GoToFleetAction#69 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F18, Ticket: 00000DAF, [Empire17], GoToFleetAction#70 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F19, Ticket: 00000DB0, [Empire17], GoToFleetAction#71 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F1A, Ticket: 00000DB1, [Empire17], GoToFleetAction#72 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F1B, Ticket: 00000DB2, [Empire17], GoToFleetAction#73 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F1C, Ticket: 00000DB3, [Empire17], GoToFleetAction#74 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:484 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F1D, Ticket: 00000DB4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:506 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F1E, Ticket: 00000DB5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000F1F, Ticket: 00000DB6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000F20, Ticket: 00000DB7, [Empire2], system guid: 3277, contruction guid: 8324, resource name : EmpireMoney, buyout cost: 697.5215

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACKThe construction 8324 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F21, Ticket: 00000DB8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F22, Ticket: 00000DB9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000F23, Ticket: 00000DBA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000F24, Ticket: 00000DBB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F2C, Ticket: 00000DC3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2D, Ticket: 00000DC4, [Empire2], GoToFleetAction#2576 GameEntity: 5301 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F2E, Ticket: 00000DC5, [Empire2], ShipGUIDs: 8374 , HeroGUID: 0, Position: NodeIndex:11, FleetGUID: 8610

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F2F, Ticket: 00000DC6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F31, Ticket: 00000DC8, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F32, Ticket: 00000DC9, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F38, Ticket: 00000DCF, [Empire3]: Watchful Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F39, Ticket: 00000DD0, [Empire3]: Distressed Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F3A, Ticket: 00000DD1, [Empire3]: Distressed Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F3B, Ticket: 00000DD2, [Empire3]: Distressed Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:549 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F3C, Ticket: 00000DD3, [Empire3]: EscalationUltimatumAfterColonization To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F3D, Ticket: 00000DD4, [Empire3]: AppeasementCWNeedHelp To Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F3E, Ticket: 00000DD5, [Empire3]: AppeasementCWNeedHelp To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F3F, Ticket: 00000DD6, [Empire3]: AppeasementCWNeedHelp To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F40, Ticket: 00000DD7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F41, Ticket: 00000DD8, [Empire3], ShipGUIDs: 8505 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F42, Ticket: 00000DD9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACKOrderAssignHero preprocessing failed: the assignation '10. Leuchtender Schwarm (4979)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F4A, Ticket: 00000DE2, [Empire4]: Worried Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:574 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000F4B, Ticket: 00000DE3, [Empire4]: EscalationScaredOfBorderUnits To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4D, Ticket: 00000DE5, [Empire5], GoToFleetAction#4256 GameEntity: 8418 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4E, Ticket: 00000DE6, [Empire5], GoToFleetAction#4257 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000F55, Ticket: 00000DED, [Empire5]: StarSystemGUID: 7887, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F56, Ticket: 00000DEE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F57, Ticket: 00000DEF, [Empire5]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F58, Ticket: 00000DF0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F59, Ticket: 00000DF1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F5B, Ticket: 00000DF3, [Empire5], GoToFleetAction#4258 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F5C, Ticket: 00000DF4, [Empire5], GoToFleetAction#4259 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F5D, Ticket: 00000DF5, [Empire5], GoToFleetAction#4260 GameEntity: 7499 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000F5E, ContractGUID 8597 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKContract 8597 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F5F, Ticket: 00000DF7, ContractGUID 8597.

    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F60, Ticket: 00000DF8, [Empire2], MoveToFleetAction#2577 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.6590792 to 0.9821919.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F61, Ticket: 00000DF9, [Empire2], MoveToFleetAction#2578 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0 to 0.08932866.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F62, Ticket: 00000DFA, [Empire2], MoveToFleetAction#2579 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 2.840751) from 0.7359493 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F63, Ticket: 00000DFB, [Empire2], MoveToFleetAction#2580 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4.710258) from 0.2632987 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F64, Ticket: 00000DFC, [Empire2], MoveToFleetAction#2581 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 0.9584988) from 0.757863 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKGoToFleetAction #2570: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F65, Ticket: 00000DFE, [Empire2], MoveToFleetAction#2582 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 5) from 0.08000945 to 0.9080982.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F66, Ticket: 00000DFF, [Empire2], MoveToFleetAction#2583 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 0.5904765) from 0.8713692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F67, Ticket: 00000E00, [Empire3], MoveToFleetAction#1562 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->29 (Cost: 3) from 0.286834 to 0.7113357.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F68, Ticket: 00000E01, [Empire3], MoveToFleetAction#1563 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.6549734 to 0.7172488.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F69, Ticket: 00000E02, [Empire3], MoveToFleetAction#1564 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 1.812328) from 0.6881924 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6A, Ticket: 00000E03, [Empire4], MoveToFleetAction#3038 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 4) from 0.06890416 to 0.5770725.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6B, Ticket: 00000E04, [Empire4], MoveToFleetAction#3039 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0.677489 to 0.9033186.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6C, Ticket: 00000E05, [Empire4], MoveToFleetAction#3040 GameEntity: 4979 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 4.384572) from 0.5203356 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6D, Ticket: 00000E06, [Empire5], MoveToFleetAction#4261 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 5) from 0.001757634 to 0.5547334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKGoToFleetAction #4244: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6E, Ticket: 00000E08, [Empire5], MoveToFleetAction#4262 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 3.227881) from 0.6613384 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6F, Ticket: 00000E09, [Empire5], MoveToFleetAction#4263 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 4) from 0.5187504 to 0.979679.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKGoToFleetAction #4253: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F70, Ticket: 00000E0B, [Empire5], MoveToFleetAction#4264 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 1.472737) from 0.7875292 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKGoToFleetAction #4251: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F71, Ticket: 00000E0D, [Empire5], MoveToFleetAction#4265 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 1.089774) from 0.9204347 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:631 STACKGoToFleetAction #4249: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F72, Ticket: 00000E0F, [Empire5], MoveToFleetAction#4266 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 2.841228) from 0.7925594 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F73, Ticket: 00000E10, [Empire5], MoveToFleetAction#4267 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 5) from 0.3228356 to 0.8583862.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACKGoToFleetAction #4246: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F74, Ticket: 00000E12, [Empire16], MoveToFleetAction#1192 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2) from 0.5734823 to 0.8620209.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F75, Ticket: 00000E13, [Empire16], MoveToFleetAction#1193 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 4) from 0.03424624 to 0.6464183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F76, Ticket: 00000E14, [Empire17], MoveToFleetAction#75 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4) from 0.5370362 to 0.9934392.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:654 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000F77

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F78, Ticket: 00000E15, [Empire2], MoveToFleetAction#2584 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 5) from 0.08348701 to 0.9235832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000F7A, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000F7B, [Empire5]: System #7887

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7C, Ticket: 00000E16, [Empire5], MoveToFleetAction#4268 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.165863) from 0.7059224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7D, Ticket: 00000E17, [Empire5], MoveToFleetAction#4269 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4.062579) from 0.573764 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7E, Ticket: 00000E18, [Empire5], MoveToFleetAction#4270 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 5) from 0.2308578 to 0.7664084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7F, Ticket: 00000E19, [Empire5], MoveToFleetAction#4271 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 3.39992) from 0.6432886 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F80, Ticket: 00000E1A, [Empire5], MoveToFleetAction#4272 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 5) from 0.1784538 to 0.5712718.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F81, Ticket: 00000E1B, [Empire5], MoveToFleetAction#4273 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 2.183846) from 0 to 0.4039983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:48:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:49:034 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000F82

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:49:446 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000F83, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:49:511 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F84, [Empire5], Entity index: 3813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:49:553 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000F85

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:041 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000F86

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F87, Ticket: 00000E1C, [Empire0], MoveToFleetAction#1098 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.438898) from 0 to 0.1609167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F88, [Empire2], Entity index: 2573

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F89, [Empire2], Entity index: 2572

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8A, [Empire2], Entity index: 2571

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8B, [Empire2], Entity index: 2568

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8C, [Empire3], Entity index: 1559

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8D, [Empire4], Entity index: 3035

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8E, [Empire5], Entity index: 4260

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8F, [Empire5], Entity index: 4258

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F90, [Empire5], Entity index: 4257

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F91, [Empire5], Entity index: 4255

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F92, [Empire5], Entity index: 4252

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F93, [Empire5], Entity index: 4250

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F94, [Empire5], Entity index: 4248

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F95, Ticket: 00000E1D, [Empire5], MoveToFleetAction#4274 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 0.9242589) from 0 to 0.2421965.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:50:494 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:50:494 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:50:740 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:01:51:191 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F98, Ticket: 00000E20, [Empire2], ShipsGUID: 8374

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F99, Ticket: 00000E21, [Empire3], GoToFleetAction#1565 GameEntity: 8615 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:191 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9A, Ticket: 00000E22, [Empire3], MoveToFleetAction#1566 GameEntity: 8615 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:224 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000F9B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:291 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000F9C, Ticket: 00000E23, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:291 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:391 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9D, Ticket: 00000E24, [Empire5], GoToFleetAction#4275 GameEntity: 8416 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9E, Ticket: 00000E25, [Empire5], GoToFleetAction#4276 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F9F, Ticket: 00000E26, ContractGUID 8597.

    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA0, Ticket: 00000E27, [Empire5], GoToFleetAction#4277 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000FA1, Ticket: 00000E28, [Empire5], system guid: 7887, contruction guid: 8618, resource name : EmpireMoney, buyout cost: 762.7965

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACKThe construction 8618 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:391 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:391 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:51:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA2, Ticket: 00000E29, [Empire5], MoveToFleetAction#4278 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 7) from 0 to 0.5929748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA3, Ticket: 00000E2A, [Empire5], MoveToFleetAction#4279 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 2.158772) from 0 to 0.1576138.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA4, Ticket: 00000E2B, [Empire5], MoveToFleetAction#4280 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3.527263) from 0 to 0.5088756.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:507 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000FA5, [Empire0], system guid: 5005, contruction guid: 6168, resource name : EmpireMoney, buyout cost: 1289.073

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:723 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FA6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:51:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA7, Ticket: 00000E2C, [Empire2], MoveToFleetAction#2585 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 0.9180799) from 0 to 0.2192529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:52:241 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FA8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:52:757 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FA9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:53:541 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000FAA, [Empire0], system guid: 5005, contruction guid: 6898, resource name : EmpireMoney, buyout cost: 6634.443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:53:791 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:53:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:058 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAB, Ticket: 00000E2D, [Empire2], GoToFleetAction#2586 GameEntity: 3422 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAC, Ticket: 00000E2E, [Empire2], GoToFleetAction#2587 GameEntity: 2687 State: WaitingForInitialization Context: Path: 27->28, Path: Path: 27->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FAD, Ticket: 00000E2F, [Empire2], ShipGUIDs: 8230 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5457

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAE, Ticket: 00000E30, [Empire4], GroundBattleStarSystemAction#3041 GameEntity: 1554 State: WaitingForInitialization Context: GUID#8163

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Empire 4] OrderEntityAction preprocessing failed because GroundBattleStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAF, Ticket: 00000E32, [Empire3], GoToFleetAction#1567 GameEntity: 7956 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FB0, Ticket: 00000E33, [Empire4], ShipGUIDs: 2590 2558 3175 3735 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB1, Ticket: 00000E34, [Empire2], GroundBattleStarSystemAction#2588 GameEntity: 8403 State: WaitingForInitialization Context: GUID#8313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB2, Ticket: 00000E35, [Empire5], GoToFleetAction#4281 GameEntity: 7499 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:313 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:54:313 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB3, Ticket: 00000E36, [Empire5], GoToFleetAction#4282 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB4, Ticket: 00000E37, [Empire5], GoToFleetAction#4283 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACKfleet action with feedback 4284 started : ETA 1304.0238494873

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB5, Ticket: 00000E38, [Empire5], ExpeditionFleetAction#4284 GameEntity: 1118 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury16 on Aldebaran IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB8, Ticket: 00000E39, [Empire2], MoveToFleetAction#2589 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 5.041501) from 0 to 0.7434593.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB9, Ticket: 00000E3A, [Empire2], MoveToFleetAction#2590 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3.409523) from 0 to 0.5646776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FBA, Ticket: 00000E3B, [Empire3], MoveToFleetAction#1568 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.187672) from 0 to 0.1709835.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FBB, Ticket: 00000E3C, [Empire5], MoveToFleetAction#4285 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 1.60008) from 0 to 0.1662055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FBC, Ticket: 00000E3D, [Empire5], MoveToFleetAction#4286 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.910226) from 0 to 0.3276542.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FBD, Ticket: 00000E3E, [Empire5], MoveToFleetAction#4287 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.8341374) from 0 to 0.05888363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#00000FBE, Ticket: 00000E3F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:350 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#00000FBF, Ticket: 00000E40

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:941 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:54:941 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:54:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:55:007 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:55:007 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:55:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:55:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FC0, Ticket: 00000E43, [Empire5], GoToFleetAction#4288 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:55:108 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000FC1, Ticket: 00000E44, ContractGUID 8597 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:55:108 STACKContract 8597 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:55:108 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:55:108 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:55:125 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FC2, Ticket: 00000E45, [Empire5], MoveToFleetAction#4289 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 0.9374208) from 0 to 0.09835194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:347 STACKfleet action with feedback 4284 finished : ETA 1304.0238494873, Game.Time 1305.0404510498, true ETA 1305.0238494873

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:347 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FC3, [Empire5], Entity index: 4284

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:578 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FC4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:683 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:57:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:094 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FC5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:125 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FC6, Ticket: 00000018, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:323 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FC7, [Empire1]: 4986 8624 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FC8, Ticket: 00000E46, [Empire2], GoToFleetAction#2591 GameEntity: 8335 State: WaitingForInitialization Context: Path: 17->14, Path: Path: 17->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:708 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:708 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:58:708 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:58:726 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000FCB, Ticket: 00000E4A, ContractGUID 8597 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:726 STACKContract 8597 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:726 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:58:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:58:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCE, Ticket: 00000E4D, [Empire4], GoToFleetAction#3042 GameEntity: 8122 State: WaitingForInitialization Context: Path: 16->14, Path: Path: 16->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:741 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FCF, Ticket: 00000E4E, [Empire4], ShipGUIDs: 7247 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 8626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:741 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FD0, Ticket: 00000E50, [Empire2], MoveToFleetAction#2592 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 2.159249) from 0 to 0.2007044.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:757 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FD1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FD2, Ticket: 00000E51, [Empire4], MoveToFleetAction#3043 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0 to 0.176494.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:776 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:776 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:776 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:776 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:58:841 STACKContract stub 'Demand' does not meet the prerequisites.

    ContractStubInitializer:Start(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:StartContractStub(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIDiplomaticContractRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:01:59:275 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FD5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:59:524 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FD6, Ticket: 00000019, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:01:59:792 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FD7, [Empire1]: 4986 8627 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:074 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000FD8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FD9, Ticket: 00000E54, [Empire0], MoveToFleetAction#1099 GameEntity: 8586 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 5) from 0.3880307 to 0.7760614.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDA, Ticket: 00000E55, [Empire0], MoveToFleetAction#1100 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 1.879375) from 0.7268102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDB, Ticket: 00000E56, [Empire0], MoveToFleetAction#1101 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 3.987646) from 0.6905342 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDC, Ticket: 00000E57, [Empire0], MoveToFleetAction#1102 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 3.556739) from 0.101493 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:00:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDD, Ticket: 00000E58, [Empire0], MoveToFleetAction#1103 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 3.556739) from 0.101493 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:292 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FDE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:414 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:576 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FDF, [Empire0], Entity index: 1085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE0, Ticket: 00000E59, [Empire0], MoveToFleetAction#1104 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 1.012354) from 0 to 0.1419003.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:01:808 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FE1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE2, Ticket: 00000E5A, [Empire0], MoveToFleetAction#1105 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 1.443261) from 0 to 0.2097954.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE3, Ticket: 00000E5B, [Empire0], MoveToFleetAction#1106 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 1.443261) from 0 to 0.2097954.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:324 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FE4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:341 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:342 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:02:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:02:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE5, Ticket: 00000E5D, [Empire4], GoToFleetAction#3044 GameEntity: 8626 State: WaitingForInitialization Context: Path: 12->14, Path: Path: 12->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:426 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:426 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000FE6, Ticket: 00000E5F, [Empire5]: NeutralDemandAccepted To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:02:426 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:02:426 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:02:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE7, Ticket: 00000E60, [Empire4], MoveToFleetAction#3045 GameEntity: 8626 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 5) from 0 to 0.5469912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:04:575 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FE8, Ticket: 0000001A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:04:809 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FE9, [Empire1]: 4367 8629 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:04:825 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:05:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:05:209 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:06:058 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:06:058 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:06:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:06:158 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:06:158 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:06:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:07:741 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FEA, Ticket: 0000001B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:07:993 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FEB, [Empire1]: 5097 8631 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:08:558 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:08:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:08:842 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEC, Ticket: 00000E63, [Empire0], GoToFleetAction#1107 GameEntity: 8584 State: WaitingForInitialization Context: Path: 26->10->11, Path: Path: 26->10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FED, Ticket: 00000E64, [Empire0], MoveToFleetAction#1108 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 3.120625) from 0 to 0.5168308.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:080 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FEE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:591 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FEF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:659 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:659 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:09:659 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:09:741 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:09:741 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:09:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:10:942 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FF0, Ticket: 0000001C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:11:142 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FF1, [Empire1]: 7056 8633 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:11:592 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FF2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:11:842 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FF3, Ticket: 0000001D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:12:059 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FF4, [Empire1]: 7056 8635 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:12:159 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:12:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:12:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:12:476 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF5, Ticket: 00000E67, [Empire0], GoToFleetAction#1109 GameEntity: 8584 State: WaitingForInitialization Context: Path: 10->11->15, Path: Path: 10->11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:13:144 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FF6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:13:258 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:13:258 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:13:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:13:358 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:13:358 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:13:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:13:642 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000FF7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:15:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FF8, Ticket: 0000001E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:15:643 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FF9, [Empire1]: 7579 8637 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:15:776 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:15:893 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:16:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:16:891 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:16:891 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:16:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:16:991 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:16:991 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:16:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:19:382 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:19:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:19:625 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:20:474 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:20:474 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:20:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:20:574 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:20:574 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:20:574 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:21:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FFA, Ticket: 0000001F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:21:960 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FFB, [Empire1]: 7506 8639 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:22:491 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FFC, Ticket: 00000020, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:22:692 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000FFD, [Empire1]: 7506 8641 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:22:980 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:23:077 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:23:828 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:23:877 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FFE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:24:708 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:24:708 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:24:708 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:24:808 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:24:808 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:24:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:25:692 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000FFF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:25:709 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001000, Ticket: 00000E70, [Empire1], MoveToFleetAction#1009 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4) from 0.8746799 to 0.9813417.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:25:709 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001001, Ticket: 00000E71, [Empire1], MoveToFleetAction#1010 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 6) from 0.6923455 to 0.9441336.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:26:192 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:26:225 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001003, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:27:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:27:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:27:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:28:225 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:28:225 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:28:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:28:325 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:28:325 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:28:325 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:29:726 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:02:30:725 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:30:825 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:30:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:31:125 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:31:742 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:31:742 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:31:742 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:31:842 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:31:842 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:31:842 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:34:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:34:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:34:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:35:342 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:35:342 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:35:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:35:442 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:35:442 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:35:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:37:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:37:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:38:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:38:975 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:38:975 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:38:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:39:076 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:39:076 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:39:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:41:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:41:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:41:675 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:42:475 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:42:475 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:42:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:42:575 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:42:575 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:42:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:44:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:45:076 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:45:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:45:976 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:45:976 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:45:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:46:075 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:46:076 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:46:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:48:493 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:48:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:48:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:49:592 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:49:592 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:49:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:49:692 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:49:692 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:49:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:52:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:52:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:52:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:53:209 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:53:209 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:53:209 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:53:309 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:53:309 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:53:309 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:55:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:55:843 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:55:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:56:809 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:56:810 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:56:810 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:56:909 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:56:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:56:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:02:59:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:59:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:02:59:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:00:425 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:00:425 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:00:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:00:526 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:00:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:00:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:02:928 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:03:027 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:03:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:03:940 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:03:940 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:03:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:04:040 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:04:040 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:04:040 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:06:444 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:06:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:06:659 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:07:442 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:07:443 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:07:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:07:542 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:07:542 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:07:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:07:992 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001005, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:09:043 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001006, [Empire1]: 4367 8647 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:09:961 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:10:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:10:209 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:10:959 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:10:959 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:10:959 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:11:058 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:11:058 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:11:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:11:359 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:11:375 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:11:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001008, Ticket: 00000E8C, [Empire5], MoveToFleetAction#4290 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 4) from 0.8406676 to 0.9340751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:078 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:200 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:278 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:295 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:414 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:12:646 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:279 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:279 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:446 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:510 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:568 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:568 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:598 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:645 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:645 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:645 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:761 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:761 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:761 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:761 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:761 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:925 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:950 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:14:951 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:15:232 STACK[ChatMessage] RECV: l:/_turn/138 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:15:262 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:15:425 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00001009, [Empire5], ColonizedStarSystemGUID: 7223, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:520 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:521 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000100D, [Empire4]: System #1723

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:521 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000100E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:546 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000100F, [Empire5], AutomatedDeliveryFleetAction#4291 GameEntity: 8652 State: WaitingForInitialization Context: Path: 68->67, Path: Path: 68->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:795 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:903 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:15:928 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:995 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:996 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:997 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:998 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:16:999 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:000 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACK[Perf] Game dumping took 317 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACK[Perf] Checksum generation took 45 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:001 STACK[Perf] Writing file took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:002 STACK[Perf] TOTAL DURATION (Text): 1046 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:002 STACKDump checksum 'TurnEnded': 0xdcf70532eb61e36a323946c78523e8a1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:002 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\138_TurnEnded_Sin-Kartell_0xdcf70532eb61e36a323946c78523e8a1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:002 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:002 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:018 STACK[Dump] Received GameDiagnosticsInfo turn=138, client=0x57eec14, checksum=0xdcf70532eb61e36a323946c78523e8a1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:17:947 STACK[Dump] Received GameDiagnosticsInfo turn=138, client=0x5bc51c9, checksum=0xdcf70532eb61e36a323946c78523e8a1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:103 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:633 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:633 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:18:633 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:18:651 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:651 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:695 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:696 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:18:696 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:18:696 STACK[ChatMessage] RECV: l:/_turn/138 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:18:920 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:18:920 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:03:19:514 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001010, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:19:514 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001011, [Empire2], AutomatedDeliveryFleetAction#2593 GameEntity: 8654 State: WaitingForInitialization Context: Path: 16->15->11->10->26->4->3->0, Path: Path: 16->15->11->10->26->4->3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:19:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001012, [Empire3], MoveToProbeAction#1569 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:241 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00001013, initiator empire index: 1, target empire index: 5, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:241 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:241 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:241 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:241 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:254 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00001014, initiator empire index: 5, target empire index: 1, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:254 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001015, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:20:463 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=aeb68779-85a4-4887-9f3a-3e5aac3438eb.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:20:463 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=167111, Guid=c77396b7-6c9b-4d4b-b505-514cf698ed37.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:20:463 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1191111 ChunkGuids=(aeb68779-85a4-4887-9f3a-3e5aac3438eb,c77396b7-6c9b-4d4b-b505-514cf698ed37).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:20:528 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:21:383 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:21:407 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:23:330 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 2 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:23:366 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001017, Ticket: 00000E8D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001018, Ticket: 00000E8E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001019, Ticket: 00000E8F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000101A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101B, Ticket: 00000E90, [Empire0], MoveToFleetAction#1110 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.1609167 to 0.4964166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101C, Ticket: 00000E91, [Empire0], MoveToFleetAction#1111 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101D, Ticket: 00000E92, [Empire0], MoveToFleetAction#1112 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101E, Ticket: 00000E93, [Empire0], MoveToFleetAction#1113 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4858167 to 0.577281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101F, Ticket: 00000E94, [Empire0], MoveToFleetAction#1114 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6687453 to 0.7602096.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001020, Ticket: 00000E95, [Empire0], MoveToFleetAction#1115 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5944269 to 0.6858912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001021, Ticket: 00000E96, [Empire0], MoveToFleetAction#1116 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8516738 to 0.9431381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001022, Ticket: 00000E97, [Empire0], MoveToFleetAction#1117 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7773554 to 0.8688197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001023, Ticket: 00000E98, [Empire0], MoveToFleetAction#1118 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.302673) from 0.960284 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001024, Ticket: 00000E99, [Empire2], MoveToFleetAction#2594 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->15 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001025, Ticket: 00000E9A, [Empire2], MoveToFleetAction#2595 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 1.18731) from 0.7164505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001026, Ticket: 00000E9B, [Empire2], MoveToFleetAction#2596 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 3) from 0.2192529 to 0.9357034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001027, Ticket: 00000E9C, [Empire2], MoveToFleetAction#2597 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 0.5913312) from 0.8353449 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001028, Ticket: 00000E9D, [Empire2], MoveToFleetAction#2598 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 3) from 0.4360861 to 0.8721722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001029, Ticket: 00000E9E, [Empire4], MoveToFleetAction#3046 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 1.998923) from 0.7740303 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102A, Ticket: 00000E9F, [Empire5], MoveToFleetAction#4292 GameEntity: 8652 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 3) from 0 to 0.3213303.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102B, Ticket: 00000EA0, [Empire5], MoveToFleetAction#4293 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 3) from 0.4039983 to 0.9589802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102C, Ticket: 00000EA1, [Empire5], MoveToFleetAction#4294 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 3) from 0.0935234 to 0.1866251.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102D, Ticket: 00000EA2, [Empire5], MoveToFleetAction#4295 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.4361791 to 0.6875618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102E, Ticket: 00000EA3, [Empire5], MoveToFleetAction#4296 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.4418158 to 0.7875122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102F, Ticket: 00000EA4, [Empire5], MoveToFleetAction#4297 GameEntity: 8156 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 0.7286383) from 0.9389443 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001030, Ticket: 00000EA5, [Empire5], MoveToFleetAction#4298 GameEntity: 7925 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 2.891895) from 0.2421965 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001031, Ticket: 00000EA6, [Empire5], MoveToFleetAction#4299 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.3144111 to 0.5567456.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001032, Ticket: 00000EA7, [Empire5], MoveToFleetAction#4300 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 2.487305) from 0.7990801 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001033, Ticket: 00000EA8, [Empire2], GoToFleetAction#2599 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001034, Ticket: 00000EA9, [Empire2], GoToFleetAction#2600 GameEntity: 5301 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001035, Ticket: 00000EAA, [Empire2], GoToFleetAction#2601 GameEntity: 3422 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:345 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001036, Ticket: 00000EAB, [Empire2], ShipGUIDs: 8374 8492 , HeroGUID: 0, Position: NodeIndex:11, FleetGUID: 8656

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:345 STACKStart 115 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:26:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:26:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001037, Ticket: 00000EAC, [Empire2], GoToFleetAction#2602 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001038, Ticket: 00000EAD, [Empire2], GoToFleetAction#2603 GameEntity: 2687 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:367 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001039, Ticket: 00000EAE, [Empire2], ShipGUIDs: 8370 8503 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 8657

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103A, Ticket: 00000EAF, [Empire2], GoToFleetAction#2604 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103B, Ticket: 00000EB0, [Empire2], GoToFleetAction#2605 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103C, Ticket: 00000EB1, [Empire3], GoToFleetAction#1570 GameEntity: 8615 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103D, Ticket: 00000EB2, [Empire3], GoToFleetAction#1571 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103E, Ticket: 00000EB3, [Empire3], GoToFleetAction#1572 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103F, Ticket: 00000EB4, [Empire3], GoToFleetAction#1573 GameEntity: 3374 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001040, Ticket: 00000EB5, [Empire4], GoToFleetAction#3047 GameEntity: 8626 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001041, Ticket: 00000EB6, [Empire4], GoToFleetAction#3048 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001042, Ticket: 00000EB7, [Empire4], GoToFleetAction#3049 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001043, Ticket: 00000EB8, [Empire4], GoToFleetAction#3050 GameEntity: 3684 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001044, Ticket: 00000EB9, [Empire5], GoToFleetAction#4301 GameEntity: 8539 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001045, Ticket: 00000EBA, [Empire5], GoToFleetAction#4302 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001046, Ticket: 00000EBB, [Empire5], GoToFleetAction#4303 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001047, Ticket: 00000EBC, [Empire5], GoToFleetAction#4304 GameEntity: 8418 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001048, Ticket: 00000EBD, [Empire5], GoToFleetAction#4305 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001049, Ticket: 00000EBE, [Empire5], GoToFleetAction#4306 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104A, Ticket: 00000EBF, [Empire5], GoToFleetAction#4307 GameEntity: 8416 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104B, Ticket: 00000EC0, [Empire5], GoToFleetAction#4308 GameEntity: 7499 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104C, Ticket: 00000EC1, [Empire5], GoToFleetAction#4309 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104D, Ticket: 00000EC2, [Empire5], GoToFleetAction#4310 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104E, Ticket: 00000EC3, [Empire5], GoToFleetAction#4311 GameEntity: 8196 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104F, Ticket: 00000EC4, [Empire5], GoToFleetAction#4312 GameEntity: 8417 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001050, Ticket: 00000EC5, [Empire16], GoToFleetAction#1194 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001051, Ticket: 00000EC6, [Empire16], GoToFleetAction#1195 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001052, Ticket: 00000EC7, [Empire16], GoToFleetAction#1196 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001053, Ticket: 00000EC8, [Empire16], GoToFleetAction#1197 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001054, Ticket: 00000EC9, [Empire16], GoToFleetAction#1198 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001055, Ticket: 00000ECA, [Empire16], GoToFleetAction#1199 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001056, Ticket: 00000ECB, [Empire16], GoToFleetAction#1200 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001057, Ticket: 00000ECC, [Empire16], GoToFleetAction#1201 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001058, Ticket: 00000ECD, [Empire16], GoToFleetAction#1202 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001059, Ticket: 00000ECE, [Empire16], GoToFleetAction#1203 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105A, Ticket: 00000ECF, [Empire16], GoToFleetAction#1204 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105B, Ticket: 00000ED0, [Empire16], GoToFleetAction#1205 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105C, Ticket: 00000ED1, [Empire17], GoToFleetAction#76 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105D, Ticket: 00000ED2, [Empire17], GoToFleetAction#77 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105E, Ticket: 00000ED3, [Empire17], GoToFleetAction#78 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105F, Ticket: 00000ED4, [Empire17], GoToFleetAction#79 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001060, Ticket: 00000ED5, [Empire17], GoToFleetAction#80 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001061, Ticket: 00000ED6, [Empire17], GoToFleetAction#81 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001062, Ticket: 00000ED7, [Empire17], GoToFleetAction#82 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001063, Ticket: 00000ED8, [Empire16], GoToFleetAction#1206 GameEntity: 1490 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001064, Ticket: 00000ED9, [Empire16], GoToFleetAction#1207 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001065, Ticket: 00000EDA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001066, Ticket: 00000EDB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001067, Ticket: 00000EDC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001068, Ticket: 00000EDD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001069, Ticket: 00000EDE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000106A, Ticket: 00000EDF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000106B, Ticket: 00000EE0, [Empire2], GoToFleetAction#2606 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:427 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001073, Ticket: 00000EE8, [Empire2], ShipGUIDs: 8374 8492 , HeroGUID: 0, Position: NodeIndex:11, FleetGUID: 8666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:428 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001074, Ticket: 00000EE9, [Empire2], ShipGUIDs: 8370 8503 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 8667

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001075, Ticket: 00000EEA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001076, Ticket: 00000EEB, [Empire3], GoToFleetAction#1574 GameEntity: 8615 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001077, Ticket: 00000EEC, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001078, Ticket: 00000EED, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000107F, Ticket: 00000EF4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001080, Ticket: 00000EF5, [Empire3], ShipGUIDs: 8614 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8672

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001081, Ticket: 00000EF6, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary13, ConstructionGameEntityGUID: 8673, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001082, Ticket: 00000EF7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:451 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001083, Ticket: 00000EF8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001084, Ticket: 00000EF9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001085, Ticket: 00000EFA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000108E, Ticket: 00000F03, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:500 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000108F, Ticket: 00000F04, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001090, Ticket: 00000F05, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001091, Ticket: 00000F06, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001092, Ticket: 00000F07, [Empire5], GoToFleetAction#4313 GameEntity: 8417 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001093, Ticket: 00000F08, [Empire5], GoToFleetAction#4314 GameEntity: 7499 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000109B, Ticket: 00000F10, [Empire5]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000109C, Ticket: 00000F11, [Empire5]: StarSystemGUID: 7223, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109D, Ticket: 00000F12, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109E, Ticket: 00000F13, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000109F, Ticket: 00000F14, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000010A0, Ticket: 00000F15, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:527 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010A1, Ticket: 00000F16, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A2, Ticket: 00000F17, [Empire5], GoToFleetAction#4315 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A3, Ticket: 00000F18, [Empire5], GoToFleetAction#4316 GameEntity: 8418 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#000010A6, Ticket: 00000F1A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#000010A7, Ticket: 00000F1B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A8, Ticket: 00000F1C, [Empire2], MoveToFleetAction#2607 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.628477) from 0.5646776 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A9, Ticket: 00000F1D, [Empire2], MoveToFleetAction#2608 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 0.4548098) from 0.9235832 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACKGoToFleetAction #2599: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AA, Ticket: 00000F1F, [Empire2], MoveToFleetAction#2609 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 0.2204573) from 0.9821919 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AB, Ticket: 00000F20, [Empire2], MoveToFleetAction#2610 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.08932866 to 0.1786573.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AC, Ticket: 00000F21, [Empire2], MoveToFleetAction#2611 GameEntity: 2687 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 1.739638) from 0.7434593 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AD, Ticket: 00000F22, [Empire2], MoveToFleetAction#2612 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 0.554903) from 0.9080982 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AE, Ticket: 00000F23, [Empire3], MoveToFleetAction#1575 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->29 (Cost: 2.040022) from 0.7113357 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AF, Ticket: 00000F24, [Empire3], MoveToFleetAction#1576 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.7172488 to 0.7795242.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B0, Ticket: 00000F25, [Empire3], MoveToFleetAction#1577 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.1709835 to 0.4836144.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACKGoToFleetAction #1570: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B1, Ticket: 00000F27, [Empire4], MoveToFleetAction#3051 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3.329035) from 0.5770725 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B2, Ticket: 00000F28, [Empire4], MoveToFleetAction#3052 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 2.140581) from 0.9033186 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B3, Ticket: 00000F29, [Empire4], MoveToFleetAction#3053 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.176494 to 0.3529879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B4, Ticket: 00000F2A, [Empire4], MoveToFleetAction#3054 GameEntity: 8626 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->14 (Cost: 4.140914) from 0.5469912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B5, Ticket: 00000F2B, [Empire5], MoveToFleetAction#4317 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0.09835194 to 0.6229399.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B6, Ticket: 00000F2C, [Empire5], MoveToFleetAction#4318 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.1763479) from 0.979679 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B7, Ticket: 00000F2D, [Empire5], MoveToFleetAction#4319 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 4.026095) from 0.5547334 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #4312: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B8, Ticket: 00000F2F, [Empire5], MoveToFleetAction#4320 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 1.322133) from 0.8583862 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B9, Ticket: 00000F30, [Empire5], MoveToFleetAction#4321 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.05888363 to 0.4118448.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BA, Ticket: 00000F31, [Empire5], MoveToFleetAction#4322 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 5) from 0.5712718 to 0.9640898.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #4308: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BB, Ticket: 00000F33, [Empire5], MoveToFleetAction#4323 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3.40422) from 0.5088756 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #4306: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BC, Ticket: 00000F35, [Empire5], MoveToFleetAction#4324 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4.804885) from 0.5929748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #4304: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010BD, [Empire5], Entity index: 3814

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #1205: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACKGoToFleetAction #1204: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BE, Ticket: 00000F39, [Empire17], MoveToFleetAction#83 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 0.05750007) from 0.9934392 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BF, Ticket: 00000F3A, [Empire2], MoveToFleetAction#2613 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0.2007044 to 0.6654595.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C0, Ticket: 00000F3B, [Empire16], MoveToFleetAction#1208 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 2.310342) from 0.6464183 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C1, Ticket: 00000F3C, [Empire16], MoveToFleetAction#1209 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.9564001) from 0.8620209 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C3, Ticket: 00000F3D, [Empire3], MoveToFleetAction#1578 GameEntity: 8615 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C4, Ticket: 00000F3E, [Empire0], MoveToFleetAction#1119 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 1.697327) from 0 to 0.4282627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000010C5, [Empire5]: System #7223

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C6, Ticket: 00000F3F, [Empire5], MoveToFleetAction#4325 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 5) from 0.1662055 to 0.6855717.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C7, Ticket: 00000F40, [Empire5], MoveToFleetAction#4326 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 5) from 0.3276542 to 0.7466252.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C8, Ticket: 00000F41, [Empire5], MoveToFleetAction#4327 GameEntity: 8418 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->68 (Cost: 2.180855) from 0.7664084 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C9, Ticket: 00000F42, [Empire5], MoveToFleetAction#4328 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.1576138 to 0.5226681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:632 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010CA, [Empire2], Entity index: 2605

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:26:857 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010CC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:27:308 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010CD, [Empire5], Entity index: 3658

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:27:345 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010CE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:27:845 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D0, Ticket: 00000F43, [Empire0], MoveToFleetAction#1120 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D1, [Empire2], Entity index: 2603

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D2, [Empire2], Entity index: 2602

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:013 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D3, [Empire2], Entity index: 2600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D4, Ticket: 00000F44, [Empire2], MoveToFleetAction#2614 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 1.81269) from 0 to 0.2673625.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D5, Ticket: 00000F45, [Empire2], MoveToFleetAction#2615 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 2.408669) from 0 to 0.5075404.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D6, [Empire3], Entity index: 1574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D7, [Empire3], Entity index: 1573

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D8, [Empire4], Entity index: 3050

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010D9, [Empire4], Entity index: 3047

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DA, Ticket: 00000F46, [Empire4], MoveToFleetAction#3055 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->19 (Cost: 1.001077) from 0 to 0.1907792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DB, [Empire4], SiegeStarSystemAction#3056 GameEntity: 1723 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DC, [Empire5], Entity index: 4316

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DD, [Empire5], Entity index: 4311

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DE, [Empire5], Entity index: 4307

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DF, [Empire5], Entity index: 4302

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:014 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E0, [Empire5], Entity index: 4301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E1, Ticket: 00000F47, [Empire5], MoveToFleetAction#4329 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 0.5126953) from 0 to 0.06513388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:031 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E2, [Empire16], Entity index: 1207

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:031 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E3, [Empire16], Entity index: 1206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:031 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E4, [Empire17], Entity index: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E5, [Empire2], Entity index: 2601

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E7, Ticket: 00000F49, [Empire2], AttackFleetAction#2616 GameEntity: 5457 State: WaitingForInitialization Context: 6. Harmonischer Schwarm (7282) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:222 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000010E9, Ticket: 00000F4B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:222 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:28:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:28:239 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:283 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:284 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:284 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:313 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:362 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:412 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010F1, [Empire5], Entity index: 4305

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:936 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:936 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000010F5, Ticket: 00000F56, [Empire3], ShipsGUID: 8505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F6, Ticket: 00000F57, [Empire3], GoToFleetAction#1579 GameEntity: 8672 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:936 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:28:936 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:28:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F7, Ticket: 00000F58, [Empire3], MoveToFleetAction#1580 GameEntity: 8672 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:28:971 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000010F8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:019 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010F9, Ticket: 00000F59, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:019 STACKOrder preprocessing failed because the law 'LawP04L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:019 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:29:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:29:081 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000010FD, [Empire4], InfluencedColonizedStarSystemGUID: 1554, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:081 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:082 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:082 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:082 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #4, context: 'ColonizedStarSystem#1554'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:082 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #4, context: 'ColonizedStarSystem#1554'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:082 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:114 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001102, Ticket: 00000F61, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:114 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001103, Ticket: 00000F62, [Empire5], system guid: 3897, contruction guid: 8236, resource name : EmpireMoney, buyout cost: 569.1306

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:114 STACKThe construction 8236 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001104, Ticket: 00000F63, [Empire5], GoToFleetAction#4330 GameEntity: 8539 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:114 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:29:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:29:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001105, Ticket: 00000F64, [Empire5], MoveToFleetAction#4331 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.9739046) from 0 to 0.1122251.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:478 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001106

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:29:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001107, Ticket: 00000F65, [Empire2], MoveToFleetAction#2617 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 0.8305342) from 0 to 0.1395457.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:30:529 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001108

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:31:529 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:31:630 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:31:753 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001109, Ticket: 00000F66, [Empire2], GoToFleetAction#2618 GameEntity: 5301 State: WaitingForInitialization Context: Path: 15->16, Path: Path: 15->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:029 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000110A, Ticket: 00000F67, [Empire2], GoToFleetAction#2619 GameEntity: 2883 State: WaitingForInitialization Context: Path: 76->74, Path: Path: 76->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000110B, Ticket: 00000F68, [Empire2], MoveToFleetAction#2620 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->16 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:046 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:046 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000110C, Ticket: 00000F69, [Empire3], LaunchProbeFleetAction#1581 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:071 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000110D, Ticket: 00000F6A, [Empire4], ShipGUIDs: 7247 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000110E, Ticket: 00000F6B, [Empire4], LaunchProbeFleetAction#3057 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:071 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000110F, Ticket: 00000F6C, [Empire5], ShipsGUID: 4515,4653,4186,3620,7426,4971,5595

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001110, Ticket: 00000F6D, [Empire16], AttackFleetAction#1210 GameEntity: 1490 State: WaitingForInitialization Context: 9. Verwüstende Horde (8268) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:071 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001111, Ticket: 00000F6E, [Empire16], GoToFleetAction#1211 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001112, Ticket: 00000F6F, [Empire16], GoToFleetAction#1212 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001113, Ticket: 00000F70, [Empire16], GoToFleetAction#1213 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001114, Ticket: 00000F71, [Empire16], GoToFleetAction#1214 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001115, Ticket: 00000F72, [Empire16], GoToFleetAction#1215 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001116, Ticket: 00000F73, [Empire17], GoToFleetAction#84 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001117, Ticket: 00000F74, [Empire17], GoToFleetAction#85 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001118, Ticket: 00000F75, [Empire17], GoToFleetAction#86 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001119, Ticket: 00000F76, [Empire17], GoToFleetAction#87 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000111A, Ticket: 00000F77, [Empire17], GoToFleetAction#88 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000111B, Ticket: 00000F78, [Empire2], MoveToFleetAction#2621 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->74 (Cost: 3.779543) from 0 to 0.6991926.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000111C, [Empire3], MoveToProbeAction#1582 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000111D, [Empire4], MoveToProbeAction#3058 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:093 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000111F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:108 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001121, Ticket: 00000F7B, [Empire16], MoveToFleetAction#1216 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 1.689658) from 0 to 0.2585904.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001122, Ticket: 00000F7C, [Empire17], MoveToFleetAction#89 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 3.9425) from 0 to 0.4498422.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:143 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:143 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:143 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:169 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001127, Ticket: 00000021, [Empire1], GoToFleetAction#1011 GameEntity: 8648 State: WaitingForInitialization Context: Path: 90->89->86, Path: Path: 90->89->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001128, Ticket: 00000F81, [Empire1], MoveToFleetAction#1012 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 3) from 0 to 0.5230916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:596 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001129

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112A, Ticket: 00000F82, [Empire2], GoToFleetAction#2622 GameEntity: 8666 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112B, Ticket: 00000F83, [Empire2], GoToFleetAction#2623 GameEntity: 8667 State: WaitingForInitialization Context: Path: 7->6, Path: Path: 7->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000112C, Ticket: 00000F84, [Empire2]: StarSystemGUID: 8700, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000112D, Ticket: 00000F85, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112E, Ticket: 00000F86, [Empire2], GoToFleetAction#2624 GameEntity: 5301 State: WaitingForInitialization Context: Path: 16->15->11, Path: Path: 16->15->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000112F, [Empire2]: System #8700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:801 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:801 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001130, Ticket: 00000F87, [Empire2], GoToFleetAction#2625 GameEntity: 6276 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:820 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001131, Ticket: 00000F88, [Empire2], ShipGUIDs: 8446 , HeroGUID: 0, Position: NodeIndex:3, FleetGUID: 8711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:820 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001132, Ticket: 00000F8A, [Empire2], MoveToFleetAction#2626 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 4.745768) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001133, Ticket: 00000F8B, [Empire2], MoveToFleetAction#2627 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.355633) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:820 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:820 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:836 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001134, Ticket: 00000F8C, [Empire4], context guid: 4114, contruction guid: 8678

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:837 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001135, Ticket: 00000F8E, [Empire2], MoveToFleetAction#2628 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 4.445097) from 0 to 0.9683302.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:837 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:837 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001136, Ticket: 00000F8F, [Empire5], GoToFleetAction#4332 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:930 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:930 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:32:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001137, Ticket: 00000F90, [Empire5], MoveToFleetAction#4333 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.195115) from 0 to 0.1859497.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:33:279 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001138

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:33:796 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001139

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:34:628 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000113A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:129 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000113B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:330 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:330 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000113C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:592 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000113D, Ticket: 00000F91, [Empire1], MoveToFleetAction#1013 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.6997198) from 0.9813417 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000113E, Ticket: 00000F92, [Empire1], MoveToFleetAction#1014 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 1.331271) from 0.9441336 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000113F, Ticket: 00000F93, [Empire2], MoveToFleetAction#2629 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->15 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:635 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001140

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001141, Ticket: 00000F94, [Empire1], MoveToFleetAction#1015 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 3.30028) from 0 to 0.1384952.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001142, Ticket: 00000F95, [Empire1], MoveToFleetAction#1016 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 4.668729) from 0 to 0.3640194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001143, Ticket: 00000F96, [Empire2], GoToFleetAction#2630 GameEntity: 3422 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:837 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001144, Ticket: 00000F97, [Empire5], ShipGUIDs: 7426 3620 4186 5595 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8712

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:35:837 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:35:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:35:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001145, Ticket: 00000F98, [Empire2], MoveToFleetAction#2631 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 1.371523) from 0 to 0.1993674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:146 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001146

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001147, Ticket: 00000F99, [Empire2], GoToFleetAction#2632 GameEntity: 8447 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001148, Ticket: 00000F9A, [Empire2], GoToFleetAction#2633 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001149, Ticket: 00000F9B, [Empire2], GoToFleetAction#2634 GameEntity: 8711 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000114A, Ticket: 00000F9C, [Empire2], ShipGUIDs: 6053 6205 , HeroGUID: 0, Position: NodeIndex:26, FleetGUID: 8713

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:548 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:548 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000114B, Ticket: 00000F9E, [Empire2], MoveToFleetAction#2635 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4.18731) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000114C, Ticket: 00000F9F, [Empire2], MoveToFleetAction#2636 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 4) from 0 to 0.3613275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000114D, Ticket: 00000FA0, [Empire2], MoveToFleetAction#2637 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 5) from 0 to 0.7820181.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:646 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:646 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000114E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:646 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:646 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000114F, Ticket: 00000FA2, [Empire5], GoToFleetAction#4334 GameEntity: 8196 State: WaitingForInitialization Context: Path: 67->69, Path: Path: 67->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001150, Ticket: 00000FA3, [Empire5], GoToFleetAction#4335 GameEntity: 5096 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:751 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001151, Ticket: 00000FA4, [Empire5], ShipGUIDs: 7426 3620 4186 5595 4971 4653 4286 5759 4515 4016 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 8714

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:751 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:751 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:36:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001152, Ticket: 00000FA5, [Empire5], MoveToFleetAction#4336 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3.823652) from 0 to 0.2699202.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001153, Ticket: 00000FA6, [Empire5], MoveToFleetAction#4337 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 3.677867) from 0 to 0.5306032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:37:237 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001154, [Empire2], Entity index: 2622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:37:829 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001155

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:38:329 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001156

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:38:346 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001157, [Empire2], Entity index: 2623

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:38:846 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001158

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001159, Ticket: 00000FA7, [Empire2], MoveToFleetAction#2638 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 0.2062588) from 0 to 0.03465544.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115A, Ticket: 00000FA8, [Empire3], GoToFleetAction#1583 GameEntity: 3374 State: WaitingForInitialization Context: Path: 29->34, Path: Path: 29->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115B, Ticket: 00000FA9, [Empire4], AttackFleetAction#3059 GameEntity: 7282 State: WaitingForInitialization Context: 1. SchimmerndeGlut (8163) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:680 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:39:680 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:39:697 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115E, Ticket: 00000FAC, [Empire4], GoToFleetAction#3060 GameEntity: 3684 State: WaitingForInitialization Context: Path: 75->77, Path: Path: 75->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115F, Ticket: 00000FAD, [Empire3], MoveToFleetAction#1584 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->34 (Cost: 0.4599779) from 0 to 0.06508712.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:698 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:39:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:39:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001160, Ticket: 00000FAE, [Empire4], MoveToFleetAction#3061 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->77 (Cost: 0.1709654) from 0 to 0.02171981.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:731 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:731 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:731 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:763 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001165, [Empire2], GoToFleetAction#2639 GameEntity: 8163 State: WaitingForInitialization Context: Path: 17->14, Path: Path: 17->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:781 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001166, Ticket: 00000FB3, [Empire2], MoveToFleetAction#2640 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0 to 0.9295101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:799 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001167

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:39:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001168, [Empire2], SiegeStarSystemAction#2641 GameEntity: 8700 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001169, Ticket: 00000FB4, [Empire2], GoToFleetAction#2642 GameEntity: 8666 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:519 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000116A, Ticket: 00000FB5, [Empire2], ShipsGUID: 6205,6053

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:519 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:519 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116B, Ticket: 00000FB7, [Empire2], MoveToFleetAction#2643 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.644367) from 0 to 0.257185.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:547 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:547 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:547 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116C, Ticket: 00000FB9, [Empire5], GoToFleetAction#4338 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:645 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:40:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116D, Ticket: 00000FBA, [Empire5], MoveToFleetAction#4339 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.819145) from 0 to 0.1990098.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:40:695 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000116E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:41:649 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000116F, [Empire2], Entity index: 2634

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:43:066 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:43:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:43:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:44:266 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:44:266 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:44:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:44:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001170, Ticket: 00000FBC, [Empire4], GoToFleetAction#3062 GameEntity: 8313 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:44:364 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:44:364 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:44:364 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:44:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001171, Ticket: 00000FBE, [Empire4], MoveToFleetAction#3063 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.859086) from 0 to 0.03992646.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:44:746 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001172

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:46:868 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:46:969 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:098 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:264 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001173, Ticket: 00000FBF, [Empire2], GoToFleetAction#2644 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4->26, Path: Path: 4->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:265 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:47:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:47:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001174, Ticket: 00000FC0, [Empire2], MoveToFleetAction#2645 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 0.8126903) from 0 to 0.1198676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:929 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:929 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:47:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:47:980 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:47:980 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:47:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:50:480 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:50:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:50:700 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:51:514 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:51:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:51:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:51:580 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:51:580 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:51:580 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:54:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:54:198 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:54:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:55:197 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:55:197 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:55:197 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:55:298 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:55:298 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:55:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:57:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:57:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:58:566 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:03:58:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:58:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001175, [Empire1], TransferResourcesFleetAction#1017 GameEntity: 7384 State: WaitingForInitialization Context: Libra (ColonizedStarSystem#5400) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:59:467 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:59:467 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:59:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:59:564 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:59:564 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:03:59:564 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:00:033 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001176, Ticket: 00000FC9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:00:033 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001177, [Empire0]: 7438 8716 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:00:105 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:04:01:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:02:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:02:196 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:03:063 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:03:063 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:03:063 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:03:201 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:03:202 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:03:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:05:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:05:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:05:800 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:06:680 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:06:681 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:06:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:06:781 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:06:781 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:06:781 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:09:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:09:281 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:09:400 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:10:196 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:10:197 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:10:197 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:10:297 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:10:298 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:10:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:12:696 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:12:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:12:925 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:13:698 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:13:698 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:13:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:13:797 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:13:797 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:13:797 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:16:219 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:16:316 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:16:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:17:313 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:17:313 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:17:313 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:17:414 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:17:414 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:17:414 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:19:814 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:19:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:20:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:20:831 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:20:831 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:20:831 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:20:931 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:20:931 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:20:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:23:331 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:23:431 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:23:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:24:330 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:24:330 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:24:330 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:24:430 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:24:430 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:24:430 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:26:852 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:26:948 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:27:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:27:851 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:27:851 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:27:851 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:27:949 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:27:949 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:27:949 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:30:348 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:30:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:30:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:31:364 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:31:364 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:31:364 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:31:464 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:31:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:31:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:32:735 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:04:33:865 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:33:965 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:34:077 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:34:587 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:04:34:880 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:34:880 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:34:880 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:34:980 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:34:980 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:34:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:37:377 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:37:477 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:37:593 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:38:377 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:38:377 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:38:377 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:38:476 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:38:476 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:38:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:40:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:40:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:41:110 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:41:893 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:41:893 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:41:893 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:41:993 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:41:993 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:41:993 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:44:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:44:494 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:44:611 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:45:412 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:45:412 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:45:412 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:45:511 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:45:512 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:45:512 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:47:913 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:48:013 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:48:128 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:48:911 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:48:911 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:48:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:49:011 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:49:011 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:49:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:51:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:51:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:51:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:52:427 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:52:427 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:52:427 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:52:533 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:52:533 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:52:533 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:54:931 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:55:028 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:55:144 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:55:944 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:55:944 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:55:944 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:56:044 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:56:044 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:56:044 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:58:444 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:58:544 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:58:660 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:59:444 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:59:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:59:445 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:59:544 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:04:59:544 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:04:59:544 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:01:961 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:02:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:02:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:02:960 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:02:961 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:02:961 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:03:060 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:03:060 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:03:060 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:05:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:05:562 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:05:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:06:478 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:06:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:06:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:06:579 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:06:579 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:06:579 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:08:980 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:09:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:09:194 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:09:979 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:09:979 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:09:979 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:10:078 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:10:078 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:10:078 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:12:061 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00001178, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:12:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:12:594 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:12:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:13:594 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:13:594 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:13:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:13:695 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:13:695 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:13:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:16:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:16:195 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:16:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:17:111 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:17:112 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:17:112 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:17:210 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:17:211 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:17:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:19:579 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000117D, Ticket: 00000022, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:19:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:19:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:19:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:19:896 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000117E, [Empire1]: 4986 8719 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:20:729 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:20:729 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:20:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:20:828 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:20:829 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:20:829 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:22:579 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000117F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001180, Ticket: 00000FF8, [Empire0], MoveToFleetAction#1121 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 2.917376) from 0.5168308 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001181, Ticket: 00000FF9, [Empire0], MoveToFleetAction#1122 GameEntity: 8586 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->32 (Cost: 2.885578) from 0.7760614 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001182, Ticket: 00000FFA, [Empire0], MoveToFleetAction#1123 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 5) from 0.1419003 to 0.8427438.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001183, Ticket: 00000FFB, [Empire0], MoveToFleetAction#1124 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 5) from 0.2097954 to 0.9366056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001184, Ticket: 00000FFC, [Empire0], MoveToFleetAction#1125 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 5) from 0.2097954 to 0.9366056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:946 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001185, Ticket: 00000023, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:22:962 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001186

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:23:030 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001187, [Empire1]: 4367 8721 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:23:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:23:363 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:24:163 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:24:163 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001188

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:24:163 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001189, [Empire0], Entity index: 1087

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:24:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118A, Ticket: 00000FFD, [Empire0], MoveToFleetAction#1126 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 2.082624) from 0 to 0.6206354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:24:613 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000118B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:013 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:013 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:25:013 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:25:113 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:113 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:25:113 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:25:229 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000118C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118D, Ticket: 00001000, [Empire0], GoToFleetAction#1127 GameEntity: 1020 State: WaitingForInitialization Context: Path: 86->89->90, Path: Path: 86->89->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118E, Ticket: 00001001, [Empire0], MoveToFleetAction#1128 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->89 (Cost: 6) from 0 to 0.5352739.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:746 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000118F, Ticket: 00000024, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:746 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001190

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:25:829 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001191, [Empire1]: 5097 8723 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:27:097 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001192

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:27:513 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:27:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:27:763 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:28:148 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001193

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:28:513 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:28:513 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:28:513 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:28:614 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:28:614 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:28:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:28:664 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001194

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:29:046 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001195, Ticket: 00000025, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:29:280 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001196, [Empire1]: 7056 8725 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:31:030 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:31:130 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:31:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:114 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:130 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:130 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:32:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:32:231 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:231 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:32:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:32:531 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:547 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:548 STACKDisposing #8622 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001198, Ticket: 00001006, [Empire5], MoveToFleetAction#4340 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->68 (Cost: 2.823108) from 0.9340751 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:32:997 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001199, [Empire5], Entity index: 3904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:030 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:130 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:213 STACKDisposing ServerEncounter 8696

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:214 STACKDisposing ServerEncounter 8708

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:214 STACKDisposing ServerEncounter 8715

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:214 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:231 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:347 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:33:580 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:064 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#0000119A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:303 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:303 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:342 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:400 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:464 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:570 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:686 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:698 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:698 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:35:699 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:015 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:36:015 STACK[ChatMessage] RECV: l:/_turn/139 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:36:015 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:36:589 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:589 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000119B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:604 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000119C, [Empire2], AutomatedDeliveryFleetAction#2646 GameEntity: 8727 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:814 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:915 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:36:931 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:965 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:966 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:969 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:970 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACK[Perf] Game dumping took 947 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACK[Perf] Checksum generation took 46 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACK[Perf] Writing file took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACK[Perf] TOTAL DURATION (Text): 1020 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACKDump checksum 'TurnEnded': 0xa296d1687f69f2d5dd7bd027868cf97b.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\139_TurnEnded_Sin-Kartell_0xa296d1687f69f2d5dd7bd027868cf97b.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:971 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:37:982 STACK[Dump] Received GameDiagnosticsInfo turn=139, client=0x57eec14, checksum=0xa296d1687f69f2d5dd7bd027868cf97b.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:38:981 STACK[Dump] Received GameDiagnosticsInfo turn=139, client=0x5bc51c9, checksum=0xa296d1687f69f2d5dd7bd027868cf97b.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:114 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:643 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:643 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:39:643 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:39:643 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:39:643 STACK[ChatMessage] RECV: l:/_turn/139 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:39:657 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:657 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:688 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:688 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:698 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000119D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:39:917 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:39:917 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:05:40:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000119F, [Empire3], MoveToProbeAction#1585 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:40:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A0, [Empire3], MoveToProbeAction#1586 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:40:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A1, [Empire4], MoveToProbeAction#3064 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:41:099 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000011A2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:41:099 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000011A3, [Empire5], AutomatedDeliveryFleetAction#4341 GameEntity: 8730 State: WaitingForInitialization Context: Path: 69->67->66, Path: Path: 69->67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:41:265 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:41:467 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=6469b40d-c2db-43c2-9ba9-501b97588a1f.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:41:483 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=178651, Guid=877eb19d-a857-4d7f-a41c-cd03fdb5ef25.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:41:483 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1202651 ChunkGuids=(6469b40d-c2db-43c2-9ba9-501b97588a1f,877eb19d-a857-4d7f-a41c-cd03fdb5ef25).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:42:114 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 3

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:42:142 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:44:181 STACK[Tribute] Refresh 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 1 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:44:206 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011A5, Ticket: 00001007

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011A6, Ticket: 00001008

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011AA, Ticket: 00001009

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011AB, Ticket: 0000100A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000011AC, Ticket: 0000100B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000011AD, Ticket: 0000100C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000011AE, Ticket: 0000100D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000011AF, Ticket: 0000100E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:279 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000011B0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B1, Ticket: 0000100F, [Empire0], MoveToFleetAction#1129 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3) from 0.4964166 to 0.8319166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B2, Ticket: 00001010, [Empire0], MoveToFleetAction#1130 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B3, Ticket: 00001011, [Empire0], MoveToFleetAction#1131 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B4, Ticket: 00001012, [Empire0], MoveToFleetAction#1132 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.577281 to 0.6687453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B5, Ticket: 00001013, [Empire0], MoveToFleetAction#1133 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7602096 to 0.8516738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B6, Ticket: 00001014, [Empire0], MoveToFleetAction#1134 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6858912 to 0.7773554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B7, Ticket: 00001015, [Empire0], MoveToFleetAction#1135 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.865052) from 0.9431381 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B8, Ticket: 00001016, [Empire0], MoveToFleetAction#1136 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8688197 to 0.960284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B9, Ticket: 00001017, [Empire0], MoveToFleetAction#1137 GameEntity: 7538 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 2.265958) from 0.4282627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BA, Ticket: 00001018, [Empire2], MoveToFleetAction#2647 GameEntity: 8727 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 3) from 0 to 0.4360861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BB, Ticket: 00001019, [Empire2], MoveToFleetAction#2648 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 3) from 0.1395457 to 0.6436034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BC, Ticket: 0000101A, [Empire2], MoveToFleetAction#2649 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 3) from 0.2673625 to 0.7098472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BD, Ticket: 0000101B, [Empire2], MoveToFleetAction#2650 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 0.2692298) from 0.9357034 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BE, Ticket: 0000101C, [Empire2], MoveToFleetAction#2651 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 2.337099) from 0.5075404 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BF, Ticket: 0000101D, [Empire2], MoveToFleetAction#2652 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 0.8793756) from 0.8721722 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C0, Ticket: 0000101E, [Empire4], MoveToFleetAction#3065 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->19 (Cost: 3) from 0.1907792 to 0.7625012.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C1, Ticket: 0000101F, [Empire5], MoveToFleetAction#4342 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0 to 0.4328078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C2, Ticket: 00001020, [Empire5], MoveToFleetAction#4343 GameEntity: 8652 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 3) from 0.3213303 to 0.6426606.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C3, Ticket: 00001021, [Empire5], MoveToFleetAction#4344 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->76 (Cost: 0.2217359) from 0.9589802 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C4, Ticket: 00001022, [Empire5], MoveToFleetAction#4345 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 3) from 0.1866251 to 0.2797268.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:322 STACKStart 114 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:47:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C5, Ticket: 00001023, [Empire5], MoveToFleetAction#4346 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 3) from 0.6875618 to 0.9389443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C6, Ticket: 00001024, [Empire5], MoveToFleetAction#4347 GameEntity: 8262 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.843997) from 0.7875122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C7, Ticket: 00001025, [Empire5], MoveToFleetAction#4348 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.5567456 to 0.7990801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C8, Ticket: 00001026, [Empire5], MoveToFleetAction#4349 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.06513388 to 0.4462602.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000011C9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CA, Ticket: 00001027, [Empire2], GoToFleetAction#2653 GameEntity: 8666 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CB, Ticket: 00001028, [Empire2], GoToFleetAction#2654 GameEntity: 8163 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CC, Ticket: 00001029, [Empire2], GoToFleetAction#2655 GameEntity: 5457 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CD, Ticket: 0000102A, [Empire2], GoToFleetAction#2656 GameEntity: 8447 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CE, Ticket: 0000102B, [Empire2], GoToFleetAction#2657 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CF, Ticket: 0000102C, [Empire2], GoToFleetAction#2658 GameEntity: 6276 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D0, Ticket: 0000102D, [Empire2], GoToFleetAction#2659 GameEntity: 5301 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000011D1, Ticket: 0000102E, [Empire2], ShipGUIDs: 8486 8665 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 8742

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D2, Ticket: 0000102F, [Empire2], GoToFleetAction#2660 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D3, Ticket: 00001030, [Empire2], GoToFleetAction#2661 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D4, Ticket: 00001031, [Empire2], RootNodeFleetAction#2662 GameEntity: 2687 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D5, Ticket: 00001032, [Empire2], GoToFleetAction#2663 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D6, Ticket: 00001033, [Empire2], GoToFleetAction#2664 GameEntity: 2883 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D7, Ticket: 00001034, [Empire3], GoToFleetAction#1587 GameEntity: 8672 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D8, Ticket: 00001035, [Empire3], GoToFleetAction#1588 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D9, Ticket: 00001036, [Empire3], GoToFleetAction#1589 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DA, Ticket: 00001037, [Empire3], GoToFleetAction#1590 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DB, Ticket: 00001038, [Empire4], GoToFleetAction#3066 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17->14, Path: Path: 17->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DC, Ticket: 00001039, [Empire4], GoToFleetAction#3067 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:371 STACKOrderAssignHero preprocessing failed: the assignation '7. Schillernder Schwarm (8313)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DD, Ticket: 0000103B, [Empire4], GoToFleetAction#3068 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DE, Ticket: 0000103C, [Empire5], GoToFleetAction#4350 GameEntity: 8714 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000011DF, Ticket: 0000103D, [Empire5], ShipGUIDs: 8515 8694 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 8743

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E0, Ticket: 0000103E, [Empire5], GoToFleetAction#4351 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E1, Ticket: 0000103F, [Empire5], GoToFleetAction#4352 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E2, Ticket: 00001040, [Empire5], GoToFleetAction#4353 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E3, Ticket: 00001041, [Empire5], GoToFleetAction#4354 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E4, Ticket: 00001042, [Empire5], GoToFleetAction#4355 GameEntity: 8417 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E5, Ticket: 00001043, [Empire5], GoToFleetAction#4356 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E6, Ticket: 00001044, [Empire5], GoToFleetAction#4357 GameEntity: 8539 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E7, Ticket: 00001045, [Empire5], GoToFleetAction#4358 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E8, Ticket: 00001046, [Empire5], GoToFleetAction#4359 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E9, Ticket: 00001047, [Empire5], GoToFleetAction#4360 GameEntity: 7499 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000011EA, Ticket: 00001048, [Empire5], ShipGUIDs: 8515 8694 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 8744

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011EB, Ticket: 00001049, [Empire16], GoToFleetAction#1217 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011EC, Ticket: 0000104A, [Empire16], GoToFleetAction#1218 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011ED, Ticket: 0000104B, [Empire16], GoToFleetAction#1219 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011EE, Ticket: 0000104C, [Empire16], GoToFleetAction#1220 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011EF, Ticket: 0000104D, [Empire16], GoToFleetAction#1221 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F0, Ticket: 0000104E, [Empire16], GoToFleetAction#1222 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F1, Ticket: 0000104F, [Empire16], GoToFleetAction#1223 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F2, Ticket: 00001050, [Empire17], GoToFleetAction#90 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F3, Ticket: 00001051, [Empire17], GoToFleetAction#91 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F4, Ticket: 00001052, [Empire17], GoToFleetAction#92 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F5, Ticket: 00001053, [Empire17], GoToFleetAction#93 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F6, Ticket: 00001054, [Empire17], GoToFleetAction#94 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F7, Ticket: 00001055, [Empire17], GoToFleetAction#95 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F8, Ticket: 00001056, [Empire17], GoToFleetAction#96 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F9, Ticket: 00001057, [Empire17], GoToFleetAction#97 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FA, Ticket: 00001058, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FB, Ticket: 00001059, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000011FC, Ticket: 0000105A, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration17, ConstructionGameEntityGUID: 8749, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FD, Ticket: 0000105B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FE, Ticket: 0000105C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FF, Ticket: 0000105D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001200, Ticket: 0000105E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001201, Ticket: 0000105F, [Empire2], GoToFleetAction#2665 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:448 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001208, Ticket: 00001066, [Empire2]: Unsure Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:448 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001209, Ticket: 00001067, [Empire2]: EscalationPlayerRecentlyTrespassedMilitarily To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:448 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000120A, Ticket: 00001068, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:448 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000120D, Ticket: 0000106B, [Empire2], GoToFleetAction#2666 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:469 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000120F, Ticket: 0000106D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001210, Ticket: 0000106E, [Empire3], GoToFleetAction#1591 GameEntity: 8672 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:470 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001212, Ticket: 00001070, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:470 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001213, Ticket: 00001071, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:497 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000121A, Ticket: 00001078, [Empire3], ShipGUIDs: 8671 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:497 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000121B, Ticket: 00001079, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:497 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000121C, Ticket: 0000107A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:497 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000121D, Ticket: 0000107B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:521 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001228, Ticket: 00001086, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade27, ConstructionGameEntityGUID: 8771, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:521 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001229, Ticket: 00001087, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:521 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000122A, Ticket: 00001088, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000122B, Ticket: 00001089, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000122C, Ticket: 0000108A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000122D, Ticket: 0000108B, [Empire5], GoToFleetAction#4361 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001234, Ticket: 00001092, [Empire5]: Sneaky Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001235, Ticket: 00001093, [Empire5]: WarPlayerAlreadyAtWar To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:543 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001236, Ticket: 00001094, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001238, Ticket: 00001096, [Empire5], GoToFleetAction#4362 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:566 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001239, Ticket: 00001097, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:566 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000123A, Ticket: 00001098, [Empire5], ShipGUIDs: 8515 8694 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 8782

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderGroundBattleSetup::GameServer/OrderGroundBattleSetup#0000123B, Ticket: 00001099

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000123C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123D, Ticket: 0000109A, [Empire5], MoveToFleetAction#4363 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 2.778264) from 0 to 0.2244231.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123E, Ticket: 0000109B, [Empire2], MoveToFleetAction#2667 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 4) from 0.3613275 to 0.7226549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123F, Ticket: 0000109C, [Empire2], MoveToFleetAction#2668 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 0.3791776) from 0.9295101 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001240, Ticket: 0000109D, [Empire2], MoveToFleetAction#2669 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4.749347) from 0.257185 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001241, Ticket: 0000109E, [Empire2], MoveToFleetAction#2670 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->74 (Cost: 1.626039) from 0.6991926 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001242, Ticket: 0000109F, [Empire2], MoveToFleetAction#2671 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.1786573 to 0.267986.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001243, Ticket: 000010A0, [Empire2], MoveToFleetAction#2672 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 4) from 0.1993674 to 0.7808155.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACKGoToFleetAction #2660: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001244, Ticket: 000010A2, [Empire2], MoveToFleetAction#2673 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 5) from 0.03465544 to 0.8747516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001245, Ticket: 000010A3, [Empire2], MoveToFleetAction#2674 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.1453795) from 0.9683302 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACKGoToFleetAction #2657: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001246, Ticket: 000010A5, [Empire2], MoveToFleetAction#2675 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.393714) from 0.7820181 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001247, Ticket: 000010A6, [Empire3], MoveToFleetAction#1592 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->34 (Cost: 3) from 0.06508712 to 0.4895888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001248, Ticket: 000010A7, [Empire3], MoveToFleetAction#1593 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.7795242 to 0.8417996.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001249, Ticket: 000010A8, [Empire3], MoveToFleetAction#1594 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4) from 0.4836144 to 0.7962454.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:588 STACKGoToFleetAction #1587: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:609 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124A, Ticket: 000010AA, [Empire4], MoveToFleetAction#3069 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->77 (Cost: 4) from 0.02171981 to 0.5298882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124B, Ticket: 000010AB, [Empire4], MoveToFleetAction#3070 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.03992646 to 0.2723039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124C, Ticket: 000010AC, [Empire4], MoveToFleetAction#3071 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0 to 0.2323775.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124D, Ticket: 000010AD, [Empire5], MoveToFleetAction#4364 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.1990098 to 0.551971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124E, Ticket: 000010AE, [Empire5], MoveToFleetAction#4365 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 3.027039) from 0.6855717 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124F, Ticket: 000010AF, [Empire5], MoveToFleetAction#4366 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.5226681 to 0.8877224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001250, Ticket: 000010B0, [Empire5], MoveToFleetAction#4367 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 0.4570844) from 0.9640898 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001251, Ticket: 000010B1, [Empire5], MoveToFleetAction#4368 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 5) from 0.1122251 to 0.6883859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:610 STACKGoToFleetAction #4356: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001252, Ticket: 000010B3, [Empire5], MoveToFleetAction#4369 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.023775) from 0.7466252 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:634 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:634 STACKGoToFleetAction #4354: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001253, Ticket: 000010B5, [Empire5], MoveToFleetAction#4370 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->69 (Cost: 3.253616) from 0.5306032 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001254, Ticket: 000010B6, [Empire5], MoveToFleetAction#4371 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4) from 0.2699202 to 0.5522891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001255, Ticket: 000010B7, [Empire5], MoveToFleetAction#4372 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.4118448 to 0.764806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACKGoToFleetAction #1217: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001256, Ticket: 000010B9, [Empire2], MoveToFleetAction#2676 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 1.799553) from 0.6654595 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001257, Ticket: 000010BA, [Empire2], MoveToFleetAction#2677 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 2.73077) from 0 to 0.4027746.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001258, Ticket: 000010BB, [Empire16], MoveToFleetAction#1224 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 4) from 0.2585904 to 0.8707625.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001259, Ticket: 000010BC, [Empire17], MoveToFleetAction#98 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 4) from 0.4498422 to 0.9062453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125A, Ticket: 000010BD, [Empire2], MoveToFleetAction#2678 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 5) from 0.1198676 to 0.857342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125B, Ticket: 000010BE, [Empire3], MoveToFleetAction#1595 GameEntity: 8672 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000125D, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125E, Ticket: 000010BF, [Empire0], MoveToFleetAction#1138 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.134948) from 0 to 0.1900618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125F, Ticket: 000010C0, [Empire5], MoveToFleetAction#4373 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 3.593869) from 0.6229399 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001260, Ticket: 000010C1, [Empire5], MoveToFleetAction#4374 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 7) from 0.1859497 to 0.7789245.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:47:855 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001261

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:48:369 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001262

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:48:369 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001263, [Empire5], Entity index: 3943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:48:499 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001264, [Empire4], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:48:866 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001265

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:148 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001266, [Empire0], Entity index: 910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001267, [Empire2], Entity index: 2665

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001268, [Empire2], Entity index: 2664

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001269, [Empire2], Entity index: 2658

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126A, [Empire2], Entity index: 2656

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126B, [Empire2], Entity index: 2654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126C, [Empire2], Entity index: 2653

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126D, Ticket: 000010C2, [Empire2], MoveToFleetAction#2679 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->4 (Cost: 0.3314506) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126E, Ticket: 000010C3, [Empire2], MoveToFleetAction#2680 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->25 (Cost: 2.120625) from 0 to 0.5357143.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000126F, [Empire3], Entity index: 1591

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:320 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001270, [Empire5], Entity index: 4361

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:320 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001271, [Empire5], Entity index: 4360

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:320 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001272, [Empire5], Entity index: 4358

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:320 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001273, [Empire5], Entity index: 4355

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:320 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001274, [Empire5], Entity index: 4353

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:542 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:49:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:49:565 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001277, Ticket: 000010C6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:49:920 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001278

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00001279, Ticket: 000010C7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000127A, Ticket: 000010C8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127B, Ticket: 000010C9, [Empire2], GoToFleetAction#2681 GameEntity: 8447 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127C, Ticket: 000010CA, [Empire2], GoToFleetAction#2682 GameEntity: 8335 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000127E, Ticket: 000010CC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127F, Ticket: 000010CD, [Empire2], GoToFleetAction#2683 GameEntity: 8742 State: WaitingForInitialization Context: Path: 16->15, Path: Path: 16->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:235 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001281, Ticket: 000010CF, [Empire2], GoToFleetAction#2684 GameEntity: 6499 State: WaitingForInitialization Context: Path: 27->28, Path: Path: 27->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001282, Ticket: 000010D0, [Empire3], ShipsGUID: 8614

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001283, Ticket: 000010D1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001284, Ticket: 000010D2, [Empire3], GoToFleetAction#1596 GameEntity: 8762 State: WaitingForInitialization Context: Path: 60->78, Path: Path: 60->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001285, Ticket: 000010D3, [Empire2], MoveToFleetAction#2685 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->15 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001286, Ticket: 000010D4, [Empire2], MoveToFleetAction#2686 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3.200447) from 0 to 0.5949696.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001287, Ticket: 000010D5, [Empire2], MoveToFleetAction#2687 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.606286) from 0 to 0.5640361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:255 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001288, Ticket: 000010D6, [Empire2], MoveToFleetAction#2688 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 3.39057) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001289, Ticket: 000010D7, [Empire3], MoveToFleetAction#1597 GameEntity: 8762 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 4) from 0 to 0.5563112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:334 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000128B, Ticket: 000010D9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000128C, Ticket: 000010DA, [Empire4], GoToFleetAction#3072 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:334 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000128D, Ticket: 000010DB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:334 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000128E, Ticket: 000010DC, [Empire4], MoveToFleetAction#3073 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.3529879 to 0.5294819.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:368 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:369 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:369 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:416 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001291

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001292, Ticket: 000010DF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001293, Ticket: 000010E0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001294, Ticket: 000010E1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001295, Ticket: 000010E2, [Empire5], GoToFleetAction#4375 GameEntity: 7991 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001296, Ticket: 000010E3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001297, Ticket: 000010E4, [Empire5], GoToFleetAction#4376 GameEntity: 8782 State: WaitingForInitialization Context: Path: 74->71, Path: Path: 74->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:434 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:434 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:50:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001298, Ticket: 000010E5, [Empire5], MoveToFleetAction#4377 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 5) from 0 to 0.5563956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001299, Ticket: 000010E6, [Empire5], MoveToFleetAction#4378 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 1.406131) from 0 to 0.1475279.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:919 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000129A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:952 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000129B, Ticket: 000010E7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:50:952 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000129C, Ticket: 000010E8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:51:740 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000129D, Ticket: 000010E9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:51:740 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000129E, Ticket: 000010EA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:51:826 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000129F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012A0, Ticket: 000010EB, [Empire2], MoveToFleetAction#2689 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 0.3314505) from 0 to 0.07915594.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:317 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012A1, Ticket: 000010EC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:334 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:849 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:849 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:52:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:123 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012A4, Ticket: 000010ED, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012A5, Ticket: 000010EE, [Empire2], GoToFleetAction#2690 GameEntity: 8163 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012A6, Ticket: 000010EF, [Empire2], GoToFleetAction#2691 GameEntity: 6276 State: WaitingForInitialization Context: Path: 9->8, Path: Path: 9->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012A7, Ticket: 000010F0, [Empire2], GoToFleetAction#2692 GameEntity: 2883 State: WaitingForInitialization Context: Path: 74->71, Path: Path: 74->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012A8, Ticket: 000010F1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012A9, Ticket: 000010F2, [Empire3], ShipGUIDs: 8505 8614 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 8790

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012AA, Ticket: 000010F3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012AB, Ticket: 000010F4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012AC, Ticket: 000010F5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000012AD, Ticket: 000010F6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:453 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:53:453 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012AE, Ticket: 000010F7, [Empire5], GoToFleetAction#4379 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012AF, Ticket: 000010F8, [Empire5], GoToFleetAction#4380 GameEntity: 8417 State: WaitingForInitialization Context: Path: 61->62, Path: Path: 61->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B0, Ticket: 000010F9, [Empire5], GoToFleetAction#4381 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B1, Ticket: 000010FA, [Empire5], GoToFleetAction#4382 GameEntity: 7499 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000012B3, Ticket: 000010FB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B4, Ticket: 000010FC, [Empire2], MoveToFleetAction#2693 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 2.373961) from 0 to 0.2641723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B5, Ticket: 000010FD, [Empire2], MoveToFleetAction#2694 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 3.726067) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B6, Ticket: 000010FE, [Empire2], MoveToFleetAction#2695 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 4.620822) from 0 to 0.8590202.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B7, Ticket: 000010FF, [Empire5], MoveToFleetAction#4383 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.972961) from 0 to 0.1392757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B8, Ticket: 00001100, [Empire5], MoveToFleetAction#4384 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.542916) from 0 to 0.3206946.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B9, Ticket: 00001101, [Empire5], MoveToFleetAction#4385 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 1.976225) from 0 to 0.1655962.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BA, Ticket: 00001102, [Empire5], MoveToFleetAction#4386 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.746384) from 0 to 0.2012396.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:511 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012BB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:53:715 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012BC, [Empire2], Entity index: 2683

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:015 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012BD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:098 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012BE, Ticket: 00001103, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:098 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:098 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:098 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:149 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012BF, Ticket: 00001105, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:149 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012C0, Ticket: 00001106, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:149 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012C1, Ticket: 00001107, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:149 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:149 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:256 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012C2, Ticket: 00001109, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:256 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000012C3, Ticket: 0000110A, [Empire5], context guid: 970, contruction guid: 8772

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:256 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000012C4, Ticket: 0000110B, [Empire5], context guid: 4851, contruction guid: 8455

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:256 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000012C5, Ticket: 0000110C, [Empire5], context guid: 5179, contruction guid: 8516

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:256 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:256 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:54:715 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C6, [Empire2], Entity index: 2684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:54:938 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:05:55:998 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012C7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:56:514 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012C8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:56:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:56:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:56:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:015 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012C9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:048 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012CA, Ticket: 0000110D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:048 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012CB, Ticket: 0000110E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:048 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:048 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:066 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012CC, Ticket: 0000110F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:066 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012CD, Ticket: 00001110, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:066 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012CE, Ticket: 00001111, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:066 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000012CF, Ticket: 00001112, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:066 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:516 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:665 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:665 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012D1, Ticket: 00001114, [Empire3], ShipsGUID: 8614,8505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:665 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:764 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:57:764 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:57:764 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:05:58:181 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D2, [Empire2], Entity index: 2691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:58:481 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012D3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:05:58:981 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012D4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:266 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:367 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D5, Ticket: 00001116, [Empire2], GoToFleetAction#2696 GameEntity: 6499 State: WaitingForInitialization Context: Path: 28->30, Path: Path: 28->30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D6, Ticket: 00001117, [Empire2], GoToFleetAction#2697 GameEntity: 8742 State: WaitingForInitialization Context: Path: 15->16, Path: Path: 15->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:666 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:00:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:00:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D7, Ticket: 00001118, [Empire2], MoveToFleetAction#2698 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->16 (Cost: 2.169466) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D8, Ticket: 00001119, [Empire2], MoveToFleetAction#2699 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->30 (Cost: 2.60943) from 0 to 0.6249884.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:915 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012D9, Ticket: 00000026, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:00:915 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012DA, Ticket: 00000027, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:01:264 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:01:264 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:01:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:01:380 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:01:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:01:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:01:631 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012DB, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique6Venetians, ConstructionGameEntityGUID: 7501, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:02:081 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012DC, Ticket: 00000028, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:02:114 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012DD, Ticket: 00000029, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:02:497 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012DE, Ticket: 0000002A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:02:530 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012DF, Ticket: 0000002B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:03:783 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:03:882 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:03:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:147 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012E0, [Empire2], Entity index: 2697

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E1, Ticket: 0000111C, [Empire2], GoToFleetAction#2700 GameEntity: 6276 State: WaitingForInitialization Context: Path: 8->7, Path: Path: 8->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:181 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:04:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:04:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E2, Ticket: 0000111D, [Empire2], MoveToFleetAction#2701 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 1.128554) from 0 to 0.3142439.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:780 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:780 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:04:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:04:882 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:04:882 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:04:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:06:814 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012E3, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary21, ConstructionGameEntityGUID: 7503, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:07:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:07:382 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:08:132 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:08:365 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012E4, Ticket: 0000002C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:08:399 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000012E5, Ticket: 0000002D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:08:981 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:08:981 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:08:981 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:09:081 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:09:081 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:09:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:09:431 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000012E6, Ticket: 0000002E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:09:548 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012E7, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary17, ConstructionGameEntityGUID: 7504, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:198 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#000012E8, [Empire0], ConstructionGameEntityGUID: 7504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:714 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E9, Ticket: 00001122, [Empire2], GoToFleetAction#2702 GameEntity: 8742 State: WaitingForInitialization Context: Path: 16->13, Path: Path: 16->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:11:898 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:11:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:11:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EA, Ticket: 00001123, [Empire2], MoveToFleetAction#2703 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 0.6610684) from 0 to 0.1164041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:12:498 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:12:498 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:12:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:12:598 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:12:598 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:12:598 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:13:199 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000012EB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:13:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EC, Ticket: 00001126, [Empire1], MoveToFleetAction#1018 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.735134) from 0.5230916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:13:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012ED, Ticket: 00001127, [Empire1], MoveToFleetAction#1019 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4) from 0.1384952 to 0.306354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:13:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EE, Ticket: 00001128, [Empire1], MoveToFleetAction#1020 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 6) from 0.3640194 to 0.8318375.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:13:231 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#000012EF, [Empire0], ConstructionGameEntityGUID: 7503

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:13:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F0, Ticket: 00001129, [Empire1], MoveToFleetAction#1021 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 0.2648664) from 0 to 0.02362934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:14:997 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:15:097 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:15:218 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:15:483 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:06:15:748 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012F1, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment11, ConstructionGameEntityGUID: 8091, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:16:014 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:16:014 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:16:014 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:16:115 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:16:115 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:16:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:18:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:18:618 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:18:733 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:19:267 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:06:19:515 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:19:515 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:19:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:19:615 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:19:615 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:19:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:20:448 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#000012F2, [Empire0], ConstructionGameEntityGUID: 8091

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:21:999 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012F3, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary21, ConstructionGameEntityGUID: 7503, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:22:032 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:22:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:22:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:22:366 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000012F4, Ticket: 0000002F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:22:583 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000012F5, [Empire1]: 7506 8791 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:23:131 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:23:132 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:23:132 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:23:232 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:23:233 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:23:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:23:716 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:06:23:733 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012F6, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment11, ConstructionGameEntityGUID: 8091, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:25:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:25:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:25:881 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:26:649 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:26:649 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:26:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:26:748 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:26:748 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:26:748 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:29:149 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:29:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:29:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:148 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:148 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:30:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:30:249 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:249 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:30:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:30:682 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000012F7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F8, Ticket: 00001134, [Empire0], MoveToFleetAction#1139 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->89 (Cost: 5.209214) from 0.5352739 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F9, Ticket: 00001135, [Empire0], MoveToFleetAction#1140 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 1.273008) from 0.6206354 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012FA, Ticket: 00001136, [Empire0], MoveToFleetAction#1141 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 1.121907) from 0.8427438 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012FB, Ticket: 00001137, [Empire0], MoveToFleetAction#1142 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 0.4361137) from 0.9366056 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:30:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012FC, Ticket: 00001138, [Empire0], MoveToFleetAction#1143 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 0.4361137) from 0.9366056 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:021 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000012FD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:021 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012FE, [Empire0], Entity index: 1021

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:021 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012FF, [Empire0], Entity index: 1019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001300, Ticket: 00001139, [Empire0], MoveToFleetAction#1144 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 3.878093) from 0 to 0.6308888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001301, Ticket: 0000113A, [Empire0], MoveToFleetAction#1145 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 3.726992) from 0 to 0.6262063.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:31:516 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001302

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:032 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001303

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001304, Ticket: 0000113B, [Empire0], MoveToFleetAction#1146 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.7907858) from 0 to 0.1378845.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:548 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001305

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:666 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:766 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:32:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:33:583 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001306

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:33:667 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:33:667 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:33:667 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:33:765 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:33:765 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:33:765 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:34:099 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001307

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:34:615 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001308

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:34:865 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:06:34:882 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:35:117 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001309

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:35:617 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000130A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:384 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000130B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:637 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000130C, Ticket: 0000113E, [Empire0], ShipGUIDs: 8212 7665 7672 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 8792

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:637 STACKChecking attack for invalid fleet 7. Qual'Quellop-Konvoi (8586)

    DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AttackFleetActionDefinition:GetAvailableContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:IsFleetIdle(System.Reflection.ParameterInfo)
    GarrisonsLabelButton:RefreshPulseFeedback()
    GarrisonsLabelButton:Refresh()
    GarrisonsLabelButton:Bind(System.Reflection.ParameterInfo)
    DualGarrisonsLabelButtons:Bind(System.Reflection.ParameterInfo)
    StarSystemLabel:RefreshLozengeFleetItems()
    StarSystemLabel:Fleet_CompositionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Garrison:OnCompositionChanged()
    Garrison:RemoveShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:637 STACKChecking attack for invalid fleet 7. Qual'Quellop-Konvoi (8586)

    DepartmentOfForeignAffairs:CanAttack(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AttackFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AttackFleetActionDefinition:GetAvailableContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:IsFleetIdle(System.Reflection.ParameterInfo)
    FleetsScreen:GetIdleFleets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:UpdateIdleFleetsCollectionAndButton(System.Reflection.ParameterInfo)
    EndTurnWindow:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Garrison:RemoveShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:36:660 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:06:37:166 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:37:166 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:37:166 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:37:266 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:37:266 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:37:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:38:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000130D, Ticket: 00001141, [Empire0], GoToFleetAction#1147 GameEntity: 8792 State: WaitingForInitialization Context: Path: 32->34->31->28->27, Path: Path: 32->34->31->28->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:38:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000130E, Ticket: 00001142, [Empire0], MoveToFleetAction#1148 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 5) from 0 to 0.7008435.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:38:437 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:06:38:649 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:666 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:682 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:700 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:717 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:734 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:750 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:767 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:783 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:803 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:816 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:833 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:850 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:867 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:883 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:899 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:916 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:933 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:949 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:966 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:38:983 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:000 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:016 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:033 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:049 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:066 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:083 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:099 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:116 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:133 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:149 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:166 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:182 STACKTrying to add the garrison 'Hangar#2164' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:06:39:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:39:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:39:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:40:549 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:40:682 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:40:682 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:40:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:40:782 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:40:782 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:40:782 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:06:41:083 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:41:099 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:41:100 STACKDisposing #8623 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:416 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:516 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:616 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:670 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:717 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:717 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:753 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefaultDictatorship, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:753 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefaultDictatorship, PoliticsName: Politics04

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:807 STACK[rseed] 961

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:820 STACK[rseed] 5400

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:836 STACK[rseed] 1723

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:850 STACK[rseed] 970

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:900 STACK[rseed] 1662

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:917 STACK[rseed] 7766

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:934 STACK[rseed] 3085

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:42:950 STACK[rseed] 1439

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:000 STACK[rseed] 2401

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:033 STACK[rseed] 2828

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:050 STACK[rseed] 8300

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:100 STACK[rseed] 2889

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:133 STACK[rseed] 4114

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:133 STACK[Election] CANDIDATES [0] Politics03 0.5517241 16 [1] Politics06 0.4482759 13 REP_VOTES Libra Politics06 Veran Politics06 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics06 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Libra Politics03 Veran Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:150 STACK[rseed] 7223

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:200 STACK[rseed] 3277

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:233 STACK[rseed] 3901

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:249 STACK[rseed] 7887

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:299 STACK[rseed] 3430

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:333 STACK[rseed] 4194

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:349 STACK[rseed] 3897

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:400 STACK[rseed] 4050

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:433 STACK[rseed] 5696

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:450 STACK[rseed] 3739

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:500 STACK[rseed] 4518

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:533 STACK[rseed] 5412

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:550 STACK[rseed] 4189

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:599 STACK[rseed] 4585

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:633 STACK[rseed] 5804

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:649 STACK[rseed] 4851

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:699 STACK[rseed] 4820

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:749 STACK[rseed] 4599

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:799 STACK[rseed] 5492

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:850 STACK[rseed] 5179

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:850 STACK[Election] CANDIDATES [0] Politics06 1 66 REP_VOTES Mrigashi Politics06 Mrigashi Politics06 Mrigashi Politics06 Mrigashi Politics06 Mrigashi Politics06 Mrigashi Politics06 Mrigashi Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Phad Politics06 Phad Politics06 Phad Politics06 Phad Politics06 Phad Politics06 Phad Politics06 Phad Politics06 Nallin Politics06 Nallin Politics06 Nallin Politics06 Nallin Politics06 Nallin Politics06 Nallin Politics06 Nallin Politics06 Wordan Politics06 Wordan Politics06 Wordan Politics06 Wordan Politics06 Wordan Politics06 Wordan Politics06 Wordan Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Xenis Politics06 Xenis Politics06 Xenis Politics06 Xenis Politics06 Xenis Politics06 Xenis Politics06 Xenis Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Columba Politics06 Columba Politics06 Columba Politics06 Columba Politics06 Columba Politics06 Columba Politics06 Columba Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:900 STACK[rseed] 5580

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:43:950 STACK[rseed] 5754

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:000 STACK[rseed] 7833

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:100 STACK[rseed] 8046

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:166 STACK[Election] CANDIDATES [0] Politics04 1 78 REP_VOTES Giazar Politics04 Giazar Politics04 Giazar Politics04 Giazar Politics04 Giazar Politics04 Giazar Politics04 Giazar Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Aldebaran Politics04 Aldebaran Politics04 Aldebaran Politics04 Aldebaran Politics04 Ukdah Politics04 Ukdah Politics04 Ukdah Politics04 Ukdah Politics04 Ukdah Politics04 Ukdah Politics04 Ukdah Politics04 Oyera Politics04 Oyera Politics04 Oyera Politics04 Oyera Politics04 Amosa Politics04 Amosa Politics04 Amosa Politics04 Amosa Politics04 Amosa Politics04 Amosa Politics04 Amosa Politics04 Janus Politics04 Janus Politics04 Janus Politics04 Janus Politics04 Janus Politics04 Janus Politics04 Janus Politics04 Wyrix Politics04 Wyrix Politics04 Wyrix Politics04 Wyrix Politics04 Wyrix Politics04 Wyrix Politics04 Wyrix Politics04 Corvus Politics04 Corvus Politics04 Corvus Politics04 Corvus Politics04 Corvus Politics04 Corvus Politics04 Corvus Politics04 Gemini Politics04 Gemini Politics04 Gemini Politics04 Gemini Politics04 Gemini Politics04 Gemini Politics04 Gemini Politics04 Pisces Politics04 Pisces Politics04 Pisces Politics04 Pisces Politics04 Pisces Politics04 Pisces Politics04 Pisces Politics04 Ugaro Politics04 Ugaro Politics04 Ugaro Politics04 Ugaro Politics04

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:199 STACK[rseed] 8403

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:299 STACK[rseed] 8498

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:399 STACK[rseed] 8700

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:616 STACK[Election] CANDIDATES [0] Politics06 0.5568182 147 [1] Politics03 0.3068182 81 [2] Politics04 0.1363636 36 REP_VOTES Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Gonos Politics03 Fydis Politics03 Fajis Politics03 Pardalis Politics03 Pardalis Politics03 Pardalis Politics03 Pardalis Politics03 Pardalis Politics03 Pardalis Politics03 Mira Politics03 Mira Politics03 Mira Politics03 Kyris Politics03 Kyris Politics03 Kyris Politics03 Kyris Politics03 Kyris Politics03 Kyris Politics03 Kionos Politics03 Kionos Politics03 Viacherus Politics03 Viacherus Politics03 Viacherus Politics03 Viacherus Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Essa Politics03 Essa Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Zozmanos Politics03 Rhea Politics03 Saiph Politics03 Saiph Politics03 Gonos Politics04 Gonos Politics04 Fydis Politics04 Fajis Politics04 Pardalis Politics04 Pardalis Politics04 Pardalis Politics04 Pardalis Politics04 Kyris Politics04 Kyris Politics04 Kyris Politics04 Kionos Politics04 Kionos Politics04 Viacherus Politics04 Viacherus Politics04 Viacherus Politics04 Feadix Politics04 Feadix Politics04 Feadix Politics04 Feadix Politics04 Primus Politics04 Primus Politics04 Primus Politics04 Zozmanos Politics04 Rhea Politics04 Jundur Politics04 Jundur Politics04 Saiph Politics04 Gonos Politics04 Fajis Politics06 Fajis Politics04 Pardalis Politics06 Pardalis Politics04 Mira Politics06 Kyris Politics04 Kyris Politics06 Kyris Politics04 Kionos Politics06 Dorado Politics04 Feadix Politics06 Primus Politics04 Rhea Politics06 Jundur Politics04 Saiph Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Gonos Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Pardalis Politics06 Mira Politics06 Mira Politics06 Mira Politics06 Mira Politics06 Mira Politics06 Mira Politics06 Mira Politics06 Kyris Politics06 Kyris Politics06 Kyris Politics06 Kyris Politics06 Kyris Politics06 Kyris Politics06 Kyris Politics06 Kionos Politics06 Kionos Politics06 Kionos Politics06 Kionos Politics06 Kionos Politics06 Kionos Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Viacherus Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Essa Politics06 Essa Politics06 Essa Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Primus Politics06 Zozmanos Politics06 Rhea Politics06 Rhea Politics06 Rhea Politics06 Jundur Politics06 Jundur Politics06 Jundur Politics06 Jundur Politics06 Saiph Politics06 Fydis Politics06 Fydis Politics06 Fydis Politics06 Fajis Politics06 Pardalis Politics06 Pardalis Politics06 Mira Politics06 Kyris Politics06 Kyris Politics06 Viacherus Politics06 Dorado Politics06 Feadix Politics06 Feadix Politics06 Primus Politics06 Primus Politics06 Rhea Politics06 Rhea Politics06 Jundur Politics06 Jundur Politics06 Jundur Politics06 Jundur Politics06 Saiph Politics06 Saiph Politics06 Saiph Politics06 Saiph Politics06 Gonos Politics03 Fydis Politics03 Fajis Politics03 Fajis Politics03 Pardalis Politics03 Mira Politics03 Mira Politics03 Kyris Politics03 Kyris Politics03 Viacherus Politics03 Viacherus Politics03 Dorado Politics03 Essa Politics03 Feadix Politics03 Feadix Politics03 Primus Politics03 Primus Politics03 Primus Politics03 Zozmanos Politics03 Rhea Politics03 Rhea Politics03 Xanados Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:833 STACK[Elect] Empire#0: Selected action 'ElectionActionNoneRepublic' on 'Politics01'.

    Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo)
    ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:06:44:833 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneRepublic, PoliticsName: Politics01

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:866 STACK[rseed] 955

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:44:966 STACK[rseed] 1379

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:067 STACK[rseed] 1690

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:166 STACK[rseed] 2163

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:266 STACK[rseed] 2610

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:366 STACK[rseed] 3301

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:467 STACK[rseed] 3067

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:516 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneEmpire, PoliticsName: Politics05

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:567 STACK[rseed] 2758

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:667 STACK[rseed] 3893

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:766 STACK[rseed] 4126

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:866 STACK[rseed] 3200

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:45:966 STACK[rseed] 3488

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:46:067 STACK[rseed] 4363

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:46:167 STACK[rseed] 5005

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:46:266 STACK[rseed] 5001

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:46:366 STACK[rseed] 7438

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:47:449 STACK[Election] CANDIDATES [0] Politics01 0.5325444 90 [1] Politics03 0.4674556 79 REP_VOTES Aina Politics03 Aina Politics03 Aina Politics03 Aina Politics03 Aina Politics03 Izar Politics03 Izar Politics03 Izar Politics03 Kurhah Politics03 Kurhah Politics03 Kurhah Politics03 Kurhah Politics03 Seginus Politics03 Seginus Politics03 Seginus Politics03 Seginus Politics03 Seginus Politics03 Farver Politics03 Farver Politics03 Farver Politics03 Farver Politics03 Sirius Politics03 Sirius Politics03 Sirius Politics03 Sirius Politics03 Sirius Politics03 Ker Politics03 Ker Politics03 Ker Politics03 Ker Politics03 Ker Politics03 Ker Politics03 Cran Politics03 Khras Politics03 Khras Politics03 Bellatrix Politics03 Bellatrix Politics03 Nekkar Politics03 Nekkar Politics03 Nekkar Politics03 Nekkar Politics03 Nekkar Politics03 Esh Politics03 Esh Politics03 Esh Politics03 Esh Politics03 Esh Politics03 Bracia Politics03 Bracia Politics03 Wasat Politics03 Wasat Politics03 Mizar Politics03 Mizar Politics03 Mizar Politics03 Mizar Politics03 Mizar Politics03 Aina Politics01 Aina Politics01 Aina Politics01 Aina Politics01 Aina Politics01 Aina Politics01 Aina Politics01 Aina Politics01 Izar Politics01 Seginus Politics01 Farver Politics01 Sirius Politics01 Sirius Politics01 Cran Politics01 Cran Politics01 Khras Politics01 Khras Politics01 Khras Politics01 Khras Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Nekkar Politics01 Esh Politics01 Bracia Politics01 Mizar Politics01 Aina Politics03 Aina Politics01 Izar Politics03 Kurhah Politics01 Sirius Politics03 Sirius Politics01 Sirius Politics03 Khras Politics01 Bellatrix Politics03 Nekkar Politics01 Mizar Politics03 Kurhah Politics03 Seginus Politics03 Seginus Politics03 Farver Politics03 Sirius Politics03 Sirius Politics03 Ker Politics03 Cran Politics03 Bellatrix Politics03 Bellatrix Politics03 Bellatrix Politics03 Nekkar Politics03 Mizar Politics03 Izar Politics01 Seginus Politics03 Seginus Politics01 Ker Politics03 Bellatrix Politics01 Nekkar Politics03 Esh Politics01 Bracia Politics03 Aina Politics01 Aina Politics01 Aina Politics01 Izar Politics01 Izar Politics01 Izar Politics01 Izar Politics01 Izar Politics01 Izar Politics01 Kurhah Politics01 Kurhah Politics01 Seginus Politics01 Seginus Politics01 Seginus Politics01 Seginus Politics01 Farver Politics01 Farver Politics01 Sirius Politics01 Sirius Politics01 Sirius Politics01 Sirius Politics01 Ker Politics01 Ker Politics01 Ker Politics01 Ker Politics01 Ker Politics01 Cran Politics01 Cran Politics01 Khras Politics01 Khras Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Bellatrix Politics01 Nekkar Politics01 Nekkar Politics01 Nekkar Politics01 Esh Politics01 Esh Politics01 Esh Politics01 Bracia Politics01 Bracia Politics01 Bracia Politics01 Bracia Politics01 Wasat Politics01 Wasat Politics01 Mizar Politics01 Mizar Politics01 Mizar Politics01 Quyos Politics01

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:48:950 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:56:949 STACK[Election] CANDIDATES [0] Politics05 0.6046512 26 [1] Politics06 0.3953488 17 REP_VOTES Ship#1028 Politics05 Ship#1028 Politics05 Ship#1028 Politics05 Ship#2173 Politics05 Ship#2173 Politics05 Ship#2173 Politics05 Ship#2173 Politics05 Ship#2173 Politics05 Ship#2954 Politics05 Ship#2954 Politics05 Ship#2954 Politics05 Ship#2954 Politics05 Ship#2954 Politics05 Ship#5469 Politics05 Ship#5469 Politics05 Ship#6677 Politics05 Ship#6677 Politics05 Ship#6677 Politics05 Ship#7303 Politics05 Ship#7303 Politics05 Ship#7303 Politics05 Ship#8649 Politics05 Ship#8649 Politics05 Ship#8649 Politics05 Ship#1028 Politics06 Ship#1028 Politics06 Ship#2173 Politics06 Ship#2173 Politics06 Ship#2954 Politics06 Ship#2954 Politics06 Ship#5469 Politics06 Ship#5469 Politics06 Ship#5469 Politics06 Ship#6677 Politics06 Ship#6677 Politics06 Ship#6677 Politics06 Ship#7303 Politics06 Ship#8649 Politics06 Ship#1028 Politics05 Ship#6677 Politics06 Ship#1028 Politics06 Ship#5469 Politics06 Ship#5469 Politics05

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:599 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:600 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:616 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:633 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00001328, Ticket: 00001156, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:633 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:633 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:634 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:634 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:634 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:634 STACK--> Invalid modifier: source property Population does not exists on Hero#7261. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#7261

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UnbindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:UnbindSimulation(System.Reflection.ParameterInfo)
    HeroRole:Unbind(System.Reflection.ParameterInfo)
    Hero:SetRole(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:665 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00001329, Ticket: 00001157, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:703 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000132A, Ticket: 00001158, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:732 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000132B, Ticket: 00001159, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:06:58:748 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000132C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:249 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:249 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:292 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:390 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:390 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:390 STACK[Heroes] The colonization state of the World Academy has changed.

    Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyColonizationChanged()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:657 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing Encounter 8708

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing Encounter 8696

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing Encounter 8715

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:667 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:668 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:00:966 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:00:966 STACK[ChatMessage] RECV: l:/_turn/140 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:00:966 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:01:506 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:506 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000132E, [Empire2]: System #7833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:526 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001332, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:526 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001333, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:526 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001334, [Empire5], AutomatedDeliveryFleetAction#4387 GameEntity: 8808 State: WaitingForInitialization Context: Path: 69->67->66->62, Path: Path: 69->67->66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:535 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001335, [Empire5], AutomatedDeliveryFleetAction#4388 GameEntity: 8810 State: WaitingForInitialization Context: Path: 73->72->69->67, Path: Path: 73->72->69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:782 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:882 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:01:899 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:277 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:277 STACK[Perf] Game dumping took 295 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:277 STACK[Perf] Checksum generation took 45 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACK[Perf] Writing file took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACK[Perf] TOTAL DURATION (Text): 367 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACKDump checksum 'TurnEnded': 0xf05da14085c1011bac2a0d3c5c8b2643.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\140_TurnEnded_Sin-Kartell_0xf05da14085c1011bac2a0d3c5c8b2643.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:278 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:02:286 STACK[Dump] Received GameDiagnosticsInfo turn=140, client=0x57eec14, checksum=0xf05da14085c1011bac2a0d3c5c8b2643.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:03:932 STACK[Dump] Received GameDiagnosticsInfo turn=140, client=0x5bc51c9, checksum=0xf05da14085c1011bac2a0d3c5c8b2643.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:04:084 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:293 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:293 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:05:293 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:05:293 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:05:293 STACK[ChatMessage] RECV: l:/_turn/140 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:05:312 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:312 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:348 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:348 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:05:617 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:05:617 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:07:06:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001336, [Empire3], MoveToProbeAction#1598 GameEntity: 8471 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:06:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001337, [Empire3], MoveToProbeAction#1599 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:06:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001338, [Empire4], MoveToProbeAction#3074 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:06:801 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001339, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:06:801 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000133A, [Empire5], AutomatedDeliveryFleetAction#4389 GameEntity: 8812 State: WaitingForInitialization Context: Path: 74->71, Path: Path: 74->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:06:833 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000133B, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:07:051 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:07:101 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=d51fee8a-0c73-4b93-9bd5-89cf9e144873.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:07:101 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=184919, Guid=3319034e-c368-48d6-a8ea-fb283afff09c.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:07:101 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1208919 ChunkGuids=(d51fee8a-0c73-4b93-9bd5-89cf9e144873,3319034e-c368-48d6-a8ea-fb283afff09c).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:07:883 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:07:903 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:09:799 STACK[Tribute] Remove 'DiplomaticTribute: 35 EmpireMoney from Empire#3 to Empire#5 for 0 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:09:825 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:799 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:799 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:799 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000133D, Ticket: 0000115A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:799 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000133F ; Name: QuestNodeMetaplotBase ; NodeGUIDs: 411 828 394 436 815 824 430 ; GUIDs: [8822 ] [8823 ] [8824 ] [8825 ] [8826 ] [8827 ] [8828 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:820 STACKStart 97 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:12:820 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:12:863 STACK[Order] OrderStartMinigame::GameServer/OrderStartKingOfTheHillMinigame#00001344

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator49:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:863 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#00001346

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:863 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#00001348

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:863 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001349, Ticket: 0000115B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000134A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000134B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134C, Ticket: 0000115C, [Empire0], MoveToFleetAction#1149 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.502982) from 0.8319166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134D, Ticket: 0000115D, [Empire0], MoveToFleetAction#1150 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134E, Ticket: 0000115E, [Empire0], MoveToFleetAction#1151 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134F, Ticket: 0000115F, [Empire0], MoveToFleetAction#1152 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6687453 to 0.7602096.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001350, Ticket: 00001160, [Empire0], MoveToFleetAction#1153 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8516738 to 0.9431381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001351, Ticket: 00001161, [Empire0], MoveToFleetAction#1154 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7773554 to 0.8688197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001352, Ticket: 00001162, [Empire0], MoveToFleetAction#1155 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 3) from 0.1900618 to 0.6924509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001353, Ticket: 00001163, [Empire0], MoveToFleetAction#1156 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.302673) from 0.960284 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001354, Ticket: 00001164, [Empire2], MoveToFleetAction#2704 GameEntity: 8727 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 3) from 0.4360861 to 0.8721722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001355, Ticket: 00001165, [Empire2], MoveToFleetAction#2705 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 2.121165) from 0.6436034 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001356, Ticket: 00001166, [Empire2], MoveToFleetAction#2706 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 1.967206) from 0.7098472 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001357, Ticket: 00001167, [Empire2], MoveToFleetAction#2707 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 3) from 0.4027746 to 0.8452592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001358, Ticket: 00001168, [Empire2], MoveToFleetAction#2708 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 3) from 0.07915594 to 0.7956064.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001359, Ticket: 00001169, [Empire2], MoveToFleetAction#2709 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->25 (Cost: 1.837874) from 0.5357143 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135A, Ticket: 0000116A, [Empire4], MoveToFleetAction#3075 GameEntity: 7791 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->19 (Cost: 1.246229) from 0.7625012 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135B, Ticket: 0000116B, [Empire5], MoveToFleetAction#4390 GameEntity: 8812 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 3) from 0 to 0.3338374.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135C, Ticket: 0000116C, [Empire5], MoveToFleetAction#4391 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0 to 0.3317854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135D, Ticket: 0000116D, [Empire5], MoveToFleetAction#4392 GameEntity: 8808 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0 to 0.4328078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135E, Ticket: 0000116E, [Empire5], MoveToFleetAction#4393 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0.4328078 to 0.8656157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135F, Ticket: 0000116F, [Empire5], MoveToFleetAction#4394 GameEntity: 8652 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 3) from 0.6426606 to 0.9639909.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001360, Ticket: 00001170, [Empire5], MoveToFleetAction#4395 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.2244231 to 0.4667576.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001361, Ticket: 00001171, [Empire5], MoveToFleetAction#4396 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 3) from 0.2797268 to 0.3728285.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001362, Ticket: 00001172, [Empire5], MoveToFleetAction#4397 GameEntity: 8264 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 0.7286383) from 0.9389443 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001363, Ticket: 00001173, [Empire5], MoveToFleetAction#4398 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 2.487305) from 0.7990801 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001364, Ticket: 00001174, [Empire5], MoveToFleetAction#4399 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.4462602 to 0.8273864.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001365, Ticket: 00001175, [Empire2], GoToFleetAction#2710 GameEntity: 6499 State: WaitingForInitialization Context: Path: 30, Path: Path: 30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001366, Ticket: 00001176, [Empire2], GoToFleetAction#2711 GameEntity: 8742 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001367, Ticket: 00001177, [Empire2], GoToFleetAction#2712 GameEntity: 8335 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001368, Ticket: 00001178, [Empire2], GoToFleetAction#2713 GameEntity: 8447 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001369, Ticket: 00001179, [Empire2], GoToFleetAction#2714 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136A, Ticket: 0000117A, [Empire2], GoToFleetAction#2715 GameEntity: 8163 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136B, Ticket: 0000117B, [Empire2], GoToFleetAction#2716 GameEntity: 5457 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136C, Ticket: 0000117C, [Empire2], GoToFleetAction#2717 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136D, Ticket: 0000117D, [Empire2], GoToFleetAction#2718 GameEntity: 5301 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136E, Ticket: 0000117E, [Empire2], GoToFleetAction#2719 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136F, Ticket: 0000117F, [Empire2], GoToFleetAction#2720 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001370, Ticket: 00001180, [Empire2], GoToFleetAction#2721 GameEntity: 2883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001371, Ticket: 00001181, [Empire3], GoToFleetAction#1600 GameEntity: 8762 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001372, Ticket: 00001182, [Empire3], GoToFleetAction#1601 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001373, Ticket: 00001183, [Empire3], GoToFleetAction#1602 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001374, Ticket: 00001184, [Empire3], GoToFleetAction#1603 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001375, Ticket: 00001185, [Empire4], GoToFleetAction#3076 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001377, Ticket: 00001187, [Empire4], GoToFleetAction#3077 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:933 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001378, Ticket: 00001188, [Empire4], GoToFleetAction#3078 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001379, Ticket: 00001189, [Empire4], GoToFleetAction#3079 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137A, Ticket: 0000118A, [Empire5], GoToFleetAction#4400 GameEntity: 8782 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137B, Ticket: 0000118B, [Empire5], GoToFleetAction#4401 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137C, Ticket: 0000118C, [Empire5], GoToFleetAction#4402 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137D, Ticket: 0000118D, [Empire5], GoToFleetAction#4403 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137E, Ticket: 0000118E, [Empire5], GoToFleetAction#4404 GameEntity: 8714 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137F, Ticket: 0000118F, [Empire5], GoToFleetAction#4405 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001380, Ticket: 00001190, [Empire5], GoToFleetAction#4406 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001381, Ticket: 00001191, [Empire5], GoToFleetAction#4407 GameEntity: 8196 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001382, Ticket: 00001192, [Empire5], GoToFleetAction#4408 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001383, Ticket: 00001193, [Empire5], GoToFleetAction#4409 GameEntity: 8539 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001384, Ticket: 00001194, [Empire5], GoToFleetAction#4410 GameEntity: 8538 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001385, Ticket: 00001195, [Empire5], GoToFleetAction#4411 GameEntity: 7499 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001386, Ticket: 00001196, [Empire16], GoToFleetAction#1225 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001387, Ticket: 00001197, [Empire16], GoToFleetAction#1226 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001388, Ticket: 00001198, [Empire16], GoToFleetAction#1227 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001389, Ticket: 00001199, [Empire16], GoToFleetAction#1228 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138A, Ticket: 0000119A, [Empire16], GoToFleetAction#1229 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138B, Ticket: 0000119B, [Empire16], GoToFleetAction#1230 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138C, Ticket: 0000119C, [Empire16], GoToFleetAction#1231 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138D, Ticket: 0000119D, [Empire17], GoToFleetAction#99 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138E, Ticket: 0000119E, [Empire17], GoToFleetAction#100 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138F, Ticket: 0000119F, [Empire17], GoToFleetAction#101 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001390, Ticket: 000011A0, [Empire17], GoToFleetAction#102 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001391, Ticket: 000011A1, [Empire17], GoToFleetAction#103 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001392, Ticket: 000011A2, [Empire17], GoToFleetAction#104 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001393, Ticket: 000011A3, [Empire17], GoToFleetAction#105 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001394, Ticket: 000011A4, [Empire17], GoToFleetAction#106 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001395, Ticket: 000011A5, [Empire16], GoToFleetAction#1232 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001396, Ticket: 000011A6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001397, Ticket: 000011A7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001398, Ticket: 000011A8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001399, Ticket: 000011A9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000139A, Ticket: 000011AA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000139B, Ticket: 000011AB, [Empire2], system guid: 8498, contruction guid: 8753, resource name : EmpireMoney, buyout cost: 335.4973

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACKThe construction 8753 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000139C, Ticket: 000011AC, [Empire2], GoToFleetAction#2722 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013A3, Ticket: 000011B3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013A4, Ticket: 000011B4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013A5, Ticket: 000011B5, [Empire2], GoToFleetAction#2723 GameEntity: 8335 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013A7, Ticket: 000011B7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013A8, Ticket: 000011B8, [Empire3], GoToFleetAction#1604 GameEntity: 8762 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000013A9, Ticket: 000011B9, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000013AA, Ticket: 000011BA, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B1, Ticket: 000011C1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000013B7, Ticket: 000011C7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B8, Ticket: 000011C8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B9, Ticket: 000011C9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:12:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BA, Ticket: 000011CA, [Empire5], GoToFleetAction#4412 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:016 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013C1, Ticket: 000011D1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C2, Ticket: 000011D2, [Empire5], OutpostAction#4413 GameEntity: 8532 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C3, Ticket: 000011D3, [Empire5], GoToFleetAction#4414 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C4, Ticket: 000011D4, [Empire5], GoToFleetAction#4415 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:039 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000013C5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C6, Ticket: 000011D5, [Empire2], MoveToFleetAction#2724 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 4) from 0.2641723 to 0.7092888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C7, Ticket: 000011D6, [Empire2], MoveToFleetAction#2725 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.267986 to 0.3573146.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C8, Ticket: 000011D7, [Empire2], MoveToFleetAction#2726 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 1.507852) from 0.7808155 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C9, Ticket: 000011D8, [Empire2], MoveToFleetAction#2727 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 0.7454407) from 0.8747516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CA, Ticket: 000011D9, [Empire2], MoveToFleetAction#2728 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 2.462777) from 0.3142439 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CB, Ticket: 000011DA, [Empire2], MoveToFleetAction#2729 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3.07029) from 0.7226549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CC, Ticket: 000011DB, [Empire2], MoveToFleetAction#2730 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.7583552) from 0.8590202 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACKGoToFleetAction #2714: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CD, Ticket: 000011DD, [Empire2], MoveToFleetAction#2731 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.787428) from 0.5640361 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACKGoToFleetAction #2712: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CE, Ticket: 000011DF, [Empire2], MoveToFleetAction#2732 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 5) from 0.1164041 to 0.9968282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CF, Ticket: 000011E0, [Empire2], MoveToFleetAction#2733 GameEntity: 6499 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->30 (Cost: 1.565735) from 0.6249884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D0, Ticket: 000011E1, [Empire3], MoveToFleetAction#1605 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->34 (Cost: 3) from 0.4895888 to 0.9140905.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D1, Ticket: 000011E2, [Empire3], MoveToFleetAction#1606 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.8417996 to 0.904075.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D2, Ticket: 000011E3, [Empire3], MoveToFleetAction#1607 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.606966) from 0.7962454 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACKGoToFleetAction #1600: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D3, Ticket: 000011E5, [Empire4], MoveToFleetAction#3080 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.5294819 to 0.7059758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D4, Ticket: 000011E6, [Empire4], MoveToFleetAction#3081 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0.2323775 to 0.4647551.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D5, Ticket: 000011E7, [Empire4], MoveToFleetAction#3082 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->77 (Cost: 3.700442) from 0.5298882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D6, Ticket: 000011E8, [Empire4], MoveToFleetAction#3083 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.2723039 to 0.5046815.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D7, Ticket: 000011E9, [Empire5], MoveToFleetAction#4416 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.1392757 to 0.4922369.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D8, Ticket: 000011EA, [Empire5], MoveToFleetAction#4417 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3206946 to 0.6736557.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D9, Ticket: 000011EB, [Empire5], MoveToFleetAction#4418 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.704229) from 0.6883859 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DA, Ticket: 000011EC, [Empire5], MoveToFleetAction#4419 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 5) from 0.1655962 to 0.5845671.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DB, Ticket: 000011ED, [Empire5], MoveToFleetAction#4420 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 5) from 0.2012396 to 0.7774004.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACKGoToFleetAction #4406: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DC, Ticket: 000011EF, [Empire5], MoveToFleetAction#4421 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.331726) from 0.764806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DD, Ticket: 000011F0, [Empire5], MoveToFleetAction#4422 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.551971 to 0.9049322.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACKGoToFleetAction #4403: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACKGoToFleetAction #4402: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DE, Ticket: 000011F3, [Empire5], MoveToFleetAction#4423 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 5) from 0.1475279 to 0.6721158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DF, Ticket: 000011F4, [Empire5], MoveToFleetAction#4424 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 3.986412) from 0.5563956 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E0, Ticket: 000011F5, [Empire16], MoveToFleetAction#1233 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->96 (Cost: 0.8444518) from 0.8707625 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E1, Ticket: 000011F6, [Empire17], MoveToFleetAction#107 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 0.8216834) from 0.9062453 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E2, Ticket: 000011F7, [Empire2], MoveToFleetAction#2734 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 2.17873) from 0.5949696 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E3, Ticket: 000011F8, [Empire2], MoveToFleetAction#2735 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 0.9672065) from 0.857342 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E4, Ticket: 000011F9, [Empire0], MoveToFleetAction#1157 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 1.697327) from 0 to 0.4282627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E5, Ticket: 000011FA, [Empire3], MoveToFleetAction#1608 GameEntity: 8762 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->78 (Cost: 3.190219) from 0.5563112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E6, Ticket: 000011FB, [Empire5], MoveToFleetAction#4425 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.609771) from 0.7789245 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E7, Ticket: 000011FC, [Empire5], MoveToFleetAction#4426 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 1.53782) from 0.8877224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E8, Ticket: 000011FD, [Empire5], MoveToFleetAction#4427 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4) from 0.5522891 to 0.8346581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:320 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000013E9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:593 STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#000013EA, Ticket: 000011FE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:13:826 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000013EB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:126 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013EC, [Empire4], Entity index: 2805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:337 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000013ED

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:472 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EE, Ticket: 000011FF, [Empire0], MoveToFleetAction#1158 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.497018) from 0 to 0.04564122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013EF, [Empire2], Entity index: 2723

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F0, [Empire2], Entity index: 2722

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F1, [Empire2], Entity index: 2719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F2, [Empire2], Entity index: 2718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F3, [Empire2], Entity index: 2717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F4, [Empire2], Entity index: 2716

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F5, [Empire2], Entity index: 2715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F6, [Empire2], Entity index: 2713

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F7, [Empire2], Entity index: 2710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F8, Ticket: 00001200, [Empire2], MoveToFleetAction#2736 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 0.878835) from 0 to 0.2618984.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F9, Ticket: 00001201, [Empire2], MoveToFleetAction#2737 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.032794) from 0 to 0.171049.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FA, Ticket: 00001202, [Empire2], MoveToFleetAction#2738 GameEntity: 8589 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->79 (Cost: 0.5810629) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013FB, [Empire3], Entity index: 1604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013FC, [Empire3], Entity index: 1601

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013FD, [Empire4], Entity index: 3079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013FE, [Empire5], Entity index: 4415

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013FF, [Empire5], Entity index: 4412

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001400, [Empire5], Entity index: 4409

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001401, [Empire5], Entity index: 4405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:672 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001402, [Empire5], Entity index: 4400

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001403, Ticket: 00001203, [Empire5], MoveToFleetAction#4428 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 0.5126953) from 0 to 0.06513388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:672 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001404, [Empire16], Entity index: 1232

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:672 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001405, [Empire17], Entity index: 106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:850 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001406

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:14:918 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:14:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:207 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKThe property CandidateCountPerPopulation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:207 STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:07:15:520 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001408

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001409, Ticket: 00001205, [Empire2], GoToFleetAction#2739 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26->4, Path: Path: 26->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:617 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000140A, Ticket: 00001206, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:617 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000140C, Ticket: 00001208, [Empire3], ShipsGUID: 8671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:617 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:617 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:617 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:617 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140F, Ticket: 0000120B, [Empire2], MoveToFleetAction#2740 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 4.032794) from 0 to 0.5948164.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:720 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001410, Ticket: 0000120C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:721 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001411, Ticket: 0000120D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:721 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001412, Ticket: 0000120E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:721 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001413, Ticket: 0000120F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:721 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001415, Ticket: 00001211, [Empire4], GoToFleetAction#3084 GameEntity: 1099 State: WaitingForInitialization Context: Path: 22->23, Path: Path: 22->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001416, Ticket: 00001212, [Empire4], GoToFleetAction#3085 GameEntity: 2586 State: WaitingForInitialization Context: Path: 24->20, Path: Path: 24->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001417, Ticket: 00001213, [Empire4], GoToFleetAction#3086 GameEntity: 3684 State: WaitingForInitialization Context: Path: 77->76, Path: Path: 77->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:738 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001418, [Empire4], Entity index: 2691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:738 STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#00001419, Ticket: 00001214, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141A, Ticket: 00001215, [Empire4], MoveToFleetAction#3087 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 0.2995584) from 0 to 0.02419778.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141B, Ticket: 00001216, [Empire4], MoveToFleetAction#3088 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 4) from 0 to 0.5511943.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141C, Ticket: 00001217, [Empire4], MoveToFleetAction#3089 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 4) from 0 to 0.5032257.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:815 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141D, Ticket: 00001218, [Empire5], GoToFleetAction#4429 GameEntity: 8416 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:815 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141E, Ticket: 00001219, [Empire5], GoToFleetAction#4430 GameEntity: 1118 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:815 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141F, Ticket: 0000121A, [Empire5], GoToFleetAction#4431 GameEntity: 1115 State: WaitingForInitialization Context: Path: 71->6, Path: Path: 71->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:815 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001420, Ticket: 0000121B, [Empire5], GoToFleetAction#4432 GameEntity: 3770 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:815 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:815 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:15:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001421, Ticket: 0000121C, [Empire5], MoveToFleetAction#4433 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 4) from 0 to 0.4154929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001422, Ticket: 0000121D, [Empire5], MoveToFleetAction#4434 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0 to 0.1241356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001423, Ticket: 0000121E, [Empire5], MoveToFleetAction#4435 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 4) from 0 to 0.4154929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:15:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001424, Ticket: 0000121F, [Empire5], MoveToFleetAction#4436 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 5) from 0 to 0.673479.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:16:032 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001425

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:17:182 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001426

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:17:387 STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#00001427, Ticket: 00001220, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:17:387 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:17:682 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001428

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:282 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001429

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:416 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:800 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000142A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000142B, Ticket: 00001221, [Empire2], ShipsGUID: 8101

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142C, Ticket: 00001222, [Empire2], GoToFleetAction#2741 GameEntity: 8163 State: WaitingForInitialization Context: Path: 17->21, Path: Path: 17->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142D, Ticket: 00001223, [Empire2], GoToFleetAction#2742 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7->6, Path: Path: 7->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142E, Ticket: 00001224, [Empire2], GoToFleetAction#2743 GameEntity: 5301 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142F, Ticket: 00001225, [Empire2], GoToFleetAction#2744 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27->25, Path: Path: 27->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001431, Ticket: 00001227, [Empire3], GoToFleetAction#1609 GameEntity: 7956 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001432, Ticket: 00001228, [Empire3], ShipGUIDs: 8614 8505 8671 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 8856

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:846 STACKStart 25 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:18:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:18:867 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001433, Ticket: 00001229, [Empire3], ShipGUIDs: 8614 8505 8671 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 8857

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:867 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001434, Ticket: 0000122A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:867 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001435, Ticket: 0000122B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:867 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001436, Ticket: 0000122C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:867 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001437, Ticket: 0000122D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001438, Ticket: 0000122E, [Empire5], GoToFleetAction#4437 GameEntity: 5747 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Empire 5] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001439, Ticket: 00001230, [Empire5], GoToFleetAction#4438 GameEntity: 8539 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143A, Ticket: 00001231, [Empire16], GoToFleetAction#1234 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143B, Ticket: 00001232, [Empire16], GoToFleetAction#1235 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143C, Ticket: 00001233, [Empire16], GoToFleetAction#1236 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143D, Ticket: 00001234, [Empire16], GoToFleetAction#1237 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->97, Path: Path: 96->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143E, Ticket: 00001235, [Empire16], GoToFleetAction#1238 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143F, Ticket: 00001236, [Empire16], GoToFleetAction#1239 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->95, Path: Path: 96->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001440, Ticket: 00001237, [Empire16], GoToFleetAction#1240 GameEntity: 7118 State: WaitingForInitialization Context: Path: 96->94, Path: Path: 96->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001441, Ticket: 00001238, [Empire17], AttackFleetAction#108 GameEntity: 7770 State: WaitingForInitialization Context: 1. SchimmerndeGlut (8163) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001442, Ticket: 00001239, [Empire2], MoveToFleetAction#2745 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->25 (Cost: 2.492148) from 0 to 0.6295689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001443, Ticket: 0000123A, [Empire2], MoveToFleetAction#2746 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.355633) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001444, Ticket: 0000123B, [Empire2], MoveToFleetAction#2747 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 2.537223) from 0 to 0.5346285.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACKGoToFleetAction #2741: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001445, Ticket: 0000123D, [Empire3], MoveToFleetAction#1610 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.393034) from 0 to 0.16116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:907 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001448, Ticket: 00001240, [Empire5], MoveToFleetAction#4439 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2.295771) from 0 to 0.3312093.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001449, Ticket: 00001241, [Empire5], MoveToFleetAction#4440 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 3.46218) from 0 to 0.2527768.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144A, Ticket: 00001242, [Empire16], MoveToFleetAction#1241 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 3.155548) from 0 to 0.4829347.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:938 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:938 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:938 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:966 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:18:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144F, Ticket: 00001247, [Empire2], MoveToFleetAction#2748 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4.241645) from 0 to 0.423529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001450, [Empire2], SiegeStarSystemAction#2749 GameEntity: 8700 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:316 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001451

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:600 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001452, Ticket: 00001248, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:600 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:600 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001453, Ticket: 0000124A, [Empire3], ShipGUIDs: 8614 8505 8671 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 8861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:600 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:637 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001454, Ticket: 0000124B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:637 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001455, Ticket: 0000124C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:637 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001457, [Empire4], Entity index: 2690

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:637 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:637 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001458, Ticket: 0000124E, [Empire5], GoToFleetAction#4441 GameEntity: 7379 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:733 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:19:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001459, Ticket: 0000124F, [Empire5], MoveToFleetAction#4442 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4.390228) from 0 to 0.3718992.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:19:816 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000145A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:21:440 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000145B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:136 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:367 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:367 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000145C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000145D, Ticket: 00001250, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator25:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000145E, Ticket: 00001251, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000145F, Ticket: 00001252, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001460, Ticket: 00001253, [Empire17], GoToFleetAction#109 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->21, Path: Path: 17->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001461, Ticket: 00001254, [Empire17], GoToFleetAction#110 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001462, Ticket: 00001255, [Empire17], GoToFleetAction#111 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001463, Ticket: 00001256, [Empire17], GoToFleetAction#112 GameEntity: 7770 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:651 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:22:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:22:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001464, Ticket: 00001257, [Empire17], MoveToFleetAction#113 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 3.178317) from 0 to 0.3626484.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:22:852 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001465

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:251 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:251 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:23:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:23:267 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001466, [Empire2], Entity index: 2743

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001468, Ticket: 0000125A, [Empire5], GoToFleetAction#4443 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001469, Ticket: 0000125B, [Empire5], GoToFleetAction#4444 GameEntity: 8782 State: WaitingForInitialization Context: Path: 71->67, Path: Path: 71->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:352 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:23:352 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:23:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146A, Ticket: 0000125C, [Empire5], MoveToFleetAction#4445 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 1.013588) from 0 to 0.03009117.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:23:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146B, Ticket: 0000125D, [Empire5], MoveToFleetAction#4446 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 1.668274) from 0 to 0.1177672.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146C, Ticket: 0000125E, [Empire0], GoToFleetAction#1159 GameEntity: 8584 State: WaitingForInitialization Context: Path: 15->11, Path: Path: 15->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146D, Ticket: 0000125F, [Empire0], MoveToFleetAction#1160 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 2.224707) from 0.6262063 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:968 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000146E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146F, Ticket: 00001260, [Empire1], MoveToFleetAction#1022 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 3) from 0.02362934 to 0.2912663.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001470, Ticket: 00001261, [Empire1], MoveToFleetAction#1023 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4) from 0.306354 to 0.4742128.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:24:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001471, Ticket: 00001262, [Empire1], MoveToFleetAction#1024 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 2.156767) from 0.8318375 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:25:185 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001472

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:25:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001473, [Empire1], Entity index: 1007

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:25:753 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:25:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:086 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:351 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:368 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001475, Ticket: 00001264, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:368 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:368 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:406 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001476

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001477, Ticket: 00001265, [Empire0], MoveToFleetAction#1161 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 2.775293) from 0 to 0.4663026.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:902 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001478

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:968 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001479, Ticket: 00001267, [Empire3], GoToFleetAction#1611 GameEntity: 8861 State: WaitingForInitialization Context: Path: 78->60, Path: Path: 78->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:26:968 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:26:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000147A, Ticket: 00001268, [Empire3], MoveToFleetAction#1612 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 0.8097806) from 0 to 0.1126225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:27:067 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000147B, Ticket: 00001269, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:27:067 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000147C, Ticket: 0000126A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:27:067 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:27:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:28:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000147E, [Empire1], InitiateEmpireActionFleetAction#1025 GameEntity: 7170 State: WaitingForInitialization Context: Genimos (667) (StarSystemNode), Path: Genimos (667) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:28:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000147F, [Empire1], GuardEmpireLocalAction#1026 GameEntity: 937 State: WaitingForInitialization Context: Genimos (667) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:28:001 STACKCancelling actions on Genimos (667) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:28:935 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001480

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:468 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:702 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:702 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001481, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001482, Ticket: 0000126C, [Empire0], MoveToFleetAction#1162 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 2.134261) from 0.7008435 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001483, Ticket: 0000126D, [Empire0], MoveToFleetAction#1163 GameEntity: 1020 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 4.944348) from 0.1378845 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001484, Ticket: 0000126E, [Empire0], MoveToFleetAction#1164 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 2.268938) from 0.6308888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:736 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001485

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001486, Ticket: 0000126F, [Empire2], GoToFleetAction#2750 GameEntity: 5301 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:29:970 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:29:970 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:29:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001487, Ticket: 00001270, [Empire2], MoveToFleetAction#2751 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 0.8989267) from 0 to 0.1405954.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:236 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001488

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001489, Ticket: 00001271, [Empire0], MoveToFleetAction#1165 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 2.865739) from 0 to 0.4661989.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148A, Ticket: 00001272, [Empire0], MoveToFleetAction#1166 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 2.731062) from 0 to 0.1898851.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:586 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148B, Ticket: 00001274, [Empire3], GoToFleetAction#1613 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:586 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:30:586 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:30:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148C, Ticket: 00001275, [Empire3], MoveToFleetAction#1614 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 4) from 0 to 0.6881924.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:30:753 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000148D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:31:269 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000148F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:31:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001490, Ticket: 00001276, [Empire0], GoToFleetAction#1167 GameEntity: 6670 State: WaitingForInitialization Context: Path: 26->10->11, Path: Path: 26->10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:31:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001491, Ticket: 00001277, [Empire0], MoveToFleetAction#1168 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 5) from 0 to 0.8280888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:31:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001492, Ticket: 00000033, [Empire1], GoToFleetAction#1027 GameEntity: 8648 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:32:884 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001493

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:172 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:287 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:386 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001494

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001495, Ticket: 00001278, [Empire0], GoToFleetAction#1169 GameEntity: 6379 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001496, Ticket: 00001279, [Empire0], MoveToFleetAction#1170 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 5) from 0 to 0.8280888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001497, Ticket: 0000127A, [Empire0], GoToFleetAction#1171 GameEntity: 6379 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:33:886 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001498

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:34:087 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:34:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:34:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:34:486 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001499

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:002 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000149A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149B, [Empire1], AttackFleetAction#1028 GameEntity: 7170 State: WaitingForInitialization Context: 1. Omokar-Konvoi (1020) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:254 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:286 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:302 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:35:568 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000149E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:36:219 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000149F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:36:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:36:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:36:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:36:818 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014A0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:37:236 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:37:685 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:37:685 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:37:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:37:819 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014A4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:38:653 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:38:787 STACKBegin encounter simulation ignition 93964

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:504 STACKEnd encounter simulation ignition 93967

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:535 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:676 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:676 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:727 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:935 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:39:935 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:40:169 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:40:169 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:40:221 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:40:285 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:40:286 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:803 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:803 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:851 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:851 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:879 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014B5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:41:894 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:42:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:42:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:43:219 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:43:220 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:43:220 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:43:666 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:07:45:737 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:45:871 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:46:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:46:836 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:46:836 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:46:836 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:49:120 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:07:49:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:49:454 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:49:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:49:753 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:07:50:453 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:50:453 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:50:453 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:52:970 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:53:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:53:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:54:068 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:54:068 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:54:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:56:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:56:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:56:784 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:57:569 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:07:57:569 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:07:57:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:00:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:00:171 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:00:290 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:01:087 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:01:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:01:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:03:069 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014B8, [Empire0], ContextGUID: 0, ResourceName: Luxury4, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:03:119 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014B9, [Empire0], ContextGUID: 0, ResourceName: Luxury8, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:03:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:03:686 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:03:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:04:587 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:04:587 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:04:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:07:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:07:220 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:07:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:08:203 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:08:203 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:08:203 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:10:719 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:10:853 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:11:004 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:11:822 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:11:822 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:11:822 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:14:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:14:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:14:554 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:15:453 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:15:453 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:15:453 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:17:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:18:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:18:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:19:054 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:19:054 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:19:054 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:21:538 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:21:636 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:21:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:21:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:22:653 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:22:653 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:22:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:23:071 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:088 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:172 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:290 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:370 STACKDisposing ServerEncounter 8858

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:370 STACKDisposing ServerEncounter 8863

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:370 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:391 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:501 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:719 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:719 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:735 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000014BB, Ticket: 00001296, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:23:753 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#000014BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:237 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000014BD, [Empire16], GUID = 8864, ShipDesigns = MFPiratesMediumAttackStrongMetaplot x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:261 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000014BE, [Empire16], GUID = 8865, ShipDesigns = MFPiratesMediumAttackStrongMetaplot x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:274 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:620 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:620 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:620 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:671 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:771 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:798 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014C2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:928 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:928 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:928 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:25:928 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:045 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:057 STACKDisposing GroundBattle 8623

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:26:371 STACK[ChatMessage] RECV: l:/_turn/141 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:26:371 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:26:651 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000014C3, [Empire5], ColonizedStarSystemGUID: 8038, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:671 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014C6, [Empire5], Entity index: 3944

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:26:720 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:27:003 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:27:103 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:27:119 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:191 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:191 STACK[Perf] Game dumping took 983 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:191 STACK[Perf] Checksum generation took 47 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:191 STACK[Perf] Writing file took 25 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:191 STACK[Perf] TOTAL DURATION (Text): 1057 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:192 STACKDump checksum 'TurnEnded': 0x35ac7ff5d3ee57445c34030d42efb9ea.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:192 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\141_TurnEnded_Sin-Kartell_0x35ac7ff5d3ee57445c34030d42efb9ea.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:192 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:192 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:28:208 STACK[Dump] Received GameDiagnosticsInfo turn=141, client=0x57eec14, checksum=0x35ac7ff5d3ee57445c34030d42efb9ea.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:153 STACK[Dump] Received GameDiagnosticsInfo turn=141, client=0x5bc51c9, checksum=0x35ac7ff5d3ee57445c34030d42efb9ea.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:319 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:854 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:854 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:29:854 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:29:854 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:29:854 STACK[ChatMessage] RECV: l:/_turn/141 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:29:869 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:869 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:899 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:29:899 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:30:159 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:08:30:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C7, [Empire3], MoveToProbeAction#1615 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C8, [Empire4], MoveToProbeAction#3090 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:889 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014C9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:889 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014CA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:913 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014CB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:913 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014CC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:913 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014CD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014CE, [Empire4], AutomatedDeliveryFleetAction#3091 GameEntity: 8878 State: WaitingForInitialization Context: Path: 12->18->20->24->23->19, Path: Path: 12->18->20->24->23->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014CF, [Empire4], AutomatedDeliveryFleetAction#3092 GameEntity: 8880 State: WaitingForInitialization Context: Path: 24->21, Path: Path: 24->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014D1, [Empire4], AutomatedDeliveryFleetAction#3093 GameEntity: 8882 State: WaitingForInitialization Context: Path: 20->24->23->19, Path: Path: 20->24->23->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014D2, [Empire4], AutomatedDeliveryFleetAction#3094 GameEntity: 8884 State: WaitingForInitialization Context: Path: 23->24->20->18->12, Path: Path: 23->24->20->18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:30:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014D3, [Empire4], AutomatedDeliveryFleetAction#3095 GameEntity: 8886 State: WaitingForInitialization Context: Path: 22->23->24, Path: Path: 22->23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:31:423 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014D4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:31:436 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:31:752 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=e4acf951-a519-40cd-a49b-120203235bac.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:31:752 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=186900, Guid=6d548d23-af0a-4ef0-be20-ff20459f811d.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:31:752 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1210900 ChunkGuids=(e4acf951-a519-40cd-a49b-120203235bac,6d548d23-af0a-4ef0-be20-ff20459f811d).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:32:319 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:32:336 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:34:292 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014D6, Ticket: 00001297

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000014D7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014D8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D9, Ticket: 00001298, [Empire0], MoveToFleetAction#1172 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.04564122 to 0.1371055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DA, Ticket: 00001299, [Empire0], MoveToFleetAction#1173 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DB, Ticket: 0000129A, [Empire0], MoveToFleetAction#1174 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DC, Ticket: 0000129B, [Empire0], MoveToFleetAction#1175 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7602096 to 0.8516738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DD, Ticket: 0000129C, [Empire0], MoveToFleetAction#1176 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.865052) from 0.9431381 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DE, Ticket: 0000129D, [Empire0], MoveToFleetAction#1177 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8688197 to 0.960284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DF, Ticket: 0000129E, [Empire0], MoveToFleetAction#1178 GameEntity: 7739 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.836519) from 0.6924509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E0, Ticket: 0000129F, [Empire0], MoveToFleetAction#1179 GameEntity: 7668 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 2.265958) from 0.4282627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E1, Ticket: 000012A0, [Empire2], MoveToFleetAction#2752 GameEntity: 8727 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 0.8793756) from 0.8721722 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E2, Ticket: 000012A1, [Empire2], MoveToFleetAction#2753 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 2.476798) from 0.2618984 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E3, Ticket: 000012A2, [Empire2], MoveToFleetAction#2754 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 3) from 0.171049 to 0.6679022.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E4, Ticket: 000012A3, [Empire2], MoveToFleetAction#2755 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 1.049127) from 0.8452592 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E5, Ticket: 000012A4, [Empire2], MoveToFleetAction#2756 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 0.8558592) from 0.7956064 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E6, Ticket: 000012A5, [Empire4], MoveToFleetAction#3096 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 3) from 0 to 0.3774193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E7, Ticket: 000012A6, [Empire4], MoveToFleetAction#3097 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0 to 0.3391371.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E8, Ticket: 000012A7, [Empire4], MoveToFleetAction#3098 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 3) from 0 to 0.4133957.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E9, Ticket: 000012A8, [Empire4], MoveToFleetAction#3099 GameEntity: 8880 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 3) from 0 to 0.358013.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EA, Ticket: 000012A9, [Empire4], MoveToFleetAction#3100 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3) from 0 to 0.3475326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EB, Ticket: 000012AA, [Empire5], MoveToFleetAction#4447 GameEntity: 8812 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 3) from 0.3338374 to 0.6676747.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EC, Ticket: 000012AB, [Empire5], MoveToFleetAction#4448 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.3317854 to 0.6635709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014ED, Ticket: 000012AC, [Empire5], MoveToFleetAction#4449 GameEntity: 8808 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0.4328078 to 0.8656157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EE, Ticket: 000012AD, [Empire5], MoveToFleetAction#4450 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.9314827) from 0.8656157 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EF, Ticket: 000012AE, [Empire5], MoveToFleetAction#4451 GameEntity: 8652 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->67 (Cost: 0.3361875) from 0.9639909 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F0, Ticket: 000012AF, [Empire5], MoveToFleetAction#4452 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.4667576 to 0.7090921.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F1, Ticket: 000012B0, [Empire5], MoveToFleetAction#4453 GameEntity: 8364 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 3) from 0.3728285 to 0.4659302.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F2, Ticket: 000012B1, [Empire5], MoveToFleetAction#4454 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.06513388 to 0.4462602.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F3, Ticket: 000012B2, [Empire5], MoveToFleetAction#4455 GameEntity: 7447 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 1.358712) from 0.8273864 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F4, Ticket: 000012B3, [Empire2], GoToFleetAction#2757 GameEntity: 2883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F5, Ticket: 000012B4, [Empire2], GoToFleetAction#2758 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:601 STACKStart 109 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:37:601 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:37:601 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:37:601 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F6, Ticket: 000012B5, [Empire2], GoToFleetAction#2759 GameEntity: 8742 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F7, Ticket: 000012B6, [Empire2], GoToFleetAction#2760 GameEntity: 8163 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F8, Ticket: 000012B7, [Empire2], GoToFleetAction#2761 GameEntity: 5457 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F9, Ticket: 000012B8, [Empire2], GoToFleetAction#2762 GameEntity: 6276 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FA, Ticket: 000012B9, [Empire2], GoToFleetAction#2763 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FB, Ticket: 000012BA, [Empire2], GoToFleetAction#2764 GameEntity: 3422 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FC, Ticket: 000012BB, [Empire2], GoToFleetAction#2765 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FD, Ticket: 000012BC, [Empire3], GoToFleetAction#1616 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FE, Ticket: 000012BD, [Empire3], GoToFleetAction#1617 GameEntity: 8861 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FF, Ticket: 000012BE, [Empire3], GoToFleetAction#1618 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001500, Ticket: 000012BF, [Empire3], GoToFleetAction#1619 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001501, Ticket: 000012C0, [Empire3], GoToFleetAction#1620 GameEntity: 7956 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001502, Ticket: 000012C1, [Empire3], GoToFleetAction#1621 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001503, Ticket: 000012C2, [Empire3], GoToFleetAction#1622 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001504, Ticket: 000012C3, [Empire4], GoToFleetAction#3101 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001505, Ticket: 000012C4, [Empire4], GoToFleetAction#3102 GameEntity: 2586 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001506, Ticket: 000012C5, [Empire4], GoToFleetAction#3103 GameEntity: 1099 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001507, Ticket: 000012C6, [Empire4], GoToFleetAction#3104 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001508, Ticket: 000012C7, [Empire4], GoToFleetAction#3105 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001509, Ticket: 000012C8, [Empire4], GoToFleetAction#3106 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:628 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000150A, Ticket: 000012C9, [Empire4], ShipGUIDs: 8451 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 8890

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000150B, Ticket: 000012CA, [Empire4], ShipGUIDs: 8451 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 8891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150C, Ticket: 000012CB, [Empire5], GoToFleetAction#4456 GameEntity: 8416 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150D, Ticket: 000012CC, [Empire5], GoToFleetAction#4457 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150E, Ticket: 000012CD, [Empire5], GoToFleetAction#4458 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150F, Ticket: 000012CE, [Empire5], GoToFleetAction#4459 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001510, Ticket: 000012CF, [Empire5], GoToFleetAction#4460 GameEntity: 8714 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001511, Ticket: 000012D0, [Empire5], GoToFleetAction#4461 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001512, Ticket: 000012D1, [Empire5], GoToFleetAction#4462 GameEntity: 3770 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001513, Ticket: 000012D2, [Empire5], GoToFleetAction#4463 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001514, Ticket: 000012D3, [Empire5], GoToFleetAction#4464 GameEntity: 1118 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001515, Ticket: 000012D4, [Empire5], GoToFleetAction#4465 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001516, Ticket: 000012D5, [Empire5], GoToFleetAction#4466 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001517, Ticket: 000012D6, [Empire5], GoToFleetAction#4467 GameEntity: 8196 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:671 STACKOrderAssignHero preprocessing failed: 'Hero#2518' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001518, Ticket: 000012D8, [Empire5], GoToFleetAction#4468 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001519, Ticket: 000012D9, [Empire5], GoToFleetAction#4469 GameEntity: 8539 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151A, Ticket: 000012DA, [Empire5], GoToFleetAction#4470 GameEntity: 8538 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151B, Ticket: 000012DB, [Empire5], GoToFleetAction#4471 GameEntity: 7499 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151C, Ticket: 000012DC, [Empire16], GoToFleetAction#1242 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151D, Ticket: 000012DD, [Empire16], GoToFleetAction#1243 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151E, Ticket: 000012DE, [Empire16], GoToFleetAction#1244 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151F, Ticket: 000012DF, [Empire16], GoToFleetAction#1245 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001520, Ticket: 000012E0, [Empire16], GoToFleetAction#1246 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001521, Ticket: 000012E1, [Empire16], GoToFleetAction#1247 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001522, Ticket: 000012E2, [Empire16], GoToFleetAction#1248 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001523, Ticket: 000012E3, [Empire16], GoToFleetAction#1249 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001524, Ticket: 000012E4, [Empire17], GoToFleetAction#114 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001525, Ticket: 000012E5, [Empire17], GoToFleetAction#115 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001526, Ticket: 000012E6, [Empire17], GoToFleetAction#116 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001527, Ticket: 000012E7, [Empire17], GoToFleetAction#117 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001528, Ticket: 000012E8, [Empire17], GoToFleetAction#118 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001529, Ticket: 000012E9, [Empire17], GoToFleetAction#119 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152A, Ticket: 000012EA, [Empire17], GoToFleetAction#120 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152B, Ticket: 000012EB, [Empire17], GoToFleetAction#121 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152C, Ticket: 000012EC, [Empire16], GoToFleetAction#1250 GameEntity: 8865 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152D, Ticket: 000012ED, [Empire16], GoToFleetAction#1251 GameEntity: 8864 State: WaitingForInitialization Context: Path: 23->19, Path: Path: 23->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152E, Ticket: 000012EE, [Empire17], GoToFleetAction#122 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000152F, Ticket: 000012EF, [Empire2], ShipGUIDs: 8860 , HeroGUID: 0, Position: NodeIndex:11, FleetGUID: 8892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:672 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001530, Ticket: 000012F0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001531, Ticket: 000012F1, [Empire2], system guid: 7833, contruction guid: 8832, resource name : EmpireMoney, buyout cost: 678.5458

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACKThe construction 8832 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001532, Ticket: 000012F2, [Empire2], GoToFleetAction#2766 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001533, Ticket: 000012F3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000153B, Ticket: 000012FB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:697 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000153D, Ticket: 000012FD, [Empire3]: NeutralBlockadedSystemAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:717 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000153E, Ticket: 000012FE, [Empire3]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001544, Ticket: 00001304, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001545, Ticket: 00001305, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001546, Ticket: 00001306, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001547, Ticket: 00001307, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000154E, Ticket: 0000130E, [Empire4]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:718 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000154F, Ticket: 0000130F, [Empire4], ShipGUIDs: 8451 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 8905

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001550, Ticket: 00001310, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001551, Ticket: 00001311, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001552, Ticket: 00001312, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001553, Ticket: 00001313, [Empire5], GoToFleetAction#4472 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001554, Ticket: 00001314, [Empire5], GoToFleetAction#4473 GameEntity: 8714 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001556, Ticket: 00001316, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000155C, Ticket: 0000131C, [Empire5]: StarSystemGUID: 8038, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000155D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:740 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACKGoToFleetAction #2758: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000155E, Ticket: 0000131E, [Empire2], MoveToFleetAction#2767 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 2.612451) from 0.7092888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000155F, Ticket: 0000131F, [Empire2], MoveToFleetAction#2768 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.3573146 to 0.4466433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001560, Ticket: 00001320, [Empire2], MoveToFleetAction#2769 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->25 (Cost: 1.466351) from 0.6295689 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001561, Ticket: 00001321, [Empire2], MoveToFleetAction#2770 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5) from 0.1405954 to 0.9226134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001562, Ticket: 00001322, [Empire2], MoveToFleetAction#2771 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->6 (Cost: 2.208545) from 0.5346285 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001563, Ticket: 00001323, [Empire2], MoveToFleetAction#2772 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 4) from 0 to 0.3613275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001564, Ticket: 00001324, [Empire2], MoveToFleetAction#2773 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 5) from 0.423529 to 0.9227799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001565, Ticket: 00001325, [Empire2], MoveToFleetAction#2774 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->13 (Cost: 0.01801292) from 0.9968282 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001566, Ticket: 00001326, [Empire3], MoveToFleetAction#1623 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->34 (Cost: 0.6071318) from 0.9140905 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001567, Ticket: 00001327, [Empire3], MoveToFleetAction#1624 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.812328) from 0.6881924 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001568, Ticket: 00001328, [Empire3], MoveToFleetAction#1625 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 4) from 0.16116 to 0.6239197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001569, Ticket: 00001329, [Empire3], MoveToFleetAction#1626 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 3) from 0.904075 to 0.9663504.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156A, Ticket: 0000132A, [Empire3], MoveToFleetAction#1627 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 4) from 0.1126225 to 0.6689337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156B, Ticket: 0000132B, [Empire4], MoveToFleetAction#3107 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.5046815 to 0.737059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156C, Ticket: 0000132C, [Empire4], MoveToFleetAction#3108 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 5) from 0.7059758 to 0.8824698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156D, Ticket: 0000132D, [Empire4], MoveToFleetAction#3109 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0.4647551 to 0.6971326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156E, Ticket: 0000132E, [Empire4], MoveToFleetAction#3110 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 3.94872) from 0.5032257 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156F, Ticket: 0000132F, [Empire4], MoveToFleetAction#3111 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 3.25697) from 0.5511943 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001570, Ticket: 00001330, [Empire4], MoveToFleetAction#3112 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.02419778 to 0.3473105.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001571, Ticket: 00001331, [Empire5], MoveToFleetAction#4474 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 4) from 0.4154929 to 0.8309858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001572, Ticket: 00001332, [Empire5], MoveToFleetAction#4475 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.1241356 to 0.2482712.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001573, Ticket: 00001333, [Empire5], MoveToFleetAction#4476 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 4) from 0.4154929 to 0.8309858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001574, Ticket: 00001334, [Empire5], MoveToFleetAction#4477 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 3.12516) from 0.6721158 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACKGoToFleetAction #4460: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACKGoToFleetAction #4459: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001575, Ticket: 00001337, [Empire5], MoveToFleetAction#4478 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.1177672 to 0.4707284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001576, Ticket: 00001338, [Empire5], MoveToFleetAction#4479 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.03009117 to 0.17853.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001577, Ticket: 00001339, [Empire5], MoveToFleetAction#4480 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.424136) from 0.673479 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001578, Ticket: 0000133A, [Empire5], MoveToFleetAction#4481 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.4922369 to 0.8451981.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001579, Ticket: 0000133B, [Empire5], MoveToFleetAction#4482 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.622948) from 0.6736557 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157A, Ticket: 0000133C, [Empire5], MoveToFleetAction#4483 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 4.635711) from 0.3312093 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157B, Ticket: 0000133D, [Empire5], MoveToFleetAction#4484 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 4.957776) from 0.5845671 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157C, Ticket: 0000133E, [Empire5], MoveToFleetAction#4485 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.931749) from 0.7774004 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157D, Ticket: 0000133F, [Empire5], MoveToFleetAction#4486 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.342211) from 0.8346581 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157E, Ticket: 00001340, [Empire5], MoveToFleetAction#4487 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.2527768 to 0.6178311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157F, Ticket: 00001341, [Empire16], MoveToFleetAction#1252 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->19 (Cost: 4) from 0 to 0.762296.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001580, Ticket: 00001342, [Empire16], MoveToFleetAction#1253 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0 to 0.4196704.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001581, Ticket: 00001343, [Empire16], MoveToFleetAction#1254 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->94 (Cost: 3.378562) from 0.4829347 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001582, Ticket: 00001344, [Empire17], MoveToFleetAction#123 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4) from 0.3626484 to 0.8190514.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001583, Ticket: 00001345, [Empire2], MoveToFleetAction#2775 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 2.747103) from 0.5948164 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001584, [Empire5], Entity index: 4291

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:768 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001585, [Empire5]: System #8038

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:791 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001586, [Empire2], Entity index: 2759

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001587, Ticket: 00001346, [Empire5], MoveToFleetAction#4488 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.346717) from 0.9049322 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001588, Ticket: 00001347, [Empire5], MoveToFleetAction#4489 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 7) from 0.3718992 to 0.9648741.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001589, Ticket: 00001348, [Empire2], MoveToFleetAction#2776 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.950873) from 0 to 0.3230993.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:37:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:38:105 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000158A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:38:620 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000158B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:123 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000158C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:657 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000158D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000158E, Ticket: 00001349, [Empire0], MoveToFleetAction#1180 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.134948) from 0 to 0.1900618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:657 STACK[Order] OrderDeliverPopulation::DeparmentOfTheInterior/OrderDeliverPopulation#0000158F, Ticket: 0000134A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:657 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001590, [Empire0], Entity index: 918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001591, [Empire1], SiegeStarSystemAction#1029 GameEntity: 7506 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001592, [Empire2], Entity index: 2766

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001593, [Empire2], Entity index: 2764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001594, [Empire2], Entity index: 2762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001595, [Empire2], Entity index: 2757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001596, Ticket: 0000134B, [Empire2], MoveToFleetAction#2777 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 0.5232022) from 0 to 0.08665157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001597, Ticket: 0000134C, [Empire2], MoveToFleetAction#2778 GameEntity: 8591 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 2.08192) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001598, [Empire3], Entity index: 1622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001599, [Empire3], Entity index: 1621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159A, [Empire4], Entity index: 3103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159B, [Empire4], Entity index: 3102

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159C, [Empire5], Entity index: 4473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159D, [Empire5], Entity index: 4470

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159E, [Empire5], Entity index: 4469

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000159F, [Empire5], Entity index: 4468

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A0, [Empire5], Entity index: 4467

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A1, [Empire5], Entity index: 4466

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A2, [Empire5], Entity index: 4461

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A3, [Empire5], Entity index: 4456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A4, Ticket: 0000134D, [Empire5], MoveToFleetAction#4490 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.068517) from 0 to 0.2786206.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A5, [Empire5], Entity index: 3328

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015A6, [Empire16], Entity index: 1249

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A8, Ticket: 0000134E, [Empire1], MoveToFleetAction#1030 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 3) from 0.2912663 to 0.5589032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A9, Ticket: 0000134F, [Empire1], MoveToFleetAction#1031 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4) from 0.4742128 to 0.6420715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:39:853 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:39:853 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:40:187 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:621 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:621 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AD, Ticket: 00001353, [Empire2], GoToFleetAction#2779 GameEntity: 8892 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:621 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AE, Ticket: 00001354, [Empire2], GoToFleetAction#2780 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4->26, Path: Path: 4->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:621 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:40:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:40:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AF, Ticket: 00001355, [Empire2], MoveToFleetAction#2781 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 2.252897) from 0 to 0.3322908.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B0, Ticket: 00001356, [Empire2], MoveToFleetAction#2782 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.355633) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:720 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015B1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B2, Ticket: 00001357, [Empire5], GoToFleetAction#4491 GameEntity: 8416 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B3, Ticket: 00001358, [Empire5], GoToFleetAction#4492 GameEntity: 8538 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B4, Ticket: 00001359, [Empire5], GoToFleetAction#4493 GameEntity: 5096 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000015B5, Ticket: 0000135A, [Empire5], context guid: 3739, contruction guid: 8298

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B6, Ticket: 0000135B, [Empire5], GoToFleetAction#4494 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B7, Ticket: 0000135C, [Empire5], GoToFleetAction#4495 GameEntity: 8196 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:753 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:40:753 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:40:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B8, Ticket: 0000135D, [Empire5], MoveToFleetAction#4496 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3.068251) from 0 to 0.3535612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B9, Ticket: 0000135E, [Empire5], MoveToFleetAction#4497 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 1.87484) from 0 to 0.2525331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015BA, Ticket: 0000135F, [Empire5], MoveToFleetAction#4498 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 1.657789) from 0 to 0.1721999.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015BB, Ticket: 00001360, [Empire5], MoveToFleetAction#4499 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.3770518) from 0 to 0.02661693.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:40:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015BC, Ticket: 00001361, [Empire5], MoveToFleetAction#4500 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 2.575864) from 0 to 0.2702534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:42:204 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015BD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015BE, Ticket: 00001362, [Empire2], GoToFleetAction#2783 GameEntity: 2883 State: WaitingForInitialization Context: Path: 71->8, Path: Path: 71->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:653 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015BF, Ticket: 00001363, [Empire2], ShipGUIDs: 8486 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:653 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015C0, Ticket: 00001364, [Empire2], ShipGUIDs: 5734 5885 5951 2643 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8667

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C1, Ticket: 00001365, [Empire2], GoToFleetAction#2784 GameEntity: 3422 State: WaitingForInitialization Context: Path: 25->79, Path: Path: 25->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C2, Ticket: 00001366, [Empire3], InitiateEmpireActionFleetAction#1628 GameEntity: 6505 State: WaitingForInitialization Context: Veni (478) (StarSystemNode), Path: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C3, [Empire3], GuardEmpireLocalAction#1629 GameEntity: 939 State: WaitingForInitialization Context: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:654 STACKCancelling actions on Veni (478) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:654 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:43:654 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C4, Ticket: 00001367, [Empire3], GoToFleetAction#1630 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34->31, Path: Path: 34->31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C5, Ticket: 00001368, [Empire3], GoToFleetAction#1631 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C6, Ticket: 00001369, [Empire3], GoToFleetAction#1632 GameEntity: 3374 State: WaitingForInitialization Context: Path: 34->32, Path: Path: 34->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C7, Ticket: 0000136A, [Empire4], GoToFleetAction#3113 GameEntity: 2586 State: WaitingForInitialization Context: Path: 20->18, Path: Path: 20->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C8, Ticket: 0000136B, [Empire4], GoToFleetAction#3114 GameEntity: 1099 State: WaitingForInitialization Context: Path: 23->24, Path: Path: 23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C9, Ticket: 0000136C, [Empire5], GoToFleetAction#4501 GameEntity: 8714 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CA, Ticket: 0000136D, [Empire5], GoToFleetAction#4502 GameEntity: 8417 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CB, Ticket: 0000136E, [Empire16], GoToFleetAction#1255 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CC, Ticket: 0000136F, [Empire16], GoToFleetAction#1256 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CD, Ticket: 00001370, [Empire16], GoToFleetAction#1257 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CE, Ticket: 00001371, [Empire16], GoToFleetAction#1258 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CF, Ticket: 00001372, [Empire16], GoToFleetAction#1259 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->97, Path: Path: 94->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D0, Ticket: 00001373, [Empire16], GoToFleetAction#1260 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D1, Ticket: 00001374, [Empire16], GoToFleetAction#1261 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->96, Path: Path: 94->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D2, Ticket: 00001375, [Empire16], GoToFleetAction#1262 GameEntity: 7118 State: WaitingForInitialization Context: Path: 94->65, Path: Path: 94->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D3, Ticket: 00001376, [Empire2], MoveToFleetAction#2785 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->79 (Cost: 1.266824) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D4, Ticket: 00001377, [Empire2], MoveToFleetAction#2786 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 1.387549) from 0 to 0.04231355.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:671 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:43:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:43:693 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015D5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D6, Ticket: 00001378, [Empire3], MoveToFleetAction#1633 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 2.392868) from 0 to 0.3354052.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D7, Ticket: 00001379, [Empire3], MoveToFleetAction#1634 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 2.187672) from 0 to 0.3763847.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D8, Ticket: 0000137A, [Empire4], MoveToFleetAction#3115 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 0.05128002) from 0 to 0.005796987.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D9, Ticket: 0000137B, [Empire4], MoveToFleetAction#3116 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->18 (Cost: 0.7430301) from 0 to 0.1005916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DA, Ticket: 0000137C, [Empire5], MoveToFleetAction#4503 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 0.04222393) from 0 to 0.003082806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DB, Ticket: 0000137D, [Empire5], MoveToFleetAction#4504 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 3.653283) from 0 to 0.2578934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:43:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DC, Ticket: 0000137E, [Empire16], MoveToFleetAction#1263 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 0.621438) from 0 to 0.01238598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:204 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015DD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:388 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DE, Ticket: 00001380, [Empire4], GoToFleetAction#3117 GameEntity: 8905 State: WaitingForInitialization Context: Path: 12->18, Path: Path: 12->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:388 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:44:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:44:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DF, Ticket: 00001381, [Empire4], MoveToFleetAction#3118 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 5) from 0 to 0.579221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E0, Ticket: 00001382, [Empire5], GoToFleetAction#4505 GameEntity: 8539 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:44:571 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:44:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:44:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E1, Ticket: 00001383, [Empire5], MoveToFleetAction#4506 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 0.3642888) from 0 to 0.04906818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:45:071 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015E2, [Empire2], Entity index: 2779

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:46:238 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015E3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:46:421 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015E4, [Empire2], Entity index: 2784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:46:721 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015E5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:46:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:47:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:47:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:47:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E6, Ticket: 00001384, [Empire2], GoToFleetAction#2787 GameEntity: 8447 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:47:488 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:47:488 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:47:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E7, Ticket: 00001385, [Empire2], MoveToFleetAction#2788 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.753763) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E8, Ticket: 00001386, [Empire2], GoToFleetAction#2789 GameEntity: 6276 State: WaitingForInitialization Context: Path: 6->7, Path: Path: 6->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E9, Ticket: 00001387, [Empire2], GoToFleetAction#2790 GameEntity: 8742 State: WaitingForInitialization Context: Path: 13->16, Path: Path: 13->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:171 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:171 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:48:171 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:48:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EA, Ticket: 00001389, [Empire2], MoveToFleetAction#2791 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->16 (Cost: 4.981987) from 0 to 0.8772523.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EB, Ticket: 0000138A, [Empire2], MoveToFleetAction#2792 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 2.791455) from 0 to 0.5881988.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:48:805 STACK[Order] OrderCancelEntityAction::DepartmentOfLabour/OrderCancelEntityAction#000015EC, [Empire1], Entity index: 1026, Refund: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:49:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015ED, Ticket: 00000034, [Empire1], GoToFleetAction#1032 GameEntity: 7170 State: WaitingForInitialization Context: Path: 90->89, Path: Path: 90->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:49:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EE, Ticket: 0000138B, [Empire1], MoveToFleetAction#1033 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 5.735134) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:50:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:50:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:50:956 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:004 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EF, Ticket: 0000138C, [Empire0], GoToFleetAction#1181 GameEntity: 8584 State: WaitingForInitialization Context: Path: 11->9, Path: Path: 11->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F0, Ticket: 0000138D, [Empire0], MoveToFleetAction#1182 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 3.176407) from 0.4663026 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F1, Ticket: 0000138E, [Empire2], GoToFleetAction#2793 GameEntity: 8892 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F2, Ticket: 0000138F, [Empire2], GoToFleetAction#2794 GameEntity: 8667 State: WaitingForInitialization Context: Path: 6->4, Path: Path: 6->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:188 STACKfleet action with feedback 2795 started : ETA 1720.88368988037

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F3, Ticket: 00001390, [Empire2], ExpeditionFleetAction#2795 GameEntity: 3422 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Xanados II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:188 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:51:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:51:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F4, Ticket: 00001391, [Empire2], MoveToFleetAction#2796 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->4 (Cost: 1.395728) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F5, Ticket: 00001392, [Empire2], MoveToFleetAction#2797 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 0.6443672) from 0 to 0.1067187.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:555 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015F6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:788 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015F7, Ticket: 00001393, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:788 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:51:788 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:51:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:52:054 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015F8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:53:055 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015F9, [Empire2], Entity index: 2787

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:53:179 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015FA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:53:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015FB, Ticket: 00001395, [Empire0], MoveToFleetAction#1183 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->9 (Cost: 1.823593) from 0 to 0.5279199.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:53:654 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015FC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:53:838 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015FD, [Empire1], Entity index: 1032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:005 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015FE, [Empire2], Entity index: 2794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:157 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000015FF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:205 STACKfleet action with feedback 2795 finished : ETA 1720.88368988037, Game.Time 1721.896484375, true ETA 1721.88368988037

    FleetActionWithFeedback:ServerUpdate(System.Reflection.ParameterInfo)
    DepartmentOfLabour:ServerUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState`1[T]:Run()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:205 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001600, [Empire2], Entity index: 2795

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:406 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:506 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001601, Ticket: 00000035, [Empire1], ShipGUIDs: 7724 7726 7728 7730 7732 7734 7736 , HeroGUID: 0, Position: NodeIndex:90, FleetGUID: 8917

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:54:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:55:454 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001602, Ticket: 00000036, [Empire1], GoToFleetAction#1034 GameEntity: 8917 State: WaitingForInitialization Context: Path: 90->89, Path: Path: 90->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:55:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001603, Ticket: 00001396, [Empire1], MoveToFleetAction#1035 GameEntity: 8917 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 4) from 0 to 0.6974554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:55:505 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:55:505 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:55:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:55:722 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001604

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:57:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001605, [Empire1], InitiateEmpireActionFleetAction#1036 GameEntity: 7170 State: WaitingForInitialization Context: Iaz (660) (StarSystemNode), Path: Iaz (660) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:57:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001606, [Empire1], GuardEmpireLocalAction#1037 GameEntity: 937 State: WaitingForInitialization Context: Iaz (660) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:57:738 STACKCancelling actions on Iaz (660) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:122 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001607, Ticket: 00001398, [Empire2], GoToFleetAction#2798 GameEntity: 8447 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001608, Ticket: 00001399, [Empire2], AttackFleetAction#2799 GameEntity: 8667 State: WaitingForInitialization Context: 2. Logik-Hüter (2345) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:505 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:58:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:58:521 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160B, Ticket: 0000139C, [Empire2], MoveToFleetAction#2800 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.2282238) from 0 to 0.04242727.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:572 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:572 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:572 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:587 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000160F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:58:604 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:59:105 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:08:59:105 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:08:59:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:01:639 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:01:756 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:02:582 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:02:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001611, Ticket: 000013A2, [Empire2], GoToFleetAction#2801 GameEntity: 8667 State: WaitingForInitialization Context: Path: 4->26, Path: Path: 4->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:02:799 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:02:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:02:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001612, Ticket: 000013A3, [Empire2], MoveToFleetAction#2802 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 1.395728) from 0 to 0.2058627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:03:405 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:03:405 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:03:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:03:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001613, Ticket: 000013A5, [Empire0], GoToFleetAction#1184 GameEntity: 6379 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:03:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001614, Ticket: 000013A6, [Empire0], MoveToFleetAction#1185 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.038) from 0.8280888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:03:571 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001615

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:04:072 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001616

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:04:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001617, Ticket: 000013A7, [Empire0], MoveToFleetAction#1186 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 3.962) from 0 to 0.8630912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:04:587 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001618

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:05:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:06:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:06:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:06:721 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001619

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:07:004 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:07:004 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:07:004 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:09:539 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:09:655 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:09:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:10:638 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:10:638 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:10:638 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:12:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161A, Ticket: 000013AA, [Empire0], GoToFleetAction#1187 GameEntity: 6670 State: WaitingForInitialization Context: Path: 10->26, Path: Path: 10->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:12:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161B, Ticket: 000013AB, [Empire0], MoveToFleetAction#1188 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.038) from 0.8280888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:12:822 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000161C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:123 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:239 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:388 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000161D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161E, Ticket: 000013AC, [Empire0], MoveToFleetAction#1189 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3.962) from 0 to 0.6561775.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:13:871 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000161F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:14:238 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:14:238 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:14:238 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:15:938 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001620

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:16:455 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001621

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:16:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:16:874 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:17:021 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:17:022 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001622

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:17:472 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001623

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:17:855 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:17:855 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:17:855 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:17:972 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001624

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:18:472 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001625

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:19:005 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001626

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:20:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:20:472 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:20:622 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:21:338 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001627, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:21:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001628, Ticket: 000013AF, [Empire0], MoveToFleetAction#1190 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 3.281292) from 0.4661989 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:21:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001629, Ticket: 000013B0, [Empire0], MoveToFleetAction#1191 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 5) from 0.1898851 to 0.5375246.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:21:472 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:21:472 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:21:472 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:22:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000162A, Ticket: 000013B2, [Empire0], MoveToFleetAction#1192 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 1.718708) from 0 to 0.1194982.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:23:955 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:24:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:24:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:25:072 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:25:072 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:25:072 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:26:272 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:489 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:506 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:589 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:705 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:804 STACKDisposing ServerEncounter 8918

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:804 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:821 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:26:955 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:155 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:155 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:172 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000162D, Ticket: 000013B5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:205 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000162E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:205 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:221 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:238 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000162F, Ticket: 000013B8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:27:254 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00001630, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:120 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:120 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:120 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:120 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:188 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:188 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:188 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:188 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:189 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:189 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:240 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:240 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:240 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:240 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:383 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:498 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing Encounter 8863

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing Encounter 8858

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:514 STACKDisposing GroundBattle 8623

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:29:821 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:29:821 STACK[ChatMessage] RECV: l:/_turn/142 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:29:821 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:30:186 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00001631, [Empire0], ColonizedStarSystemGUID: 7642, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001634, [Empire0], Entity index: 927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001635, [Empire2]: System #8700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001636, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#00001637, [Empire5], ColonizeStarSystemGUID: 8038, ColonyShipGUID: 8923

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[Colo] [Empire#5] System Rasam (8038) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'ColonizedStarSystem#8038'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:285 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #5, context: 'ColonizedStarSystem#8038'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:299 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001638, [Empire5], AutomatedDeliveryFleetAction#4507 GameEntity: 8920 State: WaitingForInitialization Context: Path: 73->72->69->67, Path: Path: 73->72->69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:553 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:653 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:30:670 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACK[Perf] Game dumping took 298 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACK[Perf] Checksum generation took 47 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACK[Perf] Writing file took 25 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACK[Perf] TOTAL DURATION (Text): 372 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACKDump checksum 'TurnEnded': 0xaa570c716d32d083e0d7419df3cfbcd8.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\142_TurnEnded_Sin-Kartell_0xaa570c716d32d083e0d7419df3cfbcd8.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:056 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:31:066 STACK[Dump] Received GameDiagnosticsInfo turn=142, client=0x57eec14, checksum=0xaa570c716d32d083e0d7419df3cfbcd8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:32:754 STACK[Dump] Received GameDiagnosticsInfo turn=142, client=0x5bc51c9, checksum=0xaa570c716d32d083e0d7419df3cfbcd8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:32:921 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:33:460 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:33:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:33:460 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:33:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:33:460 STACK[ChatMessage] RECV: l:/_turn/142 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:33:473 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:33:473 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:33:501 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:33:501 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:34:215 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:34:215 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:09:35:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001639, [Empire3], MoveToProbeAction#1635 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:35:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000163A, [Empire4], MoveToProbeAction#3119 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:35:706 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000163B, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:35:838 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:35:970 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=beea3dcd-d765-4aae-aac7-a8e92792837d.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:35:970 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=185237, Guid=83480570-7305-42ff-8751-011965ccdc8b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:35:970 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1209237 ChunkGuids=(beea3dcd-d765-4aae-aac7-a8e92792837d,83480570-7305-42ff-8751-011965ccdc8b).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:36:737 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:36:754 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:38:759 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000163D, Ticket: 000013B9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000163E, Ticket: 000013BA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000163F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001640, Ticket: 000013BB, [Empire0], MoveToFleetAction#1193 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.1371055 to 0.2285698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001641, Ticket: 000013BC, [Empire0], MoveToFleetAction#1194 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001642, Ticket: 000013BD, [Empire0], MoveToFleetAction#1195 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001643, Ticket: 000013BE, [Empire0], MoveToFleetAction#1196 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.8516738 to 0.9431381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001644, Ticket: 000013BF, [Empire0], MoveToFleetAction#1197 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 3) from 0.1900618 to 0.6924509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001645, Ticket: 000013C0, [Empire0], MoveToFleetAction#1198 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.302673) from 0.960284 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001646, Ticket: 000013C1, [Empire2], MoveToFleetAction#2803 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 3) from 0.08665157 to 0.5835049.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001647, Ticket: 000013C2, [Empire2], MoveToFleetAction#2804 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 2.005207) from 0.6679022 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001648, Ticket: 000013C3, [Empire2], MoveToFleetAction#2805 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 3) from 0.3230993 to 0.8199525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001649, Ticket: 000013C4, [Empire4], MoveToFleetAction#3120 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 3) from 0.3774193 to 0.7548385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164A, Ticket: 000013C5, [Empire4], MoveToFleetAction#3121 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.3391371 to 0.6782743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164B, Ticket: 000013C6, [Empire4], MoveToFleetAction#3122 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 3) from 0.4133957 to 0.8267913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164C, Ticket: 000013C7, [Empire4], MoveToFleetAction#3123 GameEntity: 8880 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 3) from 0.358013 to 0.7160259.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164D, Ticket: 000013C8, [Empire4], MoveToFleetAction#3124 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3) from 0.3475326 to 0.6950653.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164E, Ticket: 000013C9, [Empire5], MoveToFleetAction#4508 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0 to 0.3317854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000164F, Ticket: 000013CA, [Empire5], MoveToFleetAction#4509 GameEntity: 8812 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 2.986412) from 0.6676747 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001650, Ticket: 000013CB, [Empire5], MoveToFleetAction#4510 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.6635709 to 0.9953563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001651, Ticket: 000013CC, [Empire5], MoveToFleetAction#4511 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 3) from 0.2786206 to 0.682708.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001652, Ticket: 000013CD, [Empire5], MoveToFleetAction#4512 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 3) from 0.7090921 to 0.9514266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001653, Ticket: 000013CE, [Empire5], MoveToFleetAction#4513 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.4462602 to 0.8273864.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001654, Ticket: 000013CF, [Empire2], GoToFleetAction#2806 GameEntity: 3422 State: WaitingForInitialization Context: Path: 79->25, Path: Path: 79->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001655, Ticket: 000013D0, [Empire2], GoToFleetAction#2807 GameEntity: 8742 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001656, Ticket: 000013D1, [Empire2], GoToFleetAction#2808 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001657, Ticket: 000013D2, [Empire2], GoToFleetAction#2809 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001658, Ticket: 000013D3, [Empire2], GoToFleetAction#2810 GameEntity: 8892 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001659, Ticket: 000013D4, [Empire2], GoToFleetAction#2811 GameEntity: 2883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165A, Ticket: 000013D5, [Empire2], GoToFleetAction#2812 GameEntity: 8447 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165B, Ticket: 000013D6, [Empire2], GoToFleetAction#2813 GameEntity: 8163 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165C, Ticket: 000013D7, [Empire2], GoToFleetAction#2814 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165D, Ticket: 000013D8, [Empire2], GoToFleetAction#2815 GameEntity: 8667 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165E, Ticket: 000013D9, [Empire2], GoToFleetAction#2816 GameEntity: 5301 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165F, Ticket: 000013DA, [Empire2], GoToFleetAction#2817 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001660, Ticket: 000013DB, [Empire3], GoToFleetAction#1636 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001661, Ticket: 000013DC, [Empire3], GoToFleetAction#1637 GameEntity: 8861 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001662, Ticket: 000013DD, [Empire3], GoToFleetAction#1638 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001663, Ticket: 000013DE, [Empire3], GoToFleetAction#1639 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001664, Ticket: 000013DF, [Empire3], GoToFleetAction#1640 GameEntity: 7956 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001665, Ticket: 000013E0, [Empire3], GoToFleetAction#1641 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001666, Ticket: 000013E1, [Empire3], GoToFleetAction#1642 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001667, Ticket: 000013E2, [Empire4], GoToFleetAction#3125 GameEntity: 8905 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001668, Ticket: 000013E3, [Empire4], GoToFleetAction#3126 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001669, Ticket: 000013E4, [Empire4], GoToFleetAction#3127 GameEntity: 2586 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166A, Ticket: 000013E5, [Empire4], GoToFleetAction#3128 GameEntity: 1099 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166B, Ticket: 000013E6, [Empire4], GoToFleetAction#3129 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166C, Ticket: 000013E7, [Empire4], GoToFleetAction#3130 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166D, Ticket: 000013E8, [Empire4], GoToFleetAction#3131 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166E, Ticket: 000013E9, [Empire5], GoToFleetAction#4514 GameEntity: 7379 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:862 STACKStart 113 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:41:862 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:41:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000166F, Ticket: 000013EA, [Empire5], GoToFleetAction#4515 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001670, Ticket: 000013EB, [Empire5], GoToFleetAction#4516 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001671, Ticket: 000013EC, [Empire5], GoToFleetAction#4517 GameEntity: 5096 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001672, Ticket: 000013ED, [Empire5], GoToFleetAction#4518 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001673, Ticket: 000013EE, [Empire5], GoToFleetAction#4519 GameEntity: 8416 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001674, Ticket: 000013EF, [Empire5], GoToFleetAction#4520 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001675, Ticket: 000013F0, [Empire5], GoToFleetAction#4521 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001676, Ticket: 000013F1, [Empire5], GoToFleetAction#4522 GameEntity: 8539 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001677, Ticket: 000013F2, [Empire5], GoToFleetAction#4523 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001678, Ticket: 000013F3, [Empire5], GoToFleetAction#4524 GameEntity: 7991 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001679, Ticket: 000013F4, [Empire5], GoToFleetAction#4525 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167A, Ticket: 000013F5, [Empire5], GoToFleetAction#4526 GameEntity: 3770 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167B, Ticket: 000013F6, [Empire5], GoToFleetAction#4527 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167C, Ticket: 000013F7, [Empire5], GoToFleetAction#4528 GameEntity: 1118 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167D, Ticket: 000013F8, [Empire5], GoToFleetAction#4529 GameEntity: 7499 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167E, Ticket: 000013F9, [Empire16], GoToFleetAction#1264 GameEntity: 8864 State: WaitingForInitialization Context: Path: 19, Path: Path: 19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167F, Ticket: 000013FA, [Empire16], GoToFleetAction#1265 GameEntity: 8865 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001680, Ticket: 000013FB, [Empire16], GoToFleetAction#1266 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001681, Ticket: 000013FC, [Empire16], GoToFleetAction#1267 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001682, Ticket: 000013FD, [Empire16], GoToFleetAction#1268 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001683, Ticket: 000013FE, [Empire16], GoToFleetAction#1269 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001684, Ticket: 000013FF, [Empire16], GoToFleetAction#1270 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001685, Ticket: 00001400, [Empire16], GoToFleetAction#1271 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001686, Ticket: 00001401, [Empire16], GoToFleetAction#1272 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001687, Ticket: 00001402, [Empire16], GoToFleetAction#1273 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:954 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001688, Ticket: 00001403, [Empire17], GoToFleetAction#124 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001689, Ticket: 00001404, [Empire17], GoToFleetAction#125 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168A, Ticket: 00001405, [Empire17], GoToFleetAction#126 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168B, Ticket: 00001406, [Empire17], GoToFleetAction#127 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168C, Ticket: 00001407, [Empire17], GoToFleetAction#128 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168D, Ticket: 00001408, [Empire17], GoToFleetAction#129 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168E, Ticket: 00001409, [Empire17], GoToFleetAction#130 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168F, Ticket: 0000140A, [Empire17], GoToFleetAction#131 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001690, Ticket: 0000140B, [Empire17], GoToFleetAction#132 GameEntity: 7770 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001691, Ticket: 0000140C, [Empire16], GoToFleetAction#1274 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001692, Ticket: 0000140D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001693, Ticket: 0000140E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001694, Ticket: 0000140F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001695, Ticket: 00001410, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001696, Ticket: 00001411, [Empire2], GoToFleetAction#2818 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001697, Ticket: 00001412, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000169F, Ticket: 0000141A, [Empire2]: EscalationPlayerRecentlyTrespassedMilitarilyUltimatum To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A0, Ticket: 0000141B, [Empire2], GoToFleetAction#2819 GameEntity: 8742 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A1, Ticket: 0000141C, [Empire2], GoToFleetAction#2820 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:979 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000016A8, Ticket: 00001423, [Empire3]: Aggressive Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:980 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016A9, Ticket: 00001424, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:980 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016AA, Ticket: 00001425, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:41:980 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000016AB, Ticket: 00001426, [Empire3], ShipGUIDs: 8845 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 8937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016AC, Ticket: 00001427, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000016AD, Ticket: 00001428, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016AE, Ticket: 00001429, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000016B4, Ticket: 0000142F, [Empire4]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000016B5, Ticket: 00001430, [Empire4]: Distressed Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000016B6, Ticket: 00001431, [Empire4]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016B8, Ticket: 00001433, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016B9, Ticket: 00001434, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016BA, Ticket: 00001435, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BC, Ticket: 00001437, [Empire5], GoToFleetAction#4530 GameEntity: 8268 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000016C2, Ticket: 0000143D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C3, Ticket: 0000143E, [Empire2], MoveToFleetAction#2821 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.4466433 to 0.5359719.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C4, Ticket: 0000143F, [Empire2], MoveToFleetAction#2822 GameEntity: 5301 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 0.4947875) from 0.9226134 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C5, Ticket: 00001440, [Empire2], MoveToFleetAction#2823 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 5) from 0.2058627 to 0.943337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C6, Ticket: 00001441, [Empire2], MoveToFleetAction#2824 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 4) from 0.3613275 to 0.7226549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C7, Ticket: 00001442, [Empire2], MoveToFleetAction#2825 GameEntity: 8163 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 0.7733601) from 0.9227799 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C8, Ticket: 00001443, [Empire2], MoveToFleetAction#2826 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.04242727 to 0.9719374.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C9, Ticket: 00001444, [Empire2], MoveToFleetAction#2827 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 4) from 0.04231355 to 0.1642942.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CA, Ticket: 00001445, [Empire2], MoveToFleetAction#2828 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 4) from 0.1067187 to 0.7691897.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACKGoToFleetAction #2809: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACKGoToFleetAction #2808: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACKGoToFleetAction #2807: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CB, Ticket: 00001449, [Empire2], MoveToFleetAction#2829 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->25 (Cost: 2) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CC, Ticket: 0000144A, [Empire3], MoveToFleetAction#1643 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.3354052 to 0.7559114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CD, Ticket: 0000144B, [Empire3], MoveToFleetAction#1644 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 3.624657) from 0.3763847 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CE, Ticket: 0000144C, [Empire3], MoveToFleetAction#1645 GameEntity: 7956 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 3.250761) from 0.6239197 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CF, Ticket: 0000144D, [Empire3], MoveToFleetAction#1646 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->95 (Cost: 1.621004) from 0.9663504 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D0, Ticket: 0000144E, [Empire3], MoveToFleetAction#1647 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->60 (Cost: 2.380439) from 0.6689337 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D1, Ticket: 0000144F, [Empire4], MoveToFleetAction#3132 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.737059 to 0.9694365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D2, Ticket: 00001450, [Empire4], MoveToFleetAction#3133 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->14 (Cost: 3.329582) from 0.8824698 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D3, Ticket: 00001451, [Empire4], MoveToFleetAction#3134 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 5) from 0.6971326 to 0.9295101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D4, Ticket: 00001452, [Empire4], MoveToFleetAction#3135 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 4) from 0.005796987 to 0.4579799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D5, Ticket: 00001453, [Empire4], MoveToFleetAction#3136 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->18 (Cost: 4) from 0.1005916 to 0.6421129.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D6, Ticket: 00001454, [Empire4], MoveToFleetAction#3137 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.3473105 to 0.6704232.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D7, Ticket: 00001455, [Empire4], MoveToFleetAction#3138 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3.632283) from 0.579221 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D8, Ticket: 00001456, [Empire5], MoveToFleetAction#4531 GameEntity: 7379 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.4146574) from 0.9648741 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D9, Ticket: 00001457, [Empire5], MoveToFleetAction#4532 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.192903) from 0.8451981 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DA, Ticket: 00001458, [Empire5], MoveToFleetAction#4533 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 1.62712) from 0.8309858 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DB, Ticket: 00001459, [Empire5], MoveToFleetAction#4534 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.2482712 to 0.3724068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DC, Ticket: 0000145A, [Empire5], MoveToFleetAction#4535 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 1.62712) from 0.8309858 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DD, Ticket: 0000145B, [Empire5], MoveToFleetAction#4536 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.2578934 to 0.6108546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DE, Ticket: 0000145C, [Empire5], MoveToFleetAction#4537 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 5) from 0.2525331 to 0.9260122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016DF, Ticket: 0000145D, [Empire5], MoveToFleetAction#4538 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 5) from 0.3535612 to 0.929722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E0, Ticket: 0000145E, [Empire5], MoveToFleetAction#4539 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 5) from 0.04906818 to 0.7225472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E1, Ticket: 0000145F, [Empire5], MoveToFleetAction#4540 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.6178311 to 0.9828854.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E2, Ticket: 00001460, [Empire5], MoveToFleetAction#4541 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.17853 to 0.3269689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E3, Ticket: 00001461, [Empire5], MoveToFleetAction#4542 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0.2702534 to 0.7948414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E4, Ticket: 00001462, [Empire5], MoveToFleetAction#4543 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.003082806 to 0.3681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E5, Ticket: 00001463, [Empire5], MoveToFleetAction#4544 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 4) from 0.1721999 to 0.5876928.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E6, Ticket: 00001464, [Empire5], MoveToFleetAction#4545 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.4707284 to 0.8236896.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E7, Ticket: 00001465, [Empire5], MoveToFleetAction#4546 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.02661693 to 0.3795781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACKGoToFleetAction #1273: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E8, Ticket: 00001467, [Empire16], MoveToFleetAction#1275 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0.4196704 to 0.8393407.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E9, Ticket: 00001468, [Empire16], MoveToFleetAction#1276 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->19 (Cost: 1.247305) from 0.762296 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016EA, Ticket: 00001469, [Empire2], MoveToFleetAction#2830 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 1.954313) from 0.5881988 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016EB, Ticket: 0000146A, [Empire2], MoveToFleetAction#2831 GameEntity: 8742 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->16 (Cost: 0.6970943) from 0.8772523 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016EC, Ticket: 0000146B, [Empire2], MoveToFleetAction#2832 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 4.526999) from 0.3322908 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016ED, Ticket: 0000146C, [Empire16], MoveToFleetAction#1277 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 4) from 0.01238598 to 0.09211058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016EE, Ticket: 0000146D, [Empire17], MoveToFleetAction#133 GameEntity: 7770 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 1.585866) from 0.8190514 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000016F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F1, Ticket: 0000146E, [Empire0], MoveToFleetAction#1199 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 1.697327) from 0 to 0.4282627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016F2, [Empire2], Entity index: 2816

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F3, Ticket: 0000146F, [Empire5], MoveToFleetAction#4547 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 5) from 0 to 0.673479.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:118 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:42:470 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:09:42:504 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000016F5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:008 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000016F8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:024 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:343 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:497 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016FA, [Empire2], Entity index: 2820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:497 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016FB, [Empire2], Entity index: 2819

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:497 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016FC, [Empire2], Entity index: 2818

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016FD, [Empire2], Entity index: 2813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016FE, Ticket: 00001470, [Empire2], MoveToFleetAction#2833 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 0.9947932) from 0 to 0.2964547.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016FF, [Empire2], SiegeStarSystemAction#2834 GameEntity: 8403 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001700, [Empire3], Entity index: 1641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001701, [Empire3], Entity index: 1638

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001702, [Empire4], Entity index: 3130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001703, [Empire4], Entity index: 3125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001704, [Empire4], SiegeStarSystemAction#3139 GameEntity: 2828 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001705, [Empire5], Entity index: 4529

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001706, [Empire5], Entity index: 4528

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001707, [Empire5], Entity index: 4526

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001708, [Empire5], Entity index: 4514

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001709, [Empire5], Entity index: 4389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170A, [Empire16], Entity index: 1264

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170B, [Empire17], Entity index: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:520 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000170C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:43:755 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:43:755 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:021 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000170E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000170F, Ticket: 00001472, [Empire2], GoToFleetAction#2835 GameEntity: 8711 State: WaitingForInitialization Context: Path: 26->4, Path: Path: 26->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:439 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001710, Ticket: 00001473, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:439 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:439 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:456 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001711, Ticket: 00001474, [Empire3], ShipGUIDs: 8845 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001712, Ticket: 00001475, [Empire2], MoveToFleetAction#2836 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 0.4730005) from 0 to 0.06976515.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:456 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:456 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:522 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001713

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:555 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001714, Ticket: 00001476, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:44:556 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:44:605 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001717, [Empire2], Entity index: 2806

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:45:039 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001718

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:46:973 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:073 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:224 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001719, Ticket: 00001479, [Empire2], GoToFleetAction#2837 GameEntity: 6276 State: WaitingForInitialization Context: Path: 7->8, Path: Path: 7->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000171A, Ticket: 0000147A, [Empire2], ShipsGUID: 8665

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000171B, Ticket: 0000147B, [Empire2], InitiateEmpireActionFleetAction#2838 GameEntity: 8163 State: WaitingForInitialization Context: Phad (207) (StarSystemNode), Path: Phad (207) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000171C, Ticket: 0000147C, [Empire2], ShipGUIDs: 3728 3831 4091 3610 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000171D, Ticket: 0000147D, [Empire3], GoToFleetAction#1648 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000171E, Ticket: 0000147E, [Empire3], GoToFleetAction#1649 GameEntity: 1085 State: WaitingForInitialization Context: Path: 95->93, Path: Path: 95->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000171F, Ticket: 0000147F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001720, Ticket: 00001480, [Empire3], InitiateEmpireActionFleetAction#1650 GameEntity: 6505 State: WaitingForInitialization Context: Amosa (470) (StarSystemNode), Path: Amosa (470) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:474 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:47:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001721, Ticket: 00001481, [Empire4], GoToFleetAction#3140 GameEntity: 8905 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001722, Ticket: 00001482, [Empire4], GoToFleetAction#3141 GameEntity: 8122 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001723, Ticket: 00001483, [Empire5], GoToFleetAction#4548 GameEntity: 3770 State: WaitingForInitialization Context: Path: 65->63, Path: Path: 65->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001724, Ticket: 00001484, [Empire5], GoToFleetAction#4549 GameEntity: 1118 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001725, Ticket: 00001485, [Empire5], GoToFleetAction#4550 GameEntity: 7499 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001726, Ticket: 00001486, [Empire16], GoToFleetAction#1278 GameEntity: 8864 State: WaitingForInitialization Context: Path: 19->55, Path: Path: 19->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001727, Ticket: 00001487, [Empire17], AttackFleetAction#134 GameEntity: 7770 State: WaitingForInitialization Context: 8. Schillernder Schwarm (8905) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001728, [Empire2], GuardEmpireLocalAction#2839 GameEntity: 938 State: WaitingForInitialization Context: Phad (207) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACKCancelling actions on Phad (207) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001729, [Empire3], GuardEmpireLocalAction#1651 GameEntity: 939 State: WaitingForInitialization Context: Amosa (470) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:494 STACKCancelling actions on Amosa (470) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172A, Ticket: 00001488, [Empire2], MoveToFleetAction#2840 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 3.045687) from 0 to 0.8480664.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172B, Ticket: 00001489, [Empire3], MoveToFleetAction#1652 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->93 (Cost: 1.378996) from 0 to 0.2132036.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172D, Ticket: 0000148B, [Empire4], MoveToFleetAction#3142 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 1.670418) from 0 to 0.07763352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172E, Ticket: 0000148C, [Empire5], MoveToFleetAction#4551 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 2.807097) from 0 to 0.4049779.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172F, Ticket: 0000148D, [Empire5], MoveToFleetAction#4552 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.37288) from 0 to 0.1675069.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001730, Ticket: 0000148E, [Empire5], MoveToFleetAction#4553 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 2.37288) from 0 to 0.2805361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001731, Ticket: 0000148F, [Empire16], MoveToFleetAction#1279 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->55 (Cost: 2.752695) from 0 to 0.1145464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:534 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:534 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001733

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:563 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:563 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:563 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001737, Ticket: 00001494, [Empire4], MoveToFleetAction#3143 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 1.367717) from 0 to 0.1560575.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:47:588 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:042 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001739

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:072 STACK[Empire 2] OrderRetrofitShips preprocessor failed: Cannot afford costs

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:072 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:072 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:48:072 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:48:739 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000173A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000173B, Ticket: 00001498, [Empire1], MoveToFleetAction#1038 GameEntity: 8917 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.735134) from 0.6974554 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000173C, Ticket: 00001499, [Empire1], MoveToFleetAction#1039 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 3) from 0.5589032 to 0.8265402.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000173D, Ticket: 0000149A, [Empire1], MoveToFleetAction#1040 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4) from 0.6420715 to 0.8099303.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:48:772 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:09:49:238 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000173E, [Empire1], Entity index: 1034

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:49:771 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000173F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:50:288 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001740

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:50:572 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:50:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:50:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001741, Ticket: 0000149B, [Empire2], GoToFleetAction#2841 GameEntity: 3422 State: WaitingForInitialization Context: Path: 25->27, Path: Path: 25->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001742, Ticket: 0000149C, [Empire2], MoveToFleetAction#2842 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 2) from 0 to 0.505242.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:705 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:705 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:789 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001744, Ticket: 0000149F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:789 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:789 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:889 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001745, Ticket: 000014A0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:51:889 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:51:889 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:53:289 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001746, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:288 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:358 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001747

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:472 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:605 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001748, [Empire0]: 7642 8957 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001749, Ticket: 000014A1, [Empire3], GoToFleetAction#1653 GameEntity: 6505 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:788 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:54:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:54:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000174A, Ticket: 000014A2, [Empire3], MoveToFleetAction#1654 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 0.3753433) from 0 to 0.0645771.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:54:871 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000174B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:55:239 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000174C, [Empire0], system guid: 7642, contruction guid: 8957, resource name : EmpireMoney, buyout cost: 1671.424

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:55:239 STACKThe construction 8957 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:55:388 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:55:388 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000174D, Ticket: 000014A4, [Empire3], ShipGUIDs: 6585 6586 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:55:388 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:55:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:55:405 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000174E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:171 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000174F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:271 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001750, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:322 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001751

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001752, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:488 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001753, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:621 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001754, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:839 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001755

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:57:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:58:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:58:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:58:372 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001756, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:58:489 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001757, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:59:006 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:59:006 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:59:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:59:106 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000175A, Ticket: 000014A7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:09:59:106 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:59:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:09:59:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000175B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:00:056 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000175C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:00:940 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000175D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:01:173 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000175E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:01:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:01:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:01:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:02:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000175F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:02:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001760, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:02:607 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:02:607 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:02:607 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:02:657 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001761, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:02:872 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001762, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:03:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001763, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:03:689 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001764, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:03:807 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001765, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:03:922 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001766, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:04:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001767, Ticket: 00000037, [Empire1], GoToFleetAction#1041 GameEntity: 8917 State: WaitingForInitialization Context: Path: 89->86, Path: Path: 89->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:04:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001768, Ticket: 000014A9, [Empire1], MoveToFleetAction#1042 GameEntity: 8917 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 2.264866) from 0 to 0.202054.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:05:123 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:05:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:05:357 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:05:823 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001769, Ticket: 000014AA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:05:824 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000176A, [Empire0]: 7642 8997 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:06:222 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:06:223 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:06:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:07:239 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000176B, Ticket: 00000038, [Empire1], GoToFleetAction#1043 GameEntity: 7170 State: WaitingForInitialization Context: Path: 89->86, Path: Path: 89->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:07:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000176C, Ticket: 000014AC, [Empire1], MoveToFleetAction#1044 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 6) from 0 to 0.5352739.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:07:806 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000176D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:08:274 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000176E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:08:523 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000176F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:08:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:08:840 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:08:974 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:09:840 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:09:840 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:09:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:12:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:12:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:12:556 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:13:356 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:13:356 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:13:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:15:177 STACKCannot find the GuiElement 'Empire0Recipe1'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:10:15:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:15:961 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:16:073 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:16:855 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:16:855 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:16:855 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:19:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:19:474 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:19:623 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:058 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001770, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001771, Ticket: 000014B0, [Empire0], MoveToFleetAction#1200 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.076) from 0.6561775 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001772, Ticket: 000014B1, [Empire0], MoveToFleetAction#1201 GameEntity: 6379 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.6284765) from 0.8630912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001773, Ticket: 000014B2, [Empire0], MoveToFleetAction#1202 GameEntity: 8584 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->9 (Cost: 1.630706) from 0.5279199 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001774, Ticket: 000014B3, [Empire0], MoveToFleetAction#1203 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 5) from 0.1194982 to 0.4671378.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001775, Ticket: 000014B4, [Empire0], MoveToFleetAction#1204 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 5) from 0.5375246 to 0.8851643.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:409 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001776

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:493 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:493 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:20:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:20:513 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001777, [Empire0], Entity index: 1184

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:20:941 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001778

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:21:045 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001779, [Empire0], Entity index: 1181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:21:512 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000177A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:21:512 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000177B, [Empire0], Entity index: 1187

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:22:024 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000177C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:22:974 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:23:091 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:23:257 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:24:073 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:24:073 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:24:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:26:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:26:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:26:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:27:690 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:27:690 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:27:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:29:690 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000177D, Ticket: 00000039, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:29:847 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000177E, [Empire1]: 4986 9005 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:157 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000177F, Ticket: 0000003A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:227 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:340 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001780, [Empire1]: 4986 9007 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:358 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:540 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:690 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001781, Ticket: 0000003B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:30:891 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001782, [Empire1]: 4986 9009 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:31:324 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:31:324 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:31:324 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:31:374 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001783, Ticket: 0000003C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:31:591 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001784, [Empire1]: 4986 9011 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:32:041 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001785, Ticket: 0000003D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:32:241 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001786, [Empire1]: 4986 9013 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:32:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001787, Ticket: 0000003E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:33:040 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001788, [Empire1]: 4986 9015 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:33:507 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001789, Ticket: 0000003F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:33:758 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000178A, [Empire1]: 4986 9017 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:33:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:33:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:34:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:34:158 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:34:908 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:34:908 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:34:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:35:324 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:340 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:423 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:541 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:641 STACKDisposing ServerEncounter 8956

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:641 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:658 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:35:790 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:024 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:024 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000178C, Ticket: 000014BA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:040 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:057 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000178D, Ticket: 000014BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:092 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000178E, Ticket: 000014BD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:112 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000178F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:112 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00001790, Ticket: 000014BE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:126 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:141 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00001791, Ticket: 000014C0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:36:158 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00001792, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:847 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:847 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:847 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:847 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:847 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:37:900 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:009 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:097 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:097 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:223 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing Encounter 8918

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:236 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:237 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:237 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:237 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:237 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:237 STACKDisposing GroundBattle 8623

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:507 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:38:507 STACK[ChatMessage] RECV: l:/_turn/143 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:38:557 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:38:957 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:38:957 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001793, [Empire4]: System #5804

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:39:124 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:39:245 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:39:264 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACK[Perf] Game dumping took 1021 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACK[Perf] Checksum generation took 46 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACK[Perf] Writing file took 25 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACK[Perf] TOTAL DURATION (Text): 1094 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACKDump checksum 'TurnEnded': 0x4de814b9f7bee52da9e5e1aeae18f895.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\143_TurnEnded_Sin-Kartell_0x4de814b9f7bee52da9e5e1aeae18f895.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:376 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:40:396 STACK[Dump] Received GameDiagnosticsInfo turn=143, client=0x57eec14, checksum=0x4de814b9f7bee52da9e5e1aeae18f895.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:41:306 STACK[Dump] Received GameDiagnosticsInfo turn=143, client=0x5bc51c9, checksum=0x4de814b9f7bee52da9e5e1aeae18f895.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:41:457 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:41:995 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:41:995 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:41:995 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:41:995 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:41:995 STACK[ChatMessage] RECV: l:/_turn/143 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:42:018 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:42:018 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:42:074 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:42:074 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:42:342 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:42:343 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:10:42:840 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001794, [Empire3], MoveToProbeAction#1655 GameEntity: 8706 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:43:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001795, [Empire4], MoveToProbeAction#3144 GameEntity: 8707 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:43:590 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:44:148 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=2662eee1-198a-41b9-84bb-b9df98da2313.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:44:168 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=181780, Guid=c0c4c137-8a2e-4182-8195-767f72a764b6.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:44:168 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1205780 ChunkGuids=(2662eee1-198a-41b9-84bb-b9df98da2313,c0c4c137-8a2e-4182-8195-767f72a764b6).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:44:557 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:44:579 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:45:998 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

12:10:46:501 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001797, Ticket: 000014C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001798, Ticket: 000014C2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001799

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179A, Ticket: 000014C3, [Empire0], MoveToFleetAction#1205 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.2285698 to 0.3200341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179B, Ticket: 000014C4, [Empire0], MoveToFleetAction#1206 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179C, Ticket: 000014C5, [Empire0], MoveToFleetAction#1207 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5944269 to 0.6858912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179D, Ticket: 000014C6, [Empire0], MoveToFleetAction#1208 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 1.865052) from 0.9431381 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179E, Ticket: 000014C7, [Empire0], MoveToFleetAction#1209 GameEntity: 7923 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.836519) from 0.6924509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179F, Ticket: 000014C8, [Empire0], MoveToFleetAction#1210 GameEntity: 7784 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->80 (Cost: 2.265958) from 0.4282627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A0, Ticket: 000014C9, [Empire2], MoveToFleetAction#2843 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 2.514798) from 0.5835049 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A1, Ticket: 000014CA, [Empire2], MoveToFleetAction#2844 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 2.36084) from 0.2964547 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A2, Ticket: 000014CB, [Empire2], MoveToFleetAction#2845 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.087127) from 0.8199525 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A3, Ticket: 000014CC, [Empire4], MoveToFleetAction#3145 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 1.94872) from 0.7548385 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A4, Ticket: 000014CD, [Empire4], MoveToFleetAction#3146 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 2.845979) from 0.6782743 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A5, Ticket: 000014CE, [Empire4], MoveToFleetAction#3147 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 1.25697) from 0.8267913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A6, Ticket: 000014CF, [Empire4], MoveToFleetAction#3148 GameEntity: 8880 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 2.379585) from 0.7160259 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A7, Ticket: 000014D0, [Empire4], MoveToFleetAction#3149 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 2.632283) from 0.6950653 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A8, Ticket: 000014D1, [Empire5], MoveToFleetAction#4554 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.3317854 to 0.6635709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A9, Ticket: 000014D2, [Empire5], MoveToFleetAction#4555 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.04198809) from 0.9953563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AA, Ticket: 000014D3, [Empire5], MoveToFleetAction#4556 GameEntity: 8730 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.355619) from 0.682708 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AB, Ticket: 000014D4, [Empire5], MoveToFleetAction#4557 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->77 (Cost: 0.6013188) from 0.9514266 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AC, Ticket: 000014D5, [Empire5], MoveToFleetAction#4558 GameEntity: 7618 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 1.358712) from 0.8273864 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AD, Ticket: 000014D6, [Empire2], GoToFleetAction#2846 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AE, Ticket: 000014D7, [Empire2], GoToFleetAction#2847 GameEntity: 6276 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AF, Ticket: 000014D8, [Empire2], GoToFleetAction#2848 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B0, Ticket: 000014D9, [Empire2], GoToFleetAction#2849 GameEntity: 8892 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B1, Ticket: 000014DA, [Empire2], GoToFleetAction#2850 GameEntity: 2883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B2, Ticket: 000014DB, [Empire2], GoToFleetAction#2851 GameEntity: 8447 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B3, Ticket: 000014DC, [Empire2], GoToFleetAction#2852 GameEntity: 8666 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B4, Ticket: 000014DD, [Empire2], GoToFleetAction#2853 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B5, Ticket: 000014DE, [Empire2], GoToFleetAction#2854 GameEntity: 8667 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B6, Ticket: 000014DF, [Empire2], GoToFleetAction#2855 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B7, Ticket: 000014E0, [Empire3], GoToFleetAction#1656 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B8, Ticket: 000014E1, [Empire3], AttackFleetAction#1657 GameEntity: 8861 State: WaitingForInitialization Context: 4. Rachsüchtiger Kreuzzug (7171) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B9, Ticket: 000014E2, [Empire3], GoToFleetAction#1658 GameEntity: 1085 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BA, Ticket: 000014E3, [Empire3], GoToFleetAction#1659 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BB, Ticket: 000014E4, [Empire3], GoToFleetAction#1660 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BC, Ticket: 000014E5, [Empire3], GoToFleetAction#1661 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BD, Ticket: 000014E6, [Empire4], GoToFleetAction#3150 GameEntity: 8905 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BE, Ticket: 000014E7, [Empire4], GoToFleetAction#3151 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:827 STACKStart 104 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:49:827 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017BF, Ticket: 000014E8, [Empire4], GoToFleetAction#3152 GameEntity: 2586 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C0, Ticket: 000014E9, [Empire4], GoToFleetAction#3153 GameEntity: 1099 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C1, Ticket: 000014EA, [Empire4], GoToFleetAction#3154 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C2, Ticket: 000014EB, [Empire4], GoToFleetAction#3155 GameEntity: 8122 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C3, Ticket: 000014EC, [Empire4], GoToFleetAction#3156 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C4, Ticket: 000014ED, [Empire5], GoToFleetAction#4559 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C5, Ticket: 000014EE, [Empire5], GoToFleetAction#4560 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C6, Ticket: 000014EF, [Empire5], GoToFleetAction#4561 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C7, Ticket: 000014F0, [Empire5], GoToFleetAction#4562 GameEntity: 8268 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C8, Ticket: 000014F1, [Empire5], GoToFleetAction#4563 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017C9, Ticket: 000014F2, [Empire5], GoToFleetAction#4564 GameEntity: 5096 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CA, Ticket: 000014F3, [Empire5], GoToFleetAction#4565 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CB, Ticket: 000014F4, [Empire5], GoToFleetAction#4566 GameEntity: 8416 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CC, Ticket: 000014F5, [Empire5], GoToFleetAction#4567 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CD, Ticket: 000014F6, [Empire5], GoToFleetAction#4568 GameEntity: 8539 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CE, Ticket: 000014F7, [Empire5], GoToFleetAction#4569 GameEntity: 7991 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CF, Ticket: 000014F8, [Empire5], GoToFleetAction#4570 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D0, Ticket: 000014F9, [Empire5], GoToFleetAction#4571 GameEntity: 3770 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D1, Ticket: 000014FA, [Empire5], GoToFleetAction#4572 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D2, Ticket: 000014FB, [Empire5], GoToFleetAction#4573 GameEntity: 1118 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D3, Ticket: 000014FC, [Empire5], GoToFleetAction#4574 GameEntity: 7499 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D4, Ticket: 000014FD, [Empire16], GoToFleetAction#1280 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D5, Ticket: 000014FE, [Empire16], GoToFleetAction#1281 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D6, Ticket: 000014FF, [Empire16], GoToFleetAction#1282 GameEntity: 8865 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D7, Ticket: 00001500, [Empire16], GoToFleetAction#1283 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D8, Ticket: 00001501, [Empire16], GoToFleetAction#1284 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D9, Ticket: 00001502, [Empire16], GoToFleetAction#1285 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DA, Ticket: 00001503, [Empire16], GoToFleetAction#1286 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DB, Ticket: 00001504, [Empire16], GoToFleetAction#1287 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DC, Ticket: 00001505, [Empire16], GoToFleetAction#1288 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DD, Ticket: 00001506, [Empire16], GoToFleetAction#1289 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DE, Ticket: 00001507, [Empire16], GoToFleetAction#1290 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DF, Ticket: 00001508, [Empire16], GoToFleetAction#1291 GameEntity: 8865 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017E0, Ticket: 00001509, [Empire16], GoToFleetAction#1292 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000017E1, Ticket: 0000150A, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary10, ConstructionGameEntityGUID: 9020, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000017E2, Ticket: 0000150B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017E3, Ticket: 0000150C, [Empire2], GoToFleetAction#2856 GameEntity: 6276 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:905 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000017EA, Ticket: 00001513, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017F0, Ticket: 00001519, [Empire2], GoToFleetAction#2857 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:932 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000017F7, Ticket: 00001520, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:953 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000017F8, Ticket: 00001521, [Empire3], ShipGUIDs: 8936 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 9030

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:953 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000017F9, Ticket: 00001522, [Empire4], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment17, ConstructionGameEntityGUID: 9031, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:953 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000017FA, Ticket: 00001523, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:954 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000017FB, Ticket: 00001524, [Empire4], ShipGUIDs: 8847 , HeroGUID: 0, Position: NodeIndex:12, FleetGUID: 9034

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:49:954 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000017FC, Ticket: 00001525, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000017FD, Ticket: 00001526, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000017FE, Ticket: 00001527, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001804, Ticket: 0000152D, [Empire4]: Distressed Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001805, Ticket: 0000152E, [Empire4]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACKOrderAssignHero preprocessing failed: the assignation '9. Fressende Horde (8196)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001807, Ticket: 00001531, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001808, Ticket: 00001532, [Empire5], GoToFleetAction#4575 GameEntity: 7991 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001809, Ticket: 00001533, [Empire5], GoToFleetAction#4576 GameEntity: 5096 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001810, Ticket: 0000153A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001811, Ticket: 0000153B, [Empire5], GoToFleetAction#4577 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001813, Ticket: 0000153D, [Empire2], MoveToFleetAction#2858 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.5359719 to 0.6253006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001814, Ticket: 0000153E, [Empire2], MoveToFleetAction#2859 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->26 (Cost: 0.3841691) from 0.943337 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001815, Ticket: 0000153F, [Empire2], MoveToFleetAction#2860 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 3.07029) from 0.7226549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001816, Ticket: 00001540, [Empire2], MoveToFleetAction#2861 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.753763) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001817, Ticket: 00001541, [Empire2], MoveToFleetAction#2862 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.1509536) from 0.9719374 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001818, Ticket: 00001542, [Empire2], MoveToFleetAction#2863 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 4) from 0.1642942 to 0.2862749.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001819, Ticket: 00001543, [Empire2], MoveToFleetAction#2864 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->26 (Cost: 1.393633) from 0.7691897 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181A, Ticket: 00001544, [Empire2], MoveToFleetAction#2865 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->27 (Cost: 1.958499) from 0.505242 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACKGoToFleetAction #2847: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACKGoToFleetAction #2846: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181B, Ticket: 00001547, [Empire3], MoveToFleetAction#1662 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 1.741392) from 0.7559114 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181C, Ticket: 00001548, [Empire3], MoveToFleetAction#1663 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 4) from 0.0645771 to 0.7527695.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181D, Ticket: 00001549, [Empire3], MoveToFleetAction#1664 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->93 (Cost: 3) from 0.2132036 to 0.6770272.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181E, Ticket: 0000154A, [Empire4], MoveToFleetAction#3157 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 4) from 0.6704232 to 0.9935358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000181F, Ticket: 0000154B, [Empire4], MoveToFleetAction#3158 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 5) from 0.1560575 to 0.7265614.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001820, Ticket: 0000154C, [Empire5], MoveToFleetAction#4578 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.958012) from 0 to 0.3408581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001821, Ticket: 0000154D, [Empire4], MoveToFleetAction#3159 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.6576254) from 0.9694365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001822, Ticket: 0000154E, [Empire4], MoveToFleetAction#3160 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.07763352 to 0.310011.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001823, Ticket: 0000154F, [Empire4], MoveToFleetAction#3161 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->14 (Cost: 1.51671) from 0.9295101 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001824, Ticket: 00001550, [Empire4], MoveToFleetAction#3162 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 4) from 0.4579799 to 0.9101627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001825, Ticket: 00001551, [Empire4], MoveToFleetAction#3163 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->18 (Cost: 2.643568) from 0.6421129 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001826, Ticket: 00001552, [Empire5], MoveToFleetAction#4579 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 4.124385) from 0.4049779 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001827, Ticket: 00001553, [Empire5], MoveToFleetAction#4580 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.1675069 to 0.4498759.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001828, Ticket: 00001554, [Empire5], MoveToFleetAction#4581 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.3724068 to 0.4965425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001829, Ticket: 00001555, [Empire5], MoveToFleetAction#4582 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 4) from 0.2805361 to 0.75344.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182A, Ticket: 00001556, [Empire5], MoveToFleetAction#4583 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.6108546 to 0.9638158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACKGoToFleetAction #4569: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182B, Ticket: 00001558, [Empire5], MoveToFleetAction#4584 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.059848) from 0.7225472 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182C, Ticket: 00001559, [Empire5], MoveToFleetAction#4585 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 0.2344114) from 0.9828854 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182D, Ticket: 0000155A, [Empire5], MoveToFleetAction#4586 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 1.955426) from 0.7948414 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182E, Ticket: 0000155B, [Empire5], MoveToFleetAction#4587 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.3681372 to 0.7331915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACKGoToFleetAction #4564: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182F, Ticket: 0000155D, [Empire5], MoveToFleetAction#4588 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.3795781 to 0.7325393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001830, Ticket: 0000155E, [Empire5], MoveToFleetAction#4589 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.424136) from 0.673479 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACKGoToFleetAction #4561: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001831, Ticket: 00001560, [Empire5], MoveToFleetAction#4590 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.6098822) from 0.929722 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001832, Ticket: 00001561, [Empire5], MoveToFleetAction#4591 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.3269689 to 0.4754077.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACKGoToFleetAction #1281: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACKGoToFleetAction #1280: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001833, Ticket: 00001564, [Empire2], MoveToFleetAction#2866 GameEntity: 6276 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->8 (Cost: 0.5456437) from 0.8480664 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001834, Ticket: 00001565, [Empire16], MoveToFleetAction#1293 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->55 (Cost: 4) from 0.1145464 to 0.2809963.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001835, Ticket: 00001566, [Empire16], MoveToFleetAction#1294 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 1.53129) from 0.8393407 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001836, Ticket: 00001567, [Empire16], MoveToFleetAction#1295 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 4) from 0.09211058 to 0.1718352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001837, Ticket: 00001568, [Empire2], MoveToFleetAction#2867 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 5) from 0.06976515 to 0.8072395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001839

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000183B, Ticket: 0000156A, [Empire5], MoveToFleetAction#4592 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2.497589) from 0.8236896 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000183C, Ticket: 0000156B, [Empire5], MoveToFleetAction#4593 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 3.969331) from 0.5876928 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000183D, Ticket: 0000156C, [Empire5], MoveToFleetAction#4594 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 0.5492958) from 0.9260122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000183E, Ticket: 0000156D, [Empire5], MoveToFleetAction#4595 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 2.398681) from 0 to 0.3047335.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:266 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:287 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:500 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000183F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:550 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001840, [Empire5], Entity index: 4341

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:50:994 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001842

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:264 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001843, Ticket: 0000156E, [Empire0], MoveToFleetAction#1211 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.134948) from 0 to 0.1900618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:264 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001844, [Empire0], Entity index: 945

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:264 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001845, [Empire0], Entity index: 937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001846, [Empire2], Entity index: 2856

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001847, [Empire2], Entity index: 2854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001848, [Empire2], Entity index: 2853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001849, [Empire2], Entity index: 2851

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000184A, [Empire2], Entity index: 2849

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000184B, [Empire2], Entity index: 2848

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000184C, Ticket: 0000156F, [Empire2], MoveToFleetAction#2868 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 0.6391604) from 0 to 0.1073912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000184D, Ticket: 00001570, [Empire2], MoveToFleetAction#2869 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.912873) from 0 to 0.2991803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000184E, [Empire2], SiegeStarSystemAction#2870 GameEntity: 8403 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000184F, [Empire3], Entity index: 1661

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001850, [Empire4], Entity index: 3156

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001851, [Empire4], Entity index: 3154

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001852, [Empire4], Entity index: 3152

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001853, Ticket: 00001571, [Empire4], MoveToFleetAction#3164 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 1.05128) from 0 to 0.1188427.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001854, Ticket: 00001572, [Empire4], MoveToFleetAction#3165 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 0.154021) from 0 to 0.02122387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001855, Ticket: 00001573, [Empire4], MoveToFleetAction#3166 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 1.74303) from 0 to 0.1970421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001856, Ticket: 00001574, [Empire4], MoveToFleetAction#3167 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 0.367717) from 0 to 0.04978165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001857, [Empire5], Entity index: 4577

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001858, [Empire5], Entity index: 4576

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001859, [Empire5], Entity index: 4575

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185A, [Empire5], Entity index: 4574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185B, [Empire5], Entity index: 4568

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185C, [Empire5], Entity index: 4567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185D, [Empire5], Entity index: 4566

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185E, [Empire5], Entity index: 4562

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000185F, [Empire5], Entity index: 4560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001860, [Empire5], Entity index: 3438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:315 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001861, [Empire16], Entity index: 1291

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:481 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:51:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:51:498 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001863

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001864, Ticket: 00001576, [Empire2], MoveToFleetAction#2871 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 0.4852023) from 0 to 0.07156485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:51:748 STACKAudio bank G_Dialog_Horatio has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:10:52:008 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001865

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:158 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:158 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001866, Ticket: 00001578, [Empire2], ShipsGUID: 1870,2815,2738,4632,5887,5728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:158 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001867, Ticket: 00001579, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:158 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:191 STACK[Empire 3] OrderTransferShips preprocessor failed: 4. Transzendental-Hüter (9030) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001868, Ticket: 0000157B, [Empire4], GoToFleetAction#3168 GameEntity: 9034 State: WaitingForInitialization Context: Path: 12->18, Path: Path: 12->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:191 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000186A, Ticket: 0000157C, [Empire4], MoveToFleetAction#3169 GameEntity: 9034 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 5) from 0 to 0.579221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000186C, Ticket: 0000157E, [Empire5], GoToFleetAction#4596 GameEntity: 8196 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000186D, Ticket: 0000157F, [Empire5], InitiateEmpireActionFleetAction#4597 GameEntity: 5747 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode), Path: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000186E, [Empire5], GuardEmpireLocalAction#4598 GameEntity: 941 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:291 STACKCancelling actions on Corvus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:291 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:52:307 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000186F, Ticket: 00001580, [Empire5], MoveToFleetAction#4599 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.390118) from 0 to 0.3099082.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:52:590 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001870

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:53:774 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001871

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:291 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001872

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:791 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:959 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001873, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001874, Ticket: 00001581, [Empire0], MoveToFleetAction#1212 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 5) from 0.4671378 to 0.8147774.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:54:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001875, Ticket: 00001582, [Empire0], MoveToFleetAction#1213 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 1.651649) from 0.8851643 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001876, Ticket: 00001583, [Empire2], GoToFleetAction#2872 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27->28, Path: Path: 27->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001877, Ticket: 00001584, [Empire2], AttackFleetAction#2873 GameEntity: 8447 State: WaitingForInitialization Context: 7. Schillernder Schwarm (8313) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001878, Ticket: 00001585, [Empire2], GoToFleetAction#2874 GameEntity: 8667 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187A, Ticket: 00001587, [Empire3], GoToFleetAction#1665 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:310 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:310 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:310 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187B, Ticket: 00001588, [Empire3], GoToFleetAction#1666 GameEntity: 3374 State: WaitingForInitialization Context: Path: 32->36, Path: Path: 32->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187C, Ticket: 00001589, [Empire4], GoToFleetAction#3170 GameEntity: 2586 State: WaitingForInitialization Context: Path: 18->12, Path: Path: 18->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187D, Ticket: 0000158A, [Empire4], GoToFleetAction#3171 GameEntity: 7282 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187E, Ticket: 0000158B, [Empire5], GoToFleetAction#4600 GameEntity: 8470 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000187F, Ticket: 0000158C, [Empire5], GoToFleetAction#4601 GameEntity: 5096 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001880, Ticket: 0000158D, [Empire5], GoToFleetAction#4602 GameEntity: 7991 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001881, Ticket: 0000158E, [Empire5], GoToFleetAction#4603 GameEntity: 8268 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001882, Ticket: 0000158F, [Empire5], GoToFleetAction#4604 GameEntity: 8416 State: WaitingForInitialization Context: Path: 65->66, Path: Path: 65->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001883, Ticket: 00001590, [Empire5], GoToFleetAction#4605 GameEntity: 8539 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001884, Ticket: 00001591, [Empire5], GoToFleetAction#4606 GameEntity: 7499 State: WaitingForInitialization Context: Path: 67->66, Path: Path: 67->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001886, Ticket: 00001593, [Empire2], MoveToFleetAction#2875 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 4.615831) from 0 to 0.7644635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001887, Ticket: 00001594, [Empire2], MoveToFleetAction#2876 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 2.041501) from 0 to 0.6021116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:333 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:333 STACKGoToFleetAction #1665: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001889, Ticket: 00001597, [Empire16], GoToFleetAction#1296 GameEntity: 8865 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000188A, Ticket: 00001598, [Empire16], GoToFleetAction#1297 GameEntity: 8865 State: WaitingForInitialization Context: Path: 66->67, Path: Path: 66->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000188B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000188C, Ticket: 00001599, [Empire3], MoveToFleetAction#1667 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->36 (Cost: 1.258608) from 0 to 0.09767571.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000188D, Ticket: 0000159A, [Empire4], MoveToFleetAction#3172 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 3.48329) from 0 to 0.1618876.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000188E, Ticket: 0000159B, [Empire4], MoveToFleetAction#3173 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 1.356432) from 0 to 0.1571348.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000188F, Ticket: 0000159C, [Empire5], MoveToFleetAction#4607 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 0.8756146) from 0 to 0.1179416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001890, Ticket: 0000159D, [Empire5], MoveToFleetAction#4608 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 2.940152) from 0 to 0.3084737.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001891, Ticket: 0000159E, [Empire5], MoveToFleetAction#4609 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 5.044574) from 0 to 0.6351175.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001892, Ticket: 0000159F, [Empire5], MoveToFleetAction#4610 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 2.575864) from 0 to 0.1880661.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:357 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:357 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001893, Ticket: 000015A0, [Empire5], MoveToFleetAction#4611 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 4.450704) from 0 to 0.5994912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001894, Ticket: 000015A1, [Empire5], MoveToFleetAction#4612 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 0.03066897) from 0 to 0.003217715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001895, Ticket: 000015A2, [Empire5], MoveToFleetAction#4613 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.502411) from 0 to 0.1766508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001896, Ticket: 000015A3, [Empire16], MoveToFleetAction#1298 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 2.46871) from 0 to 0.3325249.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:400 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001897, [Empire2], Entity index: 2852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:419 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:419 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:419 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:447 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000189C, Ticket: 000015A8, [Empire0], MoveToFleetAction#1214 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 3.348351) from 0 to 0.9875481.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:858 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000189D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:957 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000189E, Ticket: 000015A9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:957 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:55:957 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:55:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:56:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000189F, Ticket: 000015AB, [Empire5], GoToFleetAction#4614 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:56:091 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:56:091 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:57:891 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018A0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:58:393 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018A1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:58:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:58:592 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:443 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018A3, Ticket: 000015AC, [Empire2], GoToFleetAction#2877 GameEntity: 8447 State: WaitingForInitialization Context: Path: 17->21, Path: Path: 17->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018A4, Ticket: 000015AD, [Empire2], AttackFleetAction#2878 GameEntity: 5457 State: WaitingForInitialization Context: 7. Schillernder Schwarm (8313) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:726 STACK[Empire 3] OrderTransferShips preprocessor failed: 4. Transzendental-Hüter (9030) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:726 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:59:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:10:59:742 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:775 STACKEntering state ServerEncounterState_RunSimpleBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunSimpleBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:775 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:775 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:809 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018AB, [Empire4], GoToFleetAction#3174 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018AC, Ticket: 000015B5, [Empire2], MoveToFleetAction#2879 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4.849046) from 0 to 0.4841781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018AD, Ticket: 000015B6, [Empire4], MoveToFleetAction#3175 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4.342375) from 0 to 0.4954683.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:10:59:909 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018AE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:00:442 STACK[Empire 2] OrderRetrofitShips preprocessor failed: Cannot afford costs

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:00:442 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:00:442 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:00:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:00:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018AF, Ticket: 000015B9, [Empire5], GoToFleetAction#4615 GameEntity: 5747 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:00:608 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:00:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:00:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018B0, Ticket: 000015BA, [Empire5], MoveToFleetAction#4616 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 4.765589) from 0 to 0.4999941.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:01:842 STACKBegin encounter simulation ignition 104638

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:608 STACKEnd encounter simulation ignition 104643

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:622 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018B4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:642 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:780 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:780 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:02:824 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:025 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:025 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:025 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:319 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:464 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:651 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=c877355a-d343-4d58-b887-9177e19fe90b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:651 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=392987, Guid=481ba22a-33de-4adf-a661-c4685711dc28.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:651 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1416987 ChunkGuids=(c877355a-d343-4d58-b887-9177e19fe90b,481ba22a-33de-4adf-a661-c4685711dc28).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:685 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:685 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018BD, Ticket: 000015C3, [Empire2], GoToFleetAction#2880 GameEntity: 8666 State: WaitingForInitialization Context: Path: 14->17, Path: Path: 14->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018BE, Ticket: 000015C4, [Empire2], GoToFleetAction#2881 GameEntity: 5457 State: WaitingForInitialization Context: Path: 17->21, Path: Path: 17->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:735 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:03:735 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:03:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018BF, Ticket: 000015C5, [Empire2], MoveToFleetAction#2882 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 0.9297097) from 0 to 0.09283167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018C0, Ticket: 000015C6, [Empire2], MoveToFleetAction#2883 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.2462368) from 0 to 0.04577592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:877 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:03:877 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:04:009 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:04:009 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:04:375 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:04:375 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:04:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:04:459 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018C5, Ticket: 000015CC, [Empire0], GoToFleetAction#1215 GameEntity: 8425 State: WaitingForInitialization Context: Path: 27->26->10, Path: Path: 27->26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:06:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:559 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:559 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:600 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:600 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:627 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:07:960 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:359 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000018CC, Ticket: 000015D2, [Empire3], ShipGUIDs: 8936 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018CD, Ticket: 000015D3, [Empire3], GoToFleetAction#1668 GameEntity: 8861 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018CE, Ticket: 000015D4, [Empire3], AttackFleetAction#1669 GameEntity: 7684 State: WaitingForInitialization Context: 4. Rachsüchtiger Kreuzzug (7171) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:359 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:08:359 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:08:376 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:409 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:425 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:942 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:08:942 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:08:942 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:10:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018D1, Ticket: 000015D8, [Empire0], GoToFleetAction#1216 GameEntity: 6670 State: WaitingForInitialization Context: Path: 26->10, Path: Path: 26->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:10:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018D2, Ticket: 000015D9, [Empire0], MoveToFleetAction#1217 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 5) from 0 to 0.8280888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:10:366 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018D3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:10:875 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018D4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:11:558 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:11:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:11:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:12:676 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:12:676 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:12:676 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:12:876 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018D6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:13:526 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018D7, Ticket: 000015DB, [Empire0], GoToFleetAction#1218 GameEntity: 8792 State: WaitingForInitialization Context: Path: 28->27, Path: Path: 28->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:14:475 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018D8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:15:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:15:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:15:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:15:425 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018D9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:15:667 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:15:667 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:15:842 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018DB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:16:275 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:16:275 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:16:275 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:16:358 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018DC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:17:877 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:17:893 STACKBegin encounter simulation ignition 105435

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:659 STACKEnd encounter simulation ignition 105439

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:705 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:779 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:779 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:821 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:18:884 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:058 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:058 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:692 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=751a5d72-6bcb-4015-9710-84b311facdf5.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:692 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1004386, Guid=f66918a4-f113-42cd-9a15-e9849820254b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:692 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2028386 ChunkGuids=(751a5d72-6bcb-4015-9710-84b311facdf5,f66918a4-f113-42cd-9a15-e9849820254b).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:738 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:19:738 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:135 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=21c7035e-8b99-487c-b353-c750f4fc0a0f.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:136 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=296937, Guid=2896b206-4e1b-4267-89ea-564e635547ea.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:136 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1320937 ChunkGuids=(21c7035e-8b99-487c-b353-c750f4fc0a0f,2896b206-4e1b-4267-89ea-564e635547ea).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:165 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:166 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:278 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:278 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:20:278 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:20:290 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:291 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:407 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:20:407 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:22:794 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:291 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:291 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:329 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:329 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:358 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:709 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F2, Ticket: 000015F0, [Empire3], MoveToFleetAction#1670 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:27:842 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018F3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F4, Ticket: 000015F1, [Empire3], GoToFleetAction#1671 GameEntity: 8861 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F5, Ticket: 000015F2, [Empire3], InitiateEmpireActionFleetAction#1672 GameEntity: 7684 State: WaitingForInitialization Context: Libra (452) (StarSystemNode), Path: Libra (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F6, Ticket: 000015F3, [Empire3], GoToFleetAction#1673 GameEntity: 8108 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F7, [Empire3], GuardEmpireLocalAction#1674 GameEntity: 939 State: WaitingForInitialization Context: Libra (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:092 STACKCancelling actions on Libra (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:092 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:28:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:28:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018F8, Ticket: 000015F4, [Empire3], MoveToFleetAction#1675 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 8.643795) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:358 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018F9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:691 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:28:692 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:28:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:30:624 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018FA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:31:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:31:311 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:31:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:32:311 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:32:311 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:32:312 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:33:292 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000018FB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:33:292 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000018FC, [Empire3], Entity index: 1673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:33:875 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000018FD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:34:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:34:911 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:35:042 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:35:425 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000018FE, [Empire0], system guid: 3488, contruction guid: 9048, resource name : EmpireMoney, buyout cost: 2701.338

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:35:925 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:35:925 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:35:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:38:425 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:38:525 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:38:641 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:38:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018FF, Ticket: 000015F8, [Empire3], GoToFleetAction#1676 GameEntity: 8108 State: WaitingForInitialization Context: Path: 60->83, Path: Path: 60->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:38:825 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:38:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:38:842 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001900, Ticket: 000015F9, [Empire3], MoveToFleetAction#1677 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->83 (Cost: 2.356205) from 0 to 0.169387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:38:859 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001901

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:39:425 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:39:425 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:39:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:41:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:42:042 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:42:159 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:43:041 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:43:041 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:43:041 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:44:359 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001902, Ticket: 00000040, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:44:575 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001903, [Empire1]: 5097 9049 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:44:908 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001904, Ticket: 00000041, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:108 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001905, [Empire1]: 5097 9051 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:542 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001906, Ticket: 00000042, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:45:808 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001907, [Empire1]: 5097 9053 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:46:141 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001908, Ticket: 00000043, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:46:341 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001909, [Empire1]: 5097 9055 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:46:675 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:46:675 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:46:675 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:46:708 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000190A, Ticket: 00000044, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:46:958 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000190B, [Empire1]: 5097 9057 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:47:342 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000190C, Ticket: 00000045, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:47:575 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000190D, [Empire1]: 5097 9059 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:47:941 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000190E, Ticket: 00000046, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:48:174 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000190F, [Empire1]: 5097 9061 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:49:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:49:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:49:409 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:50:275 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:50:275 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:50:275 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:52:608 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001910, Ticket: 00000047, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:52:793 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:52:842 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001911, [Empire1]: 4986 9063 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:52:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:53:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:53:692 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001912, Ticket: 00000048, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:53:908 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001913, [Empire1]: 4986 9065 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:53:991 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:53:991 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:53:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:56:375 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001914, Ticket: 00000049, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:56:476 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:56:560 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001915, [Empire1]: 4986 9067 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:56:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:56:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:57:709 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:57:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:57:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:11:59:425 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001916, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001917, Ticket: 00001600, [Empire1], MoveToFleetAction#1045 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 5.209214) from 0.5352739 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001918, Ticket: 00001601, [Empire1], MoveToFleetAction#1046 GameEntity: 8917 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 4) from 0.202054 to 0.5589032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001919, Ticket: 00001602, [Empire1], MoveToFleetAction#1047 GameEntity: 8648 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 1.944348) from 0.8265402 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191A, Ticket: 00001603, [Empire1], MoveToFleetAction#1048 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 4) from 0.8099303 to 0.9777891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:458 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000191B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:11:59:992 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000191C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:00:108 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000191D, [Empire1], Entity index: 1027

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:00:193 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:00:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:00:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:01:192 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000191E, [Empire1], Entity index: 1043

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:01:292 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:01:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:01:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:03:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191F, [Empire1], AttachMothershipFleetAction#1049 GameEntity: 8648 State: WaitingForInitialization Context: Pictor (649) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:03:581 STACK[Population] Adding 0 AffinityVampirilis on the mothership #8649, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:03:581 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:03:592 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001922

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:03:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:04:027 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:04:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:05:008 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:05:008 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:05:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:06:025 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001923, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:06:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001924, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:07:525 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:07:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:07:826 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:08:626 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:08:626 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:08:626 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:09:091 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001925, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:09:559 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001926, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:10:042 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001927, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:10:526 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001928, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:11:042 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001929, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:11:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:11:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:11:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:12:259 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:12:259 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:12:259 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:12:875 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:13:992 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:14:677 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:14:744 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:14:911 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:15:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:15:858 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:15:859 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:15:859 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:15:859 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:16:858 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:17:359 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000192F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:17:675 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001930, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:18:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:18:443 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001931, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:18:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:18:608 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:18:943 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001932, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:19:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001933, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:19:459 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:19:459 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:19:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:20:443 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001934, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:21:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:22:076 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:22:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:23:076 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:23:076 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:23:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:25:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:25:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001935, Ticket: 0000004A, [Empire1], GoToFleetAction#1050 GameEntity: 7170 State: WaitingForInitialization Context: Path: 86->84, Path: Path: 86->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:25:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:25:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001936, Ticket: 0000160B, [Empire1], MoveToFleetAction#1051 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->84 (Cost: 0.7907858) from 0 to 0.09880448.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:26:675 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:26:676 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:26:676 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:28:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001937, Ticket: 0000004B, [Empire1], GoToFleetAction#1052 GameEntity: 8917 State: WaitingForInitialization Context: Path: 86->84, Path: Path: 86->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:29:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:29:309 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:29:460 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:30:292 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:30:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:30:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:32:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:32:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:33:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:33:909 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:33:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:33:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:33:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001938, Ticket: 0000004C, [Empire1], GoToFleetAction#1053 GameEntity: 7091 State: WaitingForInitialization Context: Path: 91->90->89->86->84, Path: Path: 91->90->89->86->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:34:079 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:34:759 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:36:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:36:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:36:693 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:37:543 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:37:543 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:37:543 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:40:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:40:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:027 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:976 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:41:976 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:41:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:42:776 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:42:793 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:42:877 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:42:993 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:059 STACKDisposing ServerEncounter 9019

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:059 STACKDisposing ServerEncounter 9045

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:059 STACKDisposing ServerEncounter 9046

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:059 STACKDisposing ServerEncounter 9047

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:059 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:093 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:226 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:459 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:460 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000193B, Ticket: 00001611, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:476 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000193C, Ticket: 00001612, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:493 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000193D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:493 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:527 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:542 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#0000193E, Ticket: 00001615, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:43:559 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000193F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:360 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:360 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:360 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:360 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:412 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:459 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:459 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:591 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:592 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:592 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:592 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00001940

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:703 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing Encounter 8956

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:45:715 STACKDisposing GroundBattle 8623

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:010 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:46:010 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:46:010 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:46:481 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001941, [Empire2]: System #8498

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001942, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#00001943, [Empire5], ColonizeStarSystemGUID: 7887, ColonyShipGUID: 9114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[Colo] [Empire#5] System Oyera (7887) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'ColonizedStarSystem#7887'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:481 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #5, context: 'ColonizedStarSystem#7887'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:496 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001944, [Empire2], Entity index: 2560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:496 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001945, [Empire5], AutomatedDeliveryFleetAction#4617 GameEntity: 9111 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:726 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:843 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:46:859 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:967 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKPopulationPoliticalScoreEventModifier as a null population.

    PopulationPoliticalScoreEventModifier:get_PowerAccordingToPopulation()
    PopulationPoliticalScoreEventModifier:CompareTo(System.Reflection.ParameterInfo)
    System.Collections.Generic.GenericComparer`1[PopulationEventModifier]:Compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:compare(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:qsort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Array:Sort(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[PopulationEventModifier]:Sort()
    DepartmentOfDomesticAffairs:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:DumpAsText(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACK[Perf] Game dumping took 303 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACK[Perf] Checksum generation took 764 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACK[Perf] Writing file took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACK[Perf] TOTAL DURATION (Text): 1094 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKDump checksum 'TurnEnded': 0x18b190a32039e8f695e9528ad5979b98.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\144_TurnEnded_Sin-Kartell_0x18b190a32039e8f695e9528ad5979b98.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:968 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:47:978 STACK[Dump] Received GameDiagnosticsInfo turn=144, client=0x57eec14, checksum=0x18b190a32039e8f695e9528ad5979b98.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:48:944 STACK[Dump] Received GameDiagnosticsInfo turn=144, client=0x5bc51c9, checksum=0x435b0c88890d192f9d9e998eaa68bc43.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:128 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:128 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:128 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:128 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:664 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:664 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:664 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:664 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:664 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:664 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:664 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:679 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:679 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:719 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:719 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:49:942 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:49:942 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:12:51:142 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001946, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:51:258 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:51:492 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=2b1517e3-62e5-42f0-8b95-351b03963a6e.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:51:492 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=179569, Guid=744d03cd-504f-4021-87d7-9b924790685d.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:51:492 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1203569 ChunkGuids=(2b1517e3-62e5-42f0-8b95-351b03963a6e,744d03cd-504f-4021-87d7-9b924790685d).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:12:52:225 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:52:242 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:55:878 STACKDump download response received: '144_TurnEnded_Sin-Kartell_0x18b190a32039e8f695e9528ad5979b98.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:12:57:199 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:01:657 STACKDump download response received: '144_TurnEnded_Eliytres_0x435b0c88890d192f9d9e998eaa68bc43.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001948, Ticket: 00001616

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001949, Ticket: 00001617, [Empire0], MoveToFleetAction#1219 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194A, Ticket: 00001618, [Empire0], MoveToFleetAction#1220 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194B, Ticket: 00001619, [Empire0], MoveToFleetAction#1221 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6858912 to 0.7773554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194C, Ticket: 0000161A, [Empire0], MoveToFleetAction#1222 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 3) from 0.1900618 to 0.6924509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194D, Ticket: 0000161B, [Empire2], MoveToFleetAction#2884 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 3) from 0.07156485 to 0.5140495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194E, Ticket: 0000161C, [Empire2], MoveToFleetAction#2885 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 3) from 0.1073912 to 0.611449.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194F, Ticket: 0000161D, [Empire2], MoveToFleetAction#2886 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0.2991803 to 0.7683911.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001950, Ticket: 0000161E, [Empire4], MoveToFleetAction#3176 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.1188427 to 0.4579799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001951, Ticket: 0000161F, [Empire4], MoveToFleetAction#3177 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 3) from 0.02122387 to 0.4346195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001952, Ticket: 00001620, [Empire4], MoveToFleetAction#3178 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.1970421 to 0.5361792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001953, Ticket: 00001621, [Empire4], MoveToFleetAction#3179 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 3) from 0.04978165 to 0.4559226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001954, Ticket: 00001622, [Empire5], MoveToFleetAction#4618 GameEntity: 9111 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0 to 0.4328078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001955, Ticket: 00001623, [Empire5], MoveToFleetAction#4619 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.6635709 to 0.9953563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001956, Ticket: 00001624, [Empire5], MoveToFleetAction#4620 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.3408581 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001957, Ticket: 00001625, [Empire5], MoveToFleetAction#4621 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.3047335 to 0.6858597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00001958, Ticket: 00001627, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 0, ContractGUID 9116.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACKRegister new contract DiplomaticContract#9116.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001959, Ticket: 00001628, [Empire2], GoToFleetAction#2887 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195A, Ticket: 00001629, [Empire2], GoToFleetAction#2888 GameEntity: 3422 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195B, Ticket: 0000162A, [Empire2], LaunchProbeFleetAction#2889 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195C, Ticket: 0000162B, [Empire2], GoToFleetAction#2890 GameEntity: 2883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195D, Ticket: 0000162C, [Empire2], GoToFleetAction#2891 GameEntity: 8447 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195E, Ticket: 0000162D, [Empire2], GoToFleetAction#2892 GameEntity: 8666 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195F, Ticket: 0000162E, [Empire2], GoToFleetAction#2893 GameEntity: 5457 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001960, Ticket: 0000162F, [Empire2], GoToFleetAction#2894 GameEntity: 8667 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001961, Ticket: 00001630, [Empire2], GoToFleetAction#2895 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001962, Ticket: 00001631, [Empire3], GoToFleetAction#1678 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001963, Ticket: 00001632, [Empire3], GoToFleetAction#1679 GameEntity: 8861 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001964, Ticket: 00001633, [Empire3], GoToFleetAction#1680 GameEntity: 1085 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001965, Ticket: 00001634, [Empire3], GoToFleetAction#1681 GameEntity: 3374 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001966, Ticket: 00001635, [Empire3], AttackFleetAction#1682 GameEntity: 7684 State: WaitingForInitialization Context: 3. Unbezähmbarer Kreuzzug (6635) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001967, Ticket: 00001636, [Empire3], GoToFleetAction#1683 GameEntity: 8108 State: WaitingForInitialization Context: Path: 83, Path: Path: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001968, Ticket: 00001637, [Empire3], GoToFleetAction#1684 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001969, Ticket: 00001638, [Empire3], GoToFleetAction#1685 GameEntity: 3374 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196A, Ticket: 00001639, [Empire4], GoToFleetAction#3180 GameEntity: 8905 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196B, Ticket: 0000163A, [Empire4], GoToFleetAction#3181 GameEntity: 9034 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:598 STACKStart 112 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:13:02:598 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196C, Ticket: 0000163B, [Empire4], GoToFleetAction#3182 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196D, Ticket: 0000163C, [Empire4], GoToFleetAction#3183 GameEntity: 2586 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196E, Ticket: 0000163D, [Empire4], GoToFleetAction#3184 GameEntity: 1099 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196F, Ticket: 0000163E, [Empire4], GoToFleetAction#3185 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001970, Ticket: 0000163F, [Empire4], GoToFleetAction#3186 GameEntity: 8122 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001971, Ticket: 00001640, [Empire4], GoToFleetAction#3187 GameEntity: 8313 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001972, Ticket: 00001641, [Empire5], GoToFleetAction#4622 GameEntity: 5096 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001973, Ticket: 00001642, [Empire5], GoToFleetAction#4623 GameEntity: 8539 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001974, Ticket: 00001643, [Empire5], GoToFleetAction#4624 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001975, Ticket: 00001644, [Empire5], GoToFleetAction#4625 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001976, Ticket: 00001645, [Empire5], GoToFleetAction#4626 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001977, Ticket: 00001646, [Empire5], GoToFleetAction#4627 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001978, Ticket: 00001647, [Empire5], GoToFleetAction#4628 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001979, Ticket: 00001648, [Empire5], GoToFleetAction#4629 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197A, Ticket: 00001649, [Empire5], GoToFleetAction#4630 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197B, Ticket: 0000164A, [Empire5], GoToFleetAction#4631 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197C, Ticket: 0000164B, [Empire5], GoToFleetAction#4632 GameEntity: 8268 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197D, Ticket: 0000164C, [Empire5], GoToFleetAction#4633 GameEntity: 8416 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197E, Ticket: 0000164D, [Empire5], GoToFleetAction#4634 GameEntity: 3770 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197F, Ticket: 0000164E, [Empire5], GoToFleetAction#4635 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001980, Ticket: 0000164F, [Empire5], GoToFleetAction#4636 GameEntity: 1118 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001981, Ticket: 00001650, [Empire5], GoToFleetAction#4637 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001982, Ticket: 00001651, [Empire16], GoToFleetAction#1299 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001983, Ticket: 00001652, [Empire16], GoToFleetAction#1300 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001984, Ticket: 00001653, [Empire16], GoToFleetAction#1301 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001985, Ticket: 00001654, [Empire16], GoToFleetAction#1302 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001986, Ticket: 00001655, [Empire16], GoToFleetAction#1303 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001987, Ticket: 00001656, [Empire16], GoToFleetAction#1304 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001988, Ticket: 00001657, [Empire16], GoToFleetAction#1305 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001989, Ticket: 00001658, [Empire16], GoToFleetAction#1306 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198A, Ticket: 00001659, [Empire16], GoToFleetAction#1307 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198B, Ticket: 0000165A, [Empire16], GoToFleetAction#1308 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198C, Ticket: 0000165B, [Empire16], GoToFleetAction#1309 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198D, Ticket: 0000165C, [Empire16], GoToFleetAction#1310 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198E, Ticket: 0000165D, [Empire16], GoToFleetAction#1311 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198F, Ticket: 0000165E, [Empire16], GoToFleetAction#1312 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001990, Ticket: 0000165F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001991, Ticket: 00001660, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001992, Ticket: 00001661, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001993, Ticket: 00001662, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001994, Ticket: 00001663, [Empire2], GoToFleetAction#2896 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:638 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001995, Ticket: 00001664, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:717 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000199E, Ticket: 0000166D, [Empire2]: Offended Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:717 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000199F, Ticket: 0000166E, [Empire2]: EscalationPlayerDisregardedTrespassUltimatum To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:748 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000019A1, Ticket: 00001670, [Empire2], colonized star system guid: 5001, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 7641.494

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:748 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000019A2, Ticket: 00001671, [Empire2], colonized star system guid: 3200, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 8294.039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:748 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000019A3, Ticket: 00001672, [Empire2], colonized star system guid: 5005, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 3099.999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:748 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000019A4, Ticket: 00001673, [Empire2], colonized star system guid: 2758, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 9104.57

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:778 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000019AD, Ticket: 0000167C, [Empire4], ShipGUIDs: 8902 , HeroGUID: 0, Position: NodeIndex:21, FleetGUID: 9128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:779 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019AE, Ticket: 0000167D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:800 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000019B7, Ticket: 00001686, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:800 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019B8, Ticket: 00001687, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019B9, Ticket: 00001688, [Empire5], GoToFleetAction#4638 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019BA, Ticket: 00001689, [Empire5], GoToFleetAction#4639 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019BD, Ticket: 0000168C, [Empire5], GoToFleetAction#4640 GameEntity: 8924 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000019C3, Ticket: 00001692, [Empire5]: Threatening Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000019C4, Ticket: 00001693, [Empire5]: EscalationAskTribute To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019C5, Ticket: 00001694, [Empire5], GoToFleetAction#4641 GameEntity: 8539 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019C6, Ticket: 00001695, [Empire5], GoToFleetAction#4642 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000019C7, ContractGUID 9116 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:821 STACKContract 9116 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019C8, [Empire2], MoveToProbeAction#2897 GameEntity: 9117 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CA, Ticket: 00001697, [Empire2], MoveToFleetAction#2898 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.6253006 to 0.7146292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CB, Ticket: 00001698, [Empire2], MoveToFleetAction#2899 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.422169) from 0.7644635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CC, Ticket: 00001699, [Empire2], MoveToFleetAction#2900 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0.09283167 to 0.4922324.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CD, Ticket: 0000169A, [Empire2], MoveToFleetAction#2901 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.04577592 to 0.9752861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CE, Ticket: 0000169B, [Empire2], MoveToFleetAction#2902 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 5) from 0.4841781 to 0.983429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019CF, Ticket: 0000169C, [Empire2], MoveToFleetAction#2903 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 4) from 0.2862749 to 0.4082556.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D0, Ticket: 0000169D, [Empire2], MoveToFleetAction#2904 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 1.349068) from 0.6021116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACKGoToFleetAction #2887: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D1, Ticket: 0000169F, [Empire3], MoveToFleetAction#1686 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->36 (Cost: 3) from 0.09767571 to 0.3304941.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D2, Ticket: 000016A0, [Empire3], MoveToFleetAction#1687 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.436985) from 0.7527695 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D3, Ticket: 000016A1, [Empire3], MoveToFleetAction#1688 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->83 (Cost: 11) from 0.169387 to 0.9601744.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D4, Ticket: 000016A2, [Empire3], MoveToFleetAction#1689 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->93 (Cost: 2.08898) from 0.6770272 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D5, Ticket: 000016A3, [Empire3], MoveToFleetAction#1690 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D6, Ticket: 000016A4, [Empire4], MoveToFleetAction#3188 GameEntity: 9034 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3.632283) from 0.579221 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D7, Ticket: 000016A5, [Empire4], MoveToFleetAction#3189 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 2.396466) from 0.7265614 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D8, Ticket: 000016A6, [Empire4], MoveToFleetAction#3190 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4.421808) from 0.4954683 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D9, Ticket: 000016A7, [Empire4], MoveToFleetAction#3191 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.310011 to 0.5423886.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DA, Ticket: 000016A8, [Empire4], MoveToFleetAction#3192 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.1618876 to 0.3942652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DB, Ticket: 000016A9, [Empire4], MoveToFleetAction#3193 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 0.794699) from 0.9101627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DC, Ticket: 000016AA, [Empire4], MoveToFleetAction#3194 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 4) from 0.1571348 to 0.6205116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DD, Ticket: 000016AB, [Empire4], MoveToFleetAction#3195 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 0.08002389) from 0.9935358 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DE, Ticket: 000016AC, [Empire5], MoveToFleetAction#4643 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 5) from 0.1179416 to 0.7914206.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DF, Ticket: 000016AD, [Empire5], MoveToFleetAction#4644 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.4498759 to 0.7322448.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E0, Ticket: 000016AE, [Empire5], MoveToFleetAction#4645 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.4965425 to 0.6206781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E1, Ticket: 000016AF, [Empire5], MoveToFleetAction#4646 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 2.085498) from 0.75344 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E2, Ticket: 000016B0, [Empire5], MoveToFleetAction#4647 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 2.898168) from 0.6351175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E3, Ticket: 000016B1, [Empire5], MoveToFleetAction#4648 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.1880661 to 0.5531204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E4, Ticket: 000016B2, [Empire5], MoveToFleetAction#4649 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.1766508 to 0.529612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:874 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACKGoToFleetAction #4630: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E5, Ticket: 000016B4, [Empire5], MoveToFleetAction#4650 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.4754077 to 0.6238466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E6, Ticket: 000016B5, [Empire5], MoveToFleetAction#4651 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3099082 to 0.6628695.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E7, Ticket: 000016B6, [Empire5], MoveToFleetAction#4652 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.5125803) from 0.9638158 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACKGoToFleetAction #4626: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E8, Ticket: 000016B8, [Empire5], MoveToFleetAction#4653 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 3.654367) from 0.7331915 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACKGoToFleetAction #4624: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACKGoToFleetAction #4623: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E9, Ticket: 000016BB, [Empire5], MoveToFleetAction#4654 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0.003217715 to 0.4228881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Empire 16] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACKGoToFleetAction #1299: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:02:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019EA, Ticket: 000016BD, [Empire2], MoveToFleetAction#2905 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 1.306896) from 0.8072395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019EB, Ticket: 000016BE, [Empire16], MoveToFleetAction#1313 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 4) from 0.1718352 to 0.2515598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019EC, Ticket: 000016BF, [Empire16], MoveToFleetAction#1314 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 4) from 0.3325249 to 0.8713081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019ED, Ticket: 000016C0, [Empire16], MoveToFleetAction#1315 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->55 (Cost: 4) from 0.2809963 to 0.4474462.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#000019EE, [Empire0], InfluencedColonizedStarSystemGUID: 5001, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Colonization] Mizar (ColonizedStarSystem#5001)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Mizar (16) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#5001'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#5001'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#000019EF, [Empire0], InfluencedColonizedStarSystemGUID: 3200, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Colonization] Nekkar (ColonizedStarSystem#3200)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Nekkar (57) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#3200'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:002 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#3200'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#000019F0, [Empire0], InfluencedColonizedStarSystemGUID: 5005, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[Colonization] Wasat (ColonizedStarSystem#5005)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Wasat (235) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#5005'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:003 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#5005'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:062 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#000019F1, [Empire0], InfluencedColonizedStarSystemGUID: 2758, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[Colonization] Cran (ColonizedStarSystem#2758)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Cran (251) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#2758'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:063 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#2758'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:087 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000019F3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:087 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F4, Ticket: 000016C1, [Empire5], MoveToFleetAction#4655 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.973432) from 0.5994912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F5, Ticket: 000016C2, [Empire5], MoveToFleetAction#4656 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 4.765701) from 0.4999941 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:126 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:143 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:312 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000019FB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:826 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000019FC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:933 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACK[Auth] Cancelling auth ticket #7...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:13:03:933 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:933 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:955 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:OnBeginHide(System.Reflection.ParameterInfo)
    GuiWindow:OnBeginHide(System.Reflection.ParameterInfo)
    NotificationWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:HideAllGuiNotifications()
    GuiNotificationManager:set_CanShowNotifications(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

12:13:03:955 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:03:955 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:801 STACKDisposing ServerEncounter 9118

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:801 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:801 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:801 STACKRemoving user 0x0x0110000105bc51c9 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:801 STACK[Auth] Ending auth session for user 0x0x0110000105bc51c9...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKClosing P2P session for user 0x0x0110000105bc51c9...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUser 0x0x0110000105bc51c9 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:802 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material GasAlkaliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material GasAlkaliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material BorealPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:803 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material GasIcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material JunglePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material JunglePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material TerranPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material HomeWorldVenetiansPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material Anomaly_Ice10

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material Anomaly_Wonder_TheTreeofWorlds

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:804 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKAudio bank 'G_Soundscape_A' has been unloaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy()
    Amplitude.Unity.Audio.AudioBankLoader:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:UnloadGalaxyPrefabIFN()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#6658. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#6658

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose(System.Reflection.ParameterInfo)
    Improvement:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystem:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystemRepository:PreRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#8058. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#8058

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose(System.Reflection.ParameterInfo)
    Improvement:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystem:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystemRepository:PreRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7186. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7186

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose(System.Reflection.ParameterInfo)
    Improvement:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystem:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystemRepository:PreRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7111. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7111

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Dispose()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose(System.Reflection.ParameterInfo)
    Improvement:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystem:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
    ColonizedStarSystemRepository:PreRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:805 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:806 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:807 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDisposing Encounter 9019

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDisposing Encounter 9045

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDisposing Encounter 9047

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDisposing Encounter 9046

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKDisposing Encounter 9118

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8525' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#9044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8953' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8914' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8854' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#6631' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#5973' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#1133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8703' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#1110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#5931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#1025' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7392' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7385' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Senator#7386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8585' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8466' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8467' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8465' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Tradable#322' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'Tradable#321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8355' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8353' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8346' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8253' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:808 STACKRoot SimulationObject 'ActiveLaw#8252' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8197' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'Tradable#301' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'Tradable#300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#8056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#7494' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#7982' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#7892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'ActiveLaw#7765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'StarSystemImprovement#4376' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKRoot SimulationObject 'StarSystemImprovement#1816' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: c:/{{"Message":"Spieler Eliytres hat das Spiel verlassen.","Option":289,"From":76561198052469780,"To":0}} (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_launching/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:06:809 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACK[AI0] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:809 STACKAI0 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

12:13:06:838 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:06:839 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:06:839 STACKEvent Colonize#930 not found!

    Amplitude.Unity.Prism.PrismManager+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:06:839 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:839 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:06:839 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c4faad1f ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/sessionname/Spiel von Arminius Rex (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:121 STACK[ChatMessage] RECV: l:/owner/76561198052469780 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/version/281474978021381 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/runtimehash/FA260D1DAD8A76C320AB08FBB1840B4D (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:160 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:160 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:160 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:228 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:283 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:284 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:284 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:284 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:284 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACK[ChatMessage] RECV: l:/score/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACK[ChatMessage] RECV: l:/military/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:326 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACK[ChatMessage] RECV: l:/conquest/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACK[ChatMessage] RECV: l:/science/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:327 STACK[ChatMessage] RECV: l:/economy/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/wonder/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:366 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/piratesenabled/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:431 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_ready/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_readytime/103.061386108398 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_launching/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:07:491 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:08:292 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

12:13:08:292 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

12:13:08:292 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:292 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:293 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:294 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

12:13:08:824 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:08:824 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:08:824 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:08:824 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:08:824 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:09:145 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:09:145 STACK[ChatMessage] RECV: r:/0x0110000105bc51c9/q:/heroSkin/1/ (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:14:328 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:14:328 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:16:412 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:16:412 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:156 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:20:156 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:20:156 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:20:156 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:20:156 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:20:427 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:427 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:427 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:427 STACK[ChatMessage] RECV: l:/_ready/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:427 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:20:427 STACK[ChatMessage] RECV: l:/_readytime/2017.8469619751 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:25:160 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:27:569 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:27:569 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:27:596 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:27:867 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:27:867 STACK[ChatMessage] RECV: l:/_ready/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:27:867 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:27:867 STACK[ChatMessage] RECV: l:/_readytime/2005.27291870117 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:28:598 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:29:594 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:30:591 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:31:595 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:32:599 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:33:590 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:34:591 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:35:587 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:36:594 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:608 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:608 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:608 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:651 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:651 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:651 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:666 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:666 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:666 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:683 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:683 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:37:853 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:853 STACK[ChatMessage] RECV: l:/_launching/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:853 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:853 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:853 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:964 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:37:964 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:163 STACK[ChatMessage] RECV: r:/0x01100001057eec14/q:/ready/0/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:214 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:214 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5bc51c9).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:523 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:523 STACK[ChatMessage] RECV: r:/0x0110000105bc51c9/q:/ready/1/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:713 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:713 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:38:750 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:38:769 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:38:769 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACKLoading from archive 'C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 144.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACKUsing path to archive: 'C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 144.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:041 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:042 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:043 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:044 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:044 STACKAccepting P2P session request from 0x110000105bc51c9.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:099 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:099 STACKSteamGameServer found (0x140226ed5226804).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:138 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:138 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:138 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:171 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:171 STACKInitiate connection to server with steamIDRemote: 0x1100001057eec14, steamIDUser: 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:171 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:171 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:171 STACK[MP_Progress] Empire#0 0x01100001057eec14

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:200 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:200 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:229 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:229 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:229 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:229 STACK[Auth] TicketHandle=8, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:257 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:257 STACK[Auth] Received auth ticket from 0x1100001057eec14, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:257 STACK[Auth] BeginAuthSession succeeded for member 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:257 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:257 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:257 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:258 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:280 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:305 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:329 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0.001001 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:352 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:375 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:396 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:416 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:433 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:448 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:464 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:480 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:497 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:513 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:530 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:547 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:563 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:580 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:597 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:612 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:629 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:630 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:630 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001057eec14

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:41:647 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:647 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:663 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:663 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:692 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:41:692 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:692 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:692 STACK18 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:41:692 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:088 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#962' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#1533' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#3953' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#4817' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#6658. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#6658

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#965' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#2044' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#3055' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#4707' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#2899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#968' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#971' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#1347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#6710' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#974' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#977' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#980' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#2340' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#986' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#989' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:088 STACKThe colonized planet 'ColonizedPlanet#4098' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4829' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#992' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4562' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5423' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5667' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#3675' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#995' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#998' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5954' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#6692' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#6983' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1001' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4819' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5366' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5575' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#8058. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#8058

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2743' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1427' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#7914' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#5431' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2941' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1431' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#8166' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1441' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4403' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#6664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4180' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1556' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2042' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#3566' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#1725' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4475' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2403' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2886' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#3275' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2578' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2830' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#7469' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2891' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#2937' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#3608' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:089 STACKThe colonized planet 'ColonizedPlanet#4046' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7186. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7186

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#3279' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#3429' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5269' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#3432' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4564' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5131' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#7111. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#7111

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#3741' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#3903' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4978' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#8287' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4052' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4634' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4191' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5688' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5690' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4196' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5784' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4601' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#5965' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#7254' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#8247' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACKThe colonized planet 'ColonizedPlanet#4822' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:090 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#8245' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5582' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5626' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#6051' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#6268' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#7343' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#6703' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#7205' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5494' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5579' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5624' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#6537' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5698' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#7243' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#5756' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#6999' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#8050' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACKThe colonized planet 'ColonizedPlanet#7768' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property Population does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:091 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#1055. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#1055

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
    HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroRole:Load(System.Reflection.ParameterInfo)
    Hero:LoadRole()
    Hero:Load(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:092 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7139. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7212. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #7887. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #8038. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Spiel von Arminius Rex'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator63:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator63:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKDisabling victory condition 'VictoryScience'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKDisabling victory condition 'VictoryEconomic'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKDisabling victory condition 'VictoryWonder'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKLoad AI 'AI1'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKLoad AI plugin Amplitude.AI.Core v1.0.25.132 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:093 STACKAI app domain created

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:46:094 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player 'Sin-Kartell' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player 'Eliytres' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:46:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:46:094 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:47:796 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:796 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

12:13:47:797 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

12:13:47:797 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:797 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:798 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:798 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

12:13:47:798 STACKInitiate connection to server with steamIDRemote: 0x110000105bc51c9, steamIDUser: 0x1100001057eec14.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:798 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:798 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:798 STACK[MP_Progress] Empire#1 0x0110000105bc51c9

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:805 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:805 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:805 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:805 STACK[Auth] Received auth ticket from 0x110000105bc51c9, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:805 STACK[Auth] BeginAuthSession succeeded for member 0x110000105bc51c9.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:805 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:805 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:47:812 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:812 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:813 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0010004 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:813 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:813 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:813 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:842 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:47:842 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:443 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:443 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.3232296 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050035 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.005003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName26'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName72'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName53'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.4009909 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:444 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.001001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0040026 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:445 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:445 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:50:445 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000105bc51c9

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:13:50:456 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:476 STACKWwise: Bank G_Soundscape_A failed to load (AK_BankAlreadyLoaded)

    Amplitude.Unity.Audio.AudioManager+BankHandle:LoadBank()
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:476 STACKAudio bank 'G_Soundscape_A' has been loaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:50:572 STACKDownload game request received from 0x110000105bc51c9.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:572 STACKDownload game request received from 0x110000105bc51c9, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:572 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:582 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=00fdd52c-969a-48f5-bc95-287adc83abf6.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:582 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=179569, Guid=c91770ad-0237-4746-91ab-8a86b2217d53.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:582 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1203569 ChunkGuids=(00fdd52c-969a-48f5-bc95-287adc83abf6,c91770ad-0237-4746-91ab-8a86b2217d53).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:582 STACKDownload Game Request from 0x110000105bc51c9 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:13:50:693 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:51:977 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:52:043 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:52:043 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:13:53:177 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:07:678 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:17:777 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:17:822 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:17:822 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:18:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:14:18:078 STACK[ChatMessage] RECV: l:/_launching/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:14:18:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:14:18:078 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:14:18:111 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:14:19:227 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000000, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:19:311 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:21:494 STACKOpen archive C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 144.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:21:510 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:21:510 STACKClose archive C:\Users\CWache\Documents\Endless Space 2\Save Files\AutoSave 144.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:22:994 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:23:011 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:23:011 STACK[MP_Progress] Empire#0 0x01100001057eec14 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:23:044 STACK[MP_Progress] Empire#1 0x0110000105bc51c9 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:24:818 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000002, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000003, Ticket: 00000002, [Empire0], MoveToFleetAction#1219 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.3200341 to 0.4114983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000004, Ticket: 00000003, [Empire0], MoveToFleetAction#1220 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5029626 to 0.5944269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, Ticket: 00000004, [Empire0], MoveToFleetAction#1221 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.6858912 to 0.7773554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000006, Ticket: 00000005, [Empire0], MoveToFleetAction#1222 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 3) from 0.1900618 to 0.6924509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000007, Ticket: 00000006, [Empire2], MoveToFleetAction#2884 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 3) from 0.07156485 to 0.5140495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000008, Ticket: 00000007, [Empire2], MoveToFleetAction#2885 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 3) from 0.1073912 to 0.611449.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000009, Ticket: 00000008, [Empire2], MoveToFleetAction#2886 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0.2991803 to 0.7683911.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000A, Ticket: 00000009, [Empire4], MoveToFleetAction#3176 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.1188427 to 0.4579799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000B, Ticket: 0000000A, [Empire4], MoveToFleetAction#3177 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 3) from 0.02122387 to 0.4346195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000C, Ticket: 0000000B, [Empire4], MoveToFleetAction#3178 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.1970421 to 0.5361792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 0000000C, [Empire4], MoveToFleetAction#3179 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 3) from 0.04978165 to 0.4559226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 0000000D, [Empire5], MoveToFleetAction#4618 GameEntity: 9111 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0 to 0.4328078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 0000000E, [Empire5], MoveToFleetAction#4619 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 3) from 0.6635709 to 0.9953563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000010, Ticket: 0000000F, [Empire5], MoveToFleetAction#4620 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.3408581 to 0.6865546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000010, [Empire5], MoveToFleetAction#4621 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 3) from 0.3047335 to 0.6858597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:188 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000012, Ticket: 00000012, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 0, ContractGUID 9116.

    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:188 STACKRegister new contract DiplomaticContract#9116.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 00000013, [Empire16], GoToFleetAction#1299 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 00000014, [Empire16], GoToFleetAction#1300 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 00000015, [Empire16], GoToFleetAction#1301 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000016, Ticket: 00000019, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000017, Ticket: 0000001A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000018, Ticket: 0000001B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000019, Ticket: 0000001C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001A, Ticket: 0000001D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001B, Ticket: 0000001E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001C, Ticket: 0000001F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001D, Ticket: 00000020, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001E, Ticket: 00000021, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 00000022, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 00000023, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 00000024, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 00000025, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 00000026, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:189 STACKStart 144 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:25:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:25:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 00000027, [Empire2], GoToFleetAction#2887 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000025, Ticket: 00000028, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000026, Ticket: 00000029, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000027, Ticket: 0000002A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000028, Ticket: 0000002B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000029, Ticket: 0000002C, [Empire2], GoToFleetAction#2888 GameEntity: 8667 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 0000002D, [Empire2], GoToFleetAction#2889 GameEntity: 5457 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 0000002E, [Empire2], GoToFleetAction#2890 GameEntity: 8666 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002C, Ticket: 0000002F, [Empire2], GoToFleetAction#2891 GameEntity: 8447 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000002D, Ticket: 00000030, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002E, Ticket: 00000031, [Empire2], GoToFleetAction#2892 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:206 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000002F, Ticket: 00000032, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:268 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000038, Ticket: 0000003B, [Empire2]: Offended Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:268 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000039, Ticket: 0000003C, [Empire2]: EscalationPlayerDisregardedTrespassUltimatum To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 0000003F, [Empire2], GoToFleetAction#2893 GameEntity: 3422 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 00000040, [Empire2], GoToFleetAction#2894 GameEntity: 8892 State: WaitingForInitialization Context: Path: 26->4, Path: Path: 26->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 00000041, [Empire2], GoToFleetAction#2895 GameEntity: 2883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000041, Ticket: 00000045, [Empire3], GoToFleetAction#1678 GameEntity: 8108 State: WaitingForInitialization Context: Path: 83, Path: Path: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000042, Ticket: 00000047, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000043, Ticket: 00000049, [Empire3], AttackFleetAction#1679 GameEntity: 7684 State: WaitingForInitialization Context: 3. Unbezähmbarer Kreuzzug (6635) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000044, Ticket: 0000004A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 0000004B, [Empire3], GoToFleetAction#1680 GameEntity: 6505 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000046, Ticket: 0000004C, [Empire3], GoToFleetAction#1681 GameEntity: 8861 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:313 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000004C, Ticket: 00000052, [Empire3]: Distressed Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000050, Ticket: 00000056, [Empire3], GoToFleetAction#1682 GameEntity: 3374 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000051, Ticket: 00000057, [Empire3], GoToFleetAction#1683 GameEntity: 1085 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000053, Ticket: 00000059, [Empire4], ShipGUIDs: 8902 , HeroGUID: 0, Position: NodeIndex:21, FleetGUID: 9164

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000054, Ticket: 0000005E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000055, Ticket: 0000005F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000056, Ticket: 00000060, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000057, Ticket: 00000061, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000058, Ticket: 00000062, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000059, Ticket: 00000063, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005A, Ticket: 00000064, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005B, Ticket: 00000065, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005C, Ticket: 00000066, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005D, Ticket: 00000067, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 00000068, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005F, Ticket: 00000069, [Empire4], GoToFleetAction#3180 GameEntity: 8122 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 0000006A, [Empire4], GoToFleetAction#3181 GameEntity: 9034 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000069, Ticket: 00000073, [Empire4], GoToFleetAction#3182 GameEntity: 2586 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006A, Ticket: 00000074, [Empire4], GoToFleetAction#3183 GameEntity: 1099 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006B, Ticket: 00000075, [Empire4], GoToFleetAction#3184 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006C, Ticket: 00000078, [Empire5], GoToFleetAction#4622 GameEntity: 5096 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006D, Ticket: 0000007A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006E, Ticket: 0000007B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006F, Ticket: 0000007C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000070, Ticket: 0000007D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000071, Ticket: 0000007E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000072, Ticket: 0000007F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000073, Ticket: 00000080, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000074, Ticket: 00000082, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000075, Ticket: 00000083, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000076, Ticket: 00000084, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000077, Ticket: 00000085, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000078, Ticket: 00000086, [Empire5], GoToFleetAction#4623 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000079, Ticket: 00000087, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:405 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007A, Ticket: 00000088, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007B, Ticket: 00000089, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 0000008B, [Empire5], GoToFleetAction#4624 GameEntity: 8416 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007D, Ticket: 0000008C, [Empire5], GoToFleetAction#4625 GameEntity: 8268 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007E, Ticket: 0000008D, [Empire5], GoToFleetAction#4626 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007F, Ticket: 0000008E, [Empire5], GoToFleetAction#4627 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000080, Ticket: 0000008F, [Empire5], GoToFleetAction#4628 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000081, Ticket: 00000090, [Empire5], GoToFleetAction#4629 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 00000091, [Empire5], GoToFleetAction#4630 GameEntity: 7991 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 00000094, [Empire5], GoToFleetAction#4631 GameEntity: 8924 State: WaitingForInitialization Context: Path: 62->66, Path: Path: 62->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000008B, Ticket: 0000009A, [Empire5]: Threatening Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000008C, Ticket: 0000009B, [Empire5]: EscalationAskTribute To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008D, Ticket: 0000009C, [Empire5], GoToFleetAction#4632 GameEntity: 3770 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 0000009D, [Empire5], GoToFleetAction#4633 GameEntity: 1118 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 0000009E, [Empire5], GoToFleetAction#4634 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, Ticket: 0000009F, [Empire5], GoToFleetAction#4635 GameEntity: 2207 State: WaitingForInitialization Context: Path: 97->65, Path: Path: 97->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000091, Ticket: 000000A0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 000000A1, [Empire5], GoToFleetAction#4636 GameEntity: 8538 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 000000A2, [Empire5], GoToFleetAction#4637 GameEntity: 8539 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000094, ContractGUID 9116 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACKContract 9116 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000095, Ticket: 000000A3, [Empire16], MoveToFleetAction#1302 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 4) from 0.1718352 to 0.2515598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 000000A4, [Empire16], MoveToFleetAction#1303 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->55 (Cost: 4) from 0.2809963 to 0.4474462.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, Ticket: 000000A5, [Empire16], MoveToFleetAction#1304 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 4) from 0.3325249 to 0.8713081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000098, Ticket: 000000A6, [Empire2], MoveToFleetAction#2896 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 1.306896) from 0.8072395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 000000A7, [Empire2], MoveToFleetAction#2897 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 5) from 0.4841781 to 0.983429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009A, Ticket: 000000A8, [Empire2], MoveToFleetAction#2898 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.04577592 to 0.9752861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009B, Ticket: 000000A9, [Empire2], MoveToFleetAction#2899 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0.09283167 to 0.4922324.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009C, Ticket: 000000AA, [Empire2], MoveToFleetAction#2900 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 1.422169) from 0.7644635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009D, Ticket: 000000AB, [Empire2], MoveToFleetAction#2901 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.6253006 to 0.7146292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009E, Ticket: 000000AC, [Empire2], MoveToFleetAction#2902 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 4) from 0.2862749 to 0.4082556.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009F, Ticket: 000000AD, [Empire2], MoveToFleetAction#2903 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 4) from 0 to 0.5899795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A0, Ticket: 000000AE, [Empire2], MoveToFleetAction#2904 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->28 (Cost: 1.349068) from 0.6021116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A2, Ticket: 000000B0, [Empire3], MoveToFleetAction#1684 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0.4627597 to 0.9255194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A3, Ticket: 000000B1, [Empire3], MoveToFleetAction#1685 GameEntity: 6505 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.436985) from 0.7527695 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A4, Ticket: 000000B2, [Empire3], MoveToFleetAction#1686 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->83 (Cost: 11) from 0.169387 to 0.9601744.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A7, Ticket: 000000B3, [Empire3], MoveToFleetAction#1687 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->93 (Cost: 2.08898) from 0.6770272 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A8, Ticket: 000000B4, [Empire3], MoveToFleetAction#1688 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->36 (Cost: 3) from 0.09767571 to 0.3304941.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 000000B5, [Empire4], MoveToFleetAction#3185 GameEntity: 9034 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->18 (Cost: 3.632283) from 0.579221 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AA, Ticket: 000000B6, [Empire4], MoveToFleetAction#3186 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.310011 to 0.5423886.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, Ticket: 000000B7, [Empire4], MoveToFleetAction#3187 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->76 (Cost: 0.08002389) from 0.9935358 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AC, Ticket: 000000B8, [Empire4], MoveToFleetAction#3188 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 0.794699) from 0.9101627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, Ticket: 000000B9, [Empire4], MoveToFleetAction#3189 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 4) from 0.1571348 to 0.6205116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AE, Ticket: 000000BA, [Empire5], MoveToFleetAction#4638 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0.003217715 to 0.4228881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AF, Ticket: 000000BB, [Empire5], MoveToFleetAction#4639 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 5) from 0.1179416 to 0.7914206.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B0, Ticket: 000000BC, [Empire5], MoveToFleetAction#4640 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0.3084737 to 0.8330616.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B1, Ticket: 000000BD, [Empire5], MoveToFleetAction#4641 GameEntity: 8538 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.788812) from 0.7325393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 000000BE, [Empire5], MoveToFleetAction#4642 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->65 (Cost: 6) from 0 to 0.1698353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B3, Ticket: 000000BF, [Empire5], MoveToFleetAction#4643 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.4965425 to 0.6206781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B4, Ticket: 000000C0, [Empire5], MoveToFleetAction#4644 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 4) from 0.4498759 to 0.7322448.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 000000C1, [Empire5], MoveToFleetAction#4645 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->63 (Cost: 2.085498) from 0.75344 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B6, Ticket: 000000C2, [Empire5], MoveToFleetAction#4646 GameEntity: 8924 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0 to 0.3650543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B7, Ticket: 000000C3, [Empire5], MoveToFleetAction#4647 GameEntity: 7991 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 2.973432) from 0.5994912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B8, Ticket: 000000C4, [Empire5], MoveToFleetAction#4648 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 4.765701) from 0.4999941 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B9, Ticket: 000000C5, [Empire5], MoveToFleetAction#4649 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 3.654367) from 0.7331915 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000C6, [Empire5], MoveToFleetAction#4650 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.4754077 to 0.6238466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, Ticket: 000000C7, [Empire5], MoveToFleetAction#4651 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.1766508 to 0.529612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BC, Ticket: 000000C8, [Empire5], MoveToFleetAction#4652 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.1880661 to 0.5531204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 000000C9, [Empire5], MoveToFleetAction#4653 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 2.898168) from 0.6351175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:460 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BF, [Empire4], Entity index: 3184

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:500 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:500 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C0, [Empire2], Entity index: 2892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:512 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:662 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C1, [Empire4], Entity index: 3183

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, [Empire1], SiegeStarSystemAction#1054 GameEntity: 7506 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:729 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C3, [Empire3], Entity index: 1680

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:862 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000C4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:25:945 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C5, [Empire3], Entity index: 1683

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:078 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C6, [Empire5], Entity index: 4632

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:096 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C7, [Empire2], Entity index: 2893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:195 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C8, [Empire2], Entity index: 2888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:312 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000C9, [Empire5], Entity index: 4630

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:364 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000CA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:514 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CB, [Empire4], Entity index: 3181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:547 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CC, [Empire5], Entity index: 4624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:697 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CD, [Empire5], Entity index: 4628

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:747 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CE, [Empire5], Entity index: 4636

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:798 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:26:881 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:27:213 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:27:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:27:379 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D0, [Empire5], Entity index: 4629

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:27:394 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:27:611 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:27:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:27:945 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000000D3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:315 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000D4, Ticket: 000000CC, ContractGUID 9116.

    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:315 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000D5, Ticket: 000000CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:315 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000000D7, Ticket: 000000CF, [Empire2], system guid: 8046, contruction guid: 8755, resource name : EmpireMoney, buyout cost: 758.3892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:315 STACKThe construction 8755 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000D8, Ticket: 000000D0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000D1, [Empire2], GoToFleetAction#2905 GameEntity: 8711 State: WaitingForInitialization Context: Path: 4->6, Path: Path: 4->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DA, Ticket: 000000D2, [Empire2], context guid: 961, contruction guid: 9129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DB, Ticket: 000000D3, [Empire2], context guid: 961, contruction guid: 9131

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DC, Ticket: 000000D4, [Empire2], context guid: 4585, contruction guid: 9127

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DD, Ticket: 000000D5, [Empire2], context guid: 4585, contruction guid: 9133

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DE, Ticket: 000000D6, [Empire2], context guid: 2889, contruction guid: 9119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000DF, Ticket: 000000D7, [Empire2], context guid: 2889, contruction guid: 9135

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E0, Ticket: 000000D8, [Empire2], context guid: 3277, contruction guid: 9125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E1, Ticket: 000000D9, [Empire2], context guid: 3277, contruction guid: 9137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E2, Ticket: 000000DA, [Empire2], context guid: 3430, contruction guid: 9121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E3, Ticket: 000000DB, [Empire2], context guid: 3430, contruction guid: 9139

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E4, Ticket: 000000DC, [Empire2], context guid: 4820, contruction guid: 9141

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E5, Ticket: 000000DD, [Empire2], context guid: 4820, contruction guid: 9145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:316 STACKStart 47 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:28:316 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E6, Ticket: 000000DE, [Empire2], context guid: 5580, contruction guid: 9123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E7, Ticket: 000000DF, [Empire2], context guid: 5580, contruction guid: 9143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E8, Ticket: 000000E0, [Empire2], context guid: 8498, contruction guid: 9149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E9, Ticket: 000000E1, [Empire2], context guid: 8498, contruction guid: 9151

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000000EA, Ticket: 000000E2, [Empire2], colonized star system guid: 5001, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 7641.494

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000000EB, Ticket: 000000E3, [Empire2], colonized star system guid: 3200, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 8294.039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000000EC, Ticket: 000000E4, [Empire2], colonized star system guid: 5005, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 3099.999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderBuyoutSystem::DepartmentOfIndustry/OrderBuyoutConstruction#000000ED, Ticket: 000000E5, [Empire2], colonized star system guid: 2758, old owner: 0, resource name: EmpireEmpirePoint, buyout cost: 9104.57

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EE, Ticket: 000000E6, [Empire3], context guid: 5400, contruction guid: 9156

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000EF, Ticket: 000000E7, [Empire3], context guid: 5400, contruction guid: 9159

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F0, Ticket: 000000E8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F1, Ticket: 000000E9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F2, Ticket: 000000EA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F3, Ticket: 000000EB, [Empire4], GoToFleetAction#3190 GameEntity: 8905 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F4, Ticket: 000000EC, [Empire4], GoToFleetAction#3191 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F5, Ticket: 000000ED, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F6, Ticket: 000000EE, [Empire4], GoToFleetAction#3192 GameEntity: 8313 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F7, Ticket: 000000EF, [Empire4], GoToFleetAction#3193 GameEntity: 9164 State: WaitingForInitialization Context: Path: 21->17, Path: Path: 21->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:333 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F9, Ticket: 000000F1, [Empire4], context guid: 3085, contruction guid: 9167

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FA, Ticket: 000000F2, [Empire4], context guid: 3085, contruction guid: 9179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FB, Ticket: 000000F3, [Empire4], context guid: 2828, contruction guid: 9169

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FC, Ticket: 000000F4, [Empire4], context guid: 2828, contruction guid: 9181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FD, Ticket: 000000F5, [Empire4], context guid: 4194, contruction guid: 9171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FE, Ticket: 000000F6, [Empire4], context guid: 4194, contruction guid: 9177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FF, Ticket: 000000F7, [Empire4], context guid: 5696, contruction guid: 9173

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000100, Ticket: 000000F8, [Empire4], context guid: 5696, contruction guid: 9183

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000101, Ticket: 000000F9, [Empire4], context guid: 5804, contruction guid: 9165

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000102, Ticket: 000000FA, [Empire4], context guid: 5804, contruction guid: 9175

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000104, Ticket: 000000FB, [Empire2], MoveToFleetAction#2906 GameEntity: 8711 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->6 (Cost: 1.846552) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#00000105, [Empire0], InfluencedColonizedStarSystemGUID: 5001, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Colonization] Mizar (ColonizedStarSystem#5001)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Mizar (16) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#5001'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#5001'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:414 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#00000106, [Empire0], InfluencedColonizedStarSystemGUID: 3200, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[Colonization] Nekkar (ColonizedStarSystem#3200)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Nekkar (57) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#3200'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:415 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#3200'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:493 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#00000107, [Empire0], InfluencedColonizedStarSystemGUID: 5005, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:493 STACK[Colonization] Wasat (ColonizedStarSystem#5005)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:493 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Wasat (235) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:493 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:493 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#5005'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#5005'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[Order] OrderCaptureStarSystemWithInfluence::DepartmentOfTheInterior/OrderCaptureStarSystemWithInfluence#00000108, [Empire0], InfluencedColonizedStarSystemGUID: 2758, NewOwnerEmpireIndex: 2, DestroyShips: False, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[Colonization] Cran (ColonizedStarSystem#2758)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[Fleets] Moved 0 ships from Empire 0 hangar on Cran (251) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #0, context: 'ColonizedStarSystem#2758'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #0, context: 'ColonizedStarSystem#2758'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000109, Ticket: 000000FC, [Empire4], MoveToFleetAction#3194 GameEntity: 9164 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->17 (Cost: 4) from 0 to 0.3994007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:494 STACKStart 17 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:28:494 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:28:544 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:14:28:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010A, Ticket: 000000FD, [Empire4], MoveToFleetAction#3195 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 4.421808) from 0.4954683 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 000000FE, [Empire4], MoveToFleetAction#3196 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.1618876 to 0.3942652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 000000FF, [Empire4], MoveToFleetAction#3197 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 2.396466) from 0.7265614 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000010F, Ticket: 00000100, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000110, Ticket: 00000101, [Empire5], GoToFleetAction#4654 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000111, Ticket: 00000102, [Empire5], GoToFleetAction#4655 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000112, Ticket: 00000103, [Empire5], context guid: 4851, contruction guid: 9190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000113, Ticket: 00000104, [Empire5], context guid: 4851, contruction guid: 9216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000114, Ticket: 00000105, [Empire5], context guid: 3897, contruction guid: 9192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000115, Ticket: 00000106, [Empire5], context guid: 3897, contruction guid: 9194

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000116, Ticket: 00000107, [Empire5], context guid: 1439, contruction guid: 9200

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000117, Ticket: 00000108, [Empire5], context guid: 1439, contruction guid: 9210

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000118, Ticket: 00000109, [Empire5], context guid: 8300, contruction guid: 9204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000119, Ticket: 0000010A, [Empire5], context guid: 8300, contruction guid: 9206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011A, Ticket: 0000010B, [Empire5], context guid: 4189, contruction guid: 9202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011B, Ticket: 0000010C, [Empire5], context guid: 4189, contruction guid: 9208

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011C, Ticket: 0000010D, [Empire5], context guid: 4599, contruction guid: 9196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011D, Ticket: 0000010E, [Empire5], context guid: 4599, contruction guid: 9198

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011E, Ticket: 0000010F, [Empire5], context guid: 7223, contruction guid: 9212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:562 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000011F, Ticket: 00000110, [Empire5], context guid: 7223, contruction guid: 9214

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:575 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000122

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000123, Ticket: 00000111, [Empire5], MoveToFleetAction#4656 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.5125803) from 0.9638158 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000124, Ticket: 00000112, [Empire5], MoveToFleetAction#4657 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 5) from 0.3099082 to 0.6628695.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:28:761 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000125, [Empire5], Entity index: 4655

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:29:045 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000126

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:29:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000127, [Empire2], SiegeStarSystemAction#2907 GameEntity: 8700 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:29:112 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000128, [Empire4], Entity index: 3190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:29:545 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000012B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:29:745 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012C, [Empire4], Entity index: 3192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:30:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:30:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:063 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:113 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000012D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:113 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012E, [Empire2], Entity index: 2905

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, Ticket: 00000113, [Empire2], GoToFleetAction#2908 GameEntity: 3422 State: WaitingForInitialization Context: Path: 28->27, Path: Path: 28->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, Ticket: 00000114, [Empire2], GoToFleetAction#2909 GameEntity: 8667 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:435 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:31:435 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, Ticket: 00000116, [Empire3], GoToFleetAction#1689 GameEntity: 1085 State: WaitingForInitialization Context: Path: 93->64, Path: Path: 93->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000133, Ticket: 00000117, [Empire3], InitiateEmpireActionFleetAction#1690 GameEntity: 6505 State: WaitingForInitialization Context: Veni (478) (StarSystemNode), Path: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000135, Ticket: 00000119, [Empire4], GoToFleetAction#3198 GameEntity: 3684 State: WaitingForInitialization Context: Path: 76->74, Path: Path: 76->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 0000011A, [Empire4], GoToFleetAction#3199 GameEntity: 1099 State: WaitingForInitialization Context: Path: 24->20, Path: Path: 24->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, Ticket: 0000011B, [Empire4], GoToFleetAction#3200 GameEntity: 9034 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000138, Ticket: 0000011C, [Empire5], ShipsGUID: 7428,7638

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000139, Ticket: 0000011D, [Empire5], GoToFleetAction#4658 GameEntity: 3770 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 0000011E, [Empire5], GoToFleetAction#4659 GameEntity: 5747 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013B, Ticket: 0000011F, [Empire5], GoToFleetAction#4660 GameEntity: 8417 State: WaitingForInitialization Context: Path: 66->65, Path: Path: 66->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 00000120, [Empire2], MoveToFleetAction#2910 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.577831) from 0 to 0.5595856.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013D, Ticket: 00000121, [Empire2], MoveToFleetAction#2911 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 2.650932) from 0 to 0.7818543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013F, [Empire3], GuardEmpireLocalAction#1691 GameEntity: 939 State: WaitingForInitialization Context: Veni (478) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACKCancelling actions on Veni (478) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 00000123, [Empire3], MoveToFleetAction#1692 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->64 (Cost: 0.91102) from 0 to 0.03057574.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000141, Ticket: 00000124, [Empire4], MoveToFleetAction#3201 GameEntity: 9034 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 1.367717) from 0 to 0.1560575.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000142, Ticket: 00000125, [Empire4], MoveToFleetAction#3202 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 3.205301) from 0 to 0.4416859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000143, Ticket: 00000126, [Empire4], MoveToFleetAction#3203 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->74 (Cost: 3.919976) from 0 to 0.7251719.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:489 STACKBegin encounter simulation ignition 114983

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000144, Ticket: 00000127, [Empire5], MoveToFleetAction#4661 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.914502) from 0 to 0.3293864.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000145, Ticket: 00000128, [Empire5], MoveToFleetAction#4662 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 1.345633) from 0 to 0.1411805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:31:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000146, Ticket: 00000129, [Empire5], MoveToFleetAction#4663 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 0.2342987) from 0 to 0.02433736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:221 STACKEnd encounter simulation ignition 114987

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:232 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000147

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:262 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:394 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:395 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:428 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:630 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:630 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000150

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000151, Ticket: 00000131, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000152, Ticket: 00000132, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:745 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:32:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:32:781 STACK[Empire 2] OrderRetrofitShips preprocessor failed: Cannot afford costs

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:781 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000153, Ticket: 00000134, [Empire2]: StarSystemGUID: 9232, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000154, Ticket: 00000135, [Empire2]: StarSystemGUID: 9238, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000155, Ticket: 00000136, [Empire2]: StarSystemGUID: 9234, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000156, Ticket: 00000137, [Empire2]: StarSystemGUID: 9236, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Empire 2] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Empire 2] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Empire 2] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Empire 2] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000157, Ticket: 0000013E, ContractGUID 9116 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 407.8125 Empire which receives empire point cost: 0.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:782 STACKContract 9116 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:812 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015A, [Empire2]: System #9232

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:812 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015B, [Empire2]: System #9238

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:812 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015C, [Empire2]: System #9234

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:812 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015D, [Empire2]: System #9236

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:831 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000015F, Ticket: 00000141, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000160, Ticket: 00000142, [Empire4], GoToFleetAction#3204 GameEntity: 8905 State: WaitingForInitialization Context: Path: 17->18, Path: Path: 17->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000161, Ticket: 00000143, [Empire4], context guid: 5412, contruction guid: 9226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000162, Ticket: 00000144, [Empire4], context guid: 5412, contruction guid: 9228

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000163, Ticket: 00000145, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000164, Ticket: 00000146, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000165, Ticket: 00000147, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:832 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:32:832 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:32:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000168, Ticket: 0000014A, [Empire4], MoveToFleetAction#3205 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 2.603534) from 0 to 0.2970652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:862 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:862 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:895 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016C, [Empire1], GoToFleetAction#1055 GameEntity: 6635 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:32:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016D, Ticket: 0000014E, [Empire1], MoveToFleetAction#1056 GameEntity: 6635 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:33:245 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:33:979 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:34:495 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000170

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:34:995 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000171

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:346 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:473 STACKMissing jingle for diplomatic relation state DiplomaticRelationStateColdWar

    MusicAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:ContractStateChange_OnBeginShow(System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:14:35:548 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:548 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000172

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000173, Ticket: 0000014F, [Empire4], GoToFleetAction#3206 GameEntity: 8313 State: WaitingForInitialization Context: Path: 18->17, Path: Path: 18->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:846 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000174, Ticket: 00000150, [Empire5], GoToFleetAction#4664 GameEntity: 8714 State: WaitingForInitialization Context: Path: 68->65, Path: Path: 68->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:846 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000175, Ticket: 00000151, [Empire5], ShipGUIDs: 7979 7428 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 9257

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:846 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:35:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:35:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000176, Ticket: 00000152, [Empire4], MoveToFleetAction#3207 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 0.5781918) from 0 to 0.06597212.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:35:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000177, Ticket: 00000153, [Empire5], MoveToFleetAction#4665 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 4.48742) from 0 to 0.4661227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:212 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000178

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000017A, Ticket: 00000155, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000017B, Ticket: 00000156, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000017C, Ticket: 00000157, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000017D, Ticket: 00000158, [Empire2]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000017E, Ticket: 00000159, [Empire2], context guid: 8046, contruction guid: 9247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000017F, Ticket: 0000015A, [Empire2], context guid: 8046, contruction guid: 9249

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000180, Ticket: 0000015B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:585 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:36:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:36:599 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:599 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:745 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000183, Ticket: 00000160, [Empire5], ShipGUIDs: 7979 7428 7638 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 9266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:36:745 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:36:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:37:476 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:14:39:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:39:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:39:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:39:664 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000185, Ticket: 00000162, [Empire2], ShipsGUID: 8446

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:39:664 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:39:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:40:379 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000186, Ticket: 00000163, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:40:379 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:40:379 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:40:379 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:40:379 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:40:562 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000187, Ticket: 00000166, [Empire5], GoToFleetAction#4666 GameEntity: 8416 State: WaitingForInitialization Context: Path: 66->63, Path: Path: 66->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:40:563 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:40:563 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:40:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 00000167, [Empire5], MoveToFleetAction#4667 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 4.101832) from 0 to 0.4994484.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:40:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000189, Ticket: 00000001, [Empire1], GoToFleetAction#1057 GameEntity: 6635 State: WaitingForInitialization Context: Path: 61->63->64, Path: Path: 61->63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:42:964 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:479 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000018A, Ticket: 00000168, [Empire2], ShipGUIDs: 8368 5063 8446 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 9268

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:479 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:43:479 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:43:512 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000018C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 0000016A, [Empire1], MoveToFleetAction#1058 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->91 (Cost: 0.5292758) from 0.9777891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 0000016B, [Empire1], MoveToFleetAction#1059 GameEntity: 8917 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->86 (Cost: 4) from 0.5589032 to 0.9157525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 0000016C, [Empire1], MoveToFleetAction#1060 GameEntity: 7170 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->84 (Cost: 6) from 0.09880448 to 0.8484726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:43:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 0000016D, [Empire1], MoveToFleetAction#1061 GameEntity: 7091 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 3.470724) from 0 to 0.2706113.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:180 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:180 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:180 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000191, Ticket: 00000170, [Empire2], ShipGUIDs: 8368 5063 8446 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 9270

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:180 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:44:180 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:44:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000192, Ticket: 00000171, [Empire5], GoToFleetAction#4668 GameEntity: 9266 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:279 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000193, Ticket: 00000172, [Empire5], ShipGUIDs: 8781 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 9271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:280 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:44:280 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:44:296 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000194

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:44:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000195, Ticket: 00000173, [Empire5], MoveToFleetAction#4669 GameEntity: 9266 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.211188) from 0 to 0.1395678.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:46:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:46:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:46:912 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:47:881 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:47:881 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:47:881 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:47:881 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:47:981 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000196, Ticket: 00000176, [Empire5], ShipsGUID: 8781

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:47:981 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:47:981 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:50:414 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:50:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:50:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:51:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000197, Ticket: 00000177, [Empire2], GoToFleetAction#2912 GameEntity: 9270 State: WaitingForInitialization Context: Path: 6->7, Path: Path: 6->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:51:614 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:51:614 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:51:614 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:51:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:51:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000198, Ticket: 0000017A, [Empire2], MoveToFleetAction#2913 GameEntity: 9270 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 1.846552) from 0 to 0.3890945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:779 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000199, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019A, Ticket: 0000017B, [Empire0], MoveToFleetAction#1223 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->28 (Cost: 2.664004) from 0.8147774 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019B, Ticket: 0000017C, [Empire0], MoveToFleetAction#1224 GameEntity: 6670 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->10 (Cost: 4.152) from 0.8280888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 0000017D, [Empire0], MoveToFleetAction#1225 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 0.168876) from 0.9875481 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:812 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000019D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:53:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 0000017E, [Empire0], MoveToFleetAction#1226 GameEntity: 8425 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4.831124) from 0 to 0.1755655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:113 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:230 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:380 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:380 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000019F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A0, [Empire0], Entity index: 1216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 0000017F, [Empire0], MoveToFleetAction#1227 GameEntity: 8792 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 2.335996) from 0 to 0.1722422.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:54:829 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:55:312 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:55:312 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:55:312 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:55:312 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:56:379 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:57:263 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:57:779 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:57:829 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:57:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:58:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:59:012 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:59:012 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:14:59:012 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:14:59:012 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:01:529 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:01:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:01:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:02:730 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:02:730 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:02:730 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:02:730 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:05:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:05:345 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:05:462 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:06:346 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:06:346 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:06:347 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:06:347 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:08:847 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:08:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:09:113 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:10:063 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:10:063 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:10:063 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:10:063 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:10:863 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:12:563 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:12:680 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:12:797 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:13:763 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:13:763 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:13:763 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:13:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:16:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:16:397 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:16:513 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:17:496 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:17:496 STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:17:496 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:17:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:17:897 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:17:913 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:17:980 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:096 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:196 STACKDisposing ServerEncounter 9158

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:196 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:212 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:347 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:18:529 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:287 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:288 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:288 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:288 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:288 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:288 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:344 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:554 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:554 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:673 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 3104

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 3300

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 3784

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 3858

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 3951

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 4122

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 4846

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 4985

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 5537

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 5764

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 7502

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 7995

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 8256

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 8622

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:684 STACKDisposing GroundBattle 8623

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:20:980 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:20:980 STACK[ChatMessage] RECV: l:/_turn/145 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:20:980 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:21:546 STACKIVisibilityService.AllowSendOrders(False)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Ended:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:21:712 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:21:830 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:21:846 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACK[Perf] Game dumping took 1031 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACK[Perf] Checksum generation took 46 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACK[Perf] Writing file took 25 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACK[Perf] TOTAL DURATION (Text): 1104 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACKDump checksum 'TurnEnded': 0x6a729e855e79c94193bc061d02481992.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACKDump file 'TurnEnded' generated at 'C:\Users\CWache\Documents\Endless Space 2\Dump Files\145_TurnEnded_Sin-Kartell_0x6a729e855e79c94193bc061d02481992.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:963 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:22:981 STACK[Dump] Received GameDiagnosticsInfo turn=145, client=0x57eec14, checksum=0x6a729e855e79c94193bc061d02481992.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:046 STACK[Dump] Received GameDiagnosticsInfo turn=145, client=0x5bc51c9, checksum=0xd75ced39d7b737914caa898ef2e86c89.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:214 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:214 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:214 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:214 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:791 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:791 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:792 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:792 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:792 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:792 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:792 STACK[ChatMessage] RECV: l:/_turn/145 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:24:805 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:805 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:831 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:24:831 STACKIVisibilityService.AllowSendOrders(True)

    VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:25:129 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:25:129 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:26:362 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:26:696 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=d45e9b1f-b2e5-41e0-9aa2-6d4ac8ce7db3.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:26:712 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=209758, Guid=87c3cd0c-3a51-46bf-8b81-aea2e87b3493.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:26:713 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=1233758 ChunkGuids=(d45e9b1f-b2e5-41e0-9aa2-6d4ac8ce7db3,87c3cd0c-3a51-46bf-8b81-aea2e87b3493).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo)
    GameServerState_Autosave:OnAutoSaveCompletion(System.Reflection.ParameterInfo)
    ArchiveJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:27:179 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:27:195 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:30:493 STACKDump download response received: '145_TurnEnded_Sin-Kartell_0x6a729e855e79c94193bc061d02481992.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:32:268 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:109 STACKDump download response received: '145_TurnEnded_Eliytres_0xd75ced39d7b737914caa898ef2e86c89.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001AA, Ticket: 0000018E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001AB, Ticket: 0000018F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AC, Ticket: 00000190, [Empire0], MoveToFleetAction#1228 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.4114983 to 0.5029626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AD, Ticket: 00000191, [Empire0], MoveToFleetAction#1229 GameEntity: 8318 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.5944269 to 0.6858912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AE, Ticket: 00000192, [Empire0], MoveToFleetAction#1230 GameEntity: 8217 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->81 (Cost: 3) from 0.7773554 to 0.8688197.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AF, Ticket: 00000193, [Empire0], MoveToFleetAction#1231 GameEntity: 8094 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 1.836519) from 0.6924509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B0, Ticket: 00000194, [Empire2], MoveToFleetAction#2914 GameEntity: 8654 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 3) from 0.5140495 to 0.9565341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B1, Ticket: 00000195, [Empire2], MoveToFleetAction#2915 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 2.312539) from 0.611449 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B2, Ticket: 00000196, [Empire2], MoveToFleetAction#2916 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.480841) from 0.7683911 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B3, Ticket: 00000197, [Empire4], MoveToFleetAction#3208 GameEntity: 8886 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.4579799 to 0.797117.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B4, Ticket: 00000198, [Empire4], MoveToFleetAction#3209 GameEntity: 8884 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 3) from 0.4346195 to 0.8480152.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B5, Ticket: 00000199, [Empire4], MoveToFleetAction#3210 GameEntity: 8882 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.5361792 to 0.8753164.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B6, Ticket: 0000019A, [Empire4], MoveToFleetAction#3211 GameEntity: 8878 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->20 (Cost: 3) from 0.4559226 to 0.8620635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B7, Ticket: 0000019B, [Empire5], MoveToFleetAction#4670 GameEntity: 9111 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 3) from 0.4328078 to 0.8656157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B8, Ticket: 0000019C, [Empire5], MoveToFleetAction#4671 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.04198809) from 0.9953563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B9, Ticket: 0000019D, [Empire5], MoveToFleetAction#4672 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.720121) from 0.6865546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BA, Ticket: 0000019E, [Empire5], MoveToFleetAction#4673 GameEntity: 8479 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->75 (Cost: 2.472726) from 0.6858597 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BB, Ticket: 0000019F, [Empire2], GoToFleetAction#2917 GameEntity: 9270 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:876 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001BC, Ticket: 000001A0, [Empire2], ShipGUIDs: 8837 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 9272

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 000001A1, [Empire2], GoToFleetAction#2918 GameEntity: 2883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:876 STACKStart 108 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:37:876 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 000001A2, [Empire2], GoToFleetAction#2919 GameEntity: 8892 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BF, Ticket: 000001A3, [Empire2], GoToFleetAction#2920 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, Ticket: 000001A4, [Empire2], GoToFleetAction#2921 GameEntity: 8447 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, Ticket: 000001A5, [Empire2], GoToFleetAction#2922 GameEntity: 8666 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 000001A6, [Empire2], GoToFleetAction#2923 GameEntity: 5457 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 000001A7, [Empire2], GoToFleetAction#2924 GameEntity: 8667 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, Ticket: 000001A8, [Empire2], GoToFleetAction#2925 GameEntity: 1063 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C5, Ticket: 000001A9, [Empire3], GoToFleetAction#1693 GameEntity: 1085 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C6, Ticket: 000001AA, [Empire3], GoToFleetAction#1694 GameEntity: 3374 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C7, Ticket: 000001AB, [Empire3], GoToFleetAction#1695 GameEntity: 8861 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C8, Ticket: 000001AC, [Empire3], GoToFleetAction#1696 GameEntity: 8108 State: WaitingForInitialization Context: Path: 83, Path: Path: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 000001AD, [Empire4], GoToFleetAction#3212 GameEntity: 8905 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 000001AE, [Empire4], GoToFleetAction#3213 GameEntity: 9164 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 000001AF, [Empire4], GoToFleetAction#3214 GameEntity: 8313 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 000001B0, [Empire4], GoToFleetAction#3215 GameEntity: 7282 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001B1, [Empire4], GoToFleetAction#3216 GameEntity: 3684 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001B2, [Empire4], GoToFleetAction#3217 GameEntity: 1099 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001B3, [Empire4], GoToFleetAction#3218 GameEntity: 2586 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001B4, [Empire4], GoToFleetAction#3219 GameEntity: 9034 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACKOrderAssignHero preprocessing failed: the assignation '7. Schillernder Schwarm (8313)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001B6, [Empire4], GoToFleetAction#3220 GameEntity: 8122 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 000001B7, [Empire5], GoToFleetAction#4674 GameEntity: 8470 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 000001B8, [Empire5], GoToFleetAction#4675 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 000001B9, [Empire5], GoToFleetAction#4676 GameEntity: 5747 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 000001BA, [Empire5], GoToFleetAction#4677 GameEntity: 8417 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 000001BB, [Empire5], GoToFleetAction#4678 GameEntity: 9266 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 000001BC, [Empire5], GoToFleetAction#4679 GameEntity: 5096 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, Ticket: 000001BD, [Empire5], GoToFleetAction#4680 GameEntity: 8416 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 000001BE, [Empire5], GoToFleetAction#4681 GameEntity: 7499 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001BF, [Empire5], GoToFleetAction#4682 GameEntity: 8714 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 000001C0, [Empire5], GoToFleetAction#4683 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001C1, [Empire5], GoToFleetAction#4684 GameEntity: 8539 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001C2, [Empire5], GoToFleetAction#4685 GameEntity: 2207 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001C3, [Empire5], GoToFleetAction#4686 GameEntity: 1115 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 000001C4, [Empire5], GoToFleetAction#4687 GameEntity: 1118 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 000001C5, [Empire5], GoToFleetAction#4688 GameEntity: 3770 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001C6, [Empire5], GoToFleetAction#4689 GameEntity: 8924 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 000001C7, [Empire5], GoToFleetAction#4690 GameEntity: 8268 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 000001C8, [Empire16], GoToFleetAction#1305 GameEntity: 7118 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 000001C9, [Empire16], GoToFleetAction#1306 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 000001CA, [Empire16], GoToFleetAction#1307 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 000001CB, [Empire16], GoToFleetAction#1308 GameEntity: 8864 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 000001CC, [Empire16], GoToFleetAction#1309 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001E8, Ticket: 000001CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001E9, Ticket: 000001CE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001EA, Ticket: 000001CF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001EB, Ticket: 000001D0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001EC, Ticket: 000001D1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001ED, Ticket: 000001D2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001EE, Ticket: 000001D3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001EF, Ticket: 000001D4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F0, Ticket: 000001D5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000001F1, Ticket: 000001D6, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment6, ConstructionGameEntityGUID: 9291, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000001F7, Ticket: 000001DC, [Empire2]: Watchful Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000001F8, Ticket: 000001DD, [Empire2]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:37:987 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000001F9, Ticket: 000001DE, [Empire2]: EscalationUltimatumAfterTrespassing To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:016 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000001FB, Ticket: 000001E0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:016 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FC, Ticket: 000001E1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:047 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001FF, Ticket: 000001E4, [Empire2], ShipGUIDs: 4632 5887 5728 1870 2815 2738 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 9297

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:047 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000200, Ticket: 000001E5, [Empire2], ShipGUIDs: 8837 , HeroGUID: 0, Position: NodeIndex:7, FleetGUID: 9298

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000201, Ticket: 000001E6, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique3TimeLords, ConstructionGameEntityGUID: 9299, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000202, Ticket: 000001E7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000203, Ticket: 000001E8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000204, Ticket: 000001E9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000205, Ticket: 000001EA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000020B, Ticket: 000001F0, [Empire3]: Reserved Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000020C, Ticket: 000001F1, [Empire3]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000020D, Ticket: 000001F2, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020E, Ticket: 000001F3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000020F, Ticket: 000001F4, [Empire4], ShipGUIDs: 8941 , HeroGUID: 0, Position: NodeIndex:20, FleetGUID: 9309

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000210, Ticket: 000001F5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:096 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000211, Ticket: 000001F6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:097 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000217, Ticket: 000001FC, [Empire5], ShipGUIDs: 9256 , HeroGUID: 0, Position: NodeIndex:66, FleetGUID: 9312

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:097 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000218, Ticket: 000001FD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:118 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000219, Ticket: 000001FE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021A, Ticket: 000001FF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021B, Ticket: 00000200, [Empire5], GoToFleetAction#4691 GameEntity: 8416 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021C, Ticket: 00000201, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000222, Ticket: 00000207, [Empire5], GoToFleetAction#4692 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000223, Ticket: 00000208, [Empire5], GoToFleetAction#4693 GameEntity: 8714 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000224, Ticket: 00000209, [Empire5], GoToFleetAction#4694 GameEntity: 5096 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000225, Ticket: 0000020A, [Empire5], GoToFleetAction#4695 GameEntity: 8782 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 0000020B, [Empire2], MoveToFleetAction#2926 GameEntity: 2883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->8 (Cost: 4) from 0.4082556 to 0.5302364.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000227, Ticket: 0000020C, [Empire2], MoveToFleetAction#2927 GameEntity: 9270 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->7 (Cost: 2.899216) from 0.3890945 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000228, Ticket: 0000020D, [Empire5], MoveToFleetAction#4696 GameEntity: 8920 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.958012) from 0 to 0.3408581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000229, Ticket: 0000020E, [Empire2], MoveToFleetAction#2928 GameEntity: 1063 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->79 (Cost: 4) from 0.7146292 to 0.8039579.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022A, Ticket: 0000020F, [Empire2], MoveToFleetAction#2929 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.815884) from 0.5595856 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022B, Ticket: 00000210, [Empire2], MoveToFleetAction#2930 GameEntity: 5457 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0.4922324 to 0.891633.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022C, Ticket: 00000211, [Empire2], MoveToFleetAction#2931 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 0.1329406) from 0.9752861 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022D, Ticket: 00000212, [Empire2], MoveToFleetAction#2932 GameEntity: 8447 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 0.1659591) from 0.983429 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022E, Ticket: 00000213, [Empire2], MoveToFleetAction#2933 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->27 (Cost: 0.7396381) from 0.7818543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022F, Ticket: 00000214, [Empire2], MoveToFleetAction#2934 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->4 (Cost: 2.779897) from 0.5899795 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000230, Ticket: 00000215, [Empire3], MoveToFleetAction#1697 GameEntity: 8108 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->83 (Cost: 0.5539818) from 0.9601744 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000231, Ticket: 00000216, [Empire3], MoveToFleetAction#1698 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.643795) from 0.9255194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000232, Ticket: 00000217, [Empire3], MoveToFleetAction#1699 GameEntity: 3374 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->36 (Cost: 3) from 0.3304941 to 0.5633125.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000233, Ticket: 00000218, [Empire3], MoveToFleetAction#1700 GameEntity: 1085 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->64 (Cost: 3) from 0.03057574 to 0.131262.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000234, Ticket: 00000219, [Empire4], MoveToFleetAction#3221 GameEntity: 8122 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.5423886 to 0.7747661.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 0000021A, [Empire4], MoveToFleetAction#3222 GameEntity: 9034 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 5) from 0.1560575 to 0.7265614.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000236, Ticket: 0000021B, [Empire4], MoveToFleetAction#3223 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->12 (Cost: 3.275851) from 0.6205116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 0000021C, [Empire4], MoveToFleetAction#3224 GameEntity: 1099 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->20 (Cost: 4) from 0.4416859 to 0.99288.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 0000021D, [Empire4], MoveToFleetAction#3225 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->74 (Cost: 1.485606) from 0.7251719 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000239, Ticket: 0000021E, [Empire4], MoveToFleetAction#3226 GameEntity: 7282 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->17 (Cost: 5) from 0.3942652 to 0.6266427.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023A, Ticket: 0000021F, [Empire4], MoveToFleetAction#3227 GameEntity: 8313 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->17 (Cost: 5) from 0.06597212 to 0.636476.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023B, Ticket: 00000220, [Empire4], MoveToFleetAction#3228 GameEntity: 9164 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->17 (Cost: 4) from 0.3994007 to 0.7988014.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023C, Ticket: 00000221, [Empire4], MoveToFleetAction#3229 GameEntity: 8905 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->18 (Cost: 5) from 0.2970652 to 0.867569.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023D, Ticket: 00000222, [Empire5], MoveToFleetAction#4697 GameEntity: 5747 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 5) from 0.02433736 to 0.5437035.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACKGoToFleetAction #4675: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023E, Ticket: 00000224, [Empire5], MoveToFleetAction#4698 GameEntity: 8470 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 5) from 0.529612 to 0.8825732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023F, Ticket: 00000225, [Empire5], MoveToFleetAction#4699 GameEntity: 8268 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 5) from 0.5531204 to 0.9181747.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 00000226, [Empire5], MoveToFleetAction#4700 GameEntity: 8924 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->66 (Cost: 5) from 0.3650543 to 0.7301087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 00000227, [Empire5], MoveToFleetAction#4701 GameEntity: 3770 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 3.897826) from 0.3293864 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 00000228, [Empire5], MoveToFleetAction#4702 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.792983) from 0.7322448 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 00000229, [Empire5], MoveToFleetAction#4703 GameEntity: 1115 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->6 (Cost: 4) from 0.6206781 to 0.7448137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000244, Ticket: 0000022A, [Empire5], MoveToFleetAction#4704 GameEntity: 2207 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->65 (Cost: 6) from 0.1698353 to 0.3396706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000245, Ticket: 0000022B, [Empire5], MoveToFleetAction#4705 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 1.591138) from 0.8330616 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACKGoToFleetAction #4683: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACKGoToFleetAction #4682: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000246, Ticket: 0000022E, [Empire5], MoveToFleetAction#4706 GameEntity: 7499 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->66 (Cost: 1.548522) from 0.7914206 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACKGoToFleetAction #4680: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACKGoToFleetAction #4679: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000247, Ticket: 00000231, [Empire5], MoveToFleetAction#4707 GameEntity: 9266 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 5) from 0.1395678 to 0.7157286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000248, Ticket: 00000232, [Empire5], MoveToFleetAction#4708 GameEntity: 8417 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->65 (Cost: 5) from 0.1411805 to 0.6657685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000249, Ticket: 00000233, [Empire16], MoveToFleetAction#1310 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->67 (Cost: 0.9554263) from 0.8713081 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024A, Ticket: 00000234, [Empire16], MoveToFleetAction#1311 GameEntity: 8864 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->55 (Cost: 4) from 0.4474462 to 0.6138961.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024B, Ticket: 00000235, [Empire16], MoveToFleetAction#1312 GameEntity: 7118 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->65 (Cost: 4) from 0.2515598 to 0.3312844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024C, Ticket: 00000236, [Empire2], MoveToFleetAction#2935 GameEntity: 8593 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 1.519159) from 0 to 0.3195697.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:229 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000024D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:38:681 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000024E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:168 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACK[Auth] ValidateAuthTicketResponse Canceled for member 0x0110000105bc51c9

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACKRemoving user 0x0x0110000105bc51c9 from server (reason=ClientLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACKClosing P2P session for user 0x0x0110000105bc51c9...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:168 STACKUser 0x0x0110000105bc51c9 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:200 STACK[PlayerRepository] Player 'Eliytres' has been unregistered (Graphical/Remote) from Empire #1.

    PlayerRepository:Unregister(System.Reflection.ParameterInfo)
    MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo)
    GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:201 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:201 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:201 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000250

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:469 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000251, [Empire0], Entity index: 974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, [Empire0], SiegeStarSystemAction#1232 GameEntity: 8145 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:469 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000253, [Empire2], Entity index: 2924

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:469 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:469 STACK[ChatMessage] RECV: c:/{{"Message":"Spieler Eliytres hat das Spiel verlassen.","Option":289,"From":76561198052469780,"To":0}} (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000254, [Empire2], Entity index: 2922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000255, [Empire2], Entity index: 2921

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000256, [Empire2], Entity index: 2920

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000257, [Empire2], Entity index: 2919

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000258, Ticket: 00000237, [Empire2], MoveToFleetAction#2936 GameEntity: 8595 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->16 (Cost: 0.6874614) from 0 to 0.3168805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000259, [Empire3], Entity index: 1696

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025A, [Empire3], Entity index: 1695

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025B, [Empire4], Entity index: 3218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000025C, [Empire4], Entity index: 3216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025D, Ticket: 00000238, [Empire5], MoveToFleetAction#4709 GameEntity: 8782 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->67 (Cost: 5) from 0.6238466 to 0.7722855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025E, Ticket: 00000239, [Empire5], MoveToFleetAction#4710 GameEntity: 5096 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->66 (Cost: 4) from 0.4228881 to 0.8425585.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025F, Ticket: 0000023A, [Empire5], MoveToFleetAction#4711 GameEntity: 8714 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->65 (Cost: 5) from 0.4661227 to 0.9854889.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000260, Ticket: 0000023B, [Empire5], MoveToFleetAction#4712 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 4.775745) from 0.6628695 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000261, Ticket: 0000023C, [Empire5], MoveToFleetAction#4713 GameEntity: 8416 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 4.110892) from 0.4994484 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000262, [Empire5], Entity index: 4687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000263, [Empire5], Entity index: 4684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000264, [Empire5], Entity index: 4681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000265, Ticket: 0000023D, [Empire5], MoveToFleetAction#4714 GameEntity: 8810 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.2798793) from 0 to 0.04037799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000266, [Empire5], Entity index: 4175

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:498 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000267, [Empire16], Entity index: 1309

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:39:747 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

12:15:39:747 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000268, [Empire2], Entity index: 2917

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000269, Ticket: 0000023E, [Empire2], ShipsGUID: 1870,2815,2738,4632,5887,5728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000026A, Ticket: 0000023F, [Empire2], context guid: 8403, contruction guid: 9283

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000026B, Ticket: 00000240, [Empire2], context guid: 8403, contruction guid: 9285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000026C, Ticket: 00000241, [Empire2], context guid: 4050, contruction guid: 9277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000026D, Ticket: 00000242, [Empire2], context guid: 4050, contruction guid: 9281

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026E, Ticket: 00000243, [Empire3], GoToFleetAction#1701 GameEntity: 7684 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, Ticket: 00000244, [Empire3], GoToFleetAction#1702 GameEntity: 8861 State: WaitingForInitialization Context: Path: 61->63, Path: Path: 61->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000270, Ticket: 00000245, [Empire3], context guid: 7766, contruction guid: 9300

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000271, Ticket: 00000246, [Empire3], context guid: 7766, contruction guid: 9302

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000272, Ticket: 00000247, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:431 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:431 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000274, Ticket: 00000249, [Empire3], MoveToFleetAction#1703 GameEntity: 8861 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3.356205) from 0 to 0.2623134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000275, Ticket: 0000024A, [Empire3], MoveToFleetAction#1704 GameEntity: 7684 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 4) from 0 to 0.4627597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:464 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000276

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000277, Ticket: 0000024B, [Empire4], GoToFleetAction#3230 GameEntity: 9309 State: WaitingForInitialization Context: Path: 20->24, Path: Path: 20->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:531 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:531 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000278, Ticket: 0000024C, [Empire4], MoveToFleetAction#3231 GameEntity: 9309 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->24 (Cost: 4) from 0 to 0.5511943.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000279, Ticket: 0000024D, [Empire5], GoToFleetAction#4715 GameEntity: 9312 State: WaitingForInitialization Context: Path: 66->62, Path: Path: 66->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027A, Ticket: 0000024E, [Empire5], InitiateEmpireActionFleetAction#4716 GameEntity: 7499 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode), Path: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027B, Ticket: 0000024F, [Empire5], GoToFleetAction#4717 GameEntity: 8416 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027C, [Empire5], GuardEmpireLocalAction#4718 GameEntity: 941 State: WaitingForInitialization Context: Corvus (495) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACKCancelling actions on Corvus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:630 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:630 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:40:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027D, Ticket: 00000250, [Empire5], MoveToFleetAction#4719 GameEntity: 9312 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->62 (Cost: 4) from 0 to 0.2920435.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:40:979 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000027E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:41:062 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027F, [Empire5], Entity index: 4717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:41:130 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000280, [Empire5], Entity index: 4692

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:41:465 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:465 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:465 STACK! GetLobbyMemberData(0x01100001057eec14, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:465 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:465 STACK[Lobby] Player 'Eliytres' has left the lobby.

    RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:465 STACK[Lobby] Player 'Eliytres' has been removed from slot '1'.

    RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:466 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:763 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:41:763 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x57eec14).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

12:15:42:971 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000281

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:105 STACKEmpire index unset. Could not be retrieved from lobbySlot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:105 STACKEmpire index unset. Could not be retrieved from lobbySlot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:551 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000282, Ticket: 00000251, [Empire2], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 9270

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000284, Ticket: 00000253, [Empire2], GoToFleetAction#2937 GameEntity: 8892 State: WaitingForInitialization Context: Path: 4->6, Path: Path: 4->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:551 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:43:551 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:43:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 00000254, [Empire2], GoToFleetAction#2938 GameEntity: 3422 State: WaitingForInitialization Context: Path: 27->25, Path: Path: 27->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000286, Ticket: 00000255, [Empire2], AttackFleetAction#2939 GameEntity: 8447 State: WaitingForInitialization Context: 7. Glitzernder Schwarm (8880) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000287, Ticket: 00000256, [Empire2], GoToFleetAction#2940 GameEntity: 8666 State: WaitingForInitialization Context: Path: 17->21, Path: Path: 17->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000288, Ticket: 00000257, [Empire2], GoToFleetAction#2941 GameEntity: 8667 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACKfleet action with feedback 1705 started : ETA 2133.27902984619

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000289, Ticket: 00000258, [Empire3], ColonizeFleetAction#1705 GameEntity: 8108 State: WaitingForInitialization Context: Micre II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028A, Ticket: 00000259, [Empire4], GoToFleetAction#3232 GameEntity: 3684 State: WaitingForInitialization Context: Path: 74->71, Path: Path: 74->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028B, Ticket: 0000025A, [Empire4], GoToFleetAction#3233 GameEntity: 2586 State: WaitingForInitialization Context: Path: 12->30, Path: Path: 12->30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028C, Ticket: 0000025B, [Empire5], GoToFleetAction#4720 GameEntity: 8196 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028D, Ticket: 0000025C, [Empire5], GoToFleetAction#4721 GameEntity: 8539 State: WaitingForInitialization Context: Path: 65->68, Path: Path: 65->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028E, Ticket: 0000025D, [Empire5], GoToFleetAction#4722 GameEntity: 1118 State: WaitingForInitialization Context: Path: 69->67, Path: Path: 69->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028F, Ticket: 0000025E, [Empire2], MoveToFleetAction#2942 GameEntity: 8892 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->6 (Cost: 0.6100516) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000290, Ticket: 0000025F, [Empire2], MoveToFleetAction#2943 GameEntity: 8666 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->21 (Cost: 4.867059) from 0 to 0.4859767.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000291, Ticket: 00000260, [Empire2], MoveToFleetAction#2944 GameEntity: 3422 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->25 (Cost: 3.260362) from 0 to 0.8236359.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 00000261, [Empire16], GoToFleetAction#1313 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67->114, Path: Path: 67->114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000293, Ticket: 00000262, [Empire16], GoToFleetAction#1314 GameEntity: 8865 State: WaitingForInitialization Context: Path: 67->114, Path: Path: 67->114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 00000263, [Empire2], MoveToFleetAction#2945 GameEntity: 8667 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.184116) from 0 to 0.45945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000295, Ticket: 00000264, [Empire4], MoveToFleetAction#3234 GameEntity: 2586 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->30 (Cost: 0.7241485) from 0 to 0.03444517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000296, Ticket: 00000265, [Empire4], MoveToFleetAction#3235 GameEntity: 3684 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->71 (Cost: 2.514394) from 0 to 0.2797996.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000297, Ticket: 00000266, [Empire5], MoveToFleetAction#4723 GameEntity: 1118 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->67 (Cost: 0.2070172) from 0 to 0.02986622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 00000267, [Empire5], MoveToFleetAction#4724 GameEntity: 8539 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->68 (Cost: 3.408862) from 0 to 0.3540895.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000299, Ticket: 00000268, [Empire5], MoveToFleetAction#4725 GameEntity: 8196 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.2242551) from 0 to 0.01583067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:609 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:43:609 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

12:15:43:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 00000269, [Empire16], MoveToFleetAction#1315 GameEntity: 8865 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->114 (Cost: 3.044574) from 0 to 0.04880068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:648 STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000029B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

12:15:43:984 STACKApplication is shutting down...

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:Quit()
    GameMenuModalWindow:OnExitToDesktopConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

12:15:44:126 STACKApplication shudown complete.

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

12:15:44:126 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionManager:OnApplicationQuit()

12:15:44:126 STACK[Auth] Cancelling auth ticket #8...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionManager:OnApplicationQuit()

12:15:44:126 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionManager:OnApplicationQuit()

12:15:44:127 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionManager:OnApplicationQuit()

12:15:44:127 STACKThe Wwise sound engine has been released.

    Amplitude.Unity.Audio.AudioManager:ReleaseWwise()
    Amplitude.Unity.Audio.AudioManager:OnApplicationQuit()

12:15:44:127 STACKFlushing diagnostics before closing streams...

    Amplitude.Unity.Framework.Application:OnApplicationQuit()
    EndlessSpace2Application:OnApplicationQuit()